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Cthulhu Wars Board Game: Battle Dice Pack x 10

Cthulhu Wars Board Game: Battle Dice Pack x 10

This pack includes 10 sets of 20 engraved Cthulhu Wars dice. Each set is coloured to match each of the Cthulhu Wars:

  • Green = Cthulhu Faction
  • Red = Black Goat Faction
  • Yellow = Yellow Sign Faction
  • Blue = Crawling Chaos Faction
  • Orange = Sleeper Faction
  • Purple = Opener of the Way Faction
  • Light Blue = Windwalker
  • Pink = Tcho-Tcho Faction
  • Teal = The Ancients Faction
  • Silver = Azathoth/Neutral Faction
  • Cthulhu Wars Board Game: Beyond Time And Space Expansion

    Cthulhu Wars Board Game: Beyond Time And Space Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

    Beyond Time and Space Expansion adds more monsters and terror!

    Components:

  • 4 Wamp Miniatures
  • 2 Voonith Miniatures
  • Hound of Tindalos figure
  • 3 Loyalty Cards
  • Cthulhu Wars Board Game: Eldritch Gate Pack

    Cthulhu Wars Board Game: Eldritch Gate Pack

    This expansion for Cthulhu Wars replaces the cardboard Gates Tokens from the core game 22 grey plastic Gates, featuring incredible detail and maing these important objectives more visible on the table.

    This pack also comes with 9 coloured Gates, 1 in the 9 Faction colours! These can be used to identify the players starting gates, or with the Color From Outer Space rules available in the Cthulhu Wars Omega MAster Rulebook.

    Cthulhu Wars Board Game: HP Lovecraft Bust

    Cthulhu Wars Board Game: HP Lovecraft Bust

    This First Player Marker was included in certain pledge levels for the second Kickstarter for Cthulhu Wars (Onslaught Two). It is a small bust of H.P. Lovecraft, whereas the earlier marker was a posed miniature.

    Replaces the cardboard first player marker included with the core game.

    Cthulhu Wars Board Game: Shaggai Map Expansion

    Cthulhu Wars Board Game: Shaggai Map Expansion

    This new map represents the planet of Shaggai, annihilated centuries ago. It is, of course, the original home of the Insects from Shaggai (who made their appearance in Onslaught Two). In those days, the horrendous hellworld Ghroth wandered too near Shaggai, and initiated the process that resulted in Shaggai?s complete destruction. The map of course is set during the time of Shaggai?s eradication, which is represented by the Worms of Ghroth ? horrendous tools of woe which spread across the surface, leaving oblivion in their wake.

    The map is divided into hex-shaped areas, representing the insectile nature of the world?s native inhabitants. Some are oceans, other land, and the game starts with a single Worm of Ghroth ? a harbinger of ruin. As the game progresses, each Doom phase existing Worms of Ghroth tend to annihilate the areas they are on, and new Worms are spawned. Eradicated areas actually generate power, and can even benefit the players. For example, if your controlled gate gets eradicated, you earn an Elder Sign. For each unit that is eradicated, you earn 1 Power. The Power gain may not be enough to make up for losing a big monster or Great Old One, but at least it helps. And, after all, the destruction has been telegraphed by the presence of a Worm ? so you had your chance to escape!

    The Shaggai map has other fun elements. For example, you can ?jump over? Eradicated areas, and thus access the map more easily. This does cost a unit though, so be sure to include someone cheap to sacrifice to the hungry void. Also, if the map deteriorates too far, the game can end regardless of whether anyone has 30 Doom yet. In such a case, all players add up their Doom and Elder Signs and see who is victorious.

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Tcho-Tchos are a human-based faction with the ability to interfere with other players by worshipping their Great Old Ones! Your own Great Old One, Ubbo-Sathla, is a tool and slave, not an object of worship!

    Unique among Cthulhu Wars factions, the Tcho-Tchos have access to three high priests. In addition to the standard power generation and pacing benefits granted by recruiting additional high priests, the Tcho-Tchos exploit this advantage through two spellbooks (Hierophants and Martydom) based around high priests. The other distinction of the Tcho-Tchos is the way they interact with other factions; the spellbooks Tablet of the Gods and Idolotry enable the Tcho-Tcho faction to leech off other players, and Soulless makes your cultists less attractive to capture.

