Create your group's unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears!
For Game Masters, 13th Age Glorantha includes: More than 80 pages of monsters and enemies fully compatible with any 13th Age campaign, including Chaos priests, dragonsnails, scorpionmen, Crater Makers who call down the Moon, and the awesome Chaos demon known as the Crimson Bat. More than 60 pages of ready-to-run adventures and heroquests - venture into myth to refight the battles of the gods and gain their cosmic powers! A distinctive setting that will entertain longtime fans but is aimed at gamers who've never heard of Glorantha.
If you're a 13th Age player you'll find: 5 new classes, including the hell mother who summons Darkness spirits and giant spiders; the swordmaster Humakti who wields Death; and the trickster who (in theory!) funnels your bad luck onto your enemies. 5 new class variants, including the wind lord, a fighter with magical storm-related exploits; and the rebel, a rogue with the supernatural ability to get where he's not supposed to be. 2 new PC races, the trolls and ducks, plus Gloranthan humans with new cultural traits.
This is not a complete rule system, The 13th Age Core Rules are required to use this book.
Age of Vikings transports you to medieval Iceland-a vibrant land on the edge of the known world, where Vikings seek honor and fame through adventure. Using the Basic Roleplaying system (D100), Age of Vikings allows you to play Icelandic heroes using runic magic to face challenges mundane and magical. Hear the call of glory and honor, journey proud across your land free from the tyranny of kings and queens-enter the Age of Vikings!
Age Of Vikings RPG: Companion is an essential sourcebook for your Age of Vikings games, with a variety of materials for players and gamemasters alike, expanding the options available for your characters and your campaigns!
Age Of Vikings RPG: Companion features:
Requires Age of Vikings: The Roleplaying Game to use.
The pack includes:
Any monster. Any setting. Any genre. Any game!
Basic Roleplaying: Creatures collects animals, monsters, nonhumans, and nonplayer characters drawn from history, science fiction, fantasy, prehistory, mythology, and the modern world, allowing for any gamemaster to use them in any D100-based game.
What's inside?
Honed from years of refinement, Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you're a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment. Chaosium has created other fabulous and widely-acclaimed games based on different worlds of myth and fantasy for you to explore and adventure in based on the BRP: Universal Game Engine.
Featuring four unique decks (Curious Characters, Phobia, Unfortunate Events, and Weapons and Artifacts) for use with the Call of Cthulhu roleplaying game, each 48-card deck provides the Keeper and players with handy references and information for use in the game. Each card is unique and provides detailed information of an in-game artifact, character, event, or episode of madness, as well as representational artwork or period imagery.
This slipcase set contains the Call of Cthulhu: Keeper Rulebook, Call of Cthulhu: Investigator Handbook, and Call of Cthulhu: Keeper Screen Pack, all adorned with new cover art by acclaimed Swedish artist Ola Larsson.
Brendan Sterling sought answers in experimental past-life regression. Unfortunately, his mind isn't the only one seeking answers in the past. A Cold Fire Within is a campaign for Pulp Cthulhu. Set in 1935, a missing persons case leads to the discovery of a foul plot that could change time itself and bring disaster to the world. A cult intent on unleashing the power of the Great Old Ones leaves a trail through the Catskill Mountains and into the very heart of the planet!
Within the subterranean world of K'n-yan, the heroes will encounter forgotten secrets, strange lore, and bewildering inhabitants. Curious cities of gold, ruined temples, and dark forests are just some of the terrors that lurk below the ground. Yet, before the heroes descend into nightmare, they must contend with remnants of ancient worlds, unruly mountain people, and psychic devilry. Along the way, the heroes may find that going back to the end of an ancient city is the only answer! Perhaps in Lomar's doom shall they unlock the secrets of both past and present. A complete six-part campaign for Pulp Cthulhu, A Cold Fire Within presents new rules and skills for psychic powers - Parapsychology, Dematerialization, and Telepathy - new spells, details of the people and lands of K'n-yan, as well as a new hero organization - the Open Mind Group. Six ready-to-play heroes are provided. Fearsome monsters, otherworldly designs, and psychic powers all mesh together to present your heroes with an epic and action-packed challenge! Dare you step into the darkness of lost worlds?
A solo play Call of Cthulhu mini campaign. No Keeper is needed as you guide yourself through the adventure. Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.
Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands. As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out - but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.
