Infinite, ever-shifting, and sometimes dangerous, the Great Library exists in the space between worlds and times. Among the many who call it home are the Librarians, and only those who truly understand it may join their ranks. You seek to do so.
The path of a Librarian's apprentice is a long one. Your current task is designed to test your skills at traversing the Library and finding information. Retrieve the six documents requested by your Librarian before the day is out and you will have completed one more step on your journey.
Good luck.
The Librarian's Apprentice RPG is a solo journaling game created with the Firelights Creator Kit by Fari RPGs. The rules will guide you, but you are in control of where the story goes.
To play this game, you will need:
Content: This game consists of three double-sided trifold brochures and a character sheet. All PDFs are flattened for improved printing, with both color and black-and-white versions provided.
The Online Resources document includes:
Once upon a time in the infinite and ever-changing Great Library, there lived a fairy tale in search of being told, for that is how such stories survive and grow. It was the tale of an impossible theft, so it found a target, it found a thief, and soon after that, the Scryptwyrm found that a vital song had been stolen from its mind.
The Librarian's Apprentice RPG: Song of the Scryptwyrm is a solo mystery game that slowly reveals the culprit as you gather clues from people, places, and things around the infinite Great Library. It can be played it as a stand-alone game or as a sequel to the CRIT Award-winning RPG The Librarian's Apprentice, continuing your journey to becoming a Librarian.
'The song must be recovered before the twelfth chime,' the Scryptwyrm warned. 'Fail, and terrible consequences will follow.'
How to play The Librarian's Apprentice RPG: Song of the Scryptwyrm:
Song of the Scryptwyrm is a 60-page, full color zine; in addition to the game, you'll need three 6-sided dice and either a deck of playing cards or a copy of the oracle deck described below.
Each turn of the game follows the same core game loop:
Oracle Deck: And so the Head Acolyte pulled forth her collection: a thick stack of bits and scraps of paper bearing symbols, notes, and stains from long use.
Some inhabitants of the Great Library carry custom decks of documents known as collections. By interpreting the symbolism of the documents, they gain insight into a situation: uncovering patterns, identifying challenges, and assessing potential opportunities.
You and your character will both use a collection during the game. Your collection consists of eight cards. Each has a name, a concept, themes, a yes/no oracle response, and a symbol, and each has been created from a different document from the Great Library.