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2 Minute Dino Deal Card Game

2 Minute Dino Deal Card Game

RAAAAAR!

The Time Scoop Worked! Now you can reach back in time to capture prehistoric monsters and bring them back to sell! You have just two minutes to make the most profit. Every 30 seconds your options become more valuable ? but the longer you wait, the more you risk another player stealing ?your? dinosaur!

Cthulhu Wars Board Game

Cthulhu Wars Board Game

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20mm to nearly 180mm.

The game takes place on a map of Earth. Each player takes the part of one of four factions incuded in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor.

Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.

Cthulhu Wars Board Game: Azathoth Neutral Faction Expansion

Cthulhu Wars Board Game: Azathoth Neutral Faction Expansion

The Azathoth expansion is a unique "neutral" expansion. When you awaken Azathoth, or are the first player to summon one of the four Monster types associated with this faction, you get that unit's Loyal Card. This lists the Monster's (or Azathoth's) stats, gives his special ability (all Azathoth monsters have these), and so forth. From then on, only YOU can summon that Monster type. At least, until all of that Monster type have been wiped off the map. For instance, if you are the first person to summon an Elder Thing, then no one else can do so. You can also summon all three available Elder Things, should you wish!

Azathoth is unusual in many ways. When he is summoned, you choose how much Power you want to spend, and place a special marker on your Power track. This is Azathoth's combat ability - so the more you spend, the more deadly he is. Of course, in some games, a person, fearing Azathoth's misuse, might summon it cheap and dirty just to keep it out of the hands of another player. That's all part of the fun.

Cthulhu Wars Board Game: Bubastis Faction Expansion

Cthulhu Wars Board Game: Bubastis Faction Expansion

Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

The Daemon Sultan Faction box includes:

  • 1 Bubastis
  • 6 Cats from Earth Minis
  • 2 Cats from Mars Minis
  • 2 Cats from Saturn Minis
  • 2 Cats from Uranus Minis
  • Faction Card
  • Faction Spellbooks
  • Faction Rulebook
  • Cthulhu Wars Board Game: Cosmic Terror Pack Expansion

    Cthulhu Wars Board Game: Cosmic Terror Pack Expansion

    The Cosmic Terrors are neutral, particularly powerful Monsters that may be added to any game of Cthulhu Wars and are available to any player on a first come, first served basis. You seize control of one by spending your Doom points, and it remains loyal thereafter. This pack includes the gigantic Dhole, destroyer of worlds; the Great Race of Yith, with the power to seize men's minds; and the demonic Quachil Uttaus entity, Treader of the Dust

    Cthulhu Wars Board Game: Dreamlands Map Expansion

    Cthulhu Wars Board Game: Dreamlands Map Expansion

    The Dreamlands expansion contains two separate maps (smaller than 40x20, but larger than half-size - together the two maps cover more area than a 40x20 map). One map is the Surface World, while the other is the Underworld. Certain Areas on the map are Portals between the two maps, and when you are at one of these sites, you can travel back and forth. For instance, the Tower of Koth (Underworld) and Sarkomand (Surface) are one linked pair.

    Both maps have certain areas that contain Citadels (for example: Kadath, or the Vaults of Zin). If you control all of the Citadels on a map, then you win immediately! This gives players a whole new way to win the game! You can be far behind on the Doom track, but pull off a victory by your effectiveness in the Dreamlands.

    The game comes with 6 plastic Zoog Monsters, and a Bhole. Both of these species are controlled by game rules - not the players. The Zoogs scuttle across the Surface World, interfering with your cultists and your Gates, as a pesky annoyance. The Bhole, on the other hand, is a fearsome predator who periodically rises from the depths of the Underworld and can demolish entire armies.

    Cthulhu Wars Board Game: Dreamlands Surface Monster Expansion

    Cthulhu Wars Board Game: Dreamlands Surface Monster Expansion

    The Dreamlands Surface Monster expansion consists of 2 Shantaks, 3 Gnorri, and 4 Moonbeasts.

    These Neutral Monsters can be used with ANY map expansion, they are not exclusive to the Dreamlands Map Expansion. By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Each monster has a special ability inherent to it, which is described on its loyalty card. Shantaks have the highly useful ability of carrying a Cultist with them when they move, so you can move two units for just 1 Power (as long as one is a Cultist, and the other a Shantak). Gnorri, Lovecraft's little-described amphibious horrors, give you a new boost towards victory. The Moonbeasts have a particularly obnoxious special power which makes them the bane of the other players.

