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Heroes Of Land Air And Sea Board Game: Mercenaries Pack 1

Heroes Of Land Air And Sea Board Game: Mercenaries Pack 1

An expansion consisting of mercenary miniatures and their cards.

Contains:

  • 4 Miniatures (Gamelyn the Warlord, Jowls the Minotaur, Gnocke the Hill Giant, and Betula the Treant)
  • 4 Mercenary cards
  • 1 Rule card
  • Heroes Of Land Air And Sea Board Game: Mercenaries Pack 2

    Heroes Of Land Air And Sea Board Game: Mercenaries Pack 2

    An expansion consisting of mercenary miniatures and their cards.

    Contains:

  • 2 Miniatures (Mechmaster Cyd the Harvester, Baaledor the Demon Lord)
  • 2 Mercenary cards
  • 1 Rule card
  • Heroes Of Land Air And Sea Board Game: Mercenaries Pack 3

    Heroes Of Land Air And Sea Board Game: Mercenaries Pack 3

    Power of your heroic army with these hungry mercenaries waiting to be hired into the battle.

    Includes 4 brand new figures to play with.

    Heroes Of Land Air And Sea Board Game: Nomads Mini-Expansion

    Heroes Of Land Air And Sea Board Game: Nomads Mini-Expansion

    An expansion consisting of "troll" nomad miniatures and their cards.

    Contains:

  • 10 Nomad miniatures
  • 1 Nomad mercenary card
  • 6 Nomad spell cards
  • 1 Rulesheet
  • Heroes Of Land Air And Sea Board Game: Order And Chaos Expansion

    Heroes Of Land Air And Sea Board Game: Order And Chaos Expansion

    Expands Heroes of Land, Air & Sea to support 5 and 6 players. Features a game board extension, components for the 5th and 6th player and 4 additional factions: the Undead, the Lionkin, the Lizardfolk and the Goblins.

    Heroes Of Land Air And Sea Board Game: Pestilence Booster Pack

    Heroes Of Land Air And Sea Board Game: Pestilence Booster Pack

    Expand the world of Pestilence even further with this booster pack. Includes more Spell cards, sleeves for the Pestilence expansion and 2 unique Mercenary vessels.

    Heroes Of Land Air And Sea Board Game: Pestilence Expansion

    Heroes Of Land Air And Sea Board Game: Pestilence Expansion

    Expands Heroes of Land, Air & Sea to support 7 players. Features a floating continent, held above the board with clear plastic stands, and a sunken continent, achieved by laying a transparent blue sheet over an existing island.

    Contains:

  • 2 new factions: the Birdfolk and the Merfolk
  • 20 new spell cards
  • 24 new exploration tokens
  • Components for a 7th player.
  • Heroes Of Land Air And Sea Board Game: Sleeve Pack

    Heroes Of Land Air And Sea Board Game: Sleeve Pack

    Includes:

  • 45 sleeves with printed backs (Tactic Card Back Design) for 63x88 mm Tactic Cards
  • 10 sleeves with printed backs (Solo Enemy Action Card Back Design) for 63x88 mm Solo Enemy Action Cards
  • 45 sleeves with clear backs for 63x88 mm Hero, Mercenary, & Siege Engine Cards
  • 70 sleeves with printed backs (Spell Card Back Design) for 44x67 mm Spell Cards
  • Tiny Epic Defenders Card Game: 2nd Edition

    Tiny Epic Defenders Card Game: 2nd Edition

    Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.

    Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art, new abilities, ITEMeeples and new rules making for more exciting gameplay than ever before!

    Tiny Epic Defenders Card Game: The Dark War Expansion

    Tiny Epic Defenders Card Game: The Dark War Expansion

    Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.

    Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats.

    These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans.

    Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe.

    Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals.

    The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign.

    The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.

