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2 Minute Dino Deal Card Game

2 Minute Dino Deal Card Game

RAAAAAR!

The Time Scoop Worked! Now you can reach back in time to capture prehistoric monsters and bring them back to sell! You have just two minutes to make the most profit. Every 30 seconds your options become more valuable ? but the longer you wait, the more you risk another player stealing ?your? dinosaur!

Cthulhu Wars Board Game (On Order)

Cthulhu Wars Board Game (On Order)

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20mm to nearly 180mm.

The game takes place on a map of Earth. Each player takes the part of one of four factions incuded in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor.

Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.

Cthulhu Wars Board Game: 6-8 Player Earth Map Expansion (On Order)

Cthulhu Wars Board Game: 6-8 Player Earth Map Expansion (On Order)

This Map Expansion includes the 6-8 player version of the Earth Map included in the Cthulhu Wars Core Game.

The expansions includes 2 boards, each printed on both sides, which can be combined to make a 6 player map, two versions of a 7 player map or an 8 player map depending on how the sections are combined. This expansion can be used with any combination of Cthulhu Wars factions.

Cthulhu Wars Board Game: 6-8 Player Shaggai Map Expansion (On Order)

Cthulhu Wars Board Game: 6-8 Player Shaggai Map Expansion (On Order)

This expansion includes the game board for Shaggai Map printed in a larger format to allow for 6-8 players. This does not include any of the Shaggai game components, so a copy of the regular (3-5 player) Shaggai Map expansion is required to use this.

Cthulhu Wars Board Game: Azathoth Neutral Faction Expansion (On Order)

Cthulhu Wars Board Game: Azathoth Neutral Faction Expansion (On Order)

The Azathoth expansion is a unique "neutral" expansion. When you awaken Azathoth, or are the first player to summon one of the four Monster types associated with this faction, you get that unit's Loyal Card. This lists the Monster's (or Azathoth's) stats, gives his special ability (all Azathoth monsters have these), and so forth. From then on, only YOU can summon that Monster type. At least, until all of that Monster type have been wiped off the map. For instance, if you are the first person to summon an Elder Thing, then no one else can do so. You can also summon all three available Elder Things, should you wish!

Azathoth is unusual in many ways. When he is summoned, you choose how much Power you want to spend, and place a special marker on your Power track. This is Azathoth's combat ability - so the more you spend, the more deadly he is. Of course, in some games, a person, fearing Azathoth's misuse, might summon it cheap and dirty just to keep it out of the hands of another player. That's all part of the fun.

Cthulhu Wars Board Game: Beyond Time And Space Expansion

Cthulhu Wars Board Game: Beyond Time And Space Expansion

Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

Beyond Time and Space Expansion adds more monsters and terror!

Components:

  • 4 Wamp Miniatures
  • 2 Voonith Miniatures
  • Hound of Tindalos figure
  • 3 Loyalty Cards
  • Cthulhu Wars Board Game: Cosmic Terror Pack Expansion (On Order)

    Cthulhu Wars Board Game: Cosmic Terror Pack Expansion (On Order)

    The Cosmic Terrors are neutral, particularly powerful Monsters that may be added to any game of Cthulhu Wars and are available to any player on a first come, first served basis. You seize control of one by spending your Doom points, and it remains loyal thereafter. This pack includes the gigantic Dhole, destroyer of worlds; the Great Race of Yith, with the power to seize men's minds; and the demonic Quachil Uttaus entity, Treader of the Dust

    Cthulhu Wars Board Game: Dire Azathoth Expansion (On Order)

    Cthulhu Wars Board Game: Dire Azathoth Expansion (On Order)

    Dire Azathoth is a new Independent Great Old One expansion.

    Cthulhu Wars Board Game: Dire Cthulhu Expansion (On Order)

    Cthulhu Wars Board Game: Dire Cthulhu Expansion (On Order)

    As an independent Great Old One, his cosmic level psyche allows him to re-assign Battle results to Factions in a Battle Area that are now even participating in the Battle.

    Send your big army, including Dire Cthulhu, to an enemy?s area where he has lots of tasty victims. Then, conspire with a 3rd player to move a single Cultist into that Area, and Battle that one lone unit. It won?t roll anything against you. And all the dice you roll against him, you can simply re-assign to all those tasty victims who are merely bystanders. They can receive all your rolled Kills and Pains, but do not get to retaliate! Cthulhu is indeed?Dire!