    Cthulhu Wars Board Game: Dreamlands Underworld Monster Expansion

    Cthulhu Wars Board Game: Dreamlands Underworld Monster Expansion

    The Dreamlands Surface Monster expansion consists of 4 Ghasts, 3 Leng Spiders, and 2 Gugs

    These Neutral Monsters can be used with ANY map expansion, they are not exclusive to the Dreamlands Map Expansion. By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Each monster has a special ability inherent to it, which is described on its loyalty card.

    Cthulhu Wars Board Game: Duel Extinction

    Cthulhu Wars Board Game: Duel Extinction

    The premier horror strategy game re-imagined as a compact, two player experience!

    Cthulhu Wars Duel: Extinction is a fast-moving two player strategy game in which you play as The Sleeper, primordial god of slumber and hunger or Ithaqua, the Windwalker, god of outer space and all that is coldest and darkest. Each side is strikingly different with unique units, abilities and strategies available.

    Cthulhu Wars: Duel Extinction is fully compatible with the original Cthulhu Wars: Duel board game. Both are standalone products, but Factions and Maps in each can be mixed and matched for any combination of 2 player games!

    Cthulhu Wars Board Game: Great Old One Pack 1

    Cthulhu Wars Board Game: Great Old One Pack 1

    Cthulhu Wars Great Old One Expansions add neutral Great Old Ones and their spellbook, which can be used in any game of Cthulhu Wars. Each Great Old One's has a requirement listed upon it, and the first player that meets it may choose to summon it under their faction's control. No one else has access to it... unless they can kill her and reawaken her for themselves. Each also comes it's own spellbook that, once earned, counts towards your victory condition.

    Cthulhu Wars: Great Old One Pack One adds five new Great Old Ones to Cthulhu Wars:

  • Abhoth is the source of all uncleanness. When you awaken Abhoth, you gain the power to place Filth tokens around the map. The Filth tokens "fight", participating in battles in their areas, and any damage they inflict goes onto both sides of the battle. However, since the Filth itself is immune, it gradually makes the world a more and more polluted cesspool.
  • Chaugnar Faugn gives you the ability to alter the way the Elder Signs work (to your advantage). In addition, he provides you with a new action: Miri Nigri (cost 1) select an area in which you have units; a battle immediately begins there, and all your cultists in the area add +2 to their combat.
  • Cthugha is difficult to get as you have to sacrifice a Great Old One, but it changes the way battle results work, allowing you to transform your kills rolled into Elder Signs. Of course, this spares your opponent, but hey, Elder Sign! Also, his spellbook, Fire Vampires, earns you Power for damage inflicted on YOU.
  • Mother Hydra gives you the ability to sting your enemy out of the sea, reserving them for your own use. Her Zygote spellbook permits you to spawn multiple cultists at once at a low cost.
  • Yig makes your cultists poisonous, so if they're eaten by enemies, those enemies die. In addition, when he earns his spellbook, each turn your foes must decide whether to donate power to you or have you earn doom points.
  • Cthulhu Wars Board Game: Great Old One Pack 2

    Cthulhu Wars Board Game: Great Old One Pack 2

    Cthulhu Wars: Great Old One Pack Two adds four new Great Old Ones to Cthulhu Wars, and all four are available to each faction on a first come, first served basis. If you awaken Father Dagon first, then no one else has access to her...unless they can kill her and reawaken her for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

  • Atlach-Nacha has a special ability that allows you to place one web token in the area where it is located, and if you have a complete chain of web tokens across the map, you receive its spellbook and win the game.
  • Bokrug doesn't vanish if killed, but instead demands that you place it on an area with no enemy units during the cleanup. The drawback is that one of your opponents removes one of your cultists from the map during cleanup as well. Thankfully, you can pass Bokrug to an opponent, thereby forcing the loss of a cultist onto that player instead of you.
  • Father Dagon gives you an action that washes enemy units from the shore into the sea depths, and once you have his spellbook in play, you must sacrifice a cultist each turn in exchange for 6 power.
  • Ghatanothoa mummifies enemy cultists, and his spellbook lets you do so even faster.

  • Cthulhu Wars Board Game: Great Old One Pack 3 (Gobogeg)

    Cthulhu Wars Board Game: Great Old One Pack 3 (Gobogeg)

    Cthulhu Wars: Great Old One Pack Three adds the Great Old One Gobogeg to Cthulhu Wars, which is available to each faction on a first come, first served basis. If you awaken Gobogeg first, then no one else has access to it...unless they can kill it and reawaken her for themselves. Gobogeg comes with its own unique power, plus if you can fulfill the requirement for its spellbook, you can enhance it even more.