    Tiny Epic Dinosaurs Card Game (On Order)

    Tiny Epic Dinosaurs Card Game (On Order)

    In Tiny Epic Dinosaurs, breakthroughs in modern science have dinosaurs and humans existing side by side. This has allowed for a lucrative industry. Dino Ranching! Independent ranchers have begun farming dinosaurs to sell to the highest bidders for use in their high thrill theme parks. You are one of those ranchers. Do you have what it takes to out ranch your opponents and operate the most successful dinosaur farm!?

    Tiny Epic Dinosaurs is a 45 minute, 1-4 player game of dinosaur ranching, worker-placement and resource management. It features classic euro game mechanics with unique twists that portray the dangers of farming these prehistoric beasts.

    In Tiny Epic Dinosaurs, players control a team of ranchers and will be acquiring, breeding and selling dinosaurs. The game is played over 6 rounds. With each round consisting of several short phases.

    In phase one, players will harvest the resources from their farm that are not being consumed by dinosaurs.

    In phase two, players will put their ranchers to work. This phase has ranchers wrangling and buying new dinosaurs to farm, improving their farm?s security and supplies, vying for high dollar contracts, and researching technologies and unique dinosaur breeds. These unique dinosaur breeds introduce a large variety of special benefits players can utilize to separate themselves from their competition.

    In phase three, ranchers return to finish their day?s work at the farm.

    In phase four, players arrange their ranch, making sure their ranch is suitable for the types of dinosaurs they have.

    Phase five is the feeding phase, and every dinosaur MUST be fed. Dinosaurs that don?t eat will escape, posing a grave threat to your enclosures? security and your other dinosaurs.

    Phase six is for breeding. For each pair of matching dinosaurs you have properly enclosed, you?ll welcome a new dinosaur to your farm.

    Tiny Epic Dinosaurs Card Game: Playmat

    Tiny Epic Dinosaurs Card Game: Playmat

    A premium game mat for Tiny Epic Dinosaurs.

    Tiny Epic Galaxies Card Game

    Tiny Epic Galaxies Card Game

    Tiny Epic Galaxies is driven by an exciting dice-rolling mechanic that rewards thoughtful programming of the results. Players control a home planet and a series of space ships within their own personal galaxy. As players upgrade their galaxies they gain access to more ships and more dice.

    Each turn, a player will roll a set of dice, how many dice are rolled is determined by the level of that player?s galaxy. Each side of the die (6 sided) represents a different type of action: Movement, Colony Action, Harvest from Culture Planets, Harvest from Energy Planets, Improve an Economic Influence, Improve a Diplomatic Influence.

    After the roll, the player then sorts the results of the roll (one selective re-roll is allowed) and organizes the dice in a desired activation order. Each die, in order, is then resolved and the results are immediate! This gets very exciting, as it allows the player to pull-off unseen combos and surprise other players. But don?t fret! Other players have the option to copy other player?s actions? at a cost!

    In addition to upgrading galaxies, effective resource management provides luck-mitigating options that can sway the game in a calculated player?s favor.

    As players expand their galaxy by colonizing other planets through economic and diplomatic influence, they gain victory points AND the special powers brought in by those planets!

    You are the ruler of your galaxy and there are no limits to your expansion!

    Tiny Epic Galaxies Card Game: Beyond The Black Expansion

    Tiny Epic Galaxies Card Game: Beyond The Black Expansion

    In Tiny Epic Galaxies: Beyond the Black, players have access to four new ships that they can upgrade their original ships to. To do this, they will need to hire specialized pilots. There are many pilots to hire, each possessing a unique special ability. Pilots are also specialized in what ships they are trained to use. Hiring the right pilot for a ship reduces that pilot's cost. The more ships a pilot is specialized in, the weaker their special ability is. Pilots are hired by spending unused dice that correspond with the four different ship types, and are worth victory points during play. Pilots are shuffled into a deck and splayed out like planets.

    Additionally, Tiny Epic Galaxies: Beyond the Black introduces a press-your-luck exploration option for players. This allows players to venture beyond the planets and into deep space where they might encounter dwarf planets worth victory points, or rare materials that yield resources... or they may encounter cosmic threats like solar storms, black holes, and even supernovas. Either way, exploring deep space provides a player with exploration badges. These badges are tallied up at the end of the game and players are rewarded bonus victory points based on who has the most of a certain badge type. They are four types of badges to collect.