    Also, if you replace the normal Cthulhu with Dire Cthulhu, you can use the ?classic? figure for the original Independent Cthulhu Great Old One if you like (rules are inside the master rulebook). Yes, this means you could, if you were insane, use BOTH figures as independent great old ones in the same game. Cthulhu vs. Cthulhu!

    Cthulhu Wars Board Game: Dreamlands Map Expansion (Pre-Order)

    Cthulhu Wars Board Game: Dreamlands Map Expansion (Pre-Order)

    The Dreamlands expansion contains two separate maps (smaller than 40x20, but larger than half-size - together the two maps cover more area than a 40x20 map). One map is the Surface World, while the other is the Underworld. Certain Areas on the map are Portals between the two maps, and when you are at one of these sites, you can travel back and forth. For instance, the Tower of Koth (Underworld) and Sarkomand (Surface) are one linked pair.

    Both maps have certain areas that contain Citadels (for example: Kadath, or the Vaults of Zin). If you control all of the Citadels on a map, then you win immediately! This gives players a whole new way to win the game! You can be far behind on the Doom track, but pull off a victory by your effectiveness in the Dreamlands.

    The game comes with 6 plastic Zoog Monsters, and a Bhole. Both of these species are controlled by game rules - not the players. The Zoogs scuttle across the Surface World, interfering with your cultists and your Gates, as a pesky annoyance. The Bhole, on the other hand, is a fearsome predator who periodically rises from the depths of the Underworld and can demolish entire armies.

    Cthulhu Wars Board Game: Dreamlands Surface Monster Expansion (Pre-Order)

    Cthulhu Wars Board Game: Dreamlands Surface Monster Expansion (Pre-Order)

    The Dreamlands Surface Monster expansion consists of 2 Shantaks, 3 Gnorri, and 4 Moonbeasts.

    These Neutral Monsters can be used with ANY map expansion, they are not exclusive to the Dreamlands Map Expansion. By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Each monster has a special ability inherent to it, which is described on its loyalty card. Shantaks have the highly useful ability of carrying a Cultist with them when they move, so you can move two units for just 1 Power (as long as one is a Cultist, and the other a Shantak). Gnorri, Lovecraft's little-described amphibious horrors, give you a new boost towards victory. The Moonbeasts have a particularly obnoxious special power which makes them the bane of the other players.

    Cthulhu Wars Board Game: Dreamlands Underworld Monster Expansion (Pre-Order)

    Cthulhu Wars Board Game: Dreamlands Underworld Monster Expansion (Pre-Order)

    The Dreamlands Surface Monster expansion consists of 4 Ghasts, 3 Leng Spiders, and 2 Gugs

    These Neutral Monsters can be used with ANY map expansion, they are not exclusive to the Dreamlands Map Expansion. By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Each monster has a special ability inherent to it, which is described on its loyalty card.

    Cthulhu Wars Board Game: Duel

    Cthulhu Wars Board Game: Duel

    The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!

    Cthulhu Wars: Duel is a fast-moving two-player strategy game in which you play as Great Cthulhu himself or the Black Goat, a cosmic goddess of hideous fertility. Each side is strikingly different with unique units, abilities, and strategies available. In Cthulhu Wars: Duel, the giant plastic miniatures have been replaced with cardboard standees. This not only allows the game to be more affordable, but also makes it travel friendly and saves table space. This means you can drop a box of Cthulhu Wars: Duel in a bag and take it to your game night with minimal space requirements. Cthulhu Wars: Duel also doesn't take up as much table space as the original, allowing it to be played in smaller spaces. In short, this is the most accessible version of Cthulhu wars ever made!

    Cthulhu Wars Board Game: Eldritch Gate Pack

    Cthulhu Wars Board Game: Eldritch Gate Pack

    This expansion for Cthulhu Wars replaces the cardboard Gates Tokens from the core game 22 grey plastic Gates, featuring incredible detail and maing these important objectives more visible on the table.

    This pack also comes with 9 coloured Gates, 1 in the 9 Faction colours! These can be used to identify the players starting gates, or with the Color From Outer Space rules available in the Cthulhu Wars Omega MAster Rulebook.

    Cthulhu Wars Board Game: Great Old One Pack 1 (On Order)

    Cthulhu Wars Board Game: Great Old One Pack 1 (On Order)

    Cthulhu Wars Great Old One Expansions add neutral Great Old Ones and their spellbook, which can be used in any game of Cthulhu Wars. Each Great Old One's has a requirement listed upon it, and the first player that meets it may choose to summon it under their faction's control. No one else has access to it... unless they can kill her and reawaken her for themselves. Each also comes it's own spellbook that, once earned, counts towards your victory condition.