    The Tcho-Tchos are generally weak defensively at first, but enemies are typically reluctant to attack an Area containing your High Priests (due to Martyrdom). If they don?t send in Great Old Ones, the riff-raff can often be handled with Proto-Shoggoths--particularly with the Terror spellbook. The Tcho-Tchos have a major power advantage in the early game, because you normally spend 0 Power on your Great Old One. This power can be used not only to capture or build Gates, but to place units in enemy Start Areas to harass them with Tablets of the Gods.

    Cthulhu Wars Board Game: The Alternate Faction Acolytes Expansion

    Cthulhu Wars Board Game: The Alternate Faction Acolytes Expansion

    Cthulhu Wars: Alternate Faction Acolytes. Includes 6 new acolyte figures for all 9 factions in Cthulhu Wars (Ancients, Black Goat, Crawling Chaos, Cthulhu, Opener of the Way, Sleeper, Tcho Tcho, Sleeper, Yellow Sign).

    Cthulhu Wars Board Game: The Ancients Expansion

    Cthulhu Wars Board Game: The Ancients Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

    The Ancients Faction are a human-oriented faction, and are particularly unusual, because they don?t have their own Great Old One. They have to be extremely sensitive to the other players, and must engage in diplomacy and negotations to an extent previously unknown in Cthulhu Wars.

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion

    As is well-known to aficionados of the Mythos, Nyarlathotep is fabled for having a thousand forms. But in the standard game, he has only one (his most famous Howler shape). This pack adds four new shapes, but they can be awakened by any player, not just the Crawling Chaos. However, the Crawling Chaos does have a special relationship with these creatures, which is reflected in their awakening rules.

    The first is the Dark Demon, which is actually a new type of cultist. When recruited, all players get a Dark Demon in their color, but this proves to be a burden and weakness to them, rather than an advantage. The second is the Shadow Pharaoh, a new Terror. It ruins the gate structure of players and wreaks trouble as it moves, but also requires skill and cunning to take advantage of. The Masks pack also has two actual Great Old Ones - the Bloated Woman, who seduces away other players' units; and the Haunter of the Dark, a terrifying force in combat who is yet a double-edged sword for the owner.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 1: Voyage To Farzeen

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 1: Voyage To Farzeen

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The first act, Voyage to Farzeen, will take PCs from 1st level to 5th. It begins with a mutiny and ends in the underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago! Ghoul Island can easily be introduced into any 5E fantasy campaign and setting!

    Each act is 50+ full color pages in hardcover.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The epic story of Ghoul Island continues with Ghoulocracy in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.

    The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers the act closes with the Battle for Farzeen!

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The time has come to press their advantage and drive the foul cult of Ghatanothoa from idyllic Farzeen. In act 3, Clean Up Crew, the adventurers do just that and in their investigations learn that their fight has just begun.

    Gaining entrance to the hastily constructed citadel proves to be a near insurmountable challenge, and the adventurers turn to the lava tubes riddling Farzeen for an answer. The subterranean path has its own host of challenges, but they fight through, learning more of the island?s true history in the process. When faced with the power of Ghatanothoa they experience their first taste of bitter defeat at the hands of its mummifying gaze. Fortuitously, a previously unknown ally provides the opportunity to escape, and they are able to warn their allies that the battle is far from over.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 4: Ghatanothoa Awakens

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 4: Ghatanothoa Awakens

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many?

    The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other?s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Evil High Priest Board Game

    Evil High Priest Board Game

    Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One, but they are emphatically not allies. When they awaken their Great Old One, he will decide which among them is the best (based on VPs) and appoint that priest, and that priest only, to be the High Priest, who wins.

    The game contains cards, cardboard tokens, and multiple different boards - each player has an inner sanctum, plus a priest board to manage his sect. In addition there is a town board, representing Lovecraft country; a ritual board, representing magic spells; and a cult board, representing the Great Old One you seek to release.

    Evil High Priest Board Game: Blood Ceremony Expansion

    Evil High Priest Board Game: Blood Ceremony Expansion

    The Blood Ceremony, the first Expansion for Evil High Priest expands game play by adding:

  • 4 new Cult boards (Tcho-Tcho, Sleeper, Opener of the Way and Crawling Chaos)
  • 1 Tcho-Tcho Growth Counter
  • 4 Crawling Chaos Avatar Cards
  • 12 Monster Cards
  • 10 Investigator Cards and
  • 10 Priest Cards
  • Glorantha: The Gods War Board Game

    Glorantha: The Gods War Board Game

    Designed by Sandy Petersen and set in the mythic universe of Glorantha, The Gods War is a fast moving multiplayer strategy game set in a universe on the brink of disaster. In The Gods War, you take the part of powerful elemental forces, battling to determine the fate of the cosmos. The Gods War has been in development for more than three years. It is highly asymmetric featuring wildly different factions. Fight over territory, perform miracles, and command monsters and gods. Storm the gates of heaven itself or watch the world collapse into the Chaos Rift.