This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice. Armed with a copy of the Call of Cthulhu Keepers Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark! First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.
Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada's Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story - your choices will determine whether you find success or failure!
You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope. Your expedition members are: Dr. L. C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region. Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine. Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination. Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him. Charlie Foxtail, a cautious Tsuut'ina professional wilderness guide, hired to lead the expedition safely through the North Hanninah. But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the region's inhabitants - not to mention the wildlife! Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputation - and your sanity - intact? Only time will tell. Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the remote wilderness as one of MU's youngest ever professors! Dare you take on the challenge? If the answer is yes, then don't forget to wrap up warm! It can get mighty cold out there... Originally released over 30 years ago as Alone against the Wendigo, this new edition of Alone Against the Frost has been completely revised, expanded and updated for Call of Cthulhu 7th edition - over 650 entries, complete with new illustrations and an afterword by the original author.
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.
This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) - that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more.
Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles.
Doors to Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect.
As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call of Cthulhu ? guidance any Keeper, new or experienced, will find very useful. The scenarios are:
Also included are ten diverse and ready-to-play investigators, allowing players to dive straight into the mysteries contained within Doors to Darkness. Lastly, just because these scenarios are written with new players in mind, don't expect them to be a walk in the park! Those who dare to open the doors to darkness will discover just what secrets and dangers lie within!
Shadows Over Stillwater is a collection of scenarios and locales for Down Darker Trails - the Wild West setting for Call of Cthulhu and Pulp Cthulhu. Contained within are further insights and challenges for those seeking bold adventure in the American Old West. Featured is a three-part campaign - The Shadow Over Stillwater - set in the mountains of the New Mexico Territory. A hunt for a fugitive murderer leads the investigators into a mystery involving odd townsfolk, strange lights in the sky, walking corpses, and the machinations of a once-powerful and ancient race seeking to reclaim their lost glory.
The campaign is suitable for groups of any size, as the Keeper can easily scale the opposition to reflect the number of investigators. An apparently simple task, bringing a wanted man to justice, brings the investigators to a town suffering an epidemic of bizarre events, from crazed residents to the dead rising from their graves. Shadows Over Stillwater opens with a three-part campaign called The Shadow Over Stillwater: Part 1: Lazarus, in Spades, the first scenario in the campaign, sends the investigators to Stillwater, New Mexico. Stillwater's sheriff has alerted the authorities that a wanted man, Hank Hanratty, has been spotted in the town. The investigators are hired to the outlaw but, on arrival in Stillwater, they are faced with a situation that threatens to plunge them into chaos and death. Part 2: Trouble on Knife Cut Mesa immediately follows with the investigators heading to the mesa north of Stillwater to seek the source of recent strange events where a band of Mescalero Apache may aid or confuse their investigation. Tracing their quarry into mountains, the investigators come face to face with an ancient evil. Part 3: Shattered Earth, Poisoned Sky brings the campaign to a potentially explosive finale. Santa Rosita has been wracked with earthquakes - the residents fear that their town will soon be destroyed. The investigators' efforts to uncover the secret behind the situation may be hampered by the growing paranoia among the townsfolk. The investigators must delve deeply to thwart a plan designed to remake the Earth.
Following the campaign is another adventure, Beneath the Burning Sun, that can be played as a standalone adventure or as a continuation of The Shadow Over Stillwater. The investigators arrive in the town of Shade in Silverhole County, New Mexico where they become embroiled in a desperate bank robbery and join a posse to track down a gang of ferocious outlaws led by a crazed preacher. A bloody trail leads to an abandoned Spanish fort high in the Cebolletas where death awaits. A new locale for the Down Darker Trails setting follows: Stonegarden expands upon the Down Darker Trails setting. A booming mining town in Arizona, tucked away in the Coyote Mountains, this locale provides a new and fully realized town in which to base adventures. The history of the region, its locations, and people are detailed, as well as its secrets, threats, and Mythos connections. Whether venturing forth to unlock the riddles of Stone Garden Mesa or enjoying the hospitality of the Ralston family, this new campaign setting presents a community with one of the most violent reputations in the entire West. A place of danger, wild adventure, and dark secrets. Finally, The Devil's Round-Up provides an extended adventure seed set in a location that may be familiar to long-time Call of Cthulhu fans. A roster of detailed characters, along with their foul agendas are described, ready to darken the day of any investigators who venture into doom-haunted Castronegro. That's plenty of adventure to keep your gaming group immersed in the horrors and terrors of the Old West. According to your preferred style of play, Shadows Over Stillwater can be played using classic Call of Cthulhu, but can also be enjoyed with the Pulp Cthulhu supplement. This book requires the Call of Cthulhu Keeper's Rulebook (7th edition) to play. Having access to the Down Darker Trails core setting book is highly recommended.
Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike. Originally, all three - The Necropolis, What's in the Cellar? and The Dead Boarder - were designed as demonstration games to give a taste of the game's core motifs - mystery, investigation, and horror - for those with limited time. The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action!
Each scenario includes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play. Suitable for use with the Call of Cthulhu Starter Set and the Call of Cthulhu: Keeper Rulebook. Gateways to Terror provides your next steps into the strange and mystifying worlds of Call of Cthulhu.
'We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.' - H.P. Lovecraft
Will you stand against the horrors of the night?
Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player's aid for the Call of Cthulhu 7th edition roleplaying game.
Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What's more, there's a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.
No self-respecting investigator of the Cthulhu Mythos should be without it!
A collection of five nightmarish modern-day scenarios for the Call of Cthulhu Roleplaying Game. Gathered from across the aeons, this anthology of horror brings together for the first time a series of scenarios from the mind of Sandy Petersen, the creator of the Call of Cthulhu Roleplaying Game. Each one-shot scenario is designed for one or more sessions of play.
Within, you will find the following tales of mystery and horror:
Produced in full color, with cover art by Victor Leza, and sumptuous cartography by Andrew Law and Stephanie McAlea. Get ready to enter the mind of the creator of Call of Cthulhu and enjoy the nightmare! You must have a copy of the Call of Cthulhu Keeper Rulebook 7th Edition to fully enjoy these scenarios.
What terror lurks within the gloomy woodlands surrounding a sleepy English Village? For two to six players, Scritch Scratch and can be played in one or two sessions. Set in the modern-day, in a quiet valley somewhere in the north of England, this adventure concerns the demise of an age-old tradition in the quaint village of Muscobyƒ?'and the consequences of forgetting the Old Ways.
Muscoby has never not had a rat catcher. Old Gurteen has been carrying on the tradition in the village, but recently he was involved in an accident and is now hospitalized. With Old Gurteen away, who will ensure the rat population is kept in check? Six pre-generated investigators are provided for use with this scenario, which is a great introduction to Call of Cthulhu while also being a suitably mysterious and horrific evening of fun for more experienced players.
Uncover forbidden secrets this Halloween... In Ireland, an archaeological team unearths an ancient horror, trapped within three stone vessels. The foul entity sets its followers on a journey to free it from its prison, crossing the Atlantic to New England and the backwoods of rural Massachusetts. Can the investigators prevent the liberation of the Ruler of Chaos? Will they discover the secrets of the Order of the Stone? A three-part campaign set in the 1920s. Full suite of resources, maps, and handouts. Detailed deck plans of the SS Champagne, the setting for the first scenario. Six pre-generated investigators. The Order of the Stone is designed to be used with the Call of Cthulhu roleplaying game, or with the Pulp Cthulhu supplement.
August 25th, 1928: Providence, Rhode Island.
The Milton Hotel cordially invites you to view the fantastical traveling exhibition 'The Kingdom of Fire - Egypt's 18th Dynasty.' All the way from the British Museum, London, England, come see these wonders of ancient Egypt, rare and priceless items from a time long ago. Learn about their history from Dr. Caitlin Bronson, the exhibition's curator, who will be on hand to answer all of your questions. Marvel at the treasures of Tutankhamun and Hatshepsut, along with the star of the exhibition, the mysterious canopic jar of Ibnhotep the Mad! Tickets are limited and going fast - and you don't want to miss out on what promises to be the most talked about exhibition of the year!
With an invitation like that, how could your investigators possibly refuse? Be they historians and scholars, or even those who ply the blackmarket trade in illicit antiquities, this is a rare opportunity to learn the secrets of the distant past outside of a museum. And what possible danger could there be in going to see the mortal remains of someone called 'Ibnhotep the Mad'?
The Shadow Over Providence is a new Call of Cthulhu scenario set in a venue that may seem strangely familiar to anyone who has visited Providence's iconic Biltmore Hotel.