    Tiny Epic Galaxies: Beyond the Black also comes with additional planets and new and exciting secret missions to explore!

    Tiny Epic Kingdoms Card Game: 2nd Edition (On Order)

    Tiny Epic Kingdoms Card Game: 2nd Edition (On Order)

    You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...

    In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.

    The 2nd Edition includes an updated rulebook incorpoarting several rule updates and new graphical examples. The Faction cards, Territoty cards and box have had some graphical improvements, the ore and book tokens have been changed and the game now includes Exploration tiles as standard. These were originally promotional and not available via retail.

    Tiny Epic Kingdoms Card Game: 2nd Edition: Heroes Call Expansion

    Tiny Epic Kingdoms Card Game: 2nd Edition: Heroes Call Expansion

    The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end?

    Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction.

    Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card.

    Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms!

    Tiny Epic Mechs Card Game

    Tiny Epic Mechs Card Game

    It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes.

    Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill.

    Tiny Epic Pirates Card Game

    Tiny Epic Pirates Card Game

    In Tiny Epic Pirates, you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways. Each turn, you move your Captain Token around your ship's action wheel (rondel), selecting which action to perform - Plunder, Trade, Crew Up, Attack, or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action.

    Plundering allows you to acquire booty from settlements at a very reasonable rate. It's amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good, so make sure you are sailing in the right direction. Timing is everything, sell your good at the wrong time and it's worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship's combat advantage and unlocks new abilities for each spoke of your ship's action wheel, making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea! Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling. The end of the game is triggered once a player has buried three treasures. To do this, a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status, followed by which player has the most gold.

    Tiny Epic Pirates Card Game: Curse Of Amdiak Expansion

    Tiny Epic Pirates Card Game: Curse Of Amdiak Expansion

    In Tiny Epic Pirates: Curse of Amdiak, rumors of the unthinkable are spreading quickly around the islands. Rumors of dead pirates returning to the sea... aboard an ominous ghost ship helmed by the legendary pirate Amdiak...

    Several new game elements are added to play including cursed gold, a ghost ship that haunts the players as they try to steal the cursed gold, ancient relics, haunted map cards and even skeleton crew!

    Players gain cursed gold by stealing it from the ghost ship and attacking other pirates who possess it. Cursed gold can be traded for an ancient relic said to hold ashes of Amdiak. Bury this relic and break the Curse of Amdiak!

    If the ghost ship finds catches you though, your captain becomes cursed and you lose your cursed gold. Once cursed you will be able to recruit powerful skeleton crew to mindlessly obey your wicked command!

    Tiny Epic Pirates Card Game: Metal Coins

    Tiny Epic Pirates Card Game: Metal Coins

    52 Custom metal coins to upgrade Tiny Epic Pirates or any game using money. Embossed with the Gamelyn logo.

    Tiny Epic Pirates Card Game: Playmat

    Tiny Epic Pirates Card Game: Playmat

    26" x 26" slip-resistant neoprene gaming mat and prepare to set sails.

    Tiny Epic Pirates Card Game: Skull Dice Set

    Tiny Epic Pirates Card Game: Skull Dice Set

    3 Custom skull-shaped dice with glowing eyes, for use with Tiny Epic Pirates!

    Tiny Epic Quest Card Game (On Order)

    Tiny Epic Quest Card Game (On Order)

    A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk ? and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out...

    In Tiny Epic Quest, players embark on a sandbox adventure reminiscent of classic video games. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.

    Tiny Epic Tactics Card Game

    Tiny Epic Tactics Card Game

    Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across.

    In Tiny Epic Tactics, players will have a team of 4 unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have 3 actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.