    The core game. Contains 36 huge plastic figures in four empire colors, with everything needed for 3-4 players.

    Glorantha: The Gods War Board Game: Chaos Monsters Expansion

    Glorantha: The Gods War Board Game: Chaos Monsters Expansion

    Add The Chaos Monsters to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Chaos Monsters do not enter the game until the Spike explodes and the Chaos Rift enters play. They aren?t ANYONE?s friend (not even the Chaos Empire?s!), but can be used to thwart others, and by killing them you can gain unique rewards. Included are Cwim, the Sky Terror, the Mother of Monsters and 6 Spawn, and all cards, rewards, and everything needed to add them to your Gods War game.

    Glorantha: The Gods War Board Game: Cosmic Monsters Expansion

    Glorantha: The Gods War Board Game: Cosmic Monsters Expansion

    Add The Cosmic Monsters to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Cosmic Monsters do not enter the game until the Great Compromise has been initiated. They aren?t ANYONE?s friend, but can be used to thwart others, and by killing them you can gain unique rewards. Included are Androgeus, the Juggernaut, and Leviathan, as well as all cards, rewards, and everything needed to add them to your Gods War game.

    Glorantha: The Gods War Board Game: Dragons Expansion

    Glorantha: The Gods War Board Game: Dragons Expansion

    Add The Dragons to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Dragons begin on the map, but they aren?t ANYONE?s friend, and can be used to thwart others, and by killing them you can gain unique rewards. Included are the Black Dragon, Red Dragon, and Brown Dragon, along with cards, rewards, and everything needed to add them to your Gods War game.

    Glorantha: The Gods War Board Game: Empires Expansion

    Glorantha: The Gods War Board Game: Empires Expansion

    An expansion to Glorantha: The Gods' War containing 44 High Quality Figures, Empires gives you everything you need to increase the player count of your games, or new factions to swap out the core game factions with for more variety:

  • Earth: 4x Axe Maidens, 7x Earth Queens, The Behemoth and The Titans, Pamalt & Genert.
  • Invisible God: 4x Knights, 4x Wizards and 4x Specters.
  • Sea: 4x Mermaids, 3x Sea Serpents, The Kraken and The Churner, Magasta.
  • Moon: 4x Assassins, 3x Selenes, The Crimson Bat and The Red Goddess, Sedenya.

    Each faction comes with their Empire sheet, Ziggurat tile, Temples tile, 6 Shrine tile, 6 Gift tiles. The invisible God faction having different buildings and more gifts.

    This expansion also comes with an oversized 6-8 Players Map to host up to 8 players at once.

  • Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring H.P. Lovecraft?s work to the gaming world. He now proudly presents the definitive and ultimate guide to bringing Lovecraft to the high fantasy, sword and sorcery worlds played using the Pathfinder rule system.

    Here, your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works! This core rulebook features a bestiary with over 100 creatures, monstrosities, and Mythos Entities authoritatively revised and updated for use with Pathfinder, plus Plot Hooks and Campaign starters, information on Mythos Alien and Bizarre Technology, new expansive Insanity Rules, and details on Cults of Cthulhu and the Necronomicon and other blasphemous Tomes, as well as new Rituals, Spells, Archetypes, and Class Options.

    Content Includes:

  • A bestiary with over 100 entries, almost half never before seen in a Pathfinder book before.
  • Over 25 Mythos Entities: Creatures in the Paizo?s Pathfinder Bestiaries now authoritatively revised & updated in this book. Additionally, the original entries as found in the Bestiaries are also included for easy reference and comparison.
  • Over 50 NEW Mythos Entries: Creatures from the Cthulhu Mythos that have never before been published in any Pathfinder Bestiary.
  • Over 40 ?Unusual Suspects?: Creatures that could (and maybe should) be in the Cthulhu Mythos, found in the pages of the current Pathfinder Bestiaries. Some have been updated to reflect our new rules.
  • Adventures: Plot Hooks and Campaign starters by Sandy Petersen and others.
  • How to run horror in a heroic sword and sorcery setting by Sandy Petersen.
  • Mythos Alien and Bizarre Technology
  • New Expansive Insanity Rules
  • The Necronomicon and other Tomes
  • New Rituals and Spells
  • Archetypes and Class Options for Base Classes
  • Cults of Cthulhu and Other Great Old Ones
  • Mythos Magic Items and Artifacts
  • Aklo Language Essay
  • Mythos Ghouls as Player Characters
  • Mythos Eidolons, Familiars and Animal Companions
  • Tcho-Tchos
  • Gnorri as Player Characters
  • Advanced Adversaries
  • Zoogs as Player Characters
  • Mythos Cats and Mythos Cats as Player Characters
  • Killing that which is not dead is the little mentioned fourth thing that?s best in life.
  • Planet Apocalypse Board Game

