Adventures from the home front to the frozen wastes of the Arctic!
This second mission dossier for Achtung! Cthulhu 2d20 contains the four main mission releases from the second year of the award-winning RPG including Operation Wallace, Operation Marseille, Operation Snowstorm and Operation Fallen Star. Also included are the Halloween Horrors and Malevolent Grove releases, plus The Mighty Jungle, a brand new terrain engine which allows you to generate your own jungle-themed adventures.
From battling strange cults during the hell of the London Blitz, to the mean streets of Vichy-occupied Marseille, to the biting chill of the blizzards of British Columbia, to an eerily abandoned weather facility near the North Pole, to the terrors of a malevolent woodland, you can use these adventures to dispatch your agents on a thrilling series of missions as they develop their careers during the early part of the Secret War.
Experience domestic espionage, hallucinogenic trips into the Dreamlands, strange frozen horrors, powerful otherworldly entities, nefarious villains from your deepest nightmares, journeys through malign forests, or plot a perilous path through steaming jungles.
If your agents can survive these missions, they'll become experienced operatives in Achtung! Cthulhu's Secret War!
Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II.
As a gamemaster you will bring to life this pulp-influenced world of brave Allied heroes and dauntless two-fisted adventure, guiding the heroic actions of players while also directing the twisted might of the Nazi occult: the Cult of the Black Sun, who wield foul magic and summon captive horrors and Nachtwolfe, their rivals who place their trust in Atlantean technology, weird science, and strange wonder weapons. You will shape a world where dread secrets and powerful artefacts lie forgotten in ancient ruins, where dusty tomes are replete with eldritch knowledge, and you'll arm players with experimental technology, deadly weapons and powerful magic, to do battle with this uncanny threat. You'll bring to life exotic races like the Deep Ones, undersea worshippers of the dreaming god Cthulhu, or the strange Mi-Go, fungoid-insectoid beings who have come to Earth for an unknown purpose. You'll also control the sanity-sapping monsters, entities and gods of the Mythos themselves, who seek to take advantage of the chaos of the second world war to extend their dominion over the minds of men. Will your players prevail against all odds, or will they, like so many others before, fall to the malign influence of the Mythos? That is your story to shape and tell... Inside this Gamesmaster's Guide 260+ page full colour US Letter sized hardback you'll find: Dedicated advice on the art of gamemastering including managing the game economy and specific tips for creating memorable characters, adventures and campaigns to thrill and delight your players. Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwolfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals. A vast repository of hidden lore and forbidden magical knowledge including new Mythos books and tomes, powerful ritualistic magic, plus the damnable spellbooks of Nyarlathotep, Yog-Sothoth and dread Cthulhu himself! Arm your players with a wealth of new weapons and espionage devices from secret government labs and classified research departments with the Secret Weapons of the Secret War chapter. Complete profiles and statistics for the powerful heroes and villains of the Secret War, the men and women who do battle for the fate of mankind, plus a huge bestiary brimming with all the terrifying gods, monsters and entities of the Mythos themselves.
Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II. Enter a world of audacious Allied agents, malicious Nazi villains and the unfathomable gods and monsters of the Mythos themselves, each striving for supremacy in mankind's darkest yet finest hour!
Answer the call with the dauntless men and women of the Allied occult forces: Britain's Section M, the United States' Majestic, or the brave Resistance, all willing to make the ultimate sacrifice to hold back the legions of the Nazi occult. Battle the Black Sun, Nazi warrior-sorcerers supreme, who use foul magic and summoned creatures from nameless dimensions to dominate the battlefields of men. Struggle against Nachtwolfe, the Night Wolves, who utilise technology, biological enhancements, and wunderwaffen (wonder weapons) to win the war for Germany. Can you prevail against such overwhelming odds, or will you succumb, like so many others, to the terror of the Nazi occult or the malign influence of the Mythos? This is your story to tell! Inside this 178+ page full colour US letter sized hardback you'll find: Complete rules for playing Achtung! Cthulhu, using a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns. A complete step-by-step guide to building your Secret War operative which mixes archetype, background and characteristic to create a truly unique agent. Use singular talents, powerful weapons, and mighty vehicles to take the fight to the Nazis. Explore an innovate new magical system which allows you to wield powerful sorcery. Play as a Celtic druid or Norse Runeweaver, or harness the uncanny power of the mind as a psychic operative. Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!
The hunt for a terrifying super weapon lost in the mists of history!
Embark on an epic globe-spanning adventure that takes you from the dawn of the Secret War to the fall of ancient Atlantis itself!
It is the summer of 1939 and as storm clouds gather over Europe, word reaches the Allies of the curious case of Dr. Botho Ehrlichmann, a noted academic and scholar.
As the events around his mysterious disappearance begin to unfold, it draws Allied agents into a global web of intrigue, as they start to assemble the clues which point to a legendary artefact, which was shattered into its component parts during the fall of Atlantis.
But the agents' endeavours have not gone unnoticed and now they face a race against time to thwart the machinations of a secret Nazi occult force, hell bent on acquiring this lost knowledge for themselves. With the pieces of this lost relic, the Nazis intend to construct a super weapon which will give the Third Reich a decisive advantage in the coming conflict.
But will this team of heroic Allied agents prevail against the might of the Nazi occult, or will disaster strike from beneath the shadows of Atlantis?
It is said it is the journey rather than the destination which is more important and Achtung! Cthulhu: Unexplored fills in the blank spaces on the map, agents often simply 'redline' through before their next epic encounter.
No corner of the globe is safe from the unholy alliance of cultists and the Mythos, and agents should be prepared to traverse all kinds of dangerous terrain to carry out their assignments.
From the dark depths of perilous caverns to the sweltering jungles of the tropics, from the peaks of snow-capped mountains to the merciless sands of the desert, Unexplored allows you to traverse six separate biomes, randomly generating missions, challenges and adventures, with exciting expeditions through unknown territory.
Create endless forms of wilderness adventure, either on the fly, in preparation for a game session, or as inspiration for adventures of your own.
Discover how weather, hazards and environmental conditions will affect each expedition, explore creative uses for Threat, detect new NPCs and deploy dangerous denizens like panthers, cougars and alligators!
Each chapter concludes with four detailed locations with a main mission and a host of adventure seeds to use as the climax for each journey, or provide an entertaining diversion along the way.
Achtung! Cthulhu 2d20 immerses you in a world of fast-paced pulp adventure, occult horror and incredible feats of derring-do. Explore ancient ruins and forbidden knowledge! Battle fanatical cultists, crazed scientists, evil sorcerers, deadly Deep Ones and bizarre alien threats!
Welcome to the Secret War! In this Achtung! Cthulhu 2d20 starter set, you'll get your first glimpse into the hidden globe-spanning conflict between the forces of good and evil! Only you and your scrappy band of heroes can defeat the malignant forces of the occult, and the malevolent might of their Mythos masters!
Punch brain-sucking horrors in the tentacles! Ride drilling machines at top speed through terror-filled tunnels! Peer deeply into musty tomes of eldritch knowledge never meant for the eyes of mere mortals! Wield powerful magic and potent psychic powers to fight uncanny threats!
