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Area 1851 Board Game

Area 1851 Board Game

Aliens from a distant world have landed, keen on trading their interstellar gadgets for what we humans see as mundane junk. You are one of the area's most forward thinking Tinkerers and you're obsessed with incorporating the Aliens new technology with the items of the Settlers and Indian tribes. You'll need to send out your assistants to scavenge for parts, create some of the strangest devices you ever did see and earn yourself some reputation.

Each turn players will have to deal with and negotiate random events in the area, then continue the turn under those circumstances by drawing Tinker cards to fill their hand up to five cards, followed up by rolling dice to determine their resources for that turn. Players then spend those resources to build new Gadgets or augment their existing Gadgets with Modifications. These Gadgets and Modifications can then be delivered to the townsfolk for Reputation. In addition players can choose to scrap cards from their hand and pull them out of circulation. To assist them in their endeavor to build the best contraptions in the land, players will utilize three Assistants that they are granted one at a time as play progresses. You'll need to activate the Assistants in order to provide bonuses from various locations around town.

Players also have the opportunity to show their worthiness by picking up new Feat cards during their turn. Completing these Feats provide a nice boost in Reputation either during or at the end of the game. Since it's hard to keep all your thoughts in one place as a Tinkerer, players end the turn by passing their hands around the table to a neighbor. The player that has earned the most Reputation from delivering Gadgets and accomplishing Feats wins!

Colossal Cave Board Game

Colossal Cave Board Game

Somewhere nearby is Colossal Cave, where it is rumored that others have found fortunes in treasure and gold. Magic, too, is said to work in the cave. But beware! Some who enter are never seen again...

A board game adaptation of the classic text adventure "Colossal Cave Adventure". The basic mechanic is "draw one, play one"; there is also a gameboard depicting a simplified map of the cave (14 rooms). Cards represent items, treasures, actions, and "reactions"; you're generally not allowed to play an item or treasure card unless your player token is in a specific room on the map. For example, the Rare Coins are not playable anywhere except in the Hall of the Mountain King. After you play a treasure, you must get it safely back to the surface, where you can deposit it in the Well House.

The winner is the first player to deposit three treasures in the Well House. Depending on the number of players and their willingness to stymie each other from the beginning, a game can last anywhere from 20 to 90 minutes.


  • 1 Game Board
  • 1 light disk
  • 72 Card base game deck
  • 6 player tokens - red, orange, yellow, green, blue, purple
  • 2 Rule Books - base game, ADV550 expansion
  • 30 Card ADV550 expansion game deck

  • Dreaming Spires Board Game

    Dreaming Spires Board Game

    Lead an Oxford college from the medieval era through to the modern day. Choose which buildings to build, which scholars to admit and how to act in exciting events which pit the colleges against one another.

    The buildings you choose and where you place them in your college will give it benefits, which in turn will attract the great scholars of Oxford's history. Scholars can improve your reputation for their subjects or use their unique special ability. Choose the best scholars to achieve your aims and use them wisely. Events offer rewards that also improve your reputation but every college will be after them and you can't be sure how much a reward will be worth. At the end of each era, colleges' reputations are compared using an innovative scoring mechanic that allows for multiple strategies and keeps players guessing.

    Each turn there is an historical event pitting the colleges against one another in various activities for a reward and increased reputation. The winner becomes Chancellor and leads play for the following turn.

    The eccentric characters and tumultuous events of Oxford's history are brought to life in cards, featuring original illustrations, famous quotes and amusing written accounts. Beautiful artwork, rich theme and top quality components combine to transport you to "that sweet city with her dreaming spires!"

  • 120 Wooden Cubes
  • 88 Building Tiles
  • 27 Event Cards
  • 43 Scholar Cards
  • 48 Coins
  • 1 Money Bag
  • 1 Scoreboard
  • 1 Chancellor's Mace
  • 1 Rulebook

  • Fast And Furious Full Throttle Board Game

    Fast And Furious Full Throttle Board Game

    Fast & Furious: Full Throttle is a game of hand-management. Discard cards to change gears, play sets of cards to move and have your hand size decreased through speed penalties.

