Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3.
This Starter Set lets you try out the game with the Bashing and Finesse heroes. Once you go beyond the Starter Set, you'll get to play 3 heroes at at time and have access to a lot more cards during the course of a game. That said, the Starter Set helps you learn how the Codex system works with fewer cards that are simpler.
In the near future, talented space corporations and agencies set out to explore, mine, and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft, to gather scientific knowledge, construct facilities on distant worlds, and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters, crew up, and race for space!
Designed by King's Forge designer Nick Sibicky, Farlight is a game of blind bidding, tile placement, and light resource management. Each turn players will make bids for spacecraft module designs or missions, and assemble spacecraft designed to complete missions of increasing difficulty.
Patriot, Frontiersman, Southern Gentleman, Soldier, Trapper, Settler, Indian Scout, Statesman, or Explorer ? you decide the course of your character's life and tell the tales that tamed a continent.
Legends of the American Frontier is an adventure game for 3 to 7 players in which you live the life of a newly-minted citizen in the colonial days of America, starting just after the Revolutionary War in the 1780s and running through the early 1800s.
Over the course of the game, the history of your character will unfold through the adventures you choose to seek Status, Fame, Wealth, and Happiness and the story cues you collect or purchase to define your character's life and deeds. As you craft a tale of adventure, hardship, and discovery, you will be revealing your own Legends of the American Frontier.
The objective of the game is to score the most points through completing Adventures and purchasing Rewards. All Adventures and Rewards are added to the characters Legend, so are not hidden during the course of the game. At the end of the game in the Legend Phase, each player will tell his character's life story to the group based on their Legend developed over the course of play then proceed to the final scoring where -1 VP tokens, Failure tokens and unspent Reward tokens are calculated and added/subtracted to create the final scores.
The Marrying Mr. Darcy: Undead Expansion adds the threat of the walking undead to the heroines' attempts to build their character and marry well.
Elizabeth Bennet and the other ladies must now face the possibility of undead attacks, undead suitors, and curses, while still trying to marry the suitor the will earn them the most happiness. The ladies may use weapons, stealth, and cures to try to make it to the end of the game, but may end up undead themselves.
Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen?s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, as well as utilising their Cunning to gain advantage over each other. All of their efforts are in the hopes of securing the husband that will make them the most satisfied character at the end of the game.
Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage.
The Courtship Stage is when players try to improve their Heroine?s chances of happiness by earning points. This can be done by playing Character Cards and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game. Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage.
The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.
Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.
You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.
Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.
The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.