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Achtung Cthulhu Mission Dossier 1: Behind Enemy Lines

Achtung Cthulhu Mission Dossier 1: Behind Enemy Lines

This first Mission Dossier for Achtung! Cthulhu 2d20 contains the first five adventures released following the RPG?s launch: Under the Gun, Operation Vanguard, Operation Falling Crystal, The Romanian Imperative, and Seventh-Innings Slaughter, plus a brand new, never-seen-before mission, Operation Eastbourne, specially written for this 160-page print compilation.

From the White Cliffs of Dover, to the Nazi-occupied Netherlands, to the mists of the Scottish islands, to the forgotten front of Romania, and even the heart of the US homeland itself, you can use this compilation to send your agents on a rip-roaring rollercoaster ride through the first thrilling phase of the Secret War.

Achtung Cthulhu Mission Dossier 2: The Dark Beyond

Achtung Cthulhu Mission Dossier 2: The Dark Beyond

Adventures from the home front to the frozen wastes of the Arctic!

This second mission dossier for Achtung! Cthulhu 2d20 contains the four main mission releases from the second year of the award-winning RPG including Operation Wallace, Operation Marseille, Operation Snowstorm and Operation Fallen Star. Also included are the Halloween Horrors and Malevolent Grove releases, plus The Mighty Jungle, a brand new terrain engine which allows you to generate your own jungle-themed adventures.

From battling strange cults during the hell of the London Blitz, to the mean streets of Vichy-occupied Marseille, to the biting chill of the blizzards of British Columbia, to an eerily abandoned weather facility near the North Pole, to the terrors of a malevolent woodland, you can use these adventures to dispatch your agents on a thrilling series of missions as they develop their careers during the early part of the Secret War.

Experience domestic espionage, hallucinogenic trips into the Dreamlands, strange frozen horrors, powerful otherworldly entities, nefarious villains from your deepest nightmares, journeys through malign forests, or plot a perilous path through steaming jungles.

If your agents can survive these missions, they?ll become experienced operatives in Achtung! Cthulhu?s Secret War!

Achtung! Cthulhu 2d20 RPG: Forest Of Fear

Achtung! Cthulhu 2d20 RPG: Forest Of Fear

Tanks, Tentacles and Terror!

Launch yourself into an epic late Secret War adventure that takes you inside the secret offensive within the Battle of the Bulge!

It is December 1944 and the Allied advances after D-Day come grinding to a halt on the borders of Fortress Germany. As the first snows fall, both sides eye each other warily across the lines, content to rest and recuperate as winter sets in.

But Hitler has one last great gambit planned, a massive, armoured offensive, which will split British and US forces and hurl the allies back, so he can recapture the deep-water port of Antwerp.

Concealed within the main assault, a Nazi scientist known as the Blackbird plans to unleash his legion of monstrous panzers and terrifying new shock troops, to cut a swathe through the allied lines.

But other forces are also astir beneath the boughs of this ancient woodland, as a cult of evil men seeks to revive an ancient godling and unleash madness and death.

As these powerful forces contend, Section M dispatches a crack team of experienced agents to investigate. Can they thwart the Nazi occult?s plans, and foil the rise of the Slumbering Horror, or will they, like so many others, succumb to the Forest of Fear?

Achtung! Cthulhu 2d20 RPG: Gamemaster's Guide

Achtung! Cthulhu 2d20 RPG: Gamemaster's Guide

Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II.

As a gamemaster you will bring to life this pulp-influenced world of brave Allied heroes and dauntless two-fisted adventure, guiding the heroic actions of players while also directing the twisted might of the Nazi occult: the Cult of the Black Sun, who wield foul magic and summon captive horrors and Nachtwolfe, their rivals who place their trust in Atlantean technology, weird science, and strange wonder weapons. You will shape a world where dread secrets and powerful artefacts lie forgotten in ancient ruins, where dusty tomes are replete with eldritch knowledge, and you'll arm players with experimental technology, deadly weapons and powerful magic, to do battle with this uncanny threat. You'll bring to life exotic races like the Deep Ones, undersea worshippers of the dreaming god Cthulhu, or the strange Mi-Go, fungoid-insectoid beings who have come to Earth for an unknown purpose. You'll also control the sanity-sapping monsters, entities and gods of the Mythos themselves, who seek to take advantage of the chaos of the second world war to extend their dominion over the minds of men. Will your players prevail against all odds, or will they, like so many others before, fall to the malign influence of the Mythos? That is your story to shape and tell... Inside this Gamesmaster's Guide 260+ page full colour US Letter sized hardback you'll find: Dedicated advice on the art of gamemastering including managing the game economy and specific tips for creating memorable characters, adventures and campaigns to thrill and delight your players. Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwolfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals. A vast repository of hidden lore and forbidden magical knowledge including new Mythos books and tomes, powerful ritualistic magic, plus the damnable spellbooks of Nyarlathotep, Yog-Sothoth and dread Cthulhu himself! Arm your players with a wealth of new weapons and espionage devices from secret government labs and classified research departments with the Secret Weapons of the Secret War chapter. Complete profiles and statistics for the powerful heroes and villains of the Secret War, the men and women who do battle for the fate of mankind, plus a huge bestiary brimming with all the terrifying gods, monsters and entities of the Mythos themselves.

Achtung! Cthulhu 2d20 RPG: Player's Guide

Achtung! Cthulhu 2d20 RPG: Player's Guide

Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II. Enter a world of audacious Allied agents, malicious Nazi villains and the unfathomable gods and monsters of the Mythos themselves, each striving for supremacy in mankind's darkest yet finest hour!

Answer the call with the dauntless men and women of the Allied occult forces: Britain's Section M, the United States' Majestic, or the brave Resistance, all willing to make the ultimate sacrifice to hold back the legions of the Nazi occult. Battle the Black Sun, Nazi warrior-sorcerers supreme, who use foul magic and summoned creatures from nameless dimensions to dominate the battlefields of men. Struggle against Nachtwolfe, the Night Wolves, who utilise technology, biological enhancements, and wunderwaffen (wonder weapons) to win the war for Germany. Can you prevail against such overwhelming odds, or will you succumb, like so many others, to the terror of the Nazi occult or the malign influence of the Mythos? This is your story to tell! Inside this 178+ page full colour US letter sized hardback you'll find: Complete rules for playing Achtung! Cthulhu, using a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns. A complete step-by-step guide to building your Secret War operative which mixes archetype, background and characteristic to create a truly unique agent. Use singular talents, powerful weapons, and mighty vehicles to take the fight to the Nazis. Explore an innovate new magical system which allows you to wield powerful sorcery. Play as a Celtic druid or Norse Runeweaver, or harness the uncanny power of the mind as a psychic operative. Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

Achtung! Cthulhu 2d20 RPG: Unexplored

Achtung! Cthulhu 2d20 RPG: Unexplored

It is said it is the journey rather than the destination which is more important and Achtung! Cthulhu: Unexplored fills in the blank spaces on the map, agents often simply ?redline? through before their next epic encounter.

No corner of the globe is safe from the unholy alliance of cultists and the Mythos, and agents should be prepared to traverse all kinds of dangerous terrain to carry out their assignments.

From the dark depths of perilous caverns to the sweltering jungles of the tropics, from the peaks of snow-capped mountains to the merciless sands of the desert, Unexplored allows you to traverse six separate biomes, randomly generating missions, challenges and adventures, with exciting expeditions through unknown territory.

Create endless forms of wilderness adventure, either on the fly, in preparation for a game session, or as inspiration for adventures of your own.

Discover how weather, hazards and environmental conditions will affect each expedition, explore creative uses for Threat, detect new NPCs and deploy dangerous denizens like panthers, cougars and alligators!

Each chapter concludes with four detailed locations with a main mission and a host of adventure seeds to use as the climax for each journey, or provide an entertaining diversion along the way.

Black Void RPG: Under Nebulous Skies

Black Void RPG: Under Nebulous Skies

UNDER NEBULOUS SKIES is packed with new setting material, character options, powers, equipment, Void vessels, and the first opus of the grand campaign trilogy.

The book?s 320+ pages are bursting with beautiful art, new creatures, original sentient species, gorgeous maps, intriguing NPC?s and much, much more.

Reconciling the fractured and clashing human factions of Llyhn could bring benefit to all, but playing them out against each other to gain advantage might be the only viable option to survive and uncover the aspirations of an obscure entity with its gaze fixed firmly on the descendants of Earth?

Features:

  • The Travelogue section takes a deep-dive into the Kimah and Dhaarese districts, where more than 30 new locations, multiple notable people, gangs, and factions provide Arbiters with even more options for exploring the Eternal City.
  • The new Player?s options include new Flaws and Talents, exciting halfblood backgrounds, enticing Void sphere options, new skills and much more giving players a wider selection for character individualization than ever before.
  • The equipment section details new exotic weapons, esoteric commodities, peculiar substances, as well as details for acquiring and constructing Void vessels.
  • In this, the first opus of the Grand campaign, a desperate cry for help from an unfamiliar human settlement, leads the protagonists deep into the underworld of Kimah, amongst nefarious gangs crushing or enslaving anyone getting in their way. In gloomy warrens, amid thugs and thieves, the protagonists discover that the conspiracies go much deeper, and they find themselves in a pursuit leading them far from home.
  • Conan RPG: Conan The Pirate

    Conan RPG: Conan The Pirate

    "TO THE DEVIL WITH EMPTY SEAS! WE?RE BOUND FOR WATERS WHERE THE SEAPORTS ARE FAT, AND THE MERCHANT SHIPS ARE CRAMMED WITH PLUNDER!? The Hyborian world is home to many dangerous people, and none are more savage, ruthless, or dastardly than its pirates, the scourge of the high seas. A menace to civilization itself, these seagoing bandits have their own ways, customs, and traditions, and Conan the Pirate explores pirates and the pirate world.