Death and Discovery in the Vermont Hills! In 1929, a student died during an expedition in the Vermont Hills. One year later, the Miskatonic University sent another team on the same expedition... It's time to harvest. Set in the picturesque state of Vermont at the beginning of the 1930s, A Time to Harvest is a six-part campaign centered on the valley surrounding the sleeping town of Cobb's Corners.
A wellspring of resources for the Keeper, the book includes a full suit of player handouts, maps, and details on the key locations preparing you for both the events of the campaign, as well as giving you plenty of information to write your own scenarios set in 1920s Vermont. A small town nestled in a bountiful valley, Cobb's Corners is a key location in A Time to Harvest. The book details the Vermont town, helping you bring it to life at the tabletop, and to give the setting for your games of Call of Cthulhu a rich, lived-in feeling. A Time To Harvest contains new rules and advice for creating student investigators. Additionally, there is information on incorporating existing characters into the campaign by bringing in your investigators that have cut their teeth in other scenarios for Call of Cthulhu. The book includes 10 pre-generated investigators, giving new and eager players everything they need to jump right into the mystery of Cobb's Corners. This book deals with mature themes and is intended for mature players.
Alone Against The Static: a Call of Cthulhu story of grief, isolation, relationships, and heartbreak. A solo adventure set in the Dakota Black Hills, 1991, The new Log Sheet mechanic tracks the choices you make that will impact the story, Rules for a new Mythos entity. Alex and Charlie believe that a secluded weekend getaway in the Dakota Black Hills is just what they need to reinvigorate their marriage-but older and darker things than broken hearts exist in the forgotten places of the world. Will you survive, alone against the static?
With Call of Cthulhu RPG: Campfire Tales, players take on the roles of young scout-investigators as they come face-to-face with dangers from beyond this world. When the scout-investigators reach adulthood, they are ready to take on Call of Cthulhu campaigns - as fully fledged investigators!
The book features:
Step into London's Dark Heart with two scenarios of Gaslight London.
Call of Cthulhu RPG: Cthulhu By Gaslight: Dust and Blood highlights the grimy underbelly of Victorian London. The first scenario, Dust to Dust, works well for novice Keepers and players, while Signs Writ in Scarlet provides a deeper and more widespread mystery to challenge experienced players.
Dust and Blood: this one-shot scenario is suited to three to six players and can be played in one or two sessions. While set in London, it may be relocated to any large town or city in Victorian Britain. The investigators are assumed to be working-class employees at Lange's Dust Yard, a disposal center for the city's trash, although a broader range of investigators is possible.
Signs Writ in Scarlet: this deadly sandbox-style scenario is best suited for experienced Keepers. Set in London's East End, it may take several sessions of play for up to six investigators, who come from a variety of social class backgrounds.
Call of Cthulhu RPG: Cthulhu By Gaslight: Dust and Blood includes ten pre-generated investigators, specially designed to be used in these scenarios. It requires the Cthulhu by Gaslight: Investigators' Guide.
The 1880s-Victorian England. Mystery and adventure in fog-shrouded streets and alleyways. Secret cabals commit grisly murder, wicked crimes, and pledge to bring about the ruin of civilization-all within the square mile of the City of London. Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond.
Inside, you'll find: The Call of Cthulhu core rules, including character creation. Setting information for Victorian London, the Empire, and the gaslight period of the 1880s to 1900. A list of equipment and weapons to arm your Investigator. Rules for Exploration, Fringe Science, and the Occult. 10 ready-to-play characters. This book contains the rules for creating Gaslight-era investigators, as well as the core rules for Call of Cthulhu, making it perfect for new and veteran players. This book deals with mature themes and is intended for mature players.
Call of Cthulhu RPG: Cthulhu By Gaslight: Keeper Screen Pack is an essential play aid for those running games set in the foggy streets and alleys of Victorian Britain. All the important and useful rules and charts- at a glance!
Call of Cthulhu RPG: Cthulhu By Gaslight: Keeper Screen Pack contains:
The Screen Pack is designed for use with the Cthulhu by Gaslight: Keepers' Guide. It additionally can be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately.
New York City.
Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city's windows, while women in stylish skirts and silk stockings, and men in white gloves and Chesterfield coats crowd the sidewalks. There's a feeling of possibility in the air, like never before.
But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary.
The Skinny on the Goods?