Shrouded in darkness, members of an elite military silently approach a dilapidated building. A door shatters, and they enter, advancing without fear, with the anticipation of inevitable close-quarter combat. These tier one operatives have a mission to complete. Failure isn't an option. Select your fire team, enter the combat zone, and target your mission objectives. Be prepared for a multitude of situations and increasing tactical depth with each game. Play with ready-to-go soldier cards, or tailor the gear in each of your soldiers' loadouts. You can even build your soldiers from scratch with optional advanced rules.
Includes: 48-page rulebook includes basic rules, advanced options, 10 ready-made missions, and enemy AI for fluid, intuitive gameplay. 34 soldier cards representing operatives from 5 military forces, from CIA and Delta Force to British SAS, with every stat needed to start, and their own faction specialties. 21 gear cards from grenade launchers and drones to Caesar the Attack Dog. 18 enemy cards detailing Criminal Syndicates, Insurgents, Militia, and the Dark Lake Tactical Group private army, each with tailored tactics. 29 sitrep cards for a unique fog-of-war mechanic with a true sense of battlefield uncertainties, adding unique twists to the encounter, and adding ultimate replayability. Plus tokens, soldier tracking sheets, and 2 Maneuver Cards.
The Dreams and Machines collector's edition slipcase set is a beautifully illustrated hardbound slipcase containing the Player's Guide, Gamemaster's Guide, and a poster-sized map of the Regis-Kasteel region around New Mossgrove. This unique set has all the rules you need to play the Dreams and Machines roleplaying game.
The Dreams and Machines collector's edition slipcase set contains:
A beautiful set of custom d20s for your Dreams and Machines games, in a bright pink, with Kari's handwritten numbers and a spirit symbol on the 1.
Contains five twenty-sided dice.
Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster's Guide gives you the rules and tools to immerse yourself and your players into the history and setting of Evera Prime. Challenge your players with mutants and mechs alike, while traveling the beautiful but dangerous landscape of this colony world.
Dreams and Machines collide in a far future where its people come together to rebuild their world. The ultimate tale of hope and heroism in the shadow of the Wakers.
The Dreams and Machines Gamemaster's Guide contains:
Requires the Dreams and Machines Player's Guide.
Dreams and Machines is a brand new RPG setting where people come together to rebuild their world following a catastrophic war. You will venture into a world of mystery and adventure, a world where slumbering mechs dot the landscape and people build their lives anew in the wreckage of paradise. Take on the role of one of the new tribes of humanity, an Archivist, Dreamer, Everan, River, or Spear, and forge a path for yourself and your people.
Dreams and Machines collide in a far future where its people come together to rebuild their world. The ultimate tale of hope and heroism in the shadow of the Wakers. As the danger grows and the world is under threat once more, do you dare to dream?
The Dreams and Machines Player's Guide contains:
Requires the Dreams and Machines Gamemaster's Guide to play!
Far to the south of the continent of Nedresita, beyond the temperate climates and beautiful landscapes of Regis-Kasteel and Pan Korbo, the sprawling tropics of Little Amazon, and the pristine waterfalls and shimmering rivers of Bella Lagos, lie the Broken Steppes.
An arid and forbidding wasteland of dust and secrets, the Surienta Simio region of the Broken Steppes is as inhospitable as it is barren. Marked with volcanoes and the ghostly ruins of the Old World, it is a savage and desolate place that all but the hardiest of folk avoid.
But there are people who call the Broken Steppes their home. From the Flat Top-riding Spears of Highguard and the enterprising populations of Lotus Canyon, to the inhabitants of Trench City and the Conduits who live alongside some of the region's most dangerous predators, the natives of Surienta Simio have found ways to not only survive amidst the jagged peaks and harsh deserts, but to thrive.
But the world is changing. Conduits ? called 'Thralls', and feared by most Everans ? are being forced from their homes all across Evera Prime, bringing them ever closer to Everan communities. In addition to this, the Surienta Simio region does not rest easily. Deep beneath the surface, Evera Prime's seismic wrath is ever growing, and threatens to scourge the Broken Steppes clean with volcanic fury. Centuries ago, a group of researchers built the city of Trisagasimio to study this activity; what secrets ? and dangers ? could await there?
All this and much more can be found within the pages of the Broken Steppes Setting Guide, the latest expansion for Dreams and Machines. With myriad new options for players to create vivid characters, as well as a trove of resources for gamemasters, this book is a must-have for anyone looking to further personalize their adventures on Evera Prime.
The 128-page full-colour, hardcover Broken Steppes Setting Guide features:
Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and heroism in the shadow of the Wakers. Danger grows and the world is once more under threat. Do you dare to dream? A vast distance from Earth, a human colony bearing the scars of a self-inflicted apocalypse survives on the distant world of Evera Prime. In the shadow of ruined megacities humanity rebuilds, scavenging technology from the Old World and returning to a simpler way of life.
Among the mountains and valleys of New Mossgrove, the mechs of the Old World dot the landscape, deadly tools of a corrupt A.I.. Since the war that finally defeated the machines, they have been locked in a slumber that's lasted hundreds of years - but occasionally, they awaken, and when they do, these 'Wakers' continue their programming to wreak havoc across the world.
Contains:
Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
ARRAKIS. DUNE. DESERT PLANET. Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
"The men tell strange stories of you, Paul. They say you've all the powers of the legend- nothing can be hidden from you, that you see where others cannot see." The Imperium is a place of mystery, and only Shai Hulud truly understands the shifting the tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high quality multi panel portrait format screen that features plenty of content to control the greatest power in the universe.
This four panel decorated screen includes a 32 page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis. The Gamemaster's Toolkit contains: Beautiful artwork that wraps around the outer facing panels of the screen. Reference tables and key rules. 32 page Gamemaster booklet containing tools and advice on creating and running a Dune: Adventures in the Imperium campaign.
Kill. Loot. Return.
Super Mutants are the apex predators of the Wasteland, at least in their own opinion. In Fallout: Factions, they reinforce that mentality. Super-humanly resilient, aggressive as a deathclaw, and setting their slavering, gore-fed canine monstrosities to hunt alongside them. This dice set lets you bring a little bit of that Super Mutant superiority to the table, ready to crush any puny humans (or rivals) in your path.
Fallout Factions Dice Sets: Super Mutants contains:
Welcome to Fallout: Factions, a miniature skirmish game from Modiphius! Lead your crew of survivors through the ruins of Boston, fighting for every street, and watch them grow and change with every battle. Containing everything you need to play the game, this Starter Set allows you to hit the ground running with enough miniatures to build two crews and take the fight to your friends!
'Hey there New Meat, you ready to start carvin' out yer own slice of this here Wasteland? OF course you are, look at that bloodthirsty little mug. Well, you've come to the right place, here in Nuka-World we've got all the carnage a Raider-to-be could ever need. Two Gangs, the Pack and The Operators are both chopping at the bit to take a big bite out of the other, just to prove who's the biggest threat! I ain't picking a side, but you better, so get in there, grab a gun, and let's see what happens! One way or the other, it's gunna be a good show!'
Welcome to Fallout: Factions, the brand new Fallout Miniatures Skirmish game! In Fallout: Factions, you lead your own gang of Raiders through the ruins of Nuka-World, cutting the competition out of your territory and watching your Scavvers, Psychos and more grow and change with every scrap. Containing everything you need to play the game, this Starter Set allows you to get a jump on the competition with enough miniatures to start building your own gang, before taking the fight to a friend!