    Cthulhu Wars: Great Old One Pack One adds five new Great Old Ones to Cthulhu Wars:

  • Abhoth is the source of all uncleanness. When you awaken Abhoth, you gain the power to place Filth tokens around the map. The Filth tokens "fight", participating in battles in their areas, and any damage they inflict goes onto both sides of the battle. However, since the Filth itself is immune, it gradually makes the world a more and more polluted cesspool.
  • Chaugnar Faugn gives you the ability to alter the way the Elder Signs work (to your advantage). In addition, he provides you with a new action: Miri Nigri (cost 1) select an area in which you have units; a battle immediately begins there, and all your cultists in the area add +2 to their combat.
  • Cthugha is difficult to get as you have to sacrifice a Great Old One, but it changes the way battle results work, allowing you to transform your kills rolled into Elder Signs. Of course, this spares your opponent, but hey, Elder Sign! Also, his spellbook, Fire Vampires, earns you Power for damage inflicted on YOU.
  • Mother Hydra gives you the ability to sting your enemy out of the sea, reserving them for your own use. Her Zygote spellbook permits you to spawn multiple cultists at once at a low cost.
  • Yig makes your cultists poisonous, so if they're eaten by enemies, those enemies die. In addition, when he earns his spellbook, each turn your foes must decide whether to donate power to you or have you earn doom points.
  • Cthulhu Wars Board Game: Great Old One Pack 2 (Pre-Order)

    Cthulhu Wars Board Game: Great Old One Pack 2 (Pre-Order)

    Cthulhu Wars: Great Old One Pack Two adds four new Great Old Ones to Cthulhu Wars, and all four are available to each faction on a first come, first served basis. If you awaken Father Dagon first, then no one else has access to her...unless they can kill her and reawaken her for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

  • Atlach-Nacha has a special ability that allows you to place one web token in the area where it is located, and if you have a complete chain of web tokens across the map, you receive its spellbook and win the game.
  • Bokrug doesn't vanish if killed, but instead demands that you place it on an area with no enemy units during the cleanup. The drawback is that one of your opponents removes one of your cultists from the map during cleanup as well. Thankfully, you can pass Bokrug to an opponent, thereby forcing the loss of a cultist onto that player instead of you.
  • Father Dagon gives you an action that washes enemy units from the shore into the sea depths, and once you have his spellbook in play, you must sacrifice a cultist each turn in exchange for 6 power.
  • Ghatanothoa mummifies enemy cultists, and his spellbook lets you do so even faster.

  • Cthulhu Wars Board Game: Great Old One Pack 3 (Gobogeg) (Pre-Order)

    Cthulhu Wars Board Game: Great Old One Pack 3 (Gobogeg) (Pre-Order)

    Cthulhu Wars: Great Old One Pack Three adds the Great Old One Gobogeg to Cthulhu Wars, which is available to each faction on a first come, first served basis. If you awaken Gobogeg first, then no one else has access to it...unless they can kill it and reawaken her for themselves. Gobogeg comes with its own unique power, plus if you can fulfill the requirement for its spellbook, you can enhance it even more.

  • Gobogeg, the Twice-Invoked, is an interpretation of the awful vision which Danforth received in the final scenes of Lovecraft?s ?At the Mountains of Madness?. Gobogeg is the embodiment of the Moon-Ladder ? the final destruction of all Earth existence, as a new moon bursts forth from our surface, and the continents and seas dissolve into seething magma. Naturally enough, his presence changes the rules for ALL the players in Cthulhu Wars in a huge way.
  • Cthulhu Wars Board Game: Great Old One Pack 4 (Pre-Order)

    Cthulhu Wars Board Game: Great Old One Pack 4 (Pre-Order)

    Cthulhu Wars: Great Old One Pack Two adds three new Great Old Ones to Cthulhu Wars, and all three are available to each faction on a first come, first served basis. If you awaken one first, then no one else has access to it...unless they can kill it and reawaken it for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

  • Byatis lures enemy cultists to their doom.
  • Tulszchasubverts the purpose of the Ritual track.
  • Nyogtha takes prisoners away to its lair.
  • Cthulhu Wars Board Game: High Priests Expansion (On Order)

    Cthulhu Wars Board Game: High Priests Expansion (On Order)

    The High Priest Expansion contains high priests for each of these factions: Great Cthulhu, Crawling Chaos, Black Goat, Yellow Sign, Opener of the Way, Sleeper, Windwalker, and the Ancients.