    King's Forge Board Game

    King's Forge Board Game

    The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

    In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.

    This edition of the game includes the 'Unneccesarry but Totally Cool' Game Board created during the initial kickstarter Campaign.

    King's Forge Board Game: Apprentices Expansion

    King's Forge Board Game: Apprentices Expansion

    The expansion King's Forge: Apprentices is designed with modular components such that all or any combination of the following can be added into the base game:

  • Dice, Smithy tiles and rules to allow a fifth player
  • Apprentice cards, which can be hired by the players to gain permanent bonuses
  • Craft cards that emphasize both the easiest and most difficult parts of the Craft item spectrum
  • Gathering cards to increase the size and diversity of each game's Gather Deck

  • Legends Of The American Frontier Board Game

    Legends Of The American Frontier Board Game

    Patriot, Frontiersman, Southern Gentleman, Soldier, Trapper, Settler, Indian Scout, Statesman, or Explorer ? you decide the course of your character's life and tell the tales that tamed a continent.

    Legends of the American Frontier is an adventure game for 3 to 7 players in which you live the life of a newly-minted citizen in the colonial days of America, starting just after the Revolutionary War in the 1780s and running through the early 1800s.

    Over the course of the game, the history of your character will unfold through the adventures you choose to seek Status, Fame, Wealth, and Happiness and the story cues you collect or purchase to define your character's life and deeds. As you craft a tale of adventure, hardship, and discovery, you will be revealing your own Legends of the American Frontier.

    The objective of the game is to score the most points through completing Adventures and purchasing Rewards. All Adventures and Rewards are added to the characters Legend, so are not hidden during the course of the game. At the end of the game in the Legend Phase, each player will tell his character's life story to the group based on their Legend developed over the course of play then proceed to the final scoring where -1 VP tokens, Failure tokens and unspent Reward tokens are calculated and added/subtracted to create the final scores.

    Nothing Personal Board Game: Game Designers Mini Expansion Pack

    Nothing Personal Board Game: Game Designers Mini Expansion Pack

    Nothing Personal Expansion Pack #3: Game Designers adds 9 new gangsters based on various game designers to your game.

    Nothing Personal Board Game: Movies And TV Mini expansion Pack

    Nothing Personal Board Game: Movies And TV Mini expansion Pack

    Nothing Personal Expansion Pack #1: Movies and TV adds 9 new gangsters based on Movie & TV personalities to your game.

    Skyway Robbery Board Game

    Skyway Robbery Board Game

    As a giant airship travels to various far-flung locales, rival gangs compete to pull off daring heists. In Skyway Robbery your job is to recruit various skilled criminals to join your gang as you plan to take down fortified locations and steal the loot guarded within. You may also complete smaller jobs on the airship itself as it travels across the globe. Set in a steampunk world, Skyway Robbery offers high adventure and cunning, card-driven game play.

    A player's turn consists of selecting three action cards and determining their order in secret. Once all players have selected their three actions, the cards are revealed and resolved in turn. Most actions allow players to purchase new cards (hire gang members and buy equipment) from areas on the board or engage in an illegal, but lucrative, activity. Whoever earns the most Reputation points at the end of the game is the winner.

    Top Promoter Card Game

    Top Promoter Card Game

    Top Promoter is a new card game for 3-5 players that celebrates the colorful (and highly profitable!) world of boxing promotion.

    Each player has his own deck of 15 fighters and five action cards. By putting their fighters in the best position for the big payday, players increase their chances of victory! Each round, players simultaneously play a fighter face-down, then reveal them at the same time. Fighters are then assigned to bouts in five Locations: from Vegas to Kinshasa. Once a Location has a main event and two undercard fights, the fights are resolved through dice.

    Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins!

    © Spiral Galaxy Games 2008 - 2016