King Ludwig II of Bavaria has commissioned a new castle to built, one room at a time. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.
After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.
Secrets is the first expansion to Castles of MAd King Ludwig.
Secrets lurk in the shadows of the King?s castle. Dozens of hidden Swans are scattered among thirty new rooms of every shape and size. Surrounding and protecting your castle are new Barbicans and Moats, making every room inside the castle even more valuable. The King has come up with more Favors, including one for creating courtyards. Finally, clever Secret Passages enhance connections and muffle sound from Activity rooms.
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.
Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.
In Favor of the Pharaoh, players roll dice to advance in Egyptian society, each turn gaining a new contact and more influence. These contacts give players more dice to roll or special powers to adjust those dice. The game culminates in a tense final roll-off as players vie for the Pharaoh's favor.
This re-imagining of Tom Lehmann's earlier game "To Court the King? boasts over 50 different characters, each of whom has a unique ability. In each game, only 21 of those characters are used, increasing variety and replay value. Also new are 6 different custom dice with special abilities, special Immediate dice, and bonus tokens that are used to tweak players' rolls.
More than 100 sturdy tiles depict the characters with easy-to-read imagery. Double-sided level bars organize them and vary their claiming requirements from game to game, while pyramid-shaped dice frames hold players' locked dice. For the final roll-off, notched slots mark the high roll, while the current leader holds the wooden Pharaoh token.
In One Night Ultimate Alien, your village has been invaded by extraterrestrial beings. Fully compatible with all One Night games!
One Night Ultimate Werewolf is a fast-paced game where everyone gets to be a different role. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully. One Night Ultimate Werewolf is a microgame of the party game Ultimate Werewolf that doesn't need a moderator. There's no elimination, and each game lasts about 10 minutes.
Now that your town is up and running and is acting like a proper township, it's time to start growing even more rapidly by turning your borough into a tourist destination. Build landmarks, monuments, and tourist traps to increase your reputation and income while determining the player order each turn. In addition, the metropolitan area has expanded, allowing up to five players to build the city of their holiday dreams simultaneously.
Suburbia 5 Star (5*) adds fifty new unique building tiles, a new resource to manage, and components for a fifth player to the Suburbia base game. The new star system determines player order, provides bonuses and penalties to the most/least tourist-friendly towns, and even breaks ties for public and private goals.
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States. But really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you'll make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo and deliver needed goods to growing towns, creating a network of Whistle Stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you'll gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.
This is a new twist on pick up and deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they will be trying to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources. Whistle Stop plays 2-5 players in a little over an hour, with just enough complexity and strategy for hardcore gamers, with rules that are still very accessible for casual gamers.
King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it.
In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins!
In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.
All your life all you've wanted was to have the best, the biggest, and the most awesome tick collection in the world. With ''You Suck'', that dream is close to becoming a reality.
Using a suited deck, you and your opponents will play cards onto seven different ticks, each with a unique power. Take advantage of these powers to ensure that you'll match your bid and capture even more ticks. You'll score points for bidding correctly and for capturing special bonus point ticks!
That's right ? it's a tick-taking game, a close cousin of "trick-taking" games, but oh-so-much better because it has cute ticks. And it's more fun.
Contents: 75 cards, 6 wood cubes, 8 wood discs.