    High Priests will help you dynamize your strategy; their precise uses depend on which Great Old Ones they worship. Their powers enhance and stimulate your Factions, giving your new moves early in the game and greater flexibility in the late game.

    Contents:

  • 8 Loyalty Cards
  • 8 High Priest Figures
  • Cthulhu Wars Board Game: Library At Celano Map Expansion (Pre-Order)

    Cthulhu Wars Board Game: Library At Celano Map Expansion (Pre-Order)

    The Library at Celaeno Map Expansion contains a new map with two figures, the Librarian and the Custodian. This map is inside the cyclopean alien facility in the Hyades, renowned in Lovecraft lore. This map includes Special Collections, where the first player to build a Gate can seize amazing new powers in the form of extra spellbooks. But beware! If you lose control of your Special Collection, your new spellbook becomes overdue, and the terrifying Librarian menaces you.

    The Custodian cleans up chambers by moving units in the Area to another Area termed the Oubliette. Over the course of the game, this Oubliette tends to get filled with units. Sometimes fights break out.

    The Librarian can only be activated if a player has an overdue Book, in which case it can wreak some real damage. Fortunately, you can mitigate the damage by returning the Book, though not necessarily eliminate all threat.

    The Library at Celaeno introduces a new mechanism in Cthulhu Wars: Silence tokens. These are used to trigger certain special actions including moving the Custodian, Librarian, and triggering some of the special Library books on this map.

    Cthulhu Wars Board Game: Opener Of The Way Faction Expansion (On Order)

    Cthulhu Wars Board Game: Opener Of The Way Faction Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    Opener of the Way adds the cosmic horror of Yog-Sothoth. He changes the fundamental laws of reality. With his ability of the Million Favored Ones, his units are able to promote for free after combat. Cultists promote to Mutants, Mutants become Abominations, and Abominations become Children of Yog-Sothoth. (Children of Yog-Sothoth can fragment into as many Mutants as are in your unit pool.) He also has the Dragon Rising and Dragon Descending spellbooks, which can only be used once per game (they are flipped upside-down after use). These give him potent one-time boosts which are real game-changers. Other spellbooks let him rain death from the sky; summon monsters from enemy-held gates; and channel raw Power into a Battle. And of course, Yog-Sothoth gives you the ability to move from Gate to Gate without passing through intervening Areas.

    Yog-Sothoth has proven to be an extremely powerful faction, as befits the status of the One-in-All. Other players have learned to keep one eye cocked at the Opener of the Way, because he has powers that produce sudden upsets and reversals of fortune.

    Cthulhu Wars Board Game: Oversized 3-5 Player Earth Map (On Order)

    Cthulhu Wars Board Game: Oversized 3-5 Player Earth Map (On Order)

    This pack inlcudes the 3-5 Player Earth Map, but printed at the same size as the 6-8 player maps.

    This allows more space for the Cthulhu Wars miniatures to be placed and stops bases overlapping into neighbouring territories when a large force is summoned.

    Cthulhu Wars Board Game: Primeval Earth Map Expansion (Pre-Order)

    Cthulhu Wars Board Game: Primeval Earth Map Expansion (Pre-Order)

    The Primeval Map expansion includes a map of the ancient earth. Like the normal game map, it is double-sided and can be assembled into four different maps.

    Each turn, a Glacier piece appears in one of the polar areas, freezing any gates in the area and making them permenantly uncontrolled. As the game progresses, the glaciers begin constraining the actions and movements of the players, as only the territories near the equator remain able to support gates.

    The 'shrinking' map leads to more confrontation as players grapple over the few remaining gates on the map.

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 1 (Pre-Order)

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 1 (Pre-Order)

    The Horror packs bring creations of Ramsey Campbell to Cthulhu Wars. Horror Pack 1 introduces 2 neutral Great Old Ones, Eihort and Gla'aki, and 3 bases of the Neutral Monster "Insects from Shaggai", that may be added to any game of Cthulhu Wars.

    Neutral Great Old Ones are available to each faction on a first come, first served basis. If you awaken them first, then no one else has access to them...unless they can kill them and reawaken them for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

    By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 2 (Pre-Order)

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 2 (Pre-Order)

    The Horror packs bring creations of Ramsey Campbell to Cthulhu Wars. Horror Pack 1 introduces 2 neutral Great Old Ones, Daoloth and Y'Golonac, and 3 of the Satyr Neutral Monster, that may be added to any game of Cthulhu Wars.