    Detailed within these pages are the countries up and down the coast of the Western Sea ? proud Zingara, wealthy Argos, the western reaches of Shem and Stygia, all the way down to fearsome Kush and the Black Kingdoms ? as the setting for pirate-based campaigns. With this volume, CONAN characters can embark on campaigns of piracy, plunder, and high adventure! So, unsheathe your cutlass and ready yourself for a boarding action, to seize plunder and glory for your captain and fellow buccaneers! New archetypes such as the Marine, Galley Slave, Merchant Captain, and Smuggler round out the archetypes from the CONAN corebook. Pirate-themed talents, backgrounds, and gear, allowing you to create your own unique pirate characters, ready to plunder from the wealthy. A gazetteer covering the coastal kingdoms that Conan raided during his years as a pirate. A guide to running pirate campaigns, with all-new rules for piracy and plunder, and pirate events describing what happens between adventures. Conan described at the height of his pirate career, along with the crew of the Tigress. Statistics for ships ? from the Argossean bireme to the Zingaran carrack ? and a ship to- ship combat system that allows player characters to pit their own vessels against their enemies on the high seas. Stunning art and maps, produced by world renowned Conan artists. Developed with leading Conan scholars, these are the blood-red seas of the Hyborian world, just as Howard created them. This book requires the Robert E. Howard?s Conan: Adventures in an Age Undreamed Of corebook to use.

    Conan RPG: The Age Of Conan Sourcebook

    Conan RPG: The Age Of Conan Sourcebook

    THE WORLD WAS ENTERING AN AGE OF IRON, AN AGE OF WAR AND IMPERIALISTIC AMBITION; SOME STRONG MAN MIGHT WELL RISE ABOVE THE RUINS OF NATIONS AS A SUPREME CONQUEROR. Funcom's Age of Conan MMO was released in 2008 and has brought millions of players into the amazing world of Robert E Howard. The Age of Conan Sourceboook brings the exciting and unique treatment of the Hyborian Age of Conan to the tabletop. Offering alternative means of play, new character options, alternate versions of areas, and new regions and areas beyond any Howard dreamed of.

    Set in this variant Hyborian world, The Age of Conan Sourcebook adds new thrills and twists to existing Conan campaigns and new opportunities for advancement. Features: Experience the secret war between diabolic sorcerer Thoth-Amon and Kalanthes, priest of Ibis, chronicled by the Secret Scribes. Twelve new character archetypes such as the Demonologist, Bear Shaman, Ranger, and Conqueror. Add clans and companions to characters and build your own guilds to change the world with! Wield new weapons, armor, and equipment from the online game, including potions and a variety of unique relics. Cast powerful new magic, including Blasts of the Elements, Gangrenous Touch, Infernal Protections, Touch of Healing, and Venom Strike! Face new foes such as the Black Ring Fury, Stygian Deathmaster, Dark Beast, Frost Crawler, Blood Defiler, and more. Explore an alternate version of the Hyborian world, with locations such as the Sanctum of the Burning Souls, the Dragonspine Mountains, the Purple Lotus Swamp, Atzel's Approach, and the Hall of Crom! This book requires the Robert E. Howardƒ??s Conan: Adventures in an Age Undreamed Of corebook to use.

    Dishonored RPG: Dice Set

    Dishonored RPG: Dice Set

    The Dishonored roleplaying game dice set provides all the dice you need to play, for use with the 2d20 System from Modiphius.

  • Contains 5 custom engraved twenty-sided dice in bleached bone-colored and black ink.
  • Features the Outsider's symbol on the 1 face.
  • Features a custom design for numbers 2-20.
  • Requires the Dishonored: The Roleplaying Game core rulebook to play.
  • Dishonored RPG: The Roleplaying Game Corebook

    Dishonored RPG: The Roleplaying Game Corebook

    In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure. It features a streamlined version of the 2d20 System that excels at narrative play while focusing on the core themes of Dishonored with mechanics for Chaos and unique ways to track stealth, intrigues and faction reputation.

    This 308 page, full colour hardback core rulebook features:

  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness its reality-bending powers.
  • "The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
  • Dreams And Machines RPG: Collectors Slipcase Edition

    Dreams And Machines RPG: Collectors Slipcase Edition

    The Dreams and Machines collector?s edition slipcase set is a beautifully illustrated hardbound slipcase containing the Player's Guide, Gamemaster's Guide, and a poster-sized map of the Regis-Kasteel region around New Mossgrove. This unique set has all the rules you need to play the Dreams and Machines roleplaying game.

    The Dreams and Machines collector's edition slipcase set contains:

  • An exclusive illustration of Kari and Abe wrapping the slipcase, with embossed and varnished elements.
  • The Player's Guide hardback book, containing core rules, character creation, and the history of Evera Prime.
  • The Gamemaster's Guide hardback book, with a detailed guide to Evera Prime, GM guidance, and a host of challenging NPCs.
  • An exclusive poster-sized version of the Regis-Kasteel region map, for your group to explore and discover.
  • Dreams And Machines RPG: Dice Set

    Dreams And Machines RPG: Dice Set

    A beautiful set of custom d20s for your Dreams and Machines games, in a bright pink, with Kari's handwritten numbers and a spirit symbol on the 1.

    Contains five twenty-sided dice.

    Dreams And Machines RPG: Gamemaster's Guide

    Dreams And Machines RPG: Gamemaster's Guide

    Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster?s Guide gives you the rules and tools to immerse yourself and your players into the history and setting of Evera Prime. Challenge your players with mutants and mechs alike, while traveling the beautiful but dangerous landscape of this colony world.

    Dreams and Machines collide in a far future where its people come together to rebuild their world. The ultimate tale of hope and heroism in the shadow of the Wakers.

    The Dreams and Machines Gamemaster?s Guide contains:

  • 227 pages packed with full color art bringing the world to life. A detailed guide to the history and secrets of Evera Prima, a map and guide to the region around New Mossgrove, information on the wider continent of Nedresita
  • Everything you need to lead your players in creating memorable stories in the world of Evera Prime, including a deep dive into the playable factions and peoples of Evera Prime, providing much more insight into their stories, backgrounds, and ways of life.
  • Detailed briefs on the Thralls, the Wakers, the Builder, and the Dark City ? dangerous forces at work behind the scenes or actively opposing the Everans.
  • Guidance for the gamemaster on running scenes and advice on core mechanics, like Skill Tests, Truths, Threat, Hazards, Action Scenes, the Spirit Economy, and creating and running NPCs.
  • A host of challenging enemies including malevolent Nanograms, Civilian, Industrial, and Military Wakers, vicious bioengineered creatures, and dangerous plantlife! Plus a host of sample NPCs from across various factions to populate your adventures.
  • Rules to build your own Wakers and challenge the players!
  • A complete starting adventure: Secrets in Los Rios which can be played standalone or following on from the events of the campaign in the Dreams and Machines Starter Set.

    Requires the Dreams and Machines Player?s Guide.

  • Dreams And Machines RPG: Gamemaster's Toolkit

    Dreams And Machines RPG: Gamemaster's Toolkit

    This beautiful gamemaster?s screen and booklet for the Dreams and Machines tabletop roleplaying game contains four portrait-oriented panels featuring an extended version of the Player?s Guide and Gamemaster?s Guide cover illustration. The interior features useful tables and charts from the core rulebooks, as well as quick references and rules summaries to keep the action flowing.

    The Gamemaster?s Toolkit contains:

  • A mighty four-panel GM Screen featuring dramatic action-packed artwork and quick rules references.
  • A host of handy at-a-glance rules, tables, resources, and guidance at your fingertips.
  • Rules for exploring the world of Evera Prime, with hexcrawl and encounter rules for expeditions into the wilds, including rules for discovering materials, random encounters, and for the various types of terrain your players are likely to come across.
  • A host of tables and charts to help you structure and plan your adventures and campaigns in advance, or to create exciting encounters and NPCs on the spur of the moment.
  • Tons of adventure seeds and ideas to use to spark inspiration.
  • Dreams And Machines RPG: Player's Guide

    Dreams And Machines RPG: Player's Guide

    Dreams and Machines is a brand new RPG setting where people come together to rebuild their world following a catastrophic war. You will venture into a world of mystery and adventure, a world where slumbering mechs dot the landscape and people build their lives anew in the wreckage of paradise. Take on the role of one of the new tribes of humanity, an Archivist, Dreamer, Everan, River, or Spear, and forge a path for yourself and your people.

    Dreams and Machines collide in a far future where its people come together to rebuild their world. The ultimate tale of hope and heroism in the shadow of the Wakers. As the danger grows and the world is under threat once more, do you dare to dream?

    The Dreams and Machines Player?s Guide contains:

  • 222 pages guiding you through the core rules, character creation, the history of Evera Prime, and the state of the world as it stands now.
  • Everything you need to create your own stories in the breathtaking world of Evera Prime.
  • A brand new version of the 2d20 system where your Spirit becomes a powerful resource in its own right, and characters gain benefits from learning about the world.
  • An in-depth look at the history of humanity, cataloguing humanity?s efforts to reach out to the stars, and their triumphs and failures on Evera Prime.
  • 5 different origins, along with 9 archetypes (including 3 advanced archetypes) providing a huge amount of flexibility and variability in how you create your characters.
  • Rules for using growth to develop your character. Discover your short and long term goals to retire and be the first to unlock powerful advanced archetypes.
  • A huge range of equipment left over from the Old World, from plasma blasters to combat armour, including rules for understanding equipment of a higher tech level.
  • Discover the joys of old world travel with ATVs, mono bikes, grav scouts and more!

    Requires the Dreams and Machines Gamemaster?s Guide to play!

  • Dreams And Machines RPG: Starter Set

    Dreams And Machines RPG: Starter Set

    Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and heroism in the shadow of the Wakers. Danger grows and the world is once more under threat. Do you dare to dream? A vast distance from Earth, a human colony bearing the scars of a self-inflicted apocalypse survives on the distant world of Evera Prime. In the shadow of ruined megacities humanity rebuilds, scavenging technology from the Old World and returning to a simpler way of life.

    Among the mountains and valleys of New Mossgrove, the mechs of the Old World dot the landscape, deadly tools of a corrupt A.I.. Since the war that finally defeated the machines, they have been locked in a slumber that's lasted hundreds of years - but occasionally, they awaken, and when they do, these 'Wakers' continue their programming to wreak havoc across the world.

    Contains:

  • Tutorial Booklet
  • Adventure Booklet
  • Rules Reference Booklet
  • 5 twenty-sided dice
  • 152 tokens
  • 42 player character cards
  • 26 equipment cards
  • 52 NPC cards
  • 31 illustrated location cards
  • 13 Knowledge Fragment handouts
  • 7 character save envelopes
  • 7 rules reference cards
  • Dune RPG: Agents Of Dune Box Set (On Order)

    Dune RPG: Agents Of Dune Box Set (On Order)

    Your House is to become the new governor of Arrakis in an alternate "What if?" scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis? Or will this appointment spell the destruction of your House?