    Planet Apocalypse Board Game

    Planet apocalypse is an exciting cooperative game for 1?5 players. You are post-apocalypse heroes confronting the hordes of hell! Every game is different, and every game is tense, as you battle demons from the circles of hell, and in the end, strive to take down their demon lord!

    This game features an upending variety of game play, with strategies and tactics changing every time. The demon figures in this game are huge, with miniatures a true 28mm scale, and demons up to 104mm.

    Planet Apocalypse Board Game: Dragon Pack Expansion

    Planet Apocalypse Board Game: Dragon Pack Expansion

    If you ever wanted to fight demons on the back and on the inside of a giant dragon now is your chance. The two new maps for this expansion are the dragon back and dragon guts map. This expansion adds 2 new heroes; Victor and Bernice. It also adds 3 demons; the Elemental, Cendiary, and the Nuckelavee. The 2 lords included in this pack are Chthon and Stroma.

    Planet Apocalypse Board Game: Pack Of The Pit Expansion

    Planet Apocalypse Board Game: Pack Of The Pit Expansion

    This expansion adds another 7 epic figures for the game; the two heroes Penrod and Amelia, the demons Gadarene, Raparee and Hortor, and the two lords Orobas and Humbaba. Protect two major landmarks of humanity with the Washington Mall map and St. Peters Square map.

    Planet Apocalypse Board Game: Power Pack Expansion

    Planet Apocalypse Board Game: Power Pack Expansion

    This Power Pack contains all the Stretch Goals from the Kickstarter campaign.

    Contains:

  • Maps: Purgatory, Final Battle
  • Heroes: John Dark miniature, Doc Hunter and Cissy Salem
  • Fourth Circle Demons: Catoblepas, Bellatrix, Tardigrade and Philter
  • Lords: Lord Geryon, Argus
  • Cards: 2 Legion cards (Annwn and Sheol), 5 Gift cards (2x Rapid Fire, 3x Sergeant, 2x Registered Nurse, 3x Spear of the Spirit), Region: Japan, Region: Japan, Region: Australia, 30+ Trooper cards
  • Planet Apocalypse Board Game: Void Pack Expansion

    Planet Apocalypse Board Game: Void Pack Expansion

    This pack adds the heroes Dorothy and Moose to the game alongside three demons; Magdalene, Secutor, and Mandrake. The two lords included are Stheno and the Tarasque. Two additional maps are also added for you to fight back the forces of hell; the launch pad and the moon base!

    Theomachy Card Game: The Ancients

    Theomachy Card Game: The Ancients

    Theomachy is a mythic deck-building strategy game. Take the mantle of a god, gambling the souls of your followers.

    When gods fight, human blood flows. Theomachy: The Ancients lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Theomachy: The Ancients is a card game for 2-4 players and it contains four pantheons: Egyptian, Greek, Sumerian and the Outer Gods from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Warrior Gods. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!

    Theomachy Card Game: The Warrior Gods

    Theomachy Card Game: The Warrior Gods

    When gods fight, human blood flows. Theomachy: The Warrior Gods lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Achieve this task by staking the souls of your followers, using the same bluff, psychology, and tactics that have made Texas Hold ?em Poker the world?s premier card game. Once you seize victory, you can rest, and listen to the cheerful song of your people. You have won the clash of the gods. You have won Theomachy.

    Theomachy: The Warrior Gods is a card game for 2-4 players and it contains four pantheons: Celtic, Norse, Slavonic, and the Great Old Ones from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Ancients. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!

    Unlocking Insanity: Dice Vermiis Mysteriis Dice Game

    Unlocking Insanity: Dice Vermiis Mysteriis Dice Game

    You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. You might go insane, or perhaps just gain a touch of the madness, but as long as you prove that you have the most mastery, you will be welcomed as the newest neophyte of Cthulhu.

    In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.