Cellulose: A Plant Cell Biology Game is a worker placement game that puts 1-5 players inside a plant cell, where they will compete over limited resources in order to undergo photosynthesis, produce carbohydrates, and build the cell wall. With everyone vying for the same actions, players must time their use of proteins, hormones, and cell component cards in order to diversify their strategies and outplay the competition. Cellulose is the standalone sequel to Cytosis (2017). It has some of the same DNA, but Cellulose expands familiar game systems, allowing players greater control over available resources, strategic paths, and even game length.
Cytosis: A Cell Building Game is a worker placement game that takes place inside a human cell. Players start out with a number of workers and on a player?s turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP) or take actions (e.g., convert resources, collect cards).
Players use their resources to build Enzymes, Hormones, and Hormone Receptors and also to help detoxify the cell - all of which score health points. The player with the most health points at the end of the game wins!
Build your own ecological network in Ecosystem, a biologically-derived card drafting game. Players choose, pass, and arrange eleven different card types consisting of organisms ranging from bees to bears and environments like streams and meadows. Earn points by aligning animals with habitats where they most flourish.
Biodiversity is rewarded while monocultures are penalized. Each time you play, you build a one-of-a-kind ecosystem, striving to balance the delicate connections between all living things.
Gregor Mendel is the 19th Century Augustinian Friar credited with the discovery of modern genetics. In Genotype, you play as his assistants, competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents: seed shape, flower color, stem color, and plant height. The observable Traits of a Pea Plant (its Phenotype) are determined by its genetic makeup (its Genotype). The relationship between Genotype and Phenotype and the nature of genetic inheritance are at the heart of Genotype: A Mendelian Genetics Game.
During the game, players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round, Dice are rolled to represent Plant breeding, which may result in the Traits players are looking for. After the Dice Roll, players take turns drafting Dice towards completing their Pea Plant Cards or advancing their Research. The Traits produced during the Dice Roll come through the science of Punnett Squares, which show how the parent genes combine, one from each parent plant. By changing the genes of these parent plants, players can influence the likelihood of rolling the Traits they need. The completion of Pea Plant Cards via the Dice Draft is the main way players score points. Each round consists of 3 phases: Worker Placement, Dice Drafting, and Upgrades. 1) During Worker Placement, players take actions to get more Plant Cards, change the genes of a parent plant, Garden, Research, stake Phenotype claims, gather new Tools, or even position themselves ahead of other players for the Dice Drafting Phase in a couple of ways. 2) Dice Drafting features a couple of interest steps, including the possibility to get first pick of dice, but only for one type of Trait (like plant height), or the possibility to get a pick of any dice, but only after those first picks have happened. De Novo Mutation Dice allow players to change the Trait of other Dice or gain additional Research. 3) The Upgrades phase lets players spend their Research to gain upgrades that let them work on more Plant Cards, draft more Dice each round, or gain additional Workers to be used during the Worker Placement Phase of each round. Players work to match their Pea Plant Cards to the outcome of the Dice Draft and complete the cards for points. If they've placed a Phenotype marker, they will earn bonus points for every completed card that matches their claim. At the end of 5 rounds, the player with the most points wins.
Go Extinct! Stardust Catches the Carnivores is a new special edition of the award-winning Go Extinct! tabletop card game, incorporating artwork and concepts from the Stardust series of science books for young readers.
Players complete sets of animals based on actual genetic clades, working to collect the most sets by inferring the other player?s cards and identifying common ancestors on the evolutionary tree. By the end, players will deeply understand the amazing fact that every carnivoran alive today ? from the house cat to the polar bear ? descended from a single prehistoric ancestor, the miacid!
Based loosely on Go Fish, the goal is for players to collect as many sets of closely related animals as possible. The sets are "clades" of closely-related animals on the evolutionary tree board, which players use for reference. Players take turns asking another player for cards, and if they do not have a matching card, they say "Go Extinct!". The gameplay is more strategic than Go Fish because players can ask either for a specific card or a matching card at any level of the tree hierarchy, thus trading off the specificity of the result for the likelihood of a match.
Each player is initially dealt eight cards. They choose one card and pass the remaining to the player on their left, while they receive the same amount of cards from the player on their right (this is commonly referred to as ?card drafting? or ?pick and pass?).
Selected cards must be either (1) bonded to another ion or (2) set alone. Players only score points for neutrally balanced cards. So a positive charged Sodium (Na+) bonding with a negatively charge Chloride (Cl-), forming a neutral NaCl compound, would score points.
Points are scored at the end of each round and player may gain additional points for building specific compounds listed on the goal cards for that round. After three rounds the player with the most points wins!
Math Rush is a timed, co-operative card game for 1-5 players who race to complete sets of matching cards in the right order.
In Math Rush: Addition and Subtraction, the cards show sums and differences that must be played in ascending or descending order, meeting the requirements of the goal cards (odds only, subtraction only).
Think fast in Math Rush, a totally thrilling cooperative math game that will make your heart race and your head rev. For three rounds, up to five players must balance strategy and speed, properly sequencing products and exponentials before the timer runs out. Crunch the numbers in a hurry and rack up more points; make an error and miss your goal. Whether you beat your high score or not, it's more fun that you calculated.
Math Rush is a timed, co-operative card game for 1-5 players who race to complete sets of matching cards in the right order. In Math Rush: Multiplication & Exponents, the cards show products and exponentials that must be played in ascending or descending order, meeting the requirements of the goal cards (such as "Perfect Squares Only").
In Peptide, players compete to link Amino Acids side-by-side, building what?s called a Peptide Chain (another fancy word for a protein). In order to build this protein, players must first make a set of thoughtful selections from a number of openly available Organelle Cards. Selected Organelle Cards are removed from that round?s available options, creating an interactive open-card-drafting mechanic.
In Periodic: A Game of the Elements, players collect sets of elements and advance their research by moving through the periodic table. Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The game ends when someone completes the research track or when a stack of goal cards is depleted. The player with the most victory points at the end of the game wins!
Subatomic is a deck-building game about building elements from subatomic particles! Players begin the game with a small deck of quarks and photons. Each turn, players draw a new hand of cards and decide to either build up their atom to score points, or buy stronger cards for their deck. Players use their quarks and photons to build protons, neutrons and electrons.
They then decide to either (1) place these subatomic particles within the atom on their player mat (racing to build up an entire atom which will score them points), or (2) use them to buy proton, neutron and electron cards which go into their deck (making their deck more powerful and allowing them to build atoms even faster in the future!).
Players may also ?hire? famous scientists like Marie Curie, Niels Bohr, Maria Goeppert-Mayer and Albert Einstein. Players use scientists to break the standard rules of the game, like turning energy into matter and replicating cards played by other players!
Subatomic is great for the science classroom or a game night with family and friends. Subatomic is easy to learn, but exciting to master and encourages strategic timing and optimizing available resources. All the concepts covered in Subatomic are concepts that would be introduced in a basic high school level chemistry course. And it does so in a way that is fun and intuitive for everyone!
Take on the role of a virus competing to infect a host cell and replicate your viral components! Virulence is addictively simple, highly competitive, and can be taught in only minutes!
Each round, you secretly choose one Virus Card from your hand, place it face down on the table, then simultaneously flip to reveal your Virus' virulence number. In order from highest to lowest virulence, everyone takes a turn selecting from the available Viral Components Cards, which score points in a number of way. Whoever has the most points at the end of the game wins!