The Fallout: Factions - Nuka World Starter Set contains:
This box set includes twenty 32mm scale high-quality multi-part hard plastic miniatures with optional parts and 30mm bases. Requires assembly. Supplied unpainted.
Money is the root of all evil.
New Vegas is the shining jewel in the desert of the Mojave: an independent state controlled and owned by the wealthy, reclusive, and seemingly immortal Mr. House. It is a glittering oasis that draws in wanderers and Wastelanders chasing caps and trying their luck. Behind the walls, little is off-limits, and those who play their cards right can find themselves riding high. But even the lucky can't afford to relax?everyone knows how quickly the wind can change.
Beyond the Strip, many factions?from the NCR to the Brotherhood of Steel and Caesar's Legion?have all fought to control the Mojave, only to be ground down by the Wasteland's unending brutality. Hoover Dam became the epicenter of this conflict, until Mr. House brokered an uneasy peace and cemented his control over the region. But power and peace are difficult to hold onto. The Wasteland remains wild, its future uncertain, to be decided by the roll of a die...
Fallout RPG: New Vegas Setting Guide includes a wealth of information to add to your games, covering the iconic locations of the Mojave and its fascinating NPCs, as well as brand new weapons, armor, and character options!
Within the 128-page, full-color, hardcover New Vegas Setting Guide you will find:
This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook.
Whether you want to be a dexterous charmer, a hardy bruiser, or anything in-between, Fallout's perks are designed to help build a better you. Create an original character and enhance their skills with unique advantages to give them the edge! With this card pack, your choices are easily tracked and referenced.
Whether you want to be a dexterous charmer, a hardy bruiser, or anything in-between, Fallout's perks are designed to help build a better you. Create an original character and enhance their skills with unique advantages to give them the edge! With this card pack, your choices are easily tracked and referenced.
Fallout RPG: Perk Cards 2 is a 155 cards deck containing all the perks contained in the Settler's Guide and the Wanderer's Guide for the 2d20 Fallout: The Roleplaying Game.
This card pack requires the Fallout: The Roleplaying Game core rulebook to use.
Please note that Fallout: Wasteland Wanderer: The Solo Roleplaying Game uses a customised Perk system tailored for solo play, based on - but distinct from - 2d20's Perks and Perk Cards. Therefore, these cards are not compatible with Wasteland Wanderer.
Royal Flush is a campaign book for Fallout: The Roleplaying Game. It is the second campaign book for Fallout: The Roleplaying Game after Winter of Atom and spans the West Coast, from the Sierra Nevadas to New Vegas. The start of the adventure begins with the player characters' discovery of a body in a ditch, leading to having to navigate the criminal underworld of New Reno, unraveling an accelerationist conspiracy that threatens to worsen tensions and ignite war across the Mojave Wasteland and northern New California.
In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it's your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.
This 438-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit. Inside, you will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. The Fallout RPG will take players on an exciting journey into the post-apocalypse!
Immerse yourself in the genre-defining setting with this introduction to the official Fallout tabletop roleplaying game. This starter set gets you playing Fallout using the 2d20 System designed and tailored for an authentic wasteland experience. Roleplay as a unique character in the familiar setting of the Commonwealth around Boston.
This starter set digital product contains almost everything you need to begin playing Fallout: The Tabletop Roleplaying Game - just add dice and something to use for tokens! A 56-page rulebook containing all core rules, perks, and equipment needed to explore the wasteland. A 60-page quest book Once Upon a Time in the Wasteland taking your characters on an exciting quest around the nuclear-ravaged wasteland outside Boston. 6 pre-generated characters to choose from, including ghouls, super mutants, and even a Mister Handy robot.
Journeying through the devastated wasteland, resourceful wanderers from all walks of life travel from settlement to settlement in order to survive and, sometimes, even thrive! Now, the Wanderer's Guide Book for Fallout: The Roleplaying Game gives you new tools to create wanderer characters, equip them with weapons and vehicles, and send them into the wasteland to face deadly new adversaries.
The Wanderer's Guide Book includes a wealth of content for both players and gamemasters. If you want new character origins, perks, and equipment, you'll find them here. If you want quick and easy scavenging locations, look no further! But watch out for the expansive bestiary full of creatures and factions that make the wasteland so dangerous.
Fallout: Wasteland Wanderer is a new expansion for the Fallout RPG that unlocks solo mode. Wander alone, but not unguided. War never changes, but Fallout does. Case in point, just look at how you go from being a lone wanderer in earlier games to building your own community, complete with a little house, workshop, and wasteland decor in the later ones. And in the Fallout RPG, by its very nature, you're never going to be a lone wanderer ? you're going to have your friends with you.
In the ruins of old Boston, the Commonwealth settles in for a long, deadly winter. As its hungry communities do their best to find food and survive the cold, a new sect of the Church of the Children of Atom arrives. Their flock grows as they spread their worship of nuclear division and radiation across the region. Led by an enigmatic prophet calling himself the Last Son of Atom, the Church's army plans to ignite an all-out winter war with the settlements that dare reject their atomic god. A group of ragtag survivors must do whatever it takes to protect their communities and keep the Commonwealth from becoming ground zero... again.
Winter of Atom's themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors. Within the 248-page Winter of Atom quest book you will: Face a fearsome sect of the Children of Atom, led by the Last Son of Atom, in an action-packed, open-ended and non-linear sandbox questline that can take characters from level 1 - 21. Meet brand new groups of survivors, from beatniks and circus big tops, to traveling casinos and religious weaponsmiths. Create characters with new origin options: Generation 3 Synths, Protectrons, and Children of Atom. Enhance your game with new rules for surviving the harsh winter and gaining reputation with settlements. Learn how to design balanced combat encounters, and find new rules for surviving defeat, quickly adjusting an encounter's difficulty, and creating Minion NPCs. This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook but could be played using the rules and pregen characters found in the Fallout: The Roleplaying Game Starter Set.
Fallout: Factions is a skirmish-level wargame for two players, where you take control of a crew of Wastelanders vying for power in an irradiated hellscape, full to bursting with monsters, mercenaries, and murderous miscreants - all doing exactly the same. Over the course of several games, crews will rise and fall, each moving through their own stories thanks to an intricate campaign system.
Fallout: Factions - Crew Folio expands the game from its original crews, offering you new factions, faction options, campaign styles, and a collection of new Legends to hire.
This tome collects previously published additional material for Fallout: Factions, along with revised content from the Battle for Nuka-World starter set and brand-new ways to expand your fast-paced skirmish games.
Fallout: Factions - Crew Folio features:
Fallout RPG: Factions - Crew Folio requires the Fallout: Factions Core Rulebook to use.
Take your first steps into Fallout's Wasteland, in this miniature wargame, playing solo, cooperatively, or against another player. Fallout: Wasteland Warfare brings post-nuclear America to the tabletop, complete with miniatures and all the rules to play out apocalyptic combat in 32mm scale.
