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Cthulhu Wars Board Game

Cthulhu Wars Board Game

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20mm to nearly 180mm.

The game takes place on a map of Earth. Each player takes the part of one of four factions incuded in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor.

Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.

Cthulhu Wars Board Game: Azathoth Neutral Faction Expansion (Pre-Order)

Cthulhu Wars Board Game: Azathoth Neutral Faction Expansion (Pre-Order)

The Azathoth expansion is a unique "neutral" expansion. When you awaken Azathoth, or are the first player to summon one of the four Monster types associated with this faction, you get that unit's Loyal Card. This lists the Monster's (or Azathoth's) stats, gives his special ability (all Azathoth monsters have these), and so forth. From then on, only YOU can summon that Monster type. At least, until all of that Monster type have been wiped off the map. For instance, if you are the first person to summon an Elder Thing, then no one else can do so. You can also summon all three available Elder Things, should you wish!

Azathoth is unusual in many ways. When he is summoned, you choose how much Power you want to spend, and place a special marker on your Power track. This is Azathoth's combat ability - so the more you spend, the more deadly he is. Of course, in some games, a person, fearing Azathoth's misuse, might summon it cheap and dirty just to keep it out of the hands of another player. That's all part of the fun.

Cthulhu Wars Board Game: Beyond Time And Space Expansion (Pre-Order)

Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

Beyond Time and Space Expansion adds more monsters and terror!

Components:

  • 4 Wamp Miniatures
  • 2 Voonith Miniatures
  • Hound of Tindalos figure
  • 3 Loyalty Cards
  • Cthulhu Wars Board Game: Cosmic Terror Pack Expansion (Pre-Order)

    Cthulhu Wars Board Game: Cosmic Terror Pack Expansion (Pre-Order)

    The Cosmic Terrors are neutral, particularly powerful Monsters that may be added to any game of Cthulhu Wars and are available to any player on a first come, first served basis. You seize control of one by spending your Doom points, and it remains loyal thereafter. This pack includes the gigantic Dhole, destroyer of worlds; the Great Race of Yith, with the power to seize men's minds; and the demonic Quachil Uttaus entity, Treader of the Dust

    Cthulhu Wars Board Game: High Priests Expansion

    Cthulhu Wars Board Game: High Priests Expansion

    A new cultist for all players. Includes 7 high priests, in all player colors.

    Cthulhu Wars Board Game: Opener Of The Way Faction Expansion (On Order)

    Cthulhu Wars Board Game: Opener Of The Way Faction Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    Opener of the Way adds the cosmic horror of Yog-Sothoth. He changes the fundamental laws of reality. With his ability of the Million Favored Ones, his units are able to promote for free after combat. Cultists promote to Mutants, Mutants become Abominations, and Abominations become Children of Yog-Sothoth. (Children of Yog-Sothoth can fragment into as many Mutants as are in your unit pool.) He also has the Dragon Rising and Dragon Descending spellbooks, which can only be used once per game (they are flipped upside-down after use). These give him potent one-time boosts which are real game-changers. Other spellbooks let him rain death from the sky; summon monsters from enemy-held gates; and channel raw Power into a Battle. And of course, Yog-Sothoth gives you the ability to move from Gate to Gate without passing through intervening Areas.

    Yog-Sothoth has proven to be an extremely powerful faction, as befits the status of the One-in-All. Other players have learned to keep one eye cocked at the Opener of the Way, because he has powers that produce sudden upsets and reversals of fortune.

    Cthulhu Wars Board Game: Shaggia Map Expansion (Pre-Order)

    Cthulhu Wars Board Game: Shaggia Map Expansion (Pre-Order)

    This new map represents the planet of Shaggai, annihilated centuries ago. It is, of course, the original home of the Insects from Shaggai (who made their appearance in Onslaught Two). In those days, the horrendous hellworld Ghroth wandered too near Shaggai, and initiated the process that resulted in Shaggai?s complete destruction. The map of course is set during the time of Shaggai?s eradication, which is represented by the Worms of Ghroth ? horrendous tools of woe which spread across the surface, leaving oblivion in their wake.

    The map is divided into hex-shaped areas, representing the insectile nature of the world?s native inhabitants. Some are oceans, other land, and the game starts with a single Worm of Ghroth ? a harbinger of ruin. As the game progresses, each Doom phase existing Worms of Ghroth tend to annihilate the areas they are on, and new Worms are spawned. Eradicated areas actually generate power, and can even benefit the players. For example, if your controlled gate gets eradicated, you earn an Elder Sign. For each unit that is eradicated, you earn 1 Power. The Power gain may not be enough to make up for losing a big monster or Great Old One, but at least it helps. And, after all, the destruction has been telegraphed by the presence of a Worm ? so you had your chance to escape!

    The Shaggai map has other fun elements. For example, you can ?jump over? Eradicated areas, and thus access the map more easily. This does cost a unit though, so be sure to include someone cheap to sacrifice to the hungry void. Also, if the map deteriorates too far, the game can end regardless of whether anyone has 30 Doom yet. In such a case, all players add up their Doom and Elder Signs and see who is victorious.