    Neutral Great Old Ones are available to each faction on a first come, first served basis. If you awaken them first, then no one else has access to them...unless they can kill them and reawaken them for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

    By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Cthulhu Wars Board Game: Shaggai Map Expansion (On Order)

    Cthulhu Wars Board Game: Shaggai Map Expansion (On Order)

    This new map represents the planet of Shaggai, annihilated centuries ago. It is, of course, the original home of the Insects from Shaggai (who made their appearance in Onslaught Two). In those days, the horrendous hellworld Ghroth wandered too near Shaggai, and initiated the process that resulted in Shaggai?s complete destruction. The map of course is set during the time of Shaggai?s eradication, which is represented by the Worms of Ghroth ? horrendous tools of woe which spread across the surface, leaving oblivion in their wake.

    The map is divided into hex-shaped areas, representing the insectile nature of the world?s native inhabitants. Some are oceans, other land, and the game starts with a single Worm of Ghroth ? a harbinger of ruin. As the game progresses, each Doom phase existing Worms of Ghroth tend to annihilate the areas they are on, and new Worms are spawned. Eradicated areas actually generate power, and can even benefit the players. For example, if your controlled gate gets eradicated, you earn an Elder Sign. For each unit that is eradicated, you earn 1 Power. The Power gain may not be enough to make up for losing a big monster or Great Old One, but at least it helps. And, after all, the destruction has been telegraphed by the presence of a Worm ? so you had your chance to escape!

    The Shaggai map has other fun elements. For example, you can ?jump over? Eradicated areas, and thus access the map more easily. This does cost a unit though, so be sure to include someone cheap to sacrifice to the hungry void. Also, if the map deteriorates too far, the game can end regardless of whether anyone has 30 Doom yet. In such a case, all players add up their Doom and Elder Signs and see who is victorious.

    Cthulhu Wars Board Game: Shining Trapezohedron Upgrade Kit (On Order)

    Cthulhu Wars Board Game: Shining Trapezohedron Upgrade Kit (On Order)

    This pack includes plastic upgrades for a variety of cardboard components from the Cthulhu Wars core game and expansions.

    Contents:

  • 36 plastic elder sign tokens (18x 1VP, 12x 2VP & 6x 3VP)
  • 12 Desecration Markers for the Yellow Sign Faction
  • Custom Sand Timer for Black Goat and Nyarlothotep Factions
  • 1 Ritual Of Annihilation Marker
  • 6 Brood Tokens for Eihort (Ramsey Campbell Horros Pack 1)
  • 6 Web Markers for Atlach Nacha (Great Old Ones Pack 2)
  • 36 Brain Cylinders: 4 each for Great Cthulhu, Crawling Chaos, Black Goat, Yellow Sign, Windwalker, Opener Of The Way, The Sleeper, Tcho Tcho and The Ancients
  • Cthulhu Wars Board Game: Sleeper Faction Expansion (On Order)

    Cthulhu Wars Board Game: Sleeper Faction Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Sleeper turns indolence into a virtue, as the greed-crazed God of Entropy, Tsathoggua, emerges from the depths to turn the world upside-down. The Sleeper can force enemy factions to make sacrifices to him, and he is able to capture and sacrifice enemy monsters. He can bring out ancient sorceries, make monsters monsters that appear for free on-map, and wizards who are able to steal opponents special abilities.

    With many other abilities that allow the Sleeper player to do more for less this is the most Power-efficient faction around.

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion (On Order)

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Tcho-Tchos are a human-based faction with the ability to interfere with other players by worshipping their Great Old Ones! Your own Great Old One, Ubbo-Sathla, is a tool and slave, not an object of worship!

    Unique among Cthulhu Wars factions, the Tcho-Tchos have access to three high priests. In addition to the standard power generation and pacing benefits granted by recruiting additional high priests, the Tcho-Tchos exploit this advantage through two spellbooks (Hierophants and Martydom) based around high priests. The other distinction of the Tcho-Tchos is the way they interact with other factions; the spellbooks Tablet of the Gods and Idolotry enable the Tcho-Tcho faction to leech off other players, and Soulless makes your cultists less attractive to capture.