With Fallout: Wasteland Warfare: Into the Wasteland Starter Set, create your own survivor and gather their warband, exploring the wastes and telling their story through a dynamic campaign of combat encounters and quests that reveals a unique story every time. Every action, choice, and outcome of an encounter progresses the story of your warband, and has a lasting impact on your hero, their companions, and followers.
Expanding on the core rules, the Into the Wasteland rulebook inside contains expanded rules for finding different types of regions, creating custom heroes, and including a menagerie of mutated creatures, as well as facing new, major threats with boss creatures and characters.
Fallout: Wasteland Warfare: Into the Wasteland Starter Set contains:
Miniatures require assembly and are supplied unpainted.
Take command of two iconic warbands in Fallout's Wasteland, in this miniature wargame, playing solo, cooperatively, or against another player. Fallout: Wasteland Warfare brings post-nuclear America to the tabletop, complete with miniatures and all the rules to play out apocalyptic combat in 32mm scale.
With Fallout: Wasteland Warfare: Warbands Starter Set, gather your own warband of Survivors or Super Mutants, exploring the wastes and tell their story through a dynamic campaign of combat encounters and quests that reveals a unique story every time. Every action, choice, and outcome of an encounter progresses the story of your warband, and has a lasting impact on your hero, their companions, and followers.
The Fallout: Wasteland Warfare: Warbands Starter Set contains:
Miniatures are supplied unpainted.
In the perpetual gloom of the underworld's massive vaults, strange creatures prey on those eking out a living in the ruins of ancient halls. Only the bravest of adventurers prowl the rubble, seeking forgotten riches and wondrous artifacts.
This Compendium gathers the first two expansions for Five Leagues from the Borderlands into a single volume, adding new characters, mechanics, enemies and aberrations to the core game.
Expansion 1: The Ancient Land Of Dust
Expansion 2: Paths In The Wilderness
Five Leagues From The Borderlands: Compendium also features the new standalone Five Leagues game: Deep Below.
You've seen the stars, but have you ever wondered what is truly possible when we are out there in the black among alien suns?
The Five Parsecs From Home Compendium gives you all three expansions for Five Parsecs From Home collected into a single print volume for the first time, along with the fully updated standalone game Bug Hunt.
The three expansions for Five Parsecs From Home allow you to experience a wide range of new adventures but also tailor the game to fit your vision of space beyond the Fringe, offering new characters, new mechanics, new options and new missions.
Bug Hunt is a full campaign game with character progression as your troopers advance through their careers. You can even carry over characters from both games - take your crew members from Five Parsecs From Home on a Bug Hunt or vice versa, allowing your characters to experience a whole new level of adventures.
Prepare to embark on the grandest Five Parsecs adventure yet as you make planetfall?on a world filled with wonders, terrors, and difficult challenges.
Five Parsecs From Home: Planetfall is a solo and co-op adventure game where you take the role of a crew of colonists, scientists, and explorers from the mighty Unity of Humankind, building a colony on an alien world packed full of long-overgrown crashed starships and dangerous ancient ruins, while contending with mysterious and hostile lifeforms.
You will have to direct your colony's expansion and research as well as commanding?your characters and troops in tactical miniatures combat. Over time, your colonists will gain experience and improve their combat abilities, while the R&D department adapts alien tech to upgrade your armories... and perhaps even your very bodies.
The game is playable with any miniatures you would like to use and requires only a small figure count per battle. Rules are compatible with characters brought over from Five Parsecs from Home, Tactics, and Bug Hunt, allowing you to chain together the grandest space adventure you have ever experienced.
Five Parsecs From Home: Planetfall features:
Unleash bigger battles, wider conflicts, and new stories, spanning solo, head-to-head, and campaign play in this completely stand-alone scenario-driven variation of the popular Five Parsecs from Home tabletop game.
Tactics takes adventure wargaming from starports and back alleys to the battlefields of Unified Space. This scenario-focused version of Five Parsecs from Home is all about creativity!
The battlefield has never looked like this!
A time of danger, a secret mission, mysterious tech, and now you and your platoon of rangers are in a strange world inhabited by orcs, sorcerers, and dragons!
Forgotten Ruin RPG : The Adventure Wargame takes you to the strangest battlefield yet, pitting state-of-the-art firepower against fantastical monsters. Just hope the orc horde runs out before the ammunition does!
Based on the Forgotten Ruin book series, the rules are powered by the ?Five X' game system from Five Leagues from the Borderlands and Five Parsecs from Home, unleashing the same solo adventuring thrills. Command your squad while the game rules control your enemies as they move and fight. You can even play with a friend by splitting your squad into two fire teams or designating one of you to control the enemy like a Game Master.
This adventure wargame offers an exciting mix of tabletop tactics for miniature figures and randomly generated campaign play, providing a unique, story-rich experience.
Inside this 160-page full colour royal-sized (15.6cm x 23.4cm) hardback book you will find:
Fast-paced tactical miniatures combat for mutiplayer, solo, and co-op play.
HardWar Miniatures Game: 1.0+ Rulebook provides simple, flexible rules for fast-paced, tactical play in a hard sci-fi setting. Classic armoured warfare with tanks and aircraft is enhanced by mech walkers, dropships, and exotic weapons, plus futuristic combat evolution ? cybernetic warfare, AI infantry, sentient combat swarms, and an electronic fog of war.
The start of the 22nd century sees an age of planetary exploration in the Solar System, but ecological disaster back on Earth. The old global order is no more, yet from the ashes rise new technologies, neo-colonialism and a new breed of war ? the Hardwar: small-scale actions fought by large-scale armoured elements.
You may play as a private security company commanding corporate forces, a revolutionary rabble, a marshal protecting farmsteads, remnants of nation-states, or more. Use pre-built ?elements' or create your own with the simple construction system, then dominate your foes on the battlefield of the future.
Designed for 6mm (1/285) scale miniatures, Hardwar requires only a couple of models and terrain pieces to get started, some twelve-sided dice, a few tokens, a measuring tape, and a table to play on. Play with your own miniatures or choose from the full range of official Hardwar miniatures and terrain.
The 230-page royal-size Hardwar Rulebook contains:
Aesir Gewehr are one of the high-end asset manufacturers, primarily developing Hardbots and equipment for the European Consortium. Aesir until this day remains a leader in the Hardbot market, especially after the launch of the Ironforge Modular Combat System, also known as the Hammer & Anvil System.
HardWar Miniatures Game: Aesir Gewehr Hardbots set includes:
This HardWar set contains six 6mm scale high-quality multi-part resin miniatures with 4x 40mm plastic bases and 2x 50mm plastic bases.
Requires some assembly. Supplied unpainted. Contents may vary from those shown.
With the Democratic Republic of Congo's strategic positioning on the Congo river and access to mineral resources, Africa became the home of the new Silicon Valley. Their app developers are now changing their focus from UX/UI design towards implementing practical combat software.
HardWar Miniatures Game: Africa Federation Phalanx set requires some assembly. Supplied unpainted. Contents may vary from those shown.
Orbital dropships have quickly eliminated the need for supply bases and traditional front lines; an enemy could arrive from orbit at any time. Combat dropships became the next logical step. The Celestial is the largest dropship in use and is regularly seen dropping frontline elements into the thick of the action.