    The Agents of Dune Campaign Experience Box Set offers a complete introduction to the world of Dune and the Dune: Adventures in the Imperium roleplaying game. The box contains everything you need to start playing, with no preparation required. Even if you are new to Dune or roleplaying games, this set guides you through an epic story where your characters are the heroes.

    Contains:

  • A complete 116-page adventure with step by step guidance as you play!!
  • 5 character folios for the members of House Nagara.
  • Two 50-card decks detailing NPCs, Assets, and Traits for use during play.
  • A complete spice harvesting system to keep track of your successes or failures in running Arrakis.
  • 3 Handouts and 4 zone maps that bring the experience of Arrakis to your gaming table.
  • 54 tokens and 2 Trackers for Momentum, Threat, Determination.
  • Five custom D20s featuring the symbol of the great sandworms of Arrakis.
  • Dune RPG: Atreides Dice Set

    Dune RPG: Atreides Dice Set

    Choose your side in the most famous kanly vendetta of the Imperium! Side with the noble House Atreides with this beautiful custom dice set. Stand with Duke Leto, Lady Jessica, and their son Paul in the lush fields and tranquil seas of Caladan. Only with your help can they put a stop to the machinations of House Harkonnen and bring honor to the Imperium.

    Dune RPG: Core Rulebook Corrino Collectors Edition

    Dune RPG: Core Rulebook Corrino Collectors Edition

    Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    Dune RPG: Core Rulebook Standard Edition (On Order)

    Dune RPG: Core Rulebook Standard Edition (On Order)

    ARRAKIS. DUNE. DESERT PLANET. Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune. An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    Dune RPG: Fall Of The Imperium

    Dune RPG: Fall Of The Imperium

    The time of the Imperium is ending. Emperor Shaddam IV is about to enact a plan to destroy the popular House Atreides using their old enemy, House Harkonnen. But this is merely the spark that sets the Known Universe on fire. Ancient plans are in motion, and one woman's betrayal of her Sisterhood places the fate of the Imperium in the hands of her son, Paul Atreides. On the desert planet of Arrakis, the wheel of fate is poised to turn - and sweep everything in its path away.

    A storm is coming, one that will tear across every planet in the galaxy. Your House will find themselves in the midst of that storm, but will you survive or be torn to shreds? Will you help the Atreides or watch Arrakeen burn in silence? Can you secure new spice supplies while the Harkonnen regime falters and fails to provide? Will you align with the insurgent Fremen, or seize the chance to bargain for more power from a desperate Emperor on the brink of losing his dynasty? In this epic campaign, you can experience the events of Frank Herbert's groundbreaking novel Dune as part of the incredible story. While the main events may be set, the fate of your House is not. The fall of the Imperium and the rise of Muad'Dib will tear the Known Universe apart. Side with the Fremen against the Imperium and risk the Emperor destroying you too, but remain loyal for too long and you will face the onslaught of the Fremen Jihad. Can your House navigate the webs of plot and treachery to determine its own fate in this time of prophecy and destiny? This 144-page, full colour, hardcover campaign book takes you from the Imperium Era to the Ascension of Muad'Dib Era. It also includes detail on continuing your campaign in the new regime, including the Qizarate as a new faction and detail on the state of the Known Universe after Paul takes the throne. The campaign itself is broken into four Acts, each with three full adventures, several more story seeds and expansion advice: Act I: The Gathering Storm: House Atreides takes control of Arrakis, but there is more to this appointment than meets the eye. At the same time, House Ecaz enlists the player characters' aid to make a strike against House Harkonnen in revenge for their part in the Ecaz/Moritani war. Vendetta upon vendetta layers together, culminating in a brutal conflict on Arrakis. Act II: Muad'Dib: Arrakis is under the control of the Harkonnen once more, and it appears everything is as it should be. But there are whispers of a new Fremen leader uniting the tribes, and the Harkonnen cannot contain the problem. CHOAM asks the player characters to investigate, and the secrets they discover will shake the Imperium. Act III: Fall of the Imperium: Spice production has stopped and all eyes turn to Arrakis. The player characters must find their own supply of spice or their House may never recover. In the chaos, old feuds reignite as each House tries to hide its weaknesses and take advantage of those of their enemies. However, the situation on Arrakis is dire, and the player characters join the Houses of the Landsraad for a decisive reckoning with the Fremen and Paul Muad'Dib. Act IV: War Across a Million Worlds: Paul Atreides is the new Emperor of the Imperium and everything has changed. His Fremen legions bring their religion with fire and steel to anyone who resists. A hundred plots and counter-revolutions swirl in the storm of the Jihad. Will the player characters and their House kneel before Muad'Dib or side with their peers to stop the worst of the atrocities? The time of the Imperium is at an end. Will your House prosper or become just one more forgotten casualty in a war across a million worlds?

    Dune RPG: Gamemaster's Toolkit

    Dune RPG: Gamemaster's Toolkit

    "The men tell strange stories of you, Paul. They say you've all the powers of the legend- nothing can be hidden from you, that you see where others cannot see." The Imperium is a place of mystery, and only Shai Hulud truly understands the shifting the tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high quality multi panel portrait format screen that features plenty of content to control the greatest power in the universe.

    This four panel decorated screen includes a 32 page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis. The Gamemaster's Toolkit contains: Beautiful artwork that wraps around the outer facing panels of the screen. Reference tables and key rules. 32 page Gamemaster booklet containing tools and advice on creating and running a Dune: Adventures in the Imperium campaign.

    Dune RPG: Harkonnen Dice Set

    Dune RPG: Harkonnen Dice Set

    Choose your side in the most famous kanly vendetta of the Imperium! Side with the deadly House Harkonnen with this beautiful custom dice set. Stand with Baron Harkonnen, ?Beast? Rabban, Feyd and devious mentat Piter DeVries in the industrial mecca of Giedi Prime. Only with your help can they crush the Atriedes and fully take control of the spice.

    Dune RPG: Masters Of Dune

    Dune RPG: Masters Of Dune

    THE BATTLE FOR ARRAKIS BEGINS. Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.

    Continuing the alternate "What if?" scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction. Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign's nine explosive chapters your characters will: Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood's trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.

    Dune RPG: Masters Of Dune Collectors Edition

    Dune RPG: Masters Of Dune Collectors Edition

    Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.

    Continuing the alternate "What if?" scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction. Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign's nine explosive chapters your characters will: This fantastic collectors edition features blue leatherette cover with silver foil debossing. Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood's trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play.

    Dune RPG: Player's Journal

    Dune RPG: Player's Journal

    Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a School Injunction was required to give another Bene Gesserit when conditions demanded it: "On that path lies danger." Secrets are the most powerful weapons in the Imperium. Codes and messages are hidden among the most innocuous glance or most casual sentence. The secrets you learn might save your life, or your House, so they are best kept careful track of.

    An elegantly designed 160-page journal to record your adventures on Arrakis. Includes character and house record sheets with each repeating 32-page folio. Contains lined, square, and blank paper beautifully rendered in matching graphics.

    Dune RPG: Power And Pawns: The Emperors Court

    Dune RPG: Power And Pawns: The Emperors Court

    There is no higher power than the Emperor, but the more power and wealth he has, the more his ambition grows. To make an ally of House Corrino is to ally with the force that controls the Known Universe. Those in the Emperor?s grace can wield unspeakable power, as long as they never forget where it comes from.

    But beyond Kaitain, beyond Arrakis, beyond your House, lie countless other orders and factions, each with their own agenda and specialist skills. The deadly Ginaz swordmasters, the despicable Tleilaxu and the noble Suk school might each be an ally if you know how to offer them the right price.

    Power and Pawns: The Emperor?s Court is a complete 144 page supplement that lays bare the secrets of the Imperium as well as a host of new factions and campaign options to bring your Dune: Adventures in the Imperium game to the next level. No longer mere agents of your House, now you are its rulers, and with this wealth and power comes a host of new duties, enemies and opportunities, if you know where to look.

    Power and Pawns: The Emperor?s Court includes:

  • An in-depth look at the Emperor?s Court and the Imperial homeworld of Kaitain, life at court and the entertainments and distractions available on the most beautiful planet in the Known Universe.
  • A look at the brutal Sardaukar, the deadliest fighters in the Imperium, and how to use them as player characters with a host of new abilities.
  • The secrets of the Tleilaxu laid bare, including the option to use Face Dancers as player characters and new options for Mentats.
  • An array of new talents and skills for graduates of the Ginaz sword school and the Suk medical school, including six new Drive options for any character.
  • The mysterious planet of Ix and the advanced technology of House Vernius revealed.
  • A host of detail for the gamemaster on running political campaigns and creating complex intrigues.
  • Notes for players with ambition detailing how they can take control of their House or take a role within it, and destroy the reputation of those in their way, be they ally or enemy.
  • A complete adventure ?Blood and Riches? where the player characters must negotiate a tense conflict between two great Houses that might plunge the Imperium into war.

    The fate of your House is in your hands, its rise only limited by your ambition and perhaps your ruthlessness.

  • Dune RPG: Sand And Dust

    Dune RPG: Sand And Dust

    ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange. The spice is everything. To some, it is a way to extend life, to others a way to see into the future.

    It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands?

    Dune RPG: The Great Game: Houses Of The Landsraad

    Dune RPG: The Great Game: Houses Of The Landsraad

    BEYOND ARRAKIS LIE A MILLION WORLDS, AND A MILLION ENEMIES. The Landsraad is the great council of the Houses that decides the fate of the Imperium under the will of the Emperor. Meeting on Kaitain, the Imperial homeworld, this chorus of powerful voices meet to make deals, craft alliances, crush enemies, and take vengeance in the halls of power. Here, whole worlds can be laid waste at the stroke of a pen and riches beyond your wildest dreams can be bestowed for nothing more than a promise of support.