    The Tcho-Tchos are generally weak defensively at first, but enemies are typically reluctant to attack an Area containing your High Priests (due to Martyrdom). If they don?t send in Great Old Ones, the riff-raff can often be handled with Proto-Shoggoths--particularly with the Terror spellbook. The Tcho-Tchos have a major power advantage in the early game, because you normally spend 0 Power on your Great Old One. This power can be used not only to capture or build Gates, but to place units in enemy Start Areas to harass them with Tablets of the Gods.

    Cthulhu Wars Board Game: The Alternate Faction Acolytes Expansion (On Order)

    Cthulhu Wars Board Game: The Alternate Faction Acolytes Expansion (On Order)

    Cthulhu Wars: Alternate Faction Acolytes. Includes 6 new acolyte figures for all 9 factions in Cthulhu Wars (Ancients, Black Goat, Crawling Chaos, Cthulhu, Opener of the Way, Sleeper, Tcho Tcho, Sleeper, Yellow Sign).

    Cthulhu Wars Board Game: The Ancients Expansion (On Order)

    Cthulhu Wars Board Game: The Ancients Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

    The Ancients Faction are a human-oriented faction, and are particularly unusual, because they don?t have their own Great Old One. They have to be extremely sensitive to the other players, and must engage in diplomacy and negotations to an extent previously unknown in Cthulhu Wars.

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion

    As is well-known to aficionados of the Mythos, Nyarlathotep is fabled for having a thousand forms. But in the standard game, he has only one (his most famous Howler shape). This pack adds four new shapes, but they can be awakened by any player, not just the Crawling Chaos. However, the Crawling Chaos does have a special relationship with these creatures, which is reflected in their awakening rules.

    The first is the Dark Demon, which is actually a new type of cultist. When recruited, all players get a Dark Demon in their color, but this proves to be a burden and weakness to them, rather than an advantage. The second is the Shadow Pharaoh, a new Terror. It ruins the gate structure of players and wreaks trouble as it moves, but also requires skill and cunning to take advantage of. The Masks pack also has two actual Great Old Ones - the Bloated Woman, who seduces away other players' units; and the Haunter of the Dark, a terrifying force in combat who is yet a double-edged sword for the owner.

    Cthulhu Wars Board Game: Windwalker Faction Expansion (On Order)

    Cthulhu Wars Board Game: Windwalker Faction Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Windwalker features a new and unusual faction, with Ithaqua, the god of Outer Space. His faction is most powerful in the late game, when his mighty army, fueled by his Sweeping Winds, Howl, and Ice Age spellbooks and abilities, dominates play. He also features the dread Gnoph-Kehs, strong monsters whose cost lessens the more numerous they become, setting up a feedback loop that forces other players to take note.

    Great Cthulhu is traditionally the most powerful faction in Battle. But a late-game Ithaqua has proven equal or greater than Cthulhu's wrecking squad. Players, knowing this, sometimes try to weaken Windwalker in the early game, but he has proven extremely resilient. His cultists are immune to capture, his Wendigos appear for free anywhere a unit is killed in battle, and his lesser Great Old One, Rhan-Tegoth is Eternal, and almost impossible to kill.

    Ithaqua himself is usually the last Great One One to be awakened, but before that time, Rhan-Tegoth's proves a useful and durable ally. If you are more interested in late-game prowess than early building, this is the expansion for you.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 1: A Land Out Of Time

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 1: A Land Out Of Time

    Yig Snake Granddaddy is an amazing campaign in which evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings.

    In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. There they encounter an evil serpent wizard, who prepares for an evil ritual beyond belief.

    Betrayed, marooned, and hunted by super-intelligent enemies, can the heroes even survive, yet alone prevail?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 2: Against The Serpentfolk

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 2: Against The Serpentfolk

    Captured by the serpent folk, the heroes find an unlikely ally ? a mummified-yet-living being from the distant past. Cut off from the outside world, and stranded in the wilderness of Yilan, the heroes must rely on wit & grit to survive, building themselves a stable base out here in nowhere.

    But they must also bring the fight to the serpent folk, who relentlessly seek to destroy them, raiding with dinosaurs and worse.

    In addition to raiding the heroes and their friends, the serpent men are not idle ? they now begin to awaken other terrifying civilizations from the distant past, forging an alliance that may turn time itself topsy-turvy.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 3: The Prehistory War

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 3: The Prehistory War

    The heroes are on the offensive, trying to undermine the ancients? plans, but they can?t do it here ? they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they trust their Yithian ally? No Yithian can be a true friend ? he follows his own goals exclusively with obsessive skill.