HardWar Miniatures Game: Celestial Dropship Miniature set requires some assembly. Supplied unpainted. Contents may vary from those shown.
It is very rare to have private security companies originating from China. As the last superpower left standing on Earth, the Chinese Democracy will stop at nothing to protect its interests. Most military originating from China are regular army forces, often deployed worldwide in small detachments to protect Chinese interests. Regularly deploying combat teams of humans and hardbots alike equipped to the nines with high-end military assets.
HardWar Miniatures Game: Chinese Democracy Army Detachment set requires some assembly. Supplied unpainted. Contents may vary from those shown.
Led by Nova, the Consortium of native corporations have brought new purpose to Europe. Space colonization became a mantra for masses, new joint-effort breakthroughs in technology opened a new era of conquest and trade for the Old Continent. Mining asteroids were the first step; facilities parked upon asteroids locked in stable orbits around Earth provided unimaginable quantities of previously scarce resources.
Thanks to the massive influx of capital from these endeavors, the Consortium's wealth became so enormous that it readily bought out the collective debts of the EU, without so much as scratching their own bottom line. This purchase made the Consortium the de facto owners of the European Union, forcing an end to any illusion of a democratic system holding any control over the continent. The only rule that mattered now, was that of the Consortium.
HardWar Miniatures Game: Consortium Security Squadron set includes:
This HardWar set contains eight 6mm scale high-quality multi-part resin miniatures with plastic bases.
Requires some assembly. Supplied unpainted. Contents may vary from those shown.
HardWar Miniatures Game: D12 Dice Set includes: 12x blue acrylic 20mm 12-Sided Dice.
Explosion symbol in place of the '12' on each dice!
A special division that is focused mainly on winning contract bids for Exor. A corporate rival to Razorbach, Exor's ?Demo Teams' recruit the top celebrities of Hardwar operations to showcase their marques. This tank-and-hardbot configuration is one of their most popular packages. Demo Teams are also known for short-term pro bono contracts, introduced to increase the company's publicity.
HardWar Miniatures Game: Exxor Bidding Team set requires some assembly. Supplied unpainted. Contents may vary from those shown.
HardWar Miniatures Game: Farm Life Terrain Set includes:
This Hardwar terrain set contains seven high-quality resin terrain pieces.
Requires some assembly. Supplied unpainted. Contents may vary from those shown.
The Martian Contingent focus their development on hovercraft technology, which allowed them to establish dominance in aeronautics and spacecraft, including the orbital entry class of combat drop assets used when venturing to Earth. They form the core of security forces on their homestead planet. Martians use almost exclusively Martian-made products from local companies like Marstech Corp, as best suited for their area of operations. They are known to employ powerful orbital support facilities and are masters of dropship assaults.
HardWar Miniatures Game: Martian Contingent set requires some assembly. Supplied unpainted. Contents may vary from those shown.
A Swiss manufacturing company, Razorbach rose to power before the Consortium came in. Razorbach started with small arms at first, but they rapidly moved into the light armored vehicles market, hitting the spot with the modular Boar & Armadillo system.
This gave them more room for further developments, including the monstrous Brutus siege tanks, an autonomous line of combat USVs, and a line of innovative aerial assets. Razorbach's finest are capable of reinforcements with troops; providing spotters for heavy hitters, and combining it all to make history of their enemies.
HardWar Miniatures Game: Razorback Striker Unit requires some assembly. Supplied unpainted.
The Syndicate Taskforce is currently Earth's largest supplier of energy; led by a cabal of the most influential oligarchs in what remains of Russia - they have brought the concept of recycling to a whole new level. Since the shortage of strategic materials like uranium and plutonium, large parts of the industry became salvage operations, plundering what they can rather than producing anything. They concentrate their efforts on searching abandoned military bases, shut down power plants and nuclear missile silos all over the world, stripping them of anything of worth.
HardWar Miniatures Game: Syndicate Taskforce set includes:
This Hardwar set contains seven 6mm scale high-quality multi-part resin miniatures with plastic bases.
Requires some assembly. Supplied unpainted. Contents may vary from those shown.
The HardWar Miniatures Game: Token Set includes 66 acrylic, laser etched tokens to track information on the battlefield and your units.
Udar Systems is the main Syndicate manufacturer of Hardbots, constantly racing with Aesir Gewehr. Known for their reliability and massive firepower, joined with the state of the art active defense systems. Udar Industries' latest generation of Combat Brawlers are equipped with standardised joint connectors, which allows for rapid modular replacements and quick adjustments on the battlefield.
HardWar Miniatures Game: Udar Industries Hardbots set includes:
This Hardwar set contains six 6mm scale high-quality multi-part resin miniatures with 4x 40mm plastic bases and 2x 50mm plastic bases.
Requires some assembly. Supplied unpainted. Contents may vary from those shown.
The HardWar Miniatures Game: Unit Card Pack can be used with both the quick play and full Hardwar rules to track your elements' statistics and damage.
The Unit Card Pack includes 50x Unit Profile cards. Card dimensions: 120 x 90mm, 300 gsm.
Speed, surprise, and violence of action.
Haywire Modern CORE Rulebook is a fast-paced, class-based, modern tactical skirmish miniatures game for use with any miniatures.
With quick standalone missions and two in-depth campaign modes, HAYWIRE MODERN delivers endless replayability:
Pick where to deploy your team or choose a random infil point like a covert van, an up-armoured Humvee or a crashed helicopter. Select a mission, anything from recon to a HVT capture or a bomb defusal. Gain tactical superiority by deploying strategic support like a recon drone or combat air support strafing run, but be careful of the fog of war event deck that can completely change your plan at any moment!
Use any miniatures you have!
Haywire Modern CORE Rulebook: a fast-Paced Solo and Co-operative Gameplay; 224 pages packed full of incredible photos to inspire your gaming.
40 missions, 36 playable classes, 19 weapons, 30 support options, 30 fog of war events cards, 30 infil points, three AI-driven adversaries.
Features QR Code links to 22 videos throughout the rules to help you learn how to play!
This three panel folding Gamesmaster Screen features a climatic fleet battle scene with a brand new piece of Homeworld art commissioned for this on the front. The reverse shows a host of useful tables and references for the gamemaster. There will also be a set of handouts and tokens for Threat and Momentum.
From the unreachable boardrooms of the Hyperpowers to the cold asteroids of Human Edge, and the bright allure of Maya to the dark corners of Arachne, intrigues and confrontations take place across every aspect of the Human Sphere. New plots, counteroffensives, and plans for subterfuge are deployed with a frantic pace even ALEPH would struggle to process.
Walking an infinitesimally thin line amidst the political, social and physical turmoil, 0-12 agents are tasked with containing the chaos before it escalates, allowing regular citizens of the Human Sphere to live their lives blissfully unaware of the dangers that threaten to unravel the delicate balance of powers.
Adventures in the Human Sphere provides a collection of far-reaching missions, each designed to thrust your agents into the path of machinations and conflicts that jeopardise the fragile alliances which bind humanity together.
Hypercorps, megacorps, empresas. The corporate battlefields of the Human Sphere are as vicious as a Friday night at the Gambate Cantina and as deadly as Paradiso's Cauchemar cats. From the top-tier lobby backstabbing in Santiago di Neoterra and Concilium Prima to the very real backstabbing among Submondo's most vicious criminals, the hypercorps' influence permeates every aspect of humanity's existence.