    The Great Game: Houses of the Landsraad is a complete 128-page supplement for Dune - Adventures in the Imperium that expands your campaign away from Arrakis into the vast and deadly Imperium. It offers the opportunity for your House to vie for power among its peers. Politic with your rivals, bring power and wealth to your House, and challenge your position among the most deadly powerbrokers of the Landsraad. The Imperium is waiting for you, and your House, to take your place among the powers of the Landsraad. Will it be only a step from the throne or under the heel of your enemies? The Great Game: Houses of the Landsraad includes: Comprehensive detail on the nature and politics of the Landsraad council and the complex relationships between the Houses that keeps the Imperium turning. Secrets of the art of kanly, the rules that govern assassination by blade or poison, and how to manage a deadly war of assassins. Expanded notes on CHOAM, with options and new talents for CHOAM agent player characters. Full dossiers on an array of the most important Houses of the Landsraad, such as the fallen House Richese, the aggressive House Moritani, the noble House Taligari, and the devious House Wydras. A Navigator's guide to the mysterious Spacing Guild and their place in the Imperium, with new talents and focuses for Guild Agent player characters. Cross space in a moment in a Guild Heighliner, with detail on space travel and managing journeys across the Imperium, with or without the Guild. New rules for building any of the 'million worlds' that can be found in the Known Universe or beyond. Create the homeworld of your House, your enemy's domain, or a new planet ripe for exploitation. A complete system for House management, allowing you to craft and build your domains, construct new planetary facilities, manage downtime, and gain leverage and favor from your peers as the power of your House grows.

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Deluxe Poster Map Pack And GM Screen Bundle

    Dungeons And Dragons RPG: Odyssey Of The Dragonlords: Deluxe Poster Map Pack And GM Screen Bundle

    This Odyssey of the Dragonlords bundle is the perfect playing aid for GMs and contains an attractive four panel GM screen, placing useful information and reference tables at your fingertips while keeping your plans hidden from the eyes of players. This set also includes 5 large double sided maps and 12 smaller single sided maps.

    Fallout RPG: Dice Set (On Order)

    Fallout RPG: Dice Set (On Order)

    Resplendent in blue with yellow to contrast for clear readability, this dice set has been custom-tailored for the Fallout tabletop Roleplaying Game. This set includes all the dice a single player needs and will cover all mechanics found in the core rulebook.

    Contents:

  • 1 d20 Hit Location Die
  • 2 d20 with the Vault-Tec Logo
  • 4 d6 Damage Dice
  • Fallout RPG: GM Screen Plus Booklet And Flysheet (On Order)

    Fallout RPG: GM Screen Plus Booklet And Flysheet (On Order)

    This 3-panel Gamemaster's Screen features evocative Fallout art on the exterior and a host of handy tables on the inside. Tables include: Action Points in Combat, Hit Locations, Weapon Qualities and Range Difficulties, Damage Effects, Injuries and Critical Hits, Minor and Major Actions, Hunger and Thirst States. Also included is a 20-page booklet that brings together the scavenging rules and guidance from the Core Rulebook and the GM's Toolkit in one handy resource that presents comprehensive guidelines on creating scavenging scenes and locations, and ways to generate the loot that players can find there.

    Fallout RPG: GM's Toolkit (On Order)

    Fallout RPG: GM's Toolkit (On Order)

    In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout.

    A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster Toolkit you will have everything a GM could want to delve into the world of Fallout.

    Contents:

  • Helpful gaming handouts that make play smoother and decisions easier around the table
  • Gamemaster booklet with tips and tables that provide answers for the most common gaming questions with help for new and experienced GMs alike
  • Includes iconic Fallout maps such as the Commonwealth, Wasteland, and Downtown post-nuclear Boston
  • Character sheet pad makes character creation a breeze with multiple double-sided sheets for new characters and 'replacements'
  • Sheet of die-cut Nuka Cola tokens
  • Fallout RPG: Map Pack 1: Vault

    Fallout RPG: Map Pack 1: Vault

    Brand New Vault, Brand New Mystery!

    For the first time, you and your players can descend into the madness of an iconic Vault-Tec vault battlemap!

    Enter a never-before-seen vault in the Fallout setting with 8 immersive, poster-sized floor plans, all rendered in exquisite detail and dripping with atmosphere! Guide your players as they crack open the Vault-Tec door, ransack the Overseer?s office, and uncover the secrets of Vault-Tec?s latest, twisted experiment!

    Each battlemap works as individual encounters or as part of a full quest, and are all compatible with Fallout: The Roleplaying Game and Fallout: Wasteland Warfare. Will you run the premade adventure, where your players can discover why the vault's inhabitants never want to leave, or will you use the maps to create your own insidious Vault-Tec experiments?

    Fallout RPG: The Roleplaying Game Core Rulebook (On Order)

    Fallout RPG: The Roleplaying Game Core Rulebook (On Order)

    In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it's your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.

    This 438-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit. Inside, you will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. The Fallout RPG will take players on an exciting journey into the post-apocalypse!

    Fallout RPG: The Roleplaying Game Starter Set (On Order)

    Fallout RPG: The Roleplaying Game Starter Set (On Order)

    Immerse yourself in the genre-defining setting with this introduction to the official Fallout tabletop roleplaying game. This starter set gets you playing Fallout using the 2d20 System designed and tailored for an authentic wasteland experience. Roleplay as a unique character in the familiar setting of the Commonwealth around Boston.

    This starter set digital product contains almost everything you need to begin playing Fallout: The Tabletop Roleplaying Game - just add dice and something to use for tokens! A 56-page rulebook containing all core rules, perks, and equipment needed to explore the wasteland. A 60-page quest book Once Upon a Time in the Wasteland taking your characters on an exciting quest around the nuclear-ravaged wasteland outside Boston. 6 pre-generated characters to choose from, including ghouls, super mutants, and even a Mister Handy robot.

    Fallout RPG: The Settlers Guide Book (On Order)

    Fallout RPG: The Settlers Guide Book (On Order)

    Gather your companions and build your settlement!

    Across the wasteland of America, pockets of survivors have built new communities amongst the ruins of the old. Now, the Settler?s Guide Book for Fallout: The Roleplaying Game gives you all the tools you need to build your own settlements and expand your games in new ways, including a host of player options and equipment, companions, automatrons, factions, and guidance for the gamemaster.

    The Settler?s Guide Book includes a huge amount of content for both players and gamemasters. Whether you?re building settlements, encountering factions, or just want some new companions and side arms, this book has something for everyone! There?s no place like home, but this guide is the next best thing!

    Fallout RPG: Winter Of Atom Book

    Fallout RPG: Winter Of Atom Book

    In the ruins of old Boston, the Commonwealth settles in for a long, deadly winter. As its hungry communities do their best to find food and survive the cold, a new sect of the Church of the Children of Atom arrives. Their flock grows as they spread their worship of nuclear division and radiation across the region. Led by an enigmatic prophet calling himself the Last Son of Atom, the Church's army plans to ignite an all-out winter war with the settlements that dare reject their atomic god. A group of ragtag survivors must do whatever it takes to protect their communities and keep the Commonwealth from becoming ground zero... again.

    Winter of Atom's themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors. Within the 248-page Winter of Atom quest book you will: Face a fearsome sect of the Children of Atom, led by the Last Son of Atom, in an action-packed, open-ended and non-linear sandbox questline that can take characters from level 1 - 21. Meet brand new groups of survivors, from beatniks and circus big tops, to traveling casinos and religious weaponsmiths. Create characters with new origin options: Generation 3 Synths, Protectrons, and Children of Atom. Enhance your game with new rules for surviving the harsh winter and gaining reputation with settlements. Learn how to design balanced combat encounters, and find new rules for surviving defeat, quickly adjusting an encounter's difficulty, and creating Minion NPCs. This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook but could be played using the rules and pregen characters found in the Fallout: The Roleplaying Game Starter Set.

    Five Leagues From The Borderlands (On Order)

    Five Leagues From The Borderlands (On Order)

    Five Leagues From the Borderlands is a solo adventure wargame where you take the role of a warband of heroes and adventurers and explore a grim fantasy world full of monsters, enemies, creeping malice and exciting quests.

    The whole campaign is generated procedurally with each battle created from over 100 different enemy types, 17 unique foes and 6 scenario types that can play out in a wide number of ways. As you play, you will explore the game world, discover new locations and take on quests and jobs. Your warband will gain in experience and power and find wondrous loot? or die gruesomely in brutal combat.

    The game is playable with any miniatures you may own and can be played on a 2x2 foot or 3x3 foot gaming table, making it ideal for players who are just getting started on fantasy gaming or for whom this is their first miniatures game. All you need is 6 figures for your heroes and a handful of suitable enemies to fight.

    Five Parsecs From Home: Solo Adventure Wargame Rulebook (On Order)

    Five Parsecs From Home: Solo Adventure Wargame Rulebook (On Order)

    Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then ? engage in some action-packed, sci-fi combat!

    Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether fighting rivals or carrying out jobs.

    With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills.

    The game is playable with any miniatures you have on hand and requires only a small number to get started, making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.

    Forbidden Lands RPG: GM Screen

    Forbidden Lands RPG: GM Screen

    This deluxe Gamemaster Screen for the Forbidden Lands roleplaying game is made out of four sections of 3 mm thick hardback, measuring a mighty 688 x 240 mm when unfolded. The outside features beautiful full-color artwork by Alvaro Tapia, and the inside contains charts and tables for easy reference during play.

    Homeworld Revelations RPG: Core Rulebook

    Homeworld Revelations RPG: Core Rulebook

    A NEW TABLETOP ROLEPLAYING ODYSSEY BEGINS... "100 years ago, a satellite detected an object under the sands of the Great Desert..." Homeworld: Revelations gives fans of the original Homeworld game the exciting opportunity to view the universe from a new perspective, taking on the role of the crew aboard one of the Kushan fleet's ships. Whether it's joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures. Homeworld: Revelations expands on what we know of the Kushan people and the game's major factions, like the Kadesh and the Taiidan.

    Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the events of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey. "On the stone was etched a galactic map and a single word more ancient than the clans themselves... Hiigara - Our home." You're not grounded! Simple ship combat rules give you everything you need to take command of fighters, corvettes, frigates, Capital ships, Super Capital ships and of course the iconic Mothership herself! A 300 page full-colour royal size (234x156mm) sewn hardback designed for ease of use at the table.

    Homeworld Revelations RPG: Dice Set

    Homeworld Revelations RPG: Dice Set

    Begin your Homeworld: Revelations odyssey with this special custom dice set featuring high-quality dice produced in starship grey with light blue details.

    Homeworld Revelations RPG: Gamesmaster Screen

    Homeworld Revelations RPG: Gamesmaster Screen

    This three panel folding Gamesmaster Screen features a climatic fleet battle scene with a brand new piece of Homeworld art commissioned for this on the front. The reverse shows a host of useful tables and references for the gamemaster. There will also be a set of handouts and tokens for Threat and Momentum.