    Finally they must hunt and capture alive a legendary super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 4: The Ancient Ages Again

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 4: The Ancient Ages Again

    With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human?

    Even if they succeed, it is to discover that nothing is more dangerous than a cornered snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The epic story of Ghoul Island continues with Ghoulocracy in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.

    The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers the act closes with the Battle for Farzeen!

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The time has come to press their advantage and drive the foul cult of Ghatanothoa from idyllic Farzeen. In act 3, Clean Up Crew, the adventurers do just that and in their investigations learn that their fight has just begun.

    Gaining entrance to the hastily constructed citadel proves to be a near insurmountable challenge, and the adventurers turn to the lava tubes riddling Farzeen for an answer. The subterranean path has its own host of challenges, but they fight through, learning more of the island?s true history in the process. When faced with the power of Ghatanothoa they experience their first taste of bitter defeat at the hands of its mummifying gaze. Fortuitously, a previously unknown ally provides the opportunity to escape, and they are able to warn their allies that the battle is far from over.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 4: Ghatanothoa Awakens

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 4: Ghatanothoa Awakens

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many?

    The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other?s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Glorantha: The Gods War Board Game: Chaos Monsters Expansion

    Glorantha: The Gods War Board Game: Chaos Monsters Expansion

    Add The Chaos Monsters to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Chaos Monsters do not enter the game until the Spike explodes and the Chaos Rift enters play. They aren?t ANYONE?s friend (not even the Chaos Empire?s!), but can be used to thwart others, and by killing them you can gain unique rewards. Included are Cwim, the Sky Terror, the Mother of Monsters and 6 Spawn, and all cards, rewards, and everything needed to add them to your Gods War game.

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring H.P. Lovecraft?s work to the gaming world. He now proudly presents the definitive and ultimate guide to bringing Lovecraft to the high fantasy, sword and sorcery worlds played using the Pathfinder rule system.

    Here, your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works! This core rulebook features a bestiary with over 100 creatures, monstrosities, and Mythos Entities authoritatively revised and updated for use with Pathfinder, plus Plot Hooks and Campaign starters, information on Mythos Alien and Bizarre Technology, new expansive Insanity Rules, and details on Cults of Cthulhu and the Necronomicon and other blasphemous Tomes, as well as new Rituals, Spells, Archetypes, and Class Options.

    Content Includes:

  • A bestiary with over 100 entries, almost half never before seen in a Pathfinder book before.
  • Over 25 Mythos Entities: Creatures in the Paizo?s Pathfinder Bestiaries now authoritatively revised & updated in this book. Additionally, the original entries as found in the Bestiaries are also included for easy reference and comparison.
  • Over 50 NEW Mythos Entries: Creatures from the Cthulhu Mythos that have never before been published in any Pathfinder Bestiary.
  • Over 40 ?Unusual Suspects?: Creatures that could (and maybe should) be in the Cthulhu Mythos, found in the pages of the current Pathfinder Bestiaries. Some have been updated to reflect our new rules.
  • Adventures: Plot Hooks and Campaign starters by Sandy Petersen and others.
  • How to run horror in a heroic sword and sorcery setting by Sandy Petersen.
  • Mythos Alien and Bizarre Technology
  • New Expansive Insanity Rules
  • The Necronomicon and other Tomes
  • New Rituals and Spells
  • Archetypes and Class Options for Base Classes
  • Cults of Cthulhu and Other Great Old Ones
  • Mythos Magic Items and Artifacts
  • Aklo Language Essay
  • Mythos Ghouls as Player Characters
  • Mythos Eidolons, Familiars and Animal Companions
  • Tcho-Tchos
  • Gnorri as Player Characters
  • Advanced Adversaries
  • Zoogs as Player Characters
  • Mythos Cats and Mythos Cats as Player Characters
  • Killing that which is not dead is the little mentioned fourth thing that?s best in life.
  • Planet Apocalypse Board Game

    Planet Apocalypse Board Game

    Planet apocalypse is an exciting cooperative game for 1?5 players. You are post-apocalypse heroes confronting the hordes of hell! Every game is different, and every game is tense, as you battle demons from the circles of hell, and in the end, strive to take down their demon lord!

    This game features an upending variety of game play, with strategies and tactics changing every time. The demon figures in this game are huge, with miniatures a true 28mm scale, and demons up to 104mm.

