Forge War is a game of intense resource management and spatial reasoning and the 2nd Edition has an improved rulebook and other minor changes.
In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.
At its core, Forge War is a rewarding game of aggressive investment, which occurs through the acquisition of quests. Quest management becomes challenging for the player, however, because quests undertaken aren?t completed immediately, but instead progress each turn and become more difficult. At specific time intervals, players will need to add more resources to their quests or face failure.
Other features of the game include collecting metals and gems in the mine through spatial reasoning and player interaction, competing with other players for weapon designs and other valuable resources in the market through an action selection mechanic, and leveling-up adventurers as they complete quests ? giving them access to more weapons and powerful titles.
Founders of Gloomhaven is a competitive tile-placement, hand management, city-building game where each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a stand-alone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.
In Founders of Gloomhaven, players will use card-driven actions to place resource buildings on the map of the city, use these resources to create more advanced resources, and then deliver them to proposed building sites to earn influence. An individual player, however, cannot do everything on their own, because they can only import a small number of resource types, depending on their race. To create more advanced resources, they will have to work with other players.
The game also features an auction mechanic where players will vote to determine what new building proposals come out and where they are placed on the board. These votes will determine which scoring opportunities are made available on the board and can drastically change the course of the game.