    Infinity RPG: Adventures In The Human Sphere

    Infinity RPG: Adventures In The Human Sphere

    From the unreachable boardrooms of the Hyperpowers to the cold asteroids of Human Edge, and the bright allure of Maya to the dark corners of Arachne, intrigues and confrontations take place across every aspect of the Human Sphere. New plots, counteroffensives, and plans for subterfuge are deployed with a frantic pace even ALEPH would struggle to process.

    Walking an infinitesimally thin line amidst the political, social and physical turmoil, 0-12 agents are tasked with containing the chaos before it escalates, allowing regular citizens of the Human Sphere to live their lives blissfully unaware of the dangers that threaten to unravel the delicate balance of powers.

    Adventures in the Human Sphere provides a collection of far-reaching missions, each designed to thrust your agents into the path of machinations and conflicts that jeopardise the fragile alliances which bind humanity together.

    Infinity RPG: Combined Army Supplement

    Infinity RPG: Combined Army Supplement

    We are the Combined Army, Conquest is our purpose and none will stop us!

    From the darkest reaches of the galaxy, an implacable tyrant looms slowly and inexorably, searching for intelligent races, studying them, contacting them, and ultimately absorbing them. Behold the Evolved Intelligence, an alien virtual entity bent on achieving the godlike state known as Transcendence. To reach its objective, the EI will use every tactic and strategy necessary to increase its almost infinite knowledge of the universe. This includes shrewd political alliances, peaceful unification, and where necessary, all-out war.

    The Combined Army sourcebook gives players the opportunity to approach the Paradiso conflict from the other side and GMs a vast array of information to better understand the implacable enemy of the Human sphere.

    This 112 page PDF features:

  • History of the Combined Army, the different races composing it, their strategies, armed divisions, and the terrible secrets of this ever growing empire.
  • Details on the true nature and origins of the Combined Army?s omnipresent leader?the feared and worshipped Evolved Intelligence. Learn about its drives, ambitions, and trepidations!
  • Rules and guidelines to play several of the Combined Army?s warrior races! From the violent Morat, to the cruel Shasvastii, vengeful Sygmaa, and traitorous humans!
  • Weapons, equipment, Voodoo Tech, and more! Enough gear to wage war on those who would dare turn their backs to the EI and the Transcendence project!
  • Infinity RPG: Core Rulebook (On Order)

    Infinity RPG: Core Rulebook (On Order)

    For the last ten years, players have tested their mettle upon the battlefields of the Human Sphere in Corvus Belli's hugely-popular Infinity skirmish game. Now you can expand your adventures, diving deep into the amazing, never-before-seen depths of the Infinity universe with the ultimate science-fiction roleplaying game.

    In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost... But beyond the terrifying holding action, the intrigues and adventures of the human sphere spin on. Space pirates cruise through the shattered planetoids of Human Edge. Scientists and adventurers delve the oceans of Varuna. Merchants guilds scheme amidst the scourging sands of Bourak. From Yutang, the Emperor gazes forth from an uneasy throne. Titanic war machines stride across the icy plains of Svalarheima. Byzantine hypercops struggle for dominance amidst the chrome towers of Neoterra.

    Play the Dynamic 2D20 Game System featuring: Cinematic action driven by the twin engines of Heat and Momentum. The triple battlefields of Warfare, Infowar, and Psywar. A multifaceted zone system which brings the world to life. Explore the Definitive Guide to the Infinity universe with a complete chronology of the Human Sphere detailing centuries of bloodshed. The culture, history and intrigue of ten powerful factions. Gazetteers for all twelve worlds of the Human Sphere, including beautiful, full colour maps. Leap into your character by treading an immersive Lifepath system to create a character from within the G5 nations. Vying with other human factions using the fractious, innovative, Wilderness of Mirrors scenario design system. Face dozens of fearsome ready-to-play enemies, who stand between you and your destiny!

    Infinity RPG: Gamemasters Guide (On Order)

    Infinity RPG: Gamemasters Guide (On Order)

    THE POWER OF INFINITY LAID BARE!

    To the average citizen of the Human Sphere, daily life is a neon-infused saunter along physical and quantronic highways that blur the borders between actual reality, augmented reality, and virtual reality. Even the commonplace technologies of humanity?s bright future would likely overwhelm the mind of an inhabitant of 21st century Earth.

    Corvus Belli?s rich and detailed Infinity setting has been fused with the 2d20 system to provide a roleplaying experience that perfectly recreates the wonders, intrigues, and nuances of the 1st century of the New Calendar. Choosing to run any roleplaying game, however, can seem as daunting as attempting to interpret the code that governs the Human Sphere?s benevolent AI, ALEPH.

    The Infinity RPG Gamemaster?s Guide decodes the mysteries of the Gamemaster?s role, offers insight and advice for organising groups, designing campaigns, and running games, and introduces optional rules designed to offer new layers of immersion in the quantronic age.

  • Twelve comprehensive chapters designed to offer advice and tips to GMs both old and new, with topics ranging from establishing a group to warfare amongst the stars.
  • An in-depth look at NPCs and adversaries, including their role as both friends and enemies to the PCs.
  • Stats for eight major players drawn from across the factions of the Human Sphere, from Achilles to Van Zant
  • Advanced rules for vehicular and starship combat, plus options for running battles that encompass entire regiments and divisions on the battlefield.
  • Practical advice for Heat, Zone creation, and the three aspects of conflict ? Warfare, Infowar, and Psywar ? plus a deeper delve into Maya and Arachne
  • Infinity RPG: Hypercorps Sourcebook

    Infinity RPG: Hypercorps Sourcebook

    Hypercorps, megacorps, empresas. The corporate battlefields of the Human Sphere are as vicious as a Friday night at the Gambate Cantina and as deadly as Paradiso?s Cauchemar cats. From the top-tier lobby backstabbing in Santiago di Neoterra and Concilium Prima to the very real backstabbing among Submondo?s most vicious criminals, the hypercorps? influence permeates every aspect of humanity?s existence.

    Leviathans of apparent corruption, lacking soul and empathy, the hypercorp is the epitome of all of society?s sins and injustice, or so the hard-line terrorists rant in the deep corners of Maya and Arachne. Yet, the hypercorps sustain billions of people all around the galaxy, and no matter what the general consensus, they are here to stay for the hypercorp is the very essence of the Human Sphere.

    Infinity RPG: Paradiso Planet Book

    Infinity RPG: Paradiso Planet Book

    Fame, glory and fortune wait for those brave or foolhardy enough to risk the dangers of Paradiso, so gear up and don't miss the next Orbital Elevator planet side! Join the Human Sphere's mightiest warriors and try to stop the Evolved Intelligence's onslaught or lose yourself in populous cities under siege while you try to figure out who the infiltrated spy is feeding information to your enemies. Make sure you bring all your best equipment and don't forget your bathing suit, for things are about to get hot in the Meat Grinder also known as Paradiso.

    We have fun, games and the bloodiest war in the Human Sphere! One of the most fertile planets known, living in this angry planet is a test for the hardiest settlers and warriors. Keep your wits about you or the jungle, its inhabitants or something worse will swallow you whole in an instant. Hiding a tragic and terrible past, Paradiso is home to dark secrets and intrigue. Even before the NeoColonial Wars, the jungle planet has been the theatre of brutal conflict, destined to loom through the histories of numerous civilisations, human and alien alike. Never have the stakes been so high for Paradiso is the grandest trophy in the Sphere. Not only for the vast wealth offered by the system itself but with wormholes connecting to two alien powers, Paradiso is a Rubicon that if lost would lead to the Downfall of the Human Sphere. The Paradiso Sourcebook includes: Information on Paradiso system, from the binary stars Nakula and Sahadeva to Orgoglio and Purgatorio asteroid fields, intriguing planets like Virgil, Dante, Ugolino, Beatrice and more! Details on the current situation in the Paradiso theatre, the race for the last known Cosmolite in the planet and the truth behind the Penny Arcade. Rules and guidelines to play your own Paradiso based campaigns including jungle warfare, terrain and the background of all three Combined Army Offensives in the system! Weapons, equipment and vehicles to prepare for your jungle escapades: caltrops, machetes, flamethrowers, jammers and missiles! Lots of missiles! Detailed rules on how to organize encounters in the dark jungles of Paradiso, wicked bandar-logs, cauchemar cats, nematodes, yorogumo. Brutal vegetation and deadly fauna are just some few of the dangers the paradise planets holds for you!

    Infinity RPG: Player's Guide

    Infinity RPG: Player's Guide

    An immersive Lifepath character creation system, that allows you to choose from a wide range of backgrounds, from crazed Dog-Warrior, to empathic Tohaa. Choose or roll to create the character you want, defining options such as attributes, faction, heritage, homeworld, social status, education, and career. Select your starting gear from a wide range of equipment such as the hacking device and programs you'll utilise, or the type of weapon and ammo you prefer.

    All the 2D20 rules you'll need to play, including Heat, Momentum, task resolution, and the triple dynamics of Warfare, Infowar, and Psywar. A gazetteer of humanity's near future, covering the systems and factions of the Human Sphere and beyond. Bonus content exclusive to the Player's Guide including the Agent Handler guide, 2d20 to N3 conversion guide, and stats for the iconic miniatures produced for this very RPG.

    Infinity RPG: Shadow Affairs Campaign

    Infinity RPG: Shadow Affairs Campaign

    In Shadow Affairs, the brutality of the alien's invading forces is only matched by the cynicism of the Human Sphere's powers and hubris, placing the international base of Libra 5 in dire danger. Composed of units from the best and worst humanity can provide, the players will have to join this eclectic base and try to work it into a competent force before their enemy decides to interfere. The largest, most detailed campaign in the Human Sphere so far written. Designed to introduce new players into the universe of the Human Sphere while challenging the veteran player, this Campaign has something for all.

    Detailed maps, carefully explained scenarios, and dozens of side-quests to ensure your tour in Paradiso is as twisted as the Wilderness of Mirrors! Carefully balanced encounters and challenges to ensure your gameplay is exciting and hard enough to keep everyone invested. NPC's, equipment, antagonists... All the resources needed for you to run the campaign without recurring to other Sourcebooks. Team Mercury! A whole team of agents ready to help, substitute, sabotage, or even battle the Player Characters, plus rules on how to convert your team of PC's into playable N3 units!

    Infinity RPG: Ships Of The Human Sphere

    Infinity RPG: Ships Of The Human Sphere

    The Second Race for the Stars is far behind us. Now it is time to reap the rewards and reach for Infinity and conquer the galaxy! Never has humanity had such a variety of vessels to explore, colonise, trade, and enjoy the void between the stars as today.

    The constant expansion of the Human Sphere is firmly based on its exploring, travelling, and controlling capabilities made real thanks to the vast variety of spaceships, from planetary shuttles to Intra-system probes and the all-might behemoths?the Circulars.

    Travelling the Sphere?s systems in a huge plethora of vehicles, from the purely utilitarian to the uber-luxurious, is now a simple matter of having the credit or the backup of your empresa. No world is off-limits for the curious and ambitious.

    Infinity RPG: Tohaa Supplement

    Infinity RPG: Tohaa Supplement

    This is the Tohaa Trinomial, the most noble empire in existence! Welcome, friend. Everything we do, we do to reach Exaltation. Anything else is unimportant!

    We are the children of Unification, standing together and sailing through the stars, colonizing planets and bringing their wealth of knowledge to the less sophisticated. Sharing our knowledge where possible and destroying those who would oppose it.

    The Tohaa softback sourcebook includes:

  • The origins of the Tohaa Trinomial, the only race in the Universe to survive the onslaught of the Evolved Intelligence and their bloodthirsty Combined Army!
  • Rules and guidelines to play Tohaa and the exalted races of auxiliary aliens! Chaksa, Koldinuk, and more!
  • Biotechnologies! Nothing defines the Tohaa quite as well as their ability to create living technologies to enhance their everyday life, their scientific endeavours, and their warriors.
  • Everything your triad will need, from Corahtaa disciplines to symbioweapons and armour!
  • Ideas on how to run a Tohaa-centred campaign in the Human Sphere! From the Colonial Territories, Errant Fleets, or the bloody and cruel clash between Triumvirate and the traitorous Sygmaa Trihedron ? let those primitive humans fight among themselves while the superior technologies and disciplines of the Trinomial carry the day!
  • 123 page softback sourcebook packed full of new art!
  • John Carter Of Mars RPG: Core Rulebook Adventures On The Dying World Of Barsoom

    John Carter Of Mars RPG: Core Rulebook Adventures On The Dying World Of Barsoom

    "My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination?it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it?" Edgar Rice Burrough?s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures.

    Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas ? or create your own heroes from an exciting variety of options. An overview of Barsoom and its peoples, perfect to introduce new players to the wondrous world of John Carter of Mars. Detailed chapters on Barsoomian technology, creatures and cultures. A new talent focused, narrative variation of the 2d20 System including a step-by-step character generation system designed to create heroes from a variety of backgrounds and concepts. Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself! A detailed narrator's section filled with information on how to run genre-and-setting appropriate campaigns, including information about the great and terrible secrets of Barsoom. Three eras of play based on the adventures of John Carter himself. Adventure during the Dotar Sojat era, or adventure during the time where Carter became a Prince of Helium and in the years after when he was believed dead, or fight alongside Carter and his allies during the later Jeddak of Jeddaks era. An introductory adventure, the Mind Merchants of Mars, to get players and narrators started on their adventures and immersed in the world of Barsoom.

    KULT Divinity Lost RPG: Deck Of Traits

    KULT Divinity Lost RPG: Deck Of Traits

    The Deck of Traits consists of a box with 210 cards describing all advantages, disadvantages, and dark secrets available for the aware archetypes. This makes references to rules for the Gamemaster and the players much easier during play. The players can easily hold on to the cards with the features applicable to its character.

    KULT Divinity Lost RPG: Weapon Deck

    KULT Divinity Lost RPG: Weapon Deck

    The Weapon Deck for KULT: Divinity Lost consists of 55 cards with rules, information, and illustration of both completely new as well as previously presented weapons and gear, such as the assault rifle, shotgun, explosives, flashbang grenades, heavy body armor, magnum handgun, pocket pistol, Molotov cocktail, and many more. The deck facilitates for the players and the Gamemaster with easy reference to applicable rules and data.

    Legacy Life Among The Ruins RPG 2nd Edition

    Legacy Life Among The Ruins RPG 2nd Edition

    Your ancestors survived thanks to luck, preparation or pure grit. Now it?s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell? In this roleplaying game you?ll build your own unique post-apocalytic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.

    Key features: From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules of the Powered by the Apocalypse engine. A game of histories. Write the saga of your family over generations and draw on your ancestor?s powers, even as you face the unexpected consequences of their actions. Endless variety. 11 family types and 13 character types create hundreds of possibilities, each with its own meaning for the story you?re telling. Hit the ground running. Start playing today with the included quickstart, complete with five pairs of families and characters, story prompts and a sunless world filled with hungry spectres.

    Legends Of Avallen RPG: Core Rulebook

    Legends Of Avallen RPG: Core Rulebook

    Inspired by Celtic mythology in Roman Britain, Legends of Avallen is a roleplaying game that takes you to a mystical island occupied by faithless invaders. For now, peace has been called but it balances on a sword?s edge as all seek to tame the Otherworld?a parallel realm home to fae, demons, dragons, and gods.

    On Avallen, the greatest legends rise from humble beginnings, and yours will be no different. The shepherd ordained as a Druid, the bard reborn as a Fae Touched, the thief who found glory as a Gladiator. What tales will be told of you? Will you mend the rifts between worlds, or delve into their depths for fame, fortune, and power?

    Legends of Avallen is a complete tabletop roleplaying game in one incredibly illustrated 244-page hardback book.

    Features:

  • Quick character creation with deep character growth. Witness your humble townsperson rise into legend with 40 profession, martial, magic, and legendary ability schools.
  • Engaging mechanics that reward ingenuity. Setup allies in combat, uncover motivations in parleys, craft gear from slain monsters, and navigate risks on epic journeys.
  • An original ruleset that needs just a deck of regular playing cards. Get creative with your surroundings and work together with your friends to earn more cards for checks.
  • Extensive guides, tools, world lore, and a bestiary full of Celtic creatures to help Gamemasters craft their own unique quests.
  • Includes ?Quest for the Sealing Stone?, an introductory adventure that teaches your aspiring heroes the game rules as you play.
  • Mutant: Year Zero RPG: Elysium

    Mutant: Year Zero RPG: Elysium

    When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring of Greek mythology. Deep in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter. Now, generations later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction. Fear and suspicion grow unchecked, and the four Houses fight on each other over the dwindling resources that remain. A force of Judicators has been established to preserve law and order in the enclave.

    You are one of these judicators. It is your duty to investigate all crimes, but never forget that your strongest loyalty is always towards your family. When humanity sets foot on the surface again, it shall be your House that leads the way into the new dawn. Mutant: Elysium is the third major expansion to the award-winning Mutant: Year Zero roleplaying game. This game tells the origin story of the enclave humans, seeing themselves as the last torchbearers of human civilization. The four Houses of Warburg, Fortescue, Morningstar and Kilgore struggle for power in the Elysium I enclave, oblivious to a rising power that threatens to end their reign forever. Mutant: Elysium can also be played as a stand-alone game. Contents: New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies. The book includes all the rules you need to play. A detailed description of Elysium I, the mother of all Elysium enclaves, including a beautiful full-color map. The complete campaign Guardians of the Fall, including unique game mechanics that give the players themselves control over the four Houses of the enclave. An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron.

    Mythic Commander: Core Rulebook

    Mythic Commander: Core Rulebook

    Mythic Commander is a fast-paced two-player wargame that allows each general to lead an army of warriors, monsters, mages, and siege weapons in a clash of blades, arrows, and magic.

    Build your army from an array of different choices and test your tactical skill against an opponent on the battlefield. Achieve victory by outwitting your enemy and destroying their forces.

    Issue orders to control your forces and unleash powerful magics using the game?s Command and Spell Cards.

    Customise your army by mixing your choice of 7 factions with 6 civilisations, each of which contains different upgrades that alter the abilities of your army?s soldiers on the battlefield.

    This game comes complete with a double-sided map and army tokens to get you playing right away ? you just need some six-sided dice. Mythic Commander is also compatible with any fantasy miniatures you have ? bases all the way up to up to 40mm can be used on the maps provided, but any size is possible on your own battlefield by following the guidelines included in the rulebook.

    Features:

  • A 40-page Rulebook containing all of the game?s rules and tutorials to learn step-by-step.
  • 7 different fantasy armies with 6 customisable options! 6 Scenarios that can be played in any order.
  • A double-sided folding map used as the game?s battlefield.
  • 98 punch-out Game Cards: 60 Command Cards, 36 Spell Cards, 1 Fortune of War Card, and 1 Round Tracker card.
  • 97 punch-out tokens: 48 double-sided Unit Tokens, 35 double-sided Damage Tokens, and 14 double-sided Morale and Retreat Tokens.

  • Star Trek Adventures RPG: Beta Quadrant Sourcebook (On Order)

    Star Trek Adventures RPG: Beta Quadrant Sourcebook (On Order)

    You judge yourselves against the pitful adversaries you've encountered so far: the Romulans, the Klingons... they're nothing compared to what's waiting! The Beta Quadrant sourcebook provides Gamemasters and Players with a wealth of source material about the Galaxy of Star Trek.

    Focused on the Beta Quadrant, this 128 page hardback sourcebook contains: Information on the Federation?s presence in the Beta Quadrant, including the homeworlds of Andoria, Earth, and Vulcan. Material about the Klingon Empire and its history, including information on its core words of Qo?noS, Boreth, Khitomer, and Rura Penthe. Information from the Romulan Star Empire on their history and politics, and information about their worlds Romulus and Remus. A host of new Federation species to choose from during character creation, including Benzite, Bolians, Efrosians, and Klingons. A selection of alien starships, from the Klingon Empire, Romulan Star Empire, Gorn Hegemony, Orion Syndicate, and civilian craft. Guidance for the Gamemaster on running missions and continuing voyages in the Beta Quadrant, with a selection of new Non-Player Characters to enhance encounters.

    The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Captains Log Solo Game: Discovery Edition (On Order)

    Star Trek Adventures RPG: Captains Log Solo Game: Discovery Edition (On Order)

    The Captain?s Log Solo Roleplaying Game is a 326-page, full-color standalone digest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.

    Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain?s Log to generate countless hours of memorable adventures in the Star Trek universe.

    Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!

    What will you discover while exploring the final frontier?

    PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH.