Harlem Unbound 2nd Edition is expanded and improved from the first edition. New areas are shown below:
This book package includes the following:
Shunned by the good people of Arkham and Essex County, Innsmouth doesn't get many visitors these days.
The place was once a thriving seaportt on the Massachusetts coast, but that was before a dark shadow fell and cursed the town and its people.
Call of Cthulhu RPG: Innsmouth is the definitive guide to the rotting seaport and describes its secretive residents, decaying businesses, and secrets. An essential resource for running scenarios and campaigns in Innsmouth and the Miskatonic Valley.
This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately.
Packed with rules options and scenarios, the Call Of Cthulhu RPG: Keeper Companion has something for everyone, whether novices or veterans. Designed to improve your experience and help you get the most out of your games while ensuring your players maximize their fun, too!
Call Of Cthulhu RPG: Keeper Companion presents three new scenarios, each showcasing the options in this book:
With new methods for creating investigators, and streamlined & optional rules for skill rolls, combat & chases this tome brings a System for creating investigator organizations & revised skills.
Features:
That is not dead which can eternal lie, And with strange aeons even death may dieƒ?? Two-Volume Slipcase Set: Here, shall you know the terrors of the void, the nightmare bringers, and the unspeakable lurkers. Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. With over 250 entries to inspire countless adventures.
The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game (and Pulp Cthulhu). All brought to startling life by the illustrations of expert artist Lo??c Muzy. This two-volume collection is packed with ideas, concepts, and insights to immerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos. Volume 1: Monsters of the Mythos: From the spawn of Abhoth to yuggs, the monsters of the Mythos are herein described, their lore and statistics updated and revised for the Call of Cthulhu 7th edition game. With over 150 entries concerning Cthulhu Mythos monsters and alien species, as well as creatures from folklore and animal beasts, this tome supplies a wealth of ideas to bring your campaigns and scenarios life with untold horrors. Volume 2: Deities of the Mythos: Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. With over 110 entries concerning Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings, this tome supplies a plethora of ideas to immerse your campaigns and scenarios deep in the heart of Cthulhu Mythos lore. While humanity may crave both comfort and truth, only one or the other is possible.
Who Knows What Happens... Behind Closed Doors.
Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook.
It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.
Here are the five scenarios:
This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.
The denizens of Nameless Horrors are unlike anything you've encountered before. Each is truly of the Cthulhu Mythos, but they come from realms unknown, and will keep even the most seasoned investigators on their toes. Nameless Horrors contains six scenarios for Call of Cthulhu, each taking place in a different setting and time period-perfect for one-shot games, and for kicking off a new and unique campaign. Each scenario in Nameless Horrors contains NPC portraits, maps, and player handouts. Originally published in softcover nearly 10 years ago, this updated edition of Nameless Horrors contains brand new art, player handouts, and maps for each of its 6 scenarios.
The contents of this product deals with mature themes. It may contain descriptions of violence, gore, drug use and sex. It is recommended for a mature audience.
The Dark Side of New England.
Clockwork & Claws offers two exciting Pulp Cthulhu scenarios set in the New England cities of Arkham and Boston.
Supporting the two scenarios are player handouts, maps, and eight pre-generated pulp heroes enabling your players to jump straight into the action. Clockwork & Claws RPG is designed for use with either the Pulp Cthulhu or the Call of Cthulhu: Keeper Rulebook.
The world needs heroes, now more than ever. Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!
The Two-Headed Serpent is a 272 page, action-packed hardcover, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs. Packed with nine adrenalin-fuelled adventures, Keeper advice, gorgeous full-color maps and player handouts.
The Children of Fear is an epic, multi-part campaign for Call of Cthulhu. The scenarios within explore myths and legends of Central Asia and Northern India.
This player-led campaign allows the investigators to determine the journey they take. In addition, the plot is designed to be flexible, allowing for different scales or types of Cthulhu Mythos involvement - all the way from the Outer Gods themselves down to a more low-key, occult-focused series of adventures. Guidance is provided for the Keeper to tailor the exact nature of the threat to best suit their group's tastes.
The Children of Fear covers in detail the sights, encounters, and dangers found in Peking, Sian, the Taklamakan, Peshawar, and Kham. Investigators will travel from China, through Northern India, and on to Tibet. With detailed appendices covering travel, non-player characters, spells, a reference bibliography, and more, the book gives you everything you need to authentically create a unique experience at your gaming table.
A wealth of player hand-outs and maps enