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2 Minute Dino Deal Card Game

2 Minute Dino Deal Card Game

RAAAAAR!

The Time Scoop Worked! Now you can reach back in time to capture prehistoric monsters and bring them back to sell! You have just two minutes to make the most profit. Every 30 seconds your options become more valuable ? but the longer you wait, the more you risk another player stealing ?your? dinosaur!

Cthulhu Wars Board Game: Beyond Time And Space Expansion

Cthulhu Wars Board Game: Beyond Time And Space Expansion

Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

Beyond Time and Space Expansion adds more monsters and terror!

Components:

  • 4 Wamp Miniatures
  • 2 Voonith Miniatures
  • Hound of Tindalos figure
  • 3 Loyalty Cards
  • Cthulhu Wars Board Game: Duel

    Cthulhu Wars Board Game: Duel

    The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!

    Cthulhu Wars: Duel is a fast-moving two-player strategy game in which you play as Great Cthulhu himself or the Black Goat, a cosmic goddess of hideous fertility. Each side is strikingly different with unique units, abilities, and strategies available. In Cthulhu Wars: Duel, the giant plastic miniatures have been replaced with cardboard standees. This not only allows the game to be more affordable, but also makes it travel friendly and saves table space. This means you can drop a box of Cthulhu Wars: Duel in a bag and take it to your game night with minimal space requirements. Cthulhu Wars: Duel also doesn't take up as much table space as the original, allowing it to be played in smaller spaces. In short, this is the most accessible version of Cthulhu wars ever made!

    Cthulhu Wars Board Game: Eldritch Gate Pack

    Cthulhu Wars Board Game: Eldritch Gate Pack

    This expansion for Cthulhu Wars replaces the cardboard Gates Tokens from the core game 22 grey plastic Gates, featuring incredible detail and maing these important objectives more visible on the table.

    This pack also comes with 9 coloured Gates, 1 in the 9 Faction colours! These can be used to identify the players starting gates, or with the Color From Outer Space rules available in the Cthulhu Wars Omega MAster Rulebook.

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Tcho-Tchos are a human-based faction with the ability to interfere with other players by worshipping their Great Old Ones! Your own Great Old One, Ubbo-Sathla, is a tool and slave, not an object of worship!

    Unique among Cthulhu Wars factions, the Tcho-Tchos have access to three high priests. In addition to the standard power generation and pacing benefits granted by recruiting additional high priests, the Tcho-Tchos exploit this advantage through two spellbooks (Hierophants and Martydom) based around high priests. The other distinction of the Tcho-Tchos is the way they interact with other factions; the spellbooks Tablet of the Gods and Idolotry enable the Tcho-Tcho faction to leech off other players, and Soulless makes your cultists less attractive to capture.

    The Tcho-Tchos are generally weak defensively at first, but enemies are typically reluctant to attack an Area containing your High Priests (due to Martyrdom). If they don?t send in Great Old Ones, the riff-raff can often be handled with Proto-Shoggoths--particularly with the Terror spellbook. The Tcho-Tchos have a major power advantage in the early game, because you normally spend 0 Power on your Great Old One. This power can be used not only to capture or build Gates, but to place units in enemy Start Areas to harass them with Tablets of the Gods.

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion

    As is well-known to aficionados of the Mythos, Nyarlathotep is fabled for having a thousand forms. But in the standard game, he has only one (his most famous Howler shape). This pack adds four new shapes, but they can be awakened by any player, not just the Crawling Chaos. However, the Crawling Chaos does have a special relationship with these creatures, which is reflected in their awakening rules.

    The first is the Dark Demon, which is actually a new type of cultist. When recruited, all players get a Dark Demon in their color, but this proves to be a burden and weakness to them, rather than an advantage. The second is the Shadow Pharaoh, a new Terror. It ruins the gate structure of players and wreaks trouble as it moves, but also requires skill and cunning to take advantage of. The Masks pack also has two actual Great Old Ones - the Bloated Woman, who seduces away other players' units; and the Haunter of the Dark, a terrifying force in combat who is yet a double-edged sword for the owner.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 1: A Land Out Of Time

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 1: A Land Out Of Time

    Yig Snake Granddaddy is an amazing campaign in which evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings.

    In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. There they encounter an evil serpent wizard, who prepares for an evil ritual beyond belief.

    Betrayed, marooned, and hunted by super-intelligent enemies, can the heroes even survive, yet alone prevail?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 2: Against The Serpentfolk

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 2: Against The Serpentfolk

    Captured by the serpent folk, the heroes find an unlikely ally ? a mummified-yet-living being from the distant past. Cut off from the outside world, and stranded in the wilderness of Yilan, the heroes must rely on wit & grit to survive, building themselves a stable base out here in nowhere.

    But they must also bring the fight to the serpent folk, who relentlessly seek to destroy them, raiding with dinosaurs and worse.

    In addition to raiding the heroes and their friends, the serpent men are not idle ? they now begin to awaken other terrifying civilizations from the distant past, forging an alliance that may turn time itself topsy-turvy.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 3: The Prehistory War

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 3: The Prehistory War

    The heroes are on the offensive, trying to undermine the ancients? plans, but they can?t do it here ? they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they trust their Yithian ally? No Yithian can be a true friend ? he follows his own goals exclusively with obsessive skill.

    Finally they must hunt and capture alive a legendary super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 4: The Ancient Ages Again

    Dungeons And Dragons RPG: Cthulhu Mythos Saga 2: Yig Snake Grandaddy Act 4: The Ancient Ages Again

    With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human?

    Even if they succeed, it is to discover that nothing is more dangerous than a cornered snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The epic story of Ghoul Island continues with Ghoulocracy in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.

    The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers the act closes with the Battle for Farzeen!

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The time has come to press their advantage and drive the foul cult of Ghatanothoa from idyllic Farzeen. In act 3, Clean Up Crew, the adventurers do just that and in their investigations learn that their fight has just begun.

    Gaining entrance to the hastily constructed citadel proves to be a near insurmountable challenge, and the adventurers turn to the lava tubes riddling Farzeen for an answer. The subterranean path has its own host of challenges, but they fight through, learning more of the island?s true history in the process. When faced with the power of Ghatanothoa they experience their first taste of bitter defeat at the hands of its mummifying gaze. Fortuitously, a previously unknown ally provides the opportunity to escape, and they are able to warn their allies that the battle is far from over.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 4: Ghatanothoa Awakens

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 4: Ghatanothoa Awakens

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many?

    The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other?s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Sandy Petersen's Cthulhu Mythos

    Dungeons And Dragons RPG: Sandy Petersen's Cthulhu Mythos

    Sandy Petersen?s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by the author of the groundbreaking Call of Cthulhu role-playing game, and developed primarily by James Jacobs (creative director of Paizo) and David N. Ross. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Pathfinder or Dungeons and Dragons 5e ? including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!).

    This is much more than a mere bestiary, however. Inside you will find new rules for Insanity and Dreams; 40 new spells and 30 Rituals ? a new magic ruleset; dozens of mythos items and artifacts; dozens of Mythos cults detailed; and four new player races from Lovecraft?s universe ? Dreamlands Cats, Mythos Ghouls, Gnorri, and Zoogs ? as well as new character options, professions, feats, and race options for them. The 5e Fantasy edition is well over 400 pages long, it is not merely a conversion from the Pathfinder edition, but rather a reimagining. It also contains new features, including: Over 70 new illustrations not seen in the Pathfinder edition!, A new avatar of Nyarlathotep, the Dark Demon, as well as more former-human horrors, Dozens more monsters, Two new backgrounds (cultist and visionary), More Dreamlands denizens, New character options and more!

    Glorantha: The Gods War Board Game: Chaos Monsters Expansion

    Glorantha: The Gods War Board Game: Chaos Monsters Expansion

    Add The Chaos Monsters to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Chaos Monsters do not enter the game until the Spike explodes and the Chaos Rift enters play. They aren?t ANYONE?s friend (not even the Chaos Empire?s!), but can be used to thwart others, and by killing them you can gain unique rewards. Included are Cwim, the Sky Terror, the Mother of Monsters and 6 Spawn, and all cards, rewards, and everything needed to add them to your Gods War game.