    Star Trek Adventures RPG: Captains Log Solo Game: DS9 Edition (On Order)

    Star Trek Adventures RPG: Captains Log Solo Game: DS9 Edition (On Order)

    The Captain?s Log Solo Roleplaying Game is a 326-page, full-color standalone digest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.

    Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain?s Log to generate countless hours of memorable adventures in the Star Trek universe.

    Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!

    What will you discover while exploring the final frontier?

    PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH.

    Star Trek Adventures RPG: Captains Log Solo Game: TNG Edition (On Order)

    Star Trek Adventures RPG: Captains Log Solo Game: TNG Edition (On Order)

    The Captain?s Log Solo Roleplaying Game is a 326-page, full-color standalone digest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.

    Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain?s Log to generate countless hours of memorable adventures in the Star Trek universe.

    Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!

    What will you discover while exploring the final frontier?

    PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH.

    Star Trek Adventures RPG: Captains Log Solo Game: TOS Edition (On Order)

    Star Trek Adventures RPG: Captains Log Solo Game: TOS Edition (On Order)

    The Captain?s Log Solo Roleplaying Game is a 326-page, full-color standalone digest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.

    Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain?s Log to generate countless hours of memorable adventures in the Star Trek universe.

    Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!

    What will you discover while exploring the final frontier?

    PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH.

    Star Trek Adventures RPG: Command Division Supplementary Rulebook

    Star Trek Adventures RPG: Command Division Supplementary Rulebook

    The Command Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the command division.

    The Command Division supplement includes: Detailed description of the command division, including its role in Starfleet, the various branches within the command division, the role of Fleet Operations, life as a command division cadet, and details on starship operations. Expanded 2d20 Social Conflict rules, enhancing social encounters and galactic diplomacy. An expanded list of Talents and Focuses for command and conn characters. Over a dozen additional starships and support craft to command and pilot, including the NX, Nebula, Sovereign, and Steamrunner classes, as well as many shuttle types and the indomitable Work Bee! Advice on creating command division focused plot components for your missions to test the mettle of your captain and flight controller. New rules on running Admiralty-level campaigns that let you command entire fleets, as well as information on commanding starbases. Detailed descriptions and game statistics for a range of Command and Conn focused NPCs and Supporting Characters.

    The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Core Rulebook (Hardback)

    Star Trek Adventures RPG: Core Rulebook (Hardback)

    Star Trek Adventures takes you to the final frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever!

    Create your own Star Trek stories of discovery and adventure on the final frontier. Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures. An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship. A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion. Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent. Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

    Star Trek Adventures RPG: Delta Quadrant Sourcebook (On Order)

    Star Trek Adventures RPG: Delta Quadrant Sourcebook (On Order)

    The Delta Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe. The 138 page full colour hardback Delta Quadrant Sourcebook contains:

  • Detailed information about the post-war Federation and S.S. Voyager?s monumental mission, bringing the Star Trek Adventures timeline up to 2379.
  • Information on many of the species inhabiting the quadrant, including the Kazon Collective, the Vidiian Sodality, the Malon, the Voth, and more.
  • Extensive content on the Borg Collective, including their history, hierarchy, locations, processes, and technology.
  • A dozen new species to choose from during character creation, including Ankari, Ocampa, Talaxians, and even Liberated Borg!
  • A selection of alien starships, including Kazon raiders, Voth city-ships, Hirogen warships, and a devastating collection of new Borg vessels.
  • Guidance to aid the Gamemaster in running missions and continuing voyages in the Delta Quadrant, with a selection of adventure seeds and Non-Player Characters.

    This book requires the Star Trek Adventures core rulebook to use.

  • Star Trek Adventures RPG: Gamemaster Screen

    Star Trek Adventures RPG: Gamemaster Screen

    The official Star Trek Adventures Gamemaster Screen is a high quality three panel screen to help power your Star Trek missions. The exterior features beautiful rendered artwork of Starfleet vessels and Romulan cruisers, while the inside cover contains useful rules references, tables, charts and random generators for Gamemasters so the 2d20 system is at your fingertips!

    The Gamemaster screen contains: Beautiful artwork that wraps around the 3 outer facing panels of the screen. Rules references for Task Difficulty, Momentum spends, Conflict tasks, and Non-Player Character special rules. Reference tables for weapons, damage, and NPC crews. 6 x double sided laminated reference sheets for bridge positions on one side and player aids on the other side. Folded poster map of the Alpha & Beta Quadrants. This double-sided folded map gives you a comprehensive overview worthy of Stellar Cartography itself! It includes the new Shackleton Expanse created for the Star Trek Adventures Living Campaign. Giant 30cm x 90cm size!

    Star Trek Adventures RPG: Gamesmaster's Guide

    Star Trek Adventures RPG: Gamesmaster's Guide

    The Gamemaster's Guide for the Star Trek Adventures roleplaying game presents a wealth of information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new options to enhance their missions and campaigns. The Star Trek universe is ready to be explored. What kind of campaign will you run? This full color, 248 page digest-sized book (approx. 17 x 22 x 2 cm) is packed full of gamemaster advice, tables, and artwork, all designed to enhance your gameplay and delight your players.

    Features: A primer on the essential elements of Star Trek, setting details, technology, and how Star Trek Adventures enables you to fold those elements into your game experiences. A wealth of optional rules and gamemaster tools, including extended consequences, advanced traits, Stress and Injury variants, and advanced combat rules. Plus, deep insights on effectively using the game mechanics, gleaned from 4 years of feedback and development. A dozen sample encounters and over 20 sample extended tasks you can use to enhance your missions and campaigns and challenge your players. A detailed discussion on how Star Trek stories are structured, and advice on developing scales of stories, from one-shot adventures to multiple-season campaigns. Definitions of six key Star Trek eras, enabling you to set stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond. This guide requires a Star Trek Adventures core rulebook to use.

    Star Trek Adventures RPG: Gamma Quadrant Sourcebook (On Order)

    Star Trek Adventures RPG: Gamma Quadrant Sourcebook (On Order)

    THROUGH THE WORMHOLE?....LET?S JUST SAY IF YOU WANT TO DO BUSINESS IN THE GAMMA QUADRANT, YOU HAVE TO DO BUSINESS WITH THE DOMINION. -- ZYREE, DOSI TRADER. The Gamma Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe.

    The Gamma Quadrant Sourcebook contains: Information on the Federation?s relationship with the Dominion and other Gamma Quadrant denizens, as of 2375. Material about the Dominion and its history, structure, and culture; including information on many of its member worlds, allies, and enemies. Detailed information about the brutal Dominion War, from its beginnings as a cold war to open conflict involving billions of beings. A dozen new alien species to choose from during character creation, including the Dosi, Lurians, S?ona, Wadi, and the Changelings! A selection of starships from the Dominion and S?ona, as well as several notable wartime Federation vessels. Guidance for the Gamemaster on running missions and continuing voyages in the Gamma Quadrant and on the front line, along with a selection of new Non-Player Characters to enhance encounters.

    Star Trek Adventures RPG: Lower Decks Campaign Guide

    Star Trek Adventures RPG: Lower Decks Campaign Guide

    The Star Trek: Lower Decks Campaign Guide expands upon the core Star TrekAdventures roleplaying game experience by providing detailed advice on creating junior officers and using them to tell amazing Star Trek-style stories with the fun, irreverent tone presented in Star Trek: Lower Decks.

    Whether you?re cleaning holodeck biofilters, conducting an anomaly consolidation day, participating in a second contact, or enjoying some well-earned Buffer Time, there?s always something new to encounter and learn, both within the universe and yourself and your fellow crewmates.

    How will you make a name for yourself and your companions?

    Star Trek Adventures RPG: Mission Compendium Volume 1: These Are The Voyages

    Star Trek Adventures RPG: Mission Compendium Volume 1: These Are The Voyages

    These are the Voyages: Volume 1 presents eight ready-to-play missions for Star Trek Adventures. Within this 164 page hardback book, Gamemasters will find the means to test their Starfleet officers at the front line of Starfleet operations.

    This book contains: 8 ready to play missions using the 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, and requires the Star Trek Adventures core rulebook to play. Uncover the truth about an anomalous wormhole that has trapped an older starship vessel. Weigh up the dilemma of the Prime Directive with an intelligent species that originates outside the confines of normal space and time, subjugated by another civilization. Rescue a Federation science vessel, drifting dangerously inside the Romulan Neutral Zone, avoiding an escalation into war. Investigate strange events on Carina VII, where a colony is rapidly disintegrating around its foundations. Explore a strange alien space station, containing a massive forest eco-system of its own. Foil plans to spread a long dead plague and uncover the truths of its origin. Stop the theft of an experimental torpedo and pursue its thieves to expose their plot. Respond to a distress signal from a mining colony in revolt and discover new life in its mines.

    Star Trek Adventures RPG: Operations Division Supplementary Rulebook (On Order)

    Star Trek Adventures RPG: Operations Division Supplementary Rulebook (On Order)

    I think this new ship was put together by monkeys. Oh, she's got a fine engine, but half the doors won't open, and guess whose job it is to make it right? The Operations Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the operations division.

    The Operations Division supplemental rulebook includes: Detailed description of the operations division, covering both the security and engineering departments, Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31. An expanded list of Talents and Focuses for security and engineering and characters, as well as new character creation choices for enlisted personnel. A whole chapter of new equipment and rules for their inclusion in Star Trek Adventures missions.

    Advice on creating operations division focused plot components for your missions to challenge the bravery of your security personnel and the ingenuity of your engineering officers. Detailed descriptions and game statistics for a range of Security and Engineering focused NPCs and Supporting Characters, including Luther Sloan, Leah Brahms, and MACO soldiers. Star Trek Adventures: Red Alert provides 2d20 rules for miniatures combat in the Star Trek universe, and includes a campaign of 6 branching missions. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Player's Guide

    Star Trek Adventures RPG: Player's Guide

    The Player's Guide for the Star Trek Adventures roleplaying game presents a wealth of information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new options to enhance their characters and games. The Star Trek universe is ready to be explored. What character will you play? This full color, 264 page digest-sized book (approx. 17 x 22 x 2 cm) is packed full of player-focused options, advice, tables, and artwork, all designed to enhance your Star Trek Adventures game.

