In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 800 ways to evolve your species, every game becomes a different adventure.
Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the eco-system in which the player are adapting. So gather your friends and see who can best adapt to the changing world around them.
Evolution: Climate is a stand-alone game for 2 - 6 players in the best selling Evolution product line. The Evolution base game is so vivid and true-to-life that it was recently featured in the world's leading scientific journal, Nature.
In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.
Evolution: Climate Game Contents: 177 Trait Cards, 30 Event Cards, 240 Food Tokens, 20 Species Boards, 40 Wooden Cubes, 6 Food Token Bags, 1 Climate Track, 1 Climate Marker, 1 Dino Starter Token, 1 Rule Book, 1 Player Aid.
Two years in the making, Oceans is the next stand-alone game in the award-winning Evolution series. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown.
The foundation of the oceanic food chain are billions of one-celled organisms that capture the sun's energy through photosynthesis. Every other oceanic species is a predator, each bigger than the next, all the way up to the dreaded apex predator. And even bigger than apex predators are enormous filter feeders that gently swim through the ocean scooping up everything in their path with their baleen.
The foundation of Oceans is a simple turn structure and a deck of 12 traits, making it easy to learn all of the cards and wade effortlessly into the first game. Additionally, there are 2 randomly chosen scenario cards that activate (and sometimes deactivate) at various points during the game. The scenario cards impact the basic tenets of gameplay, encouraging people to vary their play style and strategy each game.
This foundation loosely mimics a scientific oceanic ecosystem, similar to what you've come to expect from games in the Evolution series. This core is fully playable on its own, but there's more if you're willing to dive a bit deeper...
The Deep is a deck of 75 unique power cards that require an additional cost to play. These power cards range from things you might discover in nature to the fantastical Kraken or Leviathan.
Oceans is an engine builder where the world of science is disrupted at the seams by scientific phenomena too outlandish to be believed. Players must adapt to the changing environment with an interconnected ecosystem that can thrive in the face of the inevitable march of time, and the natural struggle of predators seeking to survive.
Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, "Off With Their Heads!".
The Queen's whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.
Every turn, together as a team you must guess at least one of these secret whim cards. You can't say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.
Although you can't discuss your own secret whim card, you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.
Escape the Castle is a collection of 6 modules. Each module features a unique challenge, along with a lovable Wonderland character to help you.
You and your fellow gardeners are no longer satisfied staying one step ahead of the Queen's axe. You dream of a life without fear. A life just beyond those castle walls...
To escape the castle you'll need to get through the Royal Gate, but the Queen has sealed it with 5 unique locks. Find the 5 keys to the gate without losing your head, and you'll find freedom from this life of servitude.
It includes expansion characters from Alice in Wonderland: Alice, Cheshire Cat, Jabberwocky, Mad Hatter, Tweedle Twins, White Rabbit, The Queen of Hearts.
Not a trivia buff? It doesn't matter! In Wits & Wagers, each player writes a guess to a question such as ?In what year did the bikini swimsuit makes its first appearance?? or ?How many feet wide is an NFL football field?? and places it face-up on the betting mat. Think you know the answer? Bet on your guess. Think you know who the experts are? Bet on their guess. The closest answer pays out according to the odds on the betting mat. Strike it big and you?ll be cheering like you just hit the jackpot!
Wits & Wagers is a trivia game that lets you bet on anyone?s answer. So you can win by making educated guesses, by playing the odds, or by knowing the interests of your friends. It can be taught in 2 minutes, played in 25 minutes, and accommodates up to 20 people in teams.
Wits & Wagers Deluxe Edition is the same game you know and love, but now loaded with upgrades:
Do you know the average number of pizza slices eaten by Americans each day? Of course not! That?s the fun. No one knows the answers, but everyone can take a guess. The felt betting mat and different payout odds will make you feel like a Vegas high roller. Get lucky and you?ll cheer like you hit the jackpot!
Read a fun question...Everyone writes down a guess.Place your bets... Which guess is closest?Feeling confident? Bet on yourself.Think others know better? Bet on them.No idea? Bet on any guess and hope to get lucky.
Bring the excitement of Vegas into your home with the newest edition of the best-selling party game in history!
In Wits & Wagers Vegas, you don't need to know the answers to win. Anyone can win by betting on other players' guesses to questions like "How many Pringles come in a standard-size can?" or "What percent of American adults make their own bed every day?".
Here's how to play:
Take some chances, press your luck, and become a Vegas high-roller!