  • Gobogeg, the Twice-Invoked, is an interpretation of the awful vision which Danforth received in the final scenes of Lovecraft?s ?At the Mountains of Madness?. Gobogeg is the embodiment of the Moon-Ladder ? the final destruction of all Earth existence, as a new moon bursts forth from our surface, and the continents and seas dissolve into seething magma. Naturally enough, his presence changes the rules for ALL the players in Cthulhu Wars in a huge way.
  • Cthulhu Wars Board Game: Great Old One Pack 4

    Cthulhu Wars Board Game: Great Old One Pack 4

    Cthulhu Wars: Great Old One Pack Two adds three new Great Old Ones to Cthulhu Wars, and all three are available to each faction on a first come, first served basis. If you awaken one first, then no one else has access to it...unless they can kill it and reawaken it for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

  • Byatis lures enemy cultists to their doom.
  • Tulszchasubverts the purpose of the Ritual track.
  • Nyogtha takes prisoners away to its lair.
  • Cthulhu Wars Board Game: Library At Celano Map Expansion

    Cthulhu Wars Board Game: Library At Celano Map Expansion

    The Library at Celaeno Map Expansion contains a new map with two figures, the Librarian and the Custodian. This map is inside the cyclopean alien facility in the Hyades, renowned in Lovecraft lore. This map includes Special Collections, where the first player to build a Gate can seize amazing new powers in the form of extra spellbooks. But beware! If you lose control of your Special Collection, your new spellbook becomes overdue, and the terrifying Librarian menaces you.

    The Custodian cleans up chambers by moving units in the Area to another Area termed the Oubliette. Over the course of the game, this Oubliette tends to get filled with units. Sometimes fights break out.

    The Librarian can only be activated if a player has an overdue Book, in which case it can wreak some real damage. Fortunately, you can mitigate the damage by returning the Book, though not necessarily eliminate all threat.

    The Library at Celaeno introduces a new mechanism in Cthulhu Wars: Silence tokens. These are used to trigger certain special actions including moving the Custodian, Librarian, and triggering some of the special Library books on this map.

    Cthulhu Wars Board Game: Primeval Earth Map Expansion

    Cthulhu Wars Board Game: Primeval Earth Map Expansion

    The Primeval Map expansion includes a map of the ancient earth. Like the normal game map, it is double-sided and can be assembled into four different maps.

    Each turn, a Glacier piece appears in one of the polar areas, freezing any gates in the area and making them permenantly uncontrolled. As the game progresses, the glaciers begin constraining the actions and movements of the players, as only the territories near the equator remain able to support gates.

    The 'shrinking' map leads to more confrontation as players grapple over the few remaining gates on the map.

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 1

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 1

    The Horror packs bring creations of Ramsey Campbell to Cthulhu Wars. Horror Pack 1 introduces 2 neutral Great Old Ones, Eihort and Gla'aki, and 3 bases of the Neutral Monster "Insects from Shaggai", that may be added to any game of Cthulhu Wars.

    Neutral Great Old Ones are available to each faction on a first come, first served basis. If you awaken them first, then no one else has access to them...unless they can kill them and reawaken them for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

    By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 2

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 2

    The Horror packs bring creations of Ramsey Campbell to Cthulhu Wars. Horror Pack 1 introduces 2 neutral Great Old Ones, Daoloth and Y'Golonac, and 3 of the Satyr Neutral Monster, that may be added to any game of Cthulhu Wars.

    Neutral Great Old Ones are available to each faction on a first come, first served basis. If you awaken them first, then no one else has access to them...unless they can kill them and reawaken them for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

    By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Cthulhu Wars Board Game: The Daemon Sultan Faction Expansion

    Cthulhu Wars Board Game: The Daemon Sultan Faction Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Daemon Sultan Faction box includes:

  • 3 Great Old Ones
  • 3 Monsters
  • 3 Chaos Gates
  • 1 High Priest
  • 1 Dark Demon
  • 4 Brain Cylinder minis, as well as four token brain cylinders.

  • Faction Card
  • Faction Spellbooks
  • Faction Rulebook

    Unique among Factions, the Daemon Sultan has THREE Great Old Ones! They are its avatars: Thesis, Antithesis, and Synthesis. Each is distinct, yet all are linked, bound inextricably by interlocking costs, abilities, and spellbooks.