    Planet Apocalypse Board Game: Dragon Pack Expansion

    Planet Apocalypse Board Game: Dragon Pack Expansion

    If you ever wanted to fight demons on the back and on the inside of a giant dragon now is your chance. The two new maps for this expansion are the dragon back and dragon guts map. This expansion adds 2 new heroes; Victor and Bernice. It also adds 3 demons; the Elemental, Cendiary, and the Nuckelavee. The 2 lords included in this pack are Chthon and Stroma.

    Planet Apocalypse Board Game: Lady Scylla Expansion

    Planet Apocalypse Board Game: Lady Scylla Expansion

    The Lady Scylla expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Scylla - a Demon Lady with six heads which must be destroyed seperately.

    Planet Apocalypse Board Game: Lord Asmod Expansion

    Planet Apocalypse Board Game: Lord Asmod Expansion

    The Lord Asmod expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Lord Asmod who takes over and control induvidual heroes.

    Planet Apocalypse Board Game: Lord Great Cthulhu Expansion

    Planet Apocalypse Board Game: Lord Great Cthulhu Expansion

    The Great Cthulhu expansion for Planet Apocolypse contains a new Enemy to increase your options to play. Summoned by the powers of Hell itself the Great Cthulhu also comes with 20 sanity tokens and when you battle them madness seeps in and makes it difficult for heroes to decide when to retreat!

    Planet Apocalypse Board Game: Lord Jabootu Expansion

    Planet Apocalypse Board Game: Lord Jabootu Expansion

    The Lord Jabootu expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Jabootu - the evil spirit of terrible movies and Television!

    Planet Apocalypse Board Game: Lord Procrustes Expansion

    Planet Apocalypse Board Game: Lord Procrustes Expansion

    The Lord Procrustes expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Procrustes is the Lord of complete evil and destruction!

    Planet Apocalypse Board Game: Lord Pulgasaur Expansion

    Planet Apocalypse Board Game: Lord Pulgasaur Expansion

    The Lord Pulgasaur expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Lord Pulgasaur continues to grow in stages as the players battle him!

    Planet Apocalypse Board Game: Power Pack Expansion

    Planet Apocalypse Board Game: Power Pack Expansion

    This Power Pack contains all the Stretch Goals from the Kickstarter campaign.

    Contains:

  • Maps: Purgatory, Final Battle
  • Heroes: John Dark miniature, Doc Hunter and Cissy Salem
  • Fourth Circle Demons: Catoblepas, Bellatrix, Tardigrade and Philter
  • Lords: Lord Geryon, Argus
  • Cards: 2 Legion cards (Annwn and Sheol), 5 Gift cards (2x Rapid Fire, 3x Sergeant, 2x Registered Nurse, 3x Spear of the Spirit), Region: Japan, Region: Japan, Region: Australia, 30+ Trooper cards
  • Planet Apocalypse Board Game: Spider Mastermind Expansion

    Planet Apocalypse Board Game: Spider Mastermind Expansion

    The Spider Mastermind expansion for Planet Apocolypse contains a new Lord to increase your options to play. The Spider Mastermind is the largest and most dangerous of all the Demon Lords!

    Planet Apocalypse Board Game: Void Pack Expansion

    Planet Apocalypse Board Game: Void Pack Expansion

    This pack adds the heroes Dorothy and Moose to the game alongside three demons; Magdalene, Secutor, and Mandrake. The two lords included are Stheno and the Tarasque. Two additional maps are also added for you to fight back the forces of hell; the launch pad and the moon base!

    Theomachy Card Game: The Ancients

    Theomachy Card Game: The Ancients

    Theomachy is a mythic deck-building strategy game. Take the mantle of a god, gambling the souls of your followers.

    When gods fight, human blood flows. Theomachy: The Ancients lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Theomachy: The Ancients is a card game for 2-4 players and it contains four pantheons: Egyptian, Greek, Sumerian and the Outer Gods from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Warrior Gods. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!

    Theomachy Card Game: The Warrior Gods

    Theomachy Card Game: The Warrior Gods

    When gods fight, human blood flows. Theomachy: The Warrior Gods lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Achieve this task by staking the souls of your followers, using the same bluff, psychology, and tactics that have made Texas Hold ?em Poker the world?s premier card game. Once you seize victory, you can rest, and listen to the cheerful song of your people. You have won the clash of the gods. You have won Theomachy.

    Theomachy: The Warrior Gods is a card game for 2-4 players and it contains four pantheons: Celtic, Norse, Slavonic, and the Great Old Ones from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Ancients. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!