    Cthulhu Wars Board Game: Sleeper Faction Expansion (On Order)

    Cthulhu Wars Board Game: Sleeper Faction Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Sleeper turns indolence into a virtue, as the greed-crazed God of Entropy, Tsathoggua, emerges from the depths to turn the world upside-down. The Sleeper can force enemy factions to make sacrifices to him, and he is able to capture and sacrifice enemy monsters. He can bring out ancient sorceries, make monsters monsters that appear for free on-map, and wizards who are able to steal opponents special abilities.

    With many other abilities that allow the Sleeper player to do more for less this is the most Power-efficient faction around.

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Tcho-Tchos are a human-based faction with the ability to interfere with other players by worshipping their Great Old Ones! Your own Great Old One, Ubbo-Sathla, is a tool and slave, not an object of worship!

    Unique among Cthulhu Wars factions, the Tcho-Tchos have access to three high priests. In addition to the standard power generation and pacing benefits granted by recruiting additional high priests, the Tcho-Tchos exploit this advantage through two spellbooks (Hierophants and Martydom) based around high priests. The other distinction of the Tcho-Tchos is the way they interact with other factions; the spellbooks Tablet of the Gods and Idolotry enable the Tcho-Tcho faction to leech off other players, and Soulless makes your cultists less attractive to capture.

    The Tcho-Tchos are generally weak defensively at first, but enemies are typically reluctant to attack an Area containing your High Priests (due to Martyrdom). If they don?t send in Great Old Ones, the riff-raff can often be handled with Proto-Shoggoths--particularly with the Terror spellbook. The Tcho-Tchos have a major power advantage in the early game, because you normally spend 0 Power on your Great Old One. This power can be used not only to capture or build Gates, but to place units in enemy Start Areas to harass them with Tablets of the Gods.

    Cthulhu Wars Board Game: The Alternate Faction Acolytes Expansion (Pre-Order)

    Cthulhu Wars: Alternate Faction Acolytes. Includes 6 new acolyte figures for all 9 factions in Cthulhu Wars (Ancients, Black Goat, Crawling Chaos, Cthulhu, Opener of the Way, Sleeper, Tcho Tcho, Sleeper, Yellow Sign).

    Cthulhu Wars Board Game: The Ancients Expansion (Pre-Order)

    Cthulhu Wars Board Game: The Ancients Expansion (Pre-Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

    The Ancients Faction are a human-oriented faction, and are particularly unusual, because they don?t have their own Great Old One. They have to be extremely sensitive to the other players, and must engage in diplomacy and negotations to an extent previously unknown in Cthulhu Wars.

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion (Pre-Order)

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion (Pre-Order)

    As is well-known to aficionados of the Mythos, Nyarlathotep is fabled for having a thousand forms. But in the standard game, he has only one (his most famous Howler shape). This pack adds four new shapes, but they can be awakened by any player, not just the Crawling Chaos. However, the Crawling Chaos does have a special relationship with these creatures, which is reflected in their awakening rules.

    The first is the Dark Demon, which is actually a new type of cultist. When recruited, all players get a Dark Demon in their color, but this proves to be a burden and weakness to them, rather than an advantage. The second is the Shadow Pharaoh, a new Terror. It ruins the gate structure of players and wreaks trouble as it moves, but also requires skill and cunning to take advantage of. The Masks pack also has two actual Great Old Ones - the Bloated Woman, who seduces away other players' units; and the Haunter of the Dark, a terrifying force in combat who is yet a double-edged sword for the owner.

    Cthulhu Wars Board Game: Windwalker Faction Expansion (On Order)

    Cthulhu Wars Board Game: Windwalker Faction Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Windwalker features a new and unusual faction, with Ithaqua, the god of Outer Space. His faction is most powerful in the late game, when his mighty army, fueled by his Sweeping Winds, Howl, and Ice Age spellbooks and abilities, dominates play. He also features the dread Gnoph-Kehs, strong monsters whose cost lessens the more numerous they become, setting up a feedback loop that forces other players to take note.

    Great Cthulhu is traditionally the most powerful faction in Battle. But a late-game Ithaqua has proven equal or greater than Cthulhu's wrecking squad. Players, knowing this, sometimes try to weaken Windwalker in the early game, but he has proven extremely resilient. His cultists are immune to capture, his Wendigos appear for free anywhere a unit is killed in battle, and his lesser Great Old One, Rhan-Tegoth is Eternal, and almost impossible to kill.

    Ithaqua himself is usually the last Great One One to be awakened, but before that time, Rhan-Tegoth's proves a useful and durable ally. If you are more interested in late-game prowess than early building, this is the expansion for you.

    Orcs Must Die! Board Game: Order Edition

    Orcs Must Die! Board Game: Order Edition

    Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs! Scores of figures based on the video game are included, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift.

    Orcs Must Die: Order edition sees you play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. This is a stand alone game but can be combined with Orcs Must Die: Unchained Edition for a head to head experience! In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like.