    Tiny Epic Tactics Card Game: Map Pack

    Tiny Epic Tactics Card Game: Map Pack

    The Maps Expansion is a set of box covers and scrolls. It includes everything needed to convert the 6 Evergreen Woodlands boxes into 2 different settings: the Winter Highlands and the Savage Wastelands. The Maps Expansion is usable with ALL play modes. These are NOT just aesthetic changes! These change the gameplay drastically. Each map takes a different approach to where control areas are placed, how much space is between the control areas and what terrain surrounds them. This requires a different strategy on how to approach and defend the control areas resulting in a very different experience!

    Note: Dungeon interiors will remain the same. Maps Expansion Includes: 1 Winter Highlands Map Scroll. 6 Winter Highlands Box Covers (to be placed over the Evergreen Woodlands boxes). 1 Savage Wasteland Map Scroll. 6 Savage Wasteland Box Covers (to be placed over the Evergreen Woodlands boxes) and 1 Reinforced Envelope. The box covers are constructed of thick premium cardstock and can be flattened after use for easy storage.

    Tiny Epic Western Card Game (On Order)

    Tiny Epic Western Card Game (On Order)

    The West is growing day by day, and you?re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you?re clever enough, you?ll be able to take claim over the buildings in the ever growing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.

    The game is played in a series of rounds. Each round, poker cards are dealt between the locations, which are laid out in a circle. Players place posse members on these location cards, which will both give an action and count as a bid for the location?s valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition, players must manage their resources of Law, Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end, you will be rewarded bonus points. Add these points to the points you?ve collected from buying buildings and determine the winner! Yippie kay yay a!

    Tiny Epic Zombies Card Game (On Order)

    Tiny Epic Zombies Card Game (On Order)

    In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives, the Zombies will overrun the mall and that will be the end of you. Based on the mode of play, you will either play as one of the Survivors or as the Zombies.

    Based on the mode of play, you will either play as one of the Survivors or as the Zombies. As a Survivor, your turn will consist of moving 3 times. Then based on where you move, you'll be able to do additional things. For instance, if you move into a room with a Zombie, you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie, you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall, while trying to accomplish your objectives, that is hard! After you've taken your 3 moves, you'll search the room. This is done by revealing the Search Card you are holding. Most of the time, you find something useful, like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though, you may find a Zombie lurking in the corner. So be prepared. After you search the room, more Zombies flood into the Mall. Then it's the next player's turn. Simple as that. Note: If your ammo and wound tokens ever meet, you're dead meat! So, keep your wounds low and your ammo high. If you die, that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times, you lose the game.

    As a Zombie player, not only will you control unique Zombies with special abilities, you will control ALL the Zombies! With your help, the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard, you win.

    Ultra Tiny Epic Galaxies Card Game

    Ultra Tiny Epic Galaxies Card Game

    In Ultra Tiny Epic Galaxies, the weight of the universe is on your shoulders! Take control of your very own galaxies, racing to colonize planets and claim victory of the entire cosmos. The Satellites & Super Weapons mini-expansion is included.

    Contents:

  • 5 Galaxy Cards
  • 1 Control Card
  • 40 Planet Cards
  • 12 Secret Mission Cards
  • 7 Dice Cubes
  • 20 Ship Cubes
  • 5 Empire Cubes
  • 5 Culture Cubes
  • Satellites & Super Weapons Mini-Expansion: 6 Super Weapons Cards, 15 Satellite Cubes
  • 1 Rulebook
  • Ultra Tiny Epic Kingdoms Card Game

    Ultra Tiny Epic Kingdoms Card Game

    Ultra-Tiny Epic Kingdoms is everything Tiny Epic Kingdoms is (minus the exploration mini-expansion) in an Ultra Micro game! But The EPIC game play has remained the same!

    In Ultra-Tiny Epic Kingdoms, you rule! But whether you reign supreme or crumble under pressure is entirely in your hands. You will be exploring lands and factions, expanding kingdoms, exploiting opportunities, and exterminating all those who question your rule?but so will everyone else! The results of this tiny conflict are nothing short of epic!In this surprisingly simple, yet deeply engaging game, players will be coming back for more and more. With 13 unique and thematic factions and 16 unique territories no game will ever be the same.