Leviathans of apparent corruption, lacking soul and empathy, the hypercorp is the epitome of all of society's sins and injustice, or so the hard-line terrorists rant in the deep corners of Maya and Arachne. Yet, the hypercorps sustain billions of people all around the galaxy, and no matter what the general consensus, they are here to stay for the hypercorp is the very essence of the Human Sphere.
Fame, glory and fortune wait for those brave or foolhardy enough to risk the dangers of Paradiso, so gear up and don't miss the next Orbital Elevator planet side! Join the Human Sphere's mightiest warriors and try to stop the Evolved Intelligence's onslaught or lose yourself in populous cities under siege while you try to figure out who the infiltrated spy is feeding information to your enemies. Make sure you bring all your best equipment and don't forget your bathing suit, for things are about to get hot in the Meat Grinder also known as Paradiso.
We have fun, games and the bloodiest war in the Human Sphere! One of the most fertile planets known, living in this angry planet is a test for the hardiest settlers and warriors. Keep your wits about you or the jungle, its inhabitants or something worse will swallow you whole in an instant. Hiding a tragic and terrible past, Paradiso is home to dark secrets and intrigue. Even before the NeoColonial Wars, the jungle planet has been the theatre of brutal conflict, destined to loom through the histories of numerous civilisations, human and alien alike. Never have the stakes been so high for Paradiso is the grandest trophy in the Sphere. Not only for the vast wealth offered by the system itself but with wormholes connecting to two alien powers, Paradiso is a Rubicon that if lost would lead to the Downfall of the Human Sphere. The Paradiso Sourcebook includes: Information on Paradiso system, from the binary stars Nakula and Sahadeva to Orgoglio and Purgatorio asteroid fields, intriguing planets like Virgil, Dante, Ugolino, Beatrice and more! Details on the current situation in the Paradiso theatre, the race for the last known Cosmolite in the planet and the truth behind the Penny Arcade. Rules and guidelines to play your own Paradiso based campaigns including jungle warfare, terrain and the background of all three Combined Army Offensives in the system! Weapons, equipment and vehicles to prepare for your jungle escapades: caltrops, machetes, flamethrowers, jammers and missiles! Lots of missiles! Detailed rules on how to organize encounters in the dark jungles of Paradiso, wicked bandar-logs, cauchemar cats, nematodes, yorogumo. Brutal vegetation and deadly fauna are just some few of the dangers the paradise planets holds for you!
An immersive Lifepath character creation system, that allows you to choose from a wide range of backgrounds, from crazed Dog-Warrior, to empathic Tohaa. Choose or roll to create the character you want, defining options such as attributes, faction, heritage, homeworld, social status, education, and career. Select your starting gear from a wide range of equipment such as the hacking device and programs you'll utilise, or the type of weapon and ammo you prefer.
All the 2D20 rules you'll need to play, including Heat, Momentum, task resolution, and the triple dynamics of Warfare, Infowar, and Psywar. A gazetteer of humanity's near future, covering the systems and factions of the Human Sphere and beyond. Bonus content exclusive to the Player's Guide including the Agent Handler guide, 2d20 to N3 conversion guide, and stats for the iconic miniatures produced for this very RPG.
In Shadow Affairs, the brutality of the alien's invading forces is only matched by the cynicism of the Human Sphere's powers and hubris, placing the international base of Libra 5 in dire danger. Composed of units from the best and worst humanity can provide, the players will have to join this eclectic base and try to work it into a competent force before their enemy decides to interfere. The largest, most detailed campaign in the Human Sphere so far written. Designed to introduce new players into the universe of the Human Sphere while challenging the veteran player, this Campaign has something for all.
Detailed maps, carefully explained scenarios, and dozens of side-quests to ensure your tour in Paradiso is as twisted as the Wilderness of Mirrors! Carefully balanced encounters and challenges to ensure your gameplay is exciting and hard enough to keep everyone invested. NPC's, equipment, antagonists... All the resources needed for you to run the campaign without recurring to other Sourcebooks. Team Mercury! A whole team of agents ready to help, substitute, sabotage, or even battle the Player Characters, plus rules on how to convert your team of PC's into playable N3 units!
This is the Tohaa Trinomial, the most noble empire in existence! Welcome, friend. Everything we do, we do to reach Exaltation. Anything else is unimportant!
We are the children of Unification, standing together and sailing through the stars, colonizing planets and bringing their wealth of knowledge to the less sophisticated. Sharing our knowledge where possible and destroying those who would oppose it.
The Tohaa softback sourcebook includes:
In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled-no matter the cost. Starforged is a standalone follow-up to the Ironsworn tabletop roleplaying game. Experience with Ironsworn is not required to play. Starforged builds on Ironsworn's award-winning innovations to chart a path into an exciting new frontier.
There are three ways to play: Guided: One or more players take the role of their characters, while a guide moderates the session. Co-Op: You and one or more friends play to overcome challenges and complete quests. No guide required. Solo: You portray a lone character driven to fulfill vows in a dangerous galaxy. Good luck! The full colour Deluxe Edition Rulebook totals 404 pages (159mm x 235mm), and is lavishly illustrated by lead artist Joshua Meehan and others.
Inspired by Celtic mythology in Roman Britain, Legends of Avallen is a roleplaying game that takes you to a mystical island occupied by faithless invaders. For now, peace has been called but it balances on a sword's edge as all seek to tame the Otherworld - a parallel realm home to fae, demons, dragons, and gods.
On Avallen, the greatest legends rise from humble beginnings, and yours will be no different. The shepherd ordained as a Druid, the bard reborn as a Fae Touched, the thief who found glory as a Gladiator. What tales will be told of you? Will you mend the rifts between worlds, or delve into their depths for fame, fortune, and power?
Legends of Avallen is a complete tabletop roleplaying game in one incredibly illustrated 244-page hardback book.
Features:
The world of One More Quest is no place for heroic adventures. Dungeon fighting is an everyday job for all the toothless thugs and uneducated phonies who roam the desolate lands of Middlewhere, clumsily trying to make a living, pay their debts... or simply gain enough coins to haunt the local tavern. Their enemies are not so daunting, either. Dungeon overlords may be petty slum lords ripping off their monster tenants with rent-fixing schemes or a board of shareholder sorcerers, alternating between reality-blasting rituals and the dungeon's office politics. Their minions? Clueless manotaurs born of man and cow, remote-controlled skeletons as reliable as an old office printer, and black knights caught in the midst of teenage rebellion...
One More Quest is a hilarious roleplaying game where you don't roll dice-you throw them!. Play as a reckless wannabe hero looking for loot and glory (but often receiving only trouble and bruises), or be the Supreme Dungeon Mastermind who presents the party with hilarious quests and dungeons of ridiculous monsters. In this dexterity-comedy RPG, you take action by throwing dice toward a central Target. Instead of just rolling dice, players will be tossing them towards the Target, attempting ever-more extravagant and goofy trickshots for the amusement of their friends. When a dungeon fighter hides from a guard, the player throws from under the table. When a dungeon fighter performs a distracting dance, the player spins around as they throw. Each situation is unique and plays by its own rules. Hit the Target with your die... or die laughing as you try!