    Build your stronghold, choose your characters, a difficulty level and a map (or create one of your own!) then the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game?s ?cash? ? spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you do not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on!

    If you or your friends own both the Order and Unchained versions of Orcs Must Die: The Boardgame , you can go head-to-head, pitting the regimented Order against the legions of the Unchained in an epic conflict. You and your friends will split into two teams ? one side fights for the Order, and the other will control the Unchained. Each side has its own heroes, its own armies, its own Items, and its own traps. Your hero can defend your own citadel, or seek to lead your armies to victory inside the enemy lair. With friends to help, your faction can station heroes at both tasks, and even switch off duties. The game supports up to 4 players per side.

    Orcs Must Die! Board Game: Unchained Edition

    Orcs Must Die! Board Game: Unchained Edition

    Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs! Scores of figures based on the video game are included, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift.

    Orcs Must Die: Unchained edition sees you play villains such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like. This is a stand alone game but can be combined with Orcs Must Die: Order Edition for a head to head experience! In Order, you play opposing heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught.

    Build your stronghold, choose your characters, a difficulty level and a map (or create one of your own!) then the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game?s ?cash? ? spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you do not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on!

    If you or your friends own both the Order and Unchained versions of Orcs Must Die: The Boardgame , you can go head-to-head, pitting the regimented Order against the legions of the Unchained in an epic conflict. You and your friends will split into two teams ? one side fights for the Order, and the other will control the Unchained. Each side has its own heroes, its own armies, its own Items, and its own traps. Your hero can defend your own citadel, or seek to lead your armies to victory inside the enemy lair. With friends to help, your faction can station heroes at both tasks, and even switch off duties. The game supports up to 4 players per side.

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring H.P. Lovecraft?s work to the gaming world. He now proudly presents the definitive and ultimate guide to bringing Lovecraft to the high fantasy, sword and sorcery worlds played using the Pathfinder rule system.

    Here, your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works! This core rulebook features a bestiary with over 100 creatures, monstrosities, and Mythos Entities authoritatively revised and updated for use with Pathfinder, plus Plot Hooks and Campaign starters, information on Mythos Alien and Bizarre Technology, new expansive Insanity Rules, and details on Cults of Cthulhu and the Necronomicon and other blasphemous Tomes, as well as new Rituals, Spells, Archetypes, and Class Options.

    Content Includes:

  • A bestiary with over 100 entries, almost half never before seen in a Pathfinder book before.
  • Over 25 Mythos Entities: Creatures in the Paizo?s Pathfinder Bestiaries now authoritatively revised & updated in this book. Additionally, the original entries as found in the Bestiaries are also included for easy reference and comparison.
  • Over 50 NEW Mythos Entries: Creatures from the Cthulhu Mythos that have never before been published in any Pathfinder Bestiary.
  • Over 40 ?Unusual Suspects?: Creatures that could (and maybe should) be in the Cthulhu Mythos, found in the pages of the current Pathfinder Bestiaries. Some have been updated to reflect our new rules.
  • Adventures: Plot Hooks and Campaign starters by Sandy Petersen and others.
  • How to run horror in a heroic sword and sorcery setting by Sandy Petersen.
  • Mythos Alien and Bizarre Technology
  • New Expansive Insanity Rules
  • The Necronomicon and other Tomes
  • New Rituals and Spells
  • Archetypes and Class Options for Base Classes
  • Cults of Cthulhu and Other Great Old Ones
  • Mythos Magic Items and Artifacts
  • Aklo Language Essay
  • Mythos Ghouls as Player Characters
  • Mythos Eidolons, Familiars and Animal Companions
  • Tcho-Tchos
  • Gnorri as Player Characters
  • Advanced Adversaries
  • Zoogs as Player Characters
  • Mythos Cats and Mythos Cats as Player Characters
  • Killing that which is not dead is the little mentioned fourth thing that?s best in life.
  • Theomachy Card Game: The Ancients

    Theomachy Card Game: The Ancients

    Theomachy is a mythic deck-building strategy game. Take the mantle of a god, gambling the souls of your followers.

    When gods fight, human blood flows. Theomachy: The Ancients lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Theomachy: The Ancients is a card game for 2-4 players and it contains four pantheons: Egyptian, Greek, Sumerian and the Outer Gods from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Warrior Gods. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!

    Theomachy Card Game: The Warrior Gods

    Theomachy Card Game: The Warrior Gods

    When gods fight, human blood flows. Theomachy: The Warrior Gods lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Achieve this task by staking the souls of your followers, using the same bluff, psychology, and tactics that have made Texas Hold ?em Poker the world?s premier card game. Once you seize victory, you can rest, and listen to the cheerful song of your people. You have won the clash of the gods. You have won Theomachy.

    Theomachy: The Warrior Gods is a card game for 2-4 players and it contains four pantheons: Celtic, Norse, Slavonic, and the Great Old Ones from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Ancients. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!