    Each Great Old One has a Larval Form! These have a Combat 2 if their parent Great Old One is in play, and O Combat otherwise. They are required to Awaken their parent.

    Only Cultists of the insane Daemon Sultan Faction may Control these terrifying constructs, which can displace and destroy ordinary Gates.

    The Daemon Sultan starts with no units on the map. All Daemon Sultan Spellbooks are one-use per full Action Phase, like the core game's Thousand Forms Spellbook.You must orchestrate their best use.

  • Cthulhu Wars Board Game: The Omega Final Onslaught Rulebook

    Cthulhu Wars Board Game: The Omega Final Onslaught Rulebook

    The Cthulhu Wars Board Game: Omega Master Rulebook - Final Edition Hardcover collects the rules of all Cthulhu Wars games, factions, maps, expansions and even kickstarter add-ons into one mighty tome.

    This edition of the rulebook includes all the new content from the "CATaclysm" and "Daemon Sultan" kickstarters. It also encompasses all previous rule erratas and updates to give you definitive guide to playing Cthulhu Wars.

    Cthulhu Wars Board Game: Yuggoth Map Expansion

    Cthulhu Wars Board Game: Yuggoth Map Expansion

    The Yuggoth map is quite unusual. It adds three new Areas with special powers.

    The Slime Sea:The faction which controls the Slime Sea overlook is allowed to summon the useful Slime Mold monsters, which are a good mid-level monster. The problem is that they obey ANYONE who controls the overlook. So if you have summoned up a batch of Slime Molds, and then another person captures the overlook from you, THEY take control! The Laboratory: The faction which controls the Laboratory is able to use it to transform his Cultists into Brain Cylinders. Fans who have read The Whisperer in Darkness or seen the eponymous film know what I'm talking about. The cylinders still produce Power like a normal Cultist, but cannot move on their own (they have to be carried). They also cannot fight or be selected to take a hit in combat. Instead, when a Brain Cylinder is "dropped" the other side can capture it. Now THEY get the Power from it. The Green Pyramid: The Green Pyramid contains the mighty Brain of Yuggoth, which boosts your faction in many useful ways. However, each Cleanup Phase, the Green Pyramid's controller has to check to see if the Watcher of the Green Pyramid has been awakened! The Watcher is a particularly loathsome Great Old One who is the enemy of EVERY faction, and, after destroying all units at the Green Pyramid, moves on a set path around the map wreaking destruction everywhere. He has his own unique figure.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 2: Against The Serpentfolk

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 2: Against The Serpentfolk

    Captured by the serpent folk, the heroes find an unlikely ally ? a mummified-yet-living being from the distant past. Cut off from the outside world, and stranded in the wilderness of Yilan, the heroes must rely on wit & grit to survive, building themselves a stable base out here in nowhere.

    But they must also bring the fight to the serpent folk, who relentlessly seek to destroy them, raiding with dinosaurs and worse.

    In addition to raiding the heroes and their friends, the serpent men are not idle ? they now begin to awaken other terrifying civilizations from the distant past, forging an alliance that may turn time itself topsy-turvy.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 3: The Prehistory War

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 3: The Prehistory War

    The heroes are on the offensive, trying to undermine the ancients? plans, but they can?t do it here ? they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they trust their Yithian ally? No Yithian can be a true friend ? he follows his own goals exclusively with obsessive skill.

    Finally they must hunt and capture alive a legendary super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 4: The Ancient Ages Again

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 4: The Ancient Ages Again

    With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human?

    Even if they succeed, it is to discover that nothing is more dangerous than a cornered snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 3: Dark Worlds Act 1: The Ritual

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 3: Dark Worlds Act 1: The Ritual

    In Dark Worlds, the new Cthulhu Mythos for 5e campaign, You and your friends become unwitting pawns caught up in the blunders of a mad ruler. His insane attempt to curry favor with the dread Fungi from Yuggoth results in your being teleported across space to the nightmare world of Yuggoth. The ritual keeps you alive ? for now. But how long will its effects last? Your only hope is to track down the wizard Mustafo who was transported along with you, and who knows the spell of return. Unfortunately, Mustafo has been taken by the Fungi for their dire purposes and your attempt to rescue him have drawn their attention?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 3: Dark Worlds Act 2: Nithon

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 3: Dark Worlds Act 2: Nithon