    Glorantha: The Gods War Board Game: Cosmic Monsters Expansion

    Glorantha: The Gods War Board Game: Cosmic Monsters Expansion

    Add The Cosmic Monsters to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Cosmic Monsters do not enter the game until the Great Compromise has been initiated. They aren?t ANYONE?s friend, but can be used to thwart others, and by killing them you can gain unique rewards. Included are Androgeus, the Juggernaut, and Leviathan, as well as all cards, rewards, and everything needed to add them to your Gods War game.

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring H.P. Lovecraft?s work to the gaming world. He now proudly presents the definitive and ultimate guide to bringing Lovecraft to the high fantasy, sword and sorcery worlds played using the Pathfinder rule system.

    Here, your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works! This core rulebook features a bestiary with over 100 creatures, monstrosities, and Mythos Entities authoritatively revised and updated for use with Pathfinder, plus Plot Hooks and Campaign starters, information on Mythos Alien and Bizarre Technology, new expansive Insanity Rules, and details on Cults of Cthulhu and the Necronomicon and other blasphemous Tomes, as well as new Rituals, Spells, Archetypes, and Class Options.

    Content Includes:

  • A bestiary with over 100 entries, almost half never before seen in a Pathfinder book before.
  • Over 25 Mythos Entities: Creatures in the Paizo?s Pathfinder Bestiaries now authoritatively revised & updated in this book. Additionally, the original entries as found in the Bestiaries are also included for easy reference and comparison.
  • Over 50 NEW Mythos Entries: Creatures from the Cthulhu Mythos that have never before been published in any Pathfinder Bestiary.
  • Over 40 ?Unusual Suspects?: Creatures that could (and maybe should) be in the Cthulhu Mythos, found in the pages of the current Pathfinder Bestiaries. Some have been updated to reflect our new rules.
  • Adventures: Plot Hooks and Campaign starters by Sandy Petersen and others.
  • How to run horror in a heroic sword and sorcery setting by Sandy Petersen.
  • Mythos Alien and Bizarre Technology
  • New Expansive Insanity Rules
  • The Necronomicon and other Tomes
  • New Rituals and Spells
  • Archetypes and Class Options for Base Classes
  • Cults of Cthulhu and Other Great Old Ones
  • Mythos Magic Items and Artifacts
  • Aklo Language Essay
  • Mythos Ghouls as Player Characters
  • Mythos Eidolons, Familiars and Animal Companions
  • Tcho-Tchos
  • Gnorri as Player Characters
  • Advanced Adversaries
  • Zoogs as Player Characters
  • Mythos Cats and Mythos Cats as Player Characters
  • Killing that which is not dead is the little mentioned fourth thing that?s best in life.
  • Planet Apocalypse Board Game

    Planet Apocalypse Board Game

    Planet apocalypse is an exciting cooperative game for 1?5 players. You are post-apocalypse heroes confronting the hordes of hell! Every game is different, and every game is tense, as you battle demons from the circles of hell, and in the end, strive to take down their demon lord!

    This game features an upending variety of game play, with strategies and tactics changing every time. The demon figures in this game are huge, with miniatures a true 28mm scale, and demons up to 104mm.

    Planet Apocalypse Board Game: Dragon Pack Expansion

    Planet Apocalypse Board Game: Dragon Pack Expansion

    If you ever wanted to fight demons on the back and on the inside of a giant dragon now is your chance. The two new maps for this expansion are the dragon back and dragon guts map. This expansion adds 2 new heroes; Victor and Bernice. It also adds 3 demons; the Elemental, Cendiary, and the Nuckelavee. The 2 lords included in this pack are Chthon and Stroma.

    Planet Apocalypse Board Game: Lady Scylla Expansion

    Planet Apocalypse Board Game: Lady Scylla Expansion

    The Lady Scylla expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Scylla - a Demon Lady with six heads which must be destroyed seperately.