    Features: A wealth of new character options, including new non-Starfleet character roles, more than 40 new talents, additional details on existing character roles and insights into using the game mechanics gleaned from 4 years of feedback and development. An overview of key Star Trek setting details and technology to help immerse you and your fellow players into the setting. Definitions of six key Star Trek eras, enabling you to take part in stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond. Guidance on how to be an engaged, active, and supportive player, and insights on building characters collaboratively with your group. All contents are adaptable for use with groups of pioneering Starfleet officers, fearless Klingon warriors, or daring crews of any polity. This guide requires a Star Trek Adventures core rulebook to use.

    Star Trek Adventures RPG: Science Division Supplementary Rulebook (On Order)

    Star Trek Adventures RPG: Science Division Supplementary Rulebook (On Order)

    "IT IS THE UNKNOWN THAT DEFINES OUR EXISTENCE. WE ARE CONSTANTLY SEARCHING, NOT JUST FOR ANSWERS TO OUR QUESTIONS, BUT FOR NEW QUESTIONS." - COMMANDER BENJAMIN SISKO. The Sciences Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the sciences division. The Sciences Division supplemental rulebook includes: This book requires the Star Trek Adventures core rulebook to use.

    Includes: Detailed description of the sciences division, covering both the science and medical departments, Starfleet Exploratory Division, Starfleet Science, and Starfleet Medical. An expanded list of Talents and Focuses for science and medical characters, as well as new character creation choices for cybernetic and genetic enhancements. Guidance on creating truly strange and unique alien species, as well as advice on including spatial anomalies,parallel universes, the Q, and time travel in your adventures. A list of medical equipment and pharmaceuticals, and rules for their inclusion in Star Trek Adventures. Advice on creating plot components that focus on their scientific and medical Player Characters, as well as information on including counselors in a campaign. Rules for creating new, truly alien species, introducing hazardous and hostile environments into scenes, and new mechanics for suffering or curing diseases. Detailed descriptions and game statistics for a range of Science and Medicine focused NPCs and Supporting Characters, including Carol Marcus, Noonian Soong, and Zephram Cochrane. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Shackleton Expanse Campaign Guide

    Star Trek Adventures RPG: Shackleton Expanse Campaign Guide

    The Shackleton Expanse Campaign Guide for the Star Trek Adventures Roleplaying Game presents a thrilling, all-new area of the Beta Quadrant to explore: the Shackleton Expanse. Countless wonders and mysteries await within, including strange spatial phenomena that confuse sentient life-forms as well as starship sensors, ancient alien technologies powerful enough to move or obliterate entire star systems, dangerous new species to encounter, and so much more!

    EXPLORE STRANGE NEW WORLDS! A detailed sandbox setting centered on the Shackleton Expanse and Starbase 364, the only jointly-run Federation-Klingon starbase.

    SEEK OUT NEW LIFE AND NEW CIVILIZATIONS! Five new playable alien species, including the Orions and four species unique to the Shackleton Expanse.

    BOLDLY GO WHERE NO ONE HAS GONE BEFORE! An epic 10-part campaign spanning the original series and The Next Generation eras, featuring the mysterious Tilikaal.

    Star Trek Adventures RPG: Star Trek Discovery (2256-2258) Campaign Guide

    Star Trek Adventures RPG: Star Trek Discovery (2256-2258) Campaign Guide

    The Star Trek: Discovery (2256-2258) Campaign Guide presents an all-new time period for telling dramatic Star Trek Adventures stories based on the first two seasons of Star Trek: Discovery. Engage in desperate battles, investigate scientific wonders and strange alien constructs, participate in post-war recovery, and join the search for the mysterious Red Angel.

    The divided Klingon Empire unites under one banner. Total war breaks out between the Federation and Klingon Empire. Scientists and explorers are forced to become soldiers. Independent traders and civilians everywhere struggle to survive and thrive.

    How do you join the fight for the future?

    Star Trek Adventures RPG: Star Trek Discovery (2256-2258) Campaign Guide Collectors Edition

    Star Trek Adventures RPG: Star Trek Discovery (2256-2258) Campaign Guide Collectors Edition

    The Star Trek: Discovery (2256-2258) Campaign Guide Collector's Edition presents an all-new time period for telling dramatic Star Trek Adventures stories based on the first two seasons of Star Trek: Discovery. Engage in desperate battles, investigate scientific wonders and strange alien constructs, participate in post-war recovery, and join the search for the mysterious Red Angel.

    The divided Klingon Empire unites under one banner. Total war breaks out between the Federation and Klingon Empire. Scientists and explorers are forced to become soldiers. Independent traders and civilians everywhere struggle to survive and thrive.

    How do you join the fight for the future?

    Star Trek Adventures RPG: Starter Set (On Order)

    Star Trek Adventures RPG: Starter Set (On Order)

    Star Trek Adventures takes you to the final frontier of the Galaxy, with everything you need to begin playing the tabletop roleplaying game in one introductory boxed set.

    The starter set contains: Starter Rules booklet: Giving you an overview of the 2d20 system. A Three-Mission Campaign Booklet: That guides you through the game mechanics as you play. 6 Pre-Generated Character Sheets: Including 5 Starfleet officers and 1 Galaxy-class vessel. Dice: 2 twenty-sided dice (d20s) an 4 custom six-sided dice (d6s). Tokens: Tokens for Momentum, Threat and characters. Poster Maps: For locations in the campaign.

    Star Trek Adventures RPG: The Alpha Quadrant Sourcebook (On Order)

    Star Trek Adventures RPG: The Alpha Quadrant Sourcebook (On Order)

    HOME, SWEET HOME! We are all explorers driven to know what's over the horizon, what's beyond our own shores. The Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Star Trek universe.

    The Alpha Quadrant Sourcebook contains: Eleven new alien species Player can choose from during character generation, including Aurelians, Caitians, Edosians, and Ferengi. A selection of alien starships from the Cardassian Union, the Ferengi Alliance, the Breen Confederacy, and the Tholian Assembly. Guidance for the Gamemaster on running missions and continuing voyages in the Alpha Quadrant, along with a selection of plot components to help plan adventures and several new Non-Player Characters to enhance encounters. Details on the Federation?s presence in the Alpha Quadrant up to 2372, and details on the homeworlds of Betazed, Denobula, Tellar Prime, and Trill. Material about the people, history, and culture of Bajor and the Cardassian Union, including details on Cardassia Prime and other worlds. Information about the Ferengi Alliance, the Tzenkethi Coalition, the Breen Confederacy, and the Tholian Assembly. The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.

    Star Trek Adventures RPG: Utopia Planitia Starfleet Sourcebook (On Order)

    Star Trek Adventures RPG: Utopia Planitia Starfleet Sourcebook (On Order)

    The Utopia Planitia Starfleet Sourcebook for the Star Trek Adventures roleplaying game presents a wealth of information centered around Starfleet operations and a complete guide to constructing Federation starships, space stations, and small craft, either using existing spaceframes or creating your own.

    Star Trek Adventures RPG: Utopia Planitia Starfleet Sourcebook TNG Collectors Edition

    Star Trek Adventures RPG: Utopia Planitia Starfleet Sourcebook TNG Collectors Edition

    The Utopia Planitia Starfleet Sourcebook for the Star Trek Adventures roleplaying game presents a wealth of information centered around Starfleet operations and a complete guide to constructing Federation starships, space stations, and small craft, either using existing spaceframes or creating your own. From the 21st century to the 25th, state-of-the-art Starfleet vessels push the boundaries of known space, gathering knowledge for all. Space stations form waypoints and communities in new regions of space. Bold crews staff those ships and stations, eager to make the next discovery. What vessel will you take beyond the farthest star?

    The Utopia Planitia Starfleet Sourcebook is a handy reference for gamers and non-gamers alike. The Next Generation Collectors Edition is strictly limited to this first print run and features a leather cover with a blueprint style illustration of The Next Generation era Galaxy Class USS Enterprise. Features: An extensive discussion of Starfleet's history, from its humble beginnings in the 22nd century to its operational capacity in the 25th century. Detailed information on operations aboard a Federation starship, including daily life, locations, shipboard systems, procedures, and more. Guidance on how to create your group's 'home in the stars', whether it's a starship or space station, and on how to make that home a character in its own right. A complete system for creating your own spaceframes for use in your ongoing missions and campaigns. Updated game statistics and graphics for more than 70 Federation and Starfleet starship classes, space stations, and small craft. Gamemaster advice and optional rules to enable amazing ship- or station-based storytelling experiences. This book requires a Star Trek Adventures core rulebook to use.

    Star Trek Adventures RPG: Utopia Planitia Starfleet Sourcebook TOS Collectors Edition (On Order)

    Star Trek Adventures RPG: Utopia Planitia Starfleet Sourcebook TOS Collectors Edition (On Order)

    The Utopia Planitia Starfleet Sourcebook for the Star Trek Adventures roleplaying game presents a wealth of information centered around Starfleet operations and a complete guide to constructing Federation starships, space stations, and small craft, either using existing spaceframes or creating your own. From the 21st century to the 25th, state-of-the-art Starfleet vessels push the boundaries of known space, gathering knowledge for all. Space stations form waypoints and communities in new regions of space. Bold crews staff those ships and stations, eager to make the next discovery. What vessel will you take beyond the farthest star?

    The Utopia Planitia Starfleet Sourcebook is a handy reference for gamers and non-gamers alike. The Original Series Collectors Edition is strictly limited to this first print run and features a leather cover with a blueprint style illustration of the Original Series era Constitution Class USS Enterprise. Features: An extensive discussion of Starfleet's history, from its humble beginnings in the 22nd century to its operational capacity in the 25th century. Detailed information on operations aboard a Federation starship, including daily life, locations, shipboard systems, procedures, and more. Guidance on how to create your group's 'home in the stars', whether it's a starship or space station, and on how to make that home a character in its own right. A complete system for creating your own spaceframes for use in your ongoing missions and campaigns. Updated game statistics and graphics for more than 70 Federation and Starfleet starship classes, space stations, and small craft. Gamemaster advice and optional rules to enable amazing ship- or station-based storytelling experiences. This book requires a Star Trek Adventures core rulebook to use.

    The Spy Game RPG: GM Screen And Booklet

    The Spy Game RPG: GM Screen And Booklet

    The Spy Game GM screen provides front facing covert-world artwork and GM facing pages of useful tables and quick notes. Also includes spy trope and motifs rules for customizing your games to make them more like action movies or closer to nail-biting thrillers, all covered by the spy genre.

  • 3 panel GM screen with helpful tables, game reminders, and covert-world map
  • Includes GM guidance booklet for pitching the game right where you want it, from claustrophobic and tense character thrillers to world-spanning high-octane spy movies