    In Nithon, you traverse the Radiation Wastes of Yuggoth, encounter creatures and hazards from nightmare as you seek the Forest and City of Nithon. Here lies the Green Pyramid of the Watcher. The Pyramid awakens before your eyes, and you must explore its fearsome depths. Meanwhile, you are in constant threat of being caught up in the battles raging between the Watcher and its spawn versus the Fungi war-cyborgs.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 3: Dark Worlds Act 3: The Zepzeg Cycle

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 3: Dark Worlds Act 3: The Zepzeg Cycle

    The Zepzeg Cycle, you are brought to Yuggoth?s moon Thog, where you learn of the existence of the Zepzeg ? a spacefaring alien species in many ways the antithesis of the Mi-Go. Plus, you learn of a lost colony of gnorri here so far from your world. Can you reconcile the Zepzeg, the Gnorri, and your own goals? Negotiate with an antediluvian entity of enormous psychic power, assist the Gnorri and the Zepzeg to forge alliances to help you in the difficult strife ahead, and find the awesome grimoire detailing a weapon of unthinkable might.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 3: Dark Worlds Act 4: The Green Pyramid

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 3: Dark Worlds Act 4: The Green Pyramid

    In the fourth and final Act of Dark Worlds, The Green Pyramid, the time has come at last to take the fight to the dread Mi-Go; the Fungi from Yuggoth. Returning to Yuggoth, you find that the Fungi have not been idle in your absence. Can you overcome the Fungi?s might, even with your new allies and eldritch constructs? An epic sacrifice allows ingress to the Pyramid, and you are ultimately led into the Null dimension and confront a being of mindless destruction. The campaign ends by giving you a choice with repercussions that echo across the galaxy.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 4: The Big Sleep Act 1: The Sleeper Rising

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 4: The Big Sleep Act 1: The Sleeper Rising

    You and your fellow heroes are caught between the religious police and a cabal of hidden cultists. Recruited by the king of Axphain, you must begin to root out the cultists. You discover a network of tunnels converging on the Royal Place, which leads to high-stakes intrigue and investigation.

    At the King?s masquerade ball, an eldritch horror is unleashed, and the ultimate abomination rises above the city! Yet, this is only the beginning ? volume 1 of The Big Sleep ? an entire campaign devoted to exploring the terrors and wonders of the Great Old One Tsathoggua ? the Sleeper.

    Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen?s Cthulhu Mythos ? a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen?s Cthulhu Mythos for 5th edition.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The epic story of Ghoul Island continues with Ghoulocracy in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.

    The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers the act closes with the Battle for Farzeen!

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The time has come to press their advantage and drive the foul cult of Ghatanothoa from idyllic Farzeen. In act 3, Clean Up Crew, the adventurers do just that and in their investigations learn that their fight has just begun.

    Gaining entrance to the hastily constructed citadel proves to be a near insurmountable challenge, and the adventurers turn to the lava tubes riddling Farzeen for an answer. The subterranean path has its own host of challenges, but they fight through, learning more of the island?s true history in the process. When faced with the power of Ghatanothoa they experience their first taste of bitter defeat at the hands of its mummifying gaze. Fortuitously, a previously unknown ally provides the opportunity to escape, and they are able to warn their allies that the battle is far from over.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos Collectors Edition

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos Collectors Edition

    Sandy Petersen?s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Pathfinder Roleplaying game, written by the author of the groundbreaking Call of Cthulhu role-playing game, and developed primarily by James Jacobs (creative director of Paizo) and David N. Ross.

    This massive 512 page tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Pathfinder ? including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!).

    This is the Leatherbound Collectors edition.

    Theomachy Card Game: The Ancients

    Theomachy Card Game: The Ancients

    Theomachy is a mythic deck-building strategy game. Take the mantle of a god, gambling the souls of your followers.

    When gods fight, human blood flows. Theomachy: The Ancients lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Theomachy: The Ancients is a card game for 2-4 players and it contains four pantheons: Egyptian, Greek, Sumerian and the Outer Gods from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Warrior Gods. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!

    Theomachy Card Game: The Warrior Gods

    Theomachy Card Game: The Warrior Gods

    When gods fight, human blood flows. Theomachy: The Warrior Gods lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Achieve this task by staking the souls of your followers, using the same bluff, psychology, and tactics that have made Texas Hold ?em Poker the world?s premier card game. Once you seize victory, you can rest, and listen to the cheerful song of your people. You have won the clash of the gods. You have won Theomachy.

    Theomachy: The Warrior Gods is a card game for 2-4 players and it contains four pantheons: Celtic, Norse, Slavonic, and the Great Old Ones from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Ancients. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!