The time has come for the selection of a new Chancellor at Argent University of Magic, and you are among the likely candidates for the job. Gather your apprentices, ready your spellbook, and build your influence, while secretly discovering and competing over the votes of a limited Consortium of influential board members. Only the one who is able to fulfill the most criteria will be claim the title of most influential mage in the World of Indines!
Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates, use your spells at the right moment, and choose the correct apprentices to manage your plan.
Argent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play.
Festival of Masks provides a new way to play Argent, as well as a new resource to race for during play rounds. Masks provide continuous benefits for an entire round of play, much like some Bell Tower Cards, but the round doesn't end when they're all taken, and you can only have one. Use these masks as the engine for your key strategies, to reduce costs, improve efficiency, and harass opponents.
This expansion includes the three cards from the Kickstarter Promo Pack #1
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.
Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world. The Department of Technomancy encompasses three schools:
Argent: Summer Break is a 20-card mini-expansion for Argent: The Consortium that adds a new voter, new supporters, new vault cards, and a new summer break scenario to the game. These have a much more lighthearted tone, such as a yacht you can use to bribe Consortium Voters, some enchanted beach gear, and more.
Light & Shadow is an expansion to BattleCON: War, BattleCON: Devastation, and BattleCON: Fate, which introduces upgraded EX and Almighty Fighters.
Light & Shadow includes:
This is an expansion, not a standalone game. It requires BattleCON: War of Indines, BattleCON: Devastation of Indines, or BattleCON: Fate of Indines to play.
Features 54 new cards from the Level 99 Games universe, including Mystic Empyrean, Seven Card Slugfest, Grimoire Shuffle, Power Play, Master Plan, and more!
Millennium Blades: Promo Pack #4 consists of four new Master-level card sets, each themed around one of the bosses in the Cooperative mode of the Set Rotation expansion.
The Futures Mini-Expansion includes 9 new Promotional Card sets (54 cards) for Millennium Blades, featuring characters from up-coming Level 99 Games projects, such as Seventh Cross, Esper X, Trials of Indines, and Duelist Library!
Nine additional sets of promotional cards for use within the Millennium Blades Card Board Game.
These promo sets were Sponsored by friends in the gaming industry who have offered some of their characters for promotional Millennium Blades cards!
Indines needs you!
A mysterious figure has been stalking around Indines with only one thing on their mind: murder. Take on the role of some of Indines' most iconic figures as you race to apprehend the killer before the can add you to his list of victims.
NOIR is a game of Cat-and-Mouse where a killer and inspector face-off in a high-stakes duel of wits. It takes only 5 minutes to learn and 10 minutes to play.