    Planet Apocalypse Board Game: Lord Asmod Expansion

    Planet Apocalypse Board Game: Lord Asmod Expansion

    The Lord Asmod expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Lord Asmod who takes over and control induvidual heroes.

    Planet Apocalypse Board Game: Lord Great Cthulhu Expansion

    Planet Apocalypse Board Game: Lord Great Cthulhu Expansion

    The Great Cthulhu expansion for Planet Apocolypse contains a new Enemy to increase your options to play. Summoned by the powers of Hell itself the Great Cthulhu also comes with 20 sanity tokens and when you battle them madness seeps in and makes it difficult for heroes to decide when to retreat!

    Planet Apocalypse Board Game: Lord Jabootu Expansion

    Planet Apocalypse Board Game: Lord Jabootu Expansion

    The Lord Jabootu expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Jabootu - the evil spirit of terrible movies and Television!

    Planet Apocalypse Board Game: Lord Procrustes Expansion

    Planet Apocalypse Board Game: Lord Procrustes Expansion

    The Lord Procrustes expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Procrustes is the Lord of complete evil and destruction!

    Planet Apocalypse Board Game: Lord Pulgasaur Expansion

    Planet Apocalypse Board Game: Lord Pulgasaur Expansion

    The Lord Pulgasaur expansion for Planet Apocolypse contains a new Demon Lord to increase your options to play, Lord Pulgasaur continues to grow in stages as the players battle him!

    Planet Apocalypse Board Game: Power Pack Expansion

    Planet Apocalypse Board Game: Power Pack Expansion

    This Power Pack contains all the Stretch Goals from the Kickstarter campaign.

    Contains:

  • Maps: Purgatory, Final Battle
  • Heroes: John Dark miniature, Doc Hunter and Cissy Salem
  • Fourth Circle Demons: Catoblepas, Bellatrix, Tardigrade and Philter
  • Lords: Lord Geryon, Argus
  • Cards: 2 Legion cards (Annwn and Sheol), 5 Gift cards (2x Rapid Fire, 3x Sergeant, 2x Registered Nurse, 3x Spear of the Spirit), Region: Japan, Region: Japan, Region: Australia, 30+ Trooper cards
  • Planet Apocalypse Board Game: Spider Mastermind Expansion

    Planet Apocalypse Board Game: Spider Mastermind Expansion

    The Spider Mastermind expansion for Planet Apocolypse contains a new Lord to increase your options to play. The Spider Mastermind is the largest and most dangerous of all the Demon Lords!

    Planet Apocalypse Board Game: Void Pack Expansion

    Planet Apocalypse Board Game: Void Pack Expansion

    This pack adds the heroes Dorothy and Moose to the game alongside three demons; Magdalene, Secutor, and Mandrake. The two lords included are Stheno and the Tarasque. Two additional maps are also added for you to fight back the forces of hell; the launch pad and the moon base!

    Theomachy Card Game: The Ancients

    Theomachy Card Game: The Ancients

    Theomachy is a mythic deck-building strategy game. Take the mantle of a god, gambling the souls of your followers.

    When gods fight, human blood flows. Theomachy: The Ancients lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Theomachy: The Ancients is a card game for 2-4 players and it contains four pantheons: Egyptian, Greek, Sumerian and the Outer Gods from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Warrior Gods. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!

    Theomachy Card Game: The Warrior Gods

    Theomachy Card Game: The Warrior Gods

    When gods fight, human blood flows. Theomachy: The Warrior Gods lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Achieve this task by staking the souls of your followers, using the same bluff, psychology, and tactics that have made Texas Hold ?em Poker the world?s premier card game. Once you seize victory, you can rest, and listen to the cheerful song of your people. You have won the clash of the gods. You have won Theomachy.

    Theomachy: The Warrior Gods is a card game for 2-4 players and it contains four pantheons: Celtic, Norse, Slavonic, and the Great Old Ones from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Ancients. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!