A set of official One More Quest Eyecon dice, ideal for whimsical dice throwing. This deluxe set features a marble finish to meet the needs of discerning players with refined taste. 6x custom d6 dice in 2 colors, black marble and golden marble. Featuring the official One More QuestTM Eyecon symbol. Includes all the dice a party of heroes needs and will cover all mechanics found in the core rulebook.
The Extreme Environments set provides a pair of double-sided alternative Target boards for the One More Quest roleplaying game. Each Target has its own special layout of range bands and special rules for fighting in environments that are hazardous due to extreme heat, frost, darkness, or obstructive terrain. Also included is a selection of monsters that dungeon fighters might encounter whilst exploring these dangerous surroundings.
This Supreme Dungeon Mastermind Screen for the One More Quest dexterity roleplaying game is designed to function as an aid when exploring the comedic world of Middlewhere. Inside, the Supreme Dungeon Mastermind will find a summary of all Characteristics and Basic Skills, the associated Throw Restrictions, the Skill Test Resolution rules, along with a table of all Conditions. The perfect aid for the most demanding (or forgetful) Supreme Dungeon Mastermind. All the most frequently used rules always at hand!
Looking to elevate your dice-tossing experience to new heights? Look no further than this stunning premium Target Board! Composed of 4 puzzle-like pieces made with thick cardboard, this Target Board replaces the foldable one included with the core book for the finest playing experience. Features: High-quality, 2 mm thick cardboard. Easy puzzle style assembly, ready to play in seconds. Enhances the fun of the already ludicrous One More Quest experience.
Get ready to embark on a series of hilarious dungeoning adventures! Board a cult's submarine to undertake a desperate underwater operation and prevent the awakening of a slumbering horror, climb down the throat of a dead dragon and face appropriately-sized intestinal parasites, go on a necromantic quest to recover a punchline from the lips of a dead jester, discover a forgotten sport from the Age of Heroes called "golf"... and more!
The Adventures Mixtape is a scenario book for One More Quest, the dexterity role playing game where you don't roll dice-you throw them. This book includes 14 stand-alone adventures (also playable as an overarching campaign) providing dozens of hours of silly adventuring fun with epic proportions. 14 hilarious new adventures in the comedic world of Middlewhere. Play them individually or as an exhilarating spy-themed campaign! No matter how you use this book, it guarantees a fun time at your gaming table or your money back! (Note: refunds not actually guaranteed.)
Troubleshooters! Welcome to the miniatures version of the iconic, dark-humour Paranoia RPG, adapted by the same team as Five Parsecs from Home and Five Leagues from the Borderlands.
Want a game where teammates have each other's backs and work together to accomplish a noble goal? Well, this ain't it.
Join a so-called ?team' of Troubleshooters (find the trouble, get shot) and complete missions that keep Alpha Complex the safe, efficient Utopia its citizens trust. None of them are members of secret societies, and absolutely none of them have mutant powers. They're certainly not going to report each other as Traitors or shoot each other in the back with a laser pistol. Hey, get them before they get you!
And if you die, don't worry, you have five identical clones to take your place and mop up what's left of you.
Trust The Computer. It never makes mistakes.
Paranoia Five Clones from Alpha Complex Book is a procedural solo, co-op, and group play rules, and gamemastered options throughout. Yes indeed, you are incentivised to inform on your own characters in solo play!
Embrace the anxiety. Paranoia will keep you safe. Trust No-One and Keep Your Laser Handy!
Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do.
Inside this 180-page full-colour royal-sized (15.6cm x 23.4cm) softcover book, you'll discover:
A galactic menagerie.
Star Trek Adventures - Second Edition - Allies and Adversaries Sourcebook enables Star Trek Adventures gamemasters to learn more about beings present in the Star Trek Galaxy and bring them to life in missions and campaigns.
Use this supplement to create, modify, and use interesting and cunning allies and adversaries, and collaboratively tell dramatic and engaging stories with your players, in your very own Star Trek-style episode or ongoing series!
The 128-page full-color, hardcover features:
This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain's Log Solo RPG.
Boldly go where no one has gone before.
Star Trek Adventures - Captain's Log Solo RPG (2026 edition) is a 326-page, full-color standalone digest-sized rulebook rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
Whether you are venturing into the cosmos alone, conducting universe-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your exploits, use the contents of this book to generate countless hours of memorable adventures in the Star Trek universe.
Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds,new civilizations, and all the wonders of the universe!
What will you discover while exploring the final frontier?
The Star Trek Adventures Game Toolkit provides you with a wealth of materials to expand your game beyond the core rulebook. It provides players and gamemasters with additional options and rules references to aid your group in exploring the final frontier.
The Star Trek Adventures Game Toolkit contains: A full-color 4-panel (US letter size) gamemaster screen, packed with reference tables for the Star Trek Adventures second edition roleplaying game. An A2-sized map of the Galaxy as of the mid-23rd century, and on the reverse, full-color art to inspire your bold adventures. 8 double-sided reference sheets including the actions of each role aboard a starship, Momentum spend reference tables, conflict rules references, and more. A 40-page booklet containing a wealth of material expanding the scope of the game: Seventeen additional spaceframes to choose from as your group's starship. Five new starship mission profiles and five new starship talents. Advice for the gamemaster on developing Star Trek-style stories. Additional gamemaster options for using extended tasks and Threat. The Star Trek Adventures Game Toolkit requires the Star Trek Adventures second edition core rulebook to use.
TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE! The Star Trek Adventures roleplaying game takes you to the final frontier! You may travel to the edges of known space, to colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life forms, and engage in dramatic adventures in a detailed and immersive Galaxy.
PLAY STRAIGHT OUT OF THE BOX! This Starter Set contains everything you need to begin your journey into the final frontier, including an epic campaign of three linked missions designed to challenge a brave crew of 3-7 player characters. Contents: RULES BOOKLET: A 48-page booklet providing an overview of the 2d20 game system adapted for Star Trek Adventures, for use with the included campaign. CAMPAIGN BOOKLET: A 60-page booklet containing the epic, three-part campaign "Infinite Combinations," which guides you through the rules as you play so you can begin exploring the Galaxy straight out of the box. SHIP SHEET and CHARACTER SHEETS: A statistics sheet for the Constitution-class U.S.S. Challenger and seven-player character sheets, with rules references on the backs. REFERENCE SHEETS: Four double-sided rules reference sheets. DICE: Five twenty-sided dice (d20s) in a unique colour only available in this Starter Set. TOKENS: Six Momentum tokens for each of six different civilizations (i.e., 36 total Momentum tokens), 36 Threat tokens on the reverse side of the Momentum tokens, and 9 Determination tokens.
From its inception, "Star Trek" has illustrated humanity and its allies and adversaries exploring the Galaxy with a wide variety of tools and technologies at their disposal.
From tricorders to phasers, deflector dishes to replicators, all the key technological achievements of the future are detailed in this book.
The Star Trek Adventures RPG: Second Edition Technical Manual is essential reading for any casual Star Trek fan or hardcore gamer interested in learning more about the wondrous technologies, ships, and weapons available to Starfleet personnel as well as members of many other species inhabiting the Star Trek universe, including the Klingons, Romulans, and Orions.
Use the contents of this book to learn more about the gear, weapons, and technologies of the Star Trek universe, and to enhance the Star Trek Adventures missions and campaigns you engage in with your friends.
The 129-page full-color Star Trek Adventures Second Edition Technical Manual features:
This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain's Log Solo RPG.
'You and I know that fear only exists for one purpose: to be conquered." - Captain Janeway.
The 24th century is crucial to the impact and longevity of the Star Trek universe because it expands upon everything the original Star Trek series first created. Star Trek Adventures RPG: Second Edition: The 24th Century Campaign Guide presents the entire 24th century for you to use in the Star Trek Adventures roleplaying game, from the so-called "Lost Era" in the century's early decades, to the bold exploration efforts in the 2360s.
The onward to the rich depth of story contained around the stable wormhole connecting the Alpha Quadrant to the Gamma Quadrant, as well as the post-war decades, where additional allies and adversaries present all-new challenges.
Characters of every department, from command to medical, can use new rules and character options to deepen their gameplay experience. No matter the composition of your crew, this guide provides the means for you to play through some of the most dramatic and influential periods in the Star Trek universe!
How does your crew fit into this iconic era, and what amazing stories will you tell together?
The 128-page full-color Star Trek Adventures RPG: Second Edition: The 24th Century Campaign Guide features:
This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain's Log Solo RPG.
FOR 60 YEARS, STAR TREK, THROUGH its many broadcast series and motion pictures (not to mention countless novels, comic books, games of all kinds, and more) has presented a diverse array of alien species as allies, adversaries, and everything in between. Including this range of aliens isn't just a creative flourish-it plays a crucial role in the franchise's storytelling, themes, and cultural impact.
Triangle Agency is a paranormal investigation and corporate horror TTRPG in a present-day setting!
Wield enormous, reality-warping power, navigate bureaucratic red tape, and juggle your everyday responsibilities all at once.
Triangle Agency: The Tabletop RPG is a 300 page hardcover book that contains everything you need to create unique Field Agents, prepare Anomalous investigations as a General Manager, and pursue the Agency's mission to stabilize reality.
The Triangle Agency Core Rulebook features:
This collection of twelve Missions for The Triangle Agency TTRPG contains enough gameplay to span your Field Agents' entire career, from onboarding to retirement!
Featuring the work of twelve designers and twelve artists, the Anomalies, characters, and unique items and abilities within showcase just how varied any given mission can be.
The 216-page The Vault: Missions for Triangle Agency hardcover book features:
This supplement requires the Triangle Agency Core Rulebook to play.
The Aliens are amongst us. Sectoids, whilst physically weak, seem to be able to use the powers of the mind against us, especially their Sectoid Commanders. An unusually human looking infiltration unit, the Thin Men are able to spit noxious chemicals and leave poison clouds behind once defeated. The Outsider is most often seen inside alien spacecraft and seems to be a powerful, energy based being. Be careful, Commander.
XCOM: The Miniatures Game - Aliens 1 (Plastic) set includes:
This XCOM: The Miniatures Game set contains a HIPS (high impact polystyrene) multi-part monopose model kit featuring eight 32mm scale models.
Unpainted. Requires assembly.
The Aliens threat has grown, Commander. New enemies are appearing on the battlefield, like the stealthy Seekers, gliding silently into place to ambush our troops. We have also seen the cyborg Floaters, shock troops who use their mobility to outflank our Operatives with deadly effect. Finally, there are disturbing reports of the fearsome insectoid Chryssalids, deadly in close combat and able to infect our people to become horrific zombies. Stay alert, Commander!
XCOM: The Miniatures Game - Aliens 2 (Plastic) set includes:
This XCOM: The Miniatures Game set contains a HIPS (high impact polystyrene) multi-part monopose model kit featuring six 32mm scale models.
Unpainted. Requires assembly.
Hello Commander... XCOM Operatives are the front line against the alien invaders. Heavy Operatives lay down a hail of fire with their machineguns and rocket launchers, whilst Snipers instead aim for one shot, one kill.
Assault Operatives are trained to stay mobile and close in for point-blank attacks with their powerful shotguns. Support Operatives provide cover with their grenades, or, if the worst happens, urgent medical care to wounded operatives.
XCOM: The Miniatures Game - Operatives 1 (Plastic) set includes:
This XCOM: The Miniatures Game set contains a HIPS (high impact polystyrene) multi-part monopose model kit featuring six 32mm scale models.
Unpainted. Requires assembly.
We are under attack! Alien forces are descending from the skies to terrorize and subjugate our planet. An international organization has been formed: XCOM. The task is simple: Defeat the enemy by any means necessary.
Hello, Commander...
XCOM: The Miniatures Game Core Rulebook is a solo and co-op adventure wargame that will place you in charge of XCOM and its Operatives, or go head-to-head in player vs. player, or Alien Commander mode!
XCOM: The Miniatures Game Core Rulebook recreates the classic battles from the XCOM: Enemy Unknown video game on your tabletop. This is an adventure wargame based on Five Parsecs from Home. In the campaign, you play battles against increasingly challenging Alien invaders. You will need to recover alien resources, develop new technologies, and build out your XCOM base, gaining experience, new powerful weapons, and technology until you are ready to take on the enemy in the final battle for the survival of humanity.
This 280-page full-color book is packed with new art and complete Solo, Co-op, and Player vs. Player rules!
Create your squad of rookies then promote them through battlefield experience. Choose their class: Assault, Support, Heavy or Sniper, Psi Operative, and MEC Trooper, each with special abilities! Follow XCOM's campaign through to the final battle, generating one of 33 Standard, Story, Exalt or Special Missions such as Combat Patrol, Terror Site, Skyranger Down, UFO Crash, Base Assault, and many more, including a three part tutorial to learn the rules. Build and expand XCOM headquarters, recover alien resources, research new technologies, and build powerful new equipment to outfit your operatives, including the SHIV.
Player vs. Player squad rules plus Alien Commander mode where one player controls the Aliens vs XCOM in the campaign. A full armory covering all the essential XCOM gear, alien and new technologies including Gene Modded and MEC Troopers. Rules for Sectoids, Sectoid Commanders, Thin Men, Outsiders, Floaters, Heavy Floaters, Chryssalids, Zombies, Seekers, Mutons, Muton Elites, Muton Berserkers, Cyberdiscs, Drones, Mechtoids, Sectopods, Ethereals, the Uber Ethereal, and the treacherous EXALT!
Keep Council Morale high or suffer the consequences!
Optional rules to increase or lower the difficulty.
Also includes two die-cut cardboard counter sheets of approx 124 gameplay tokens. Note final quantity may vary.
XCOM: The Miniatures Game: Card Pack is an optional card pack of 60 double-sided, colour, US poker-size cards covering each alien type and gear as quick references for gameplay. The cards include full gameplay stats and any related special rules for easy reference at the table.
XCOM: The Miniatures Game: Dice Set is an optional dice set of eight blue d10s, one red ammo dice and two d6's for XCOM: The Miniatures Game. The d10's feature the alien head on the 10 result.
Note, you can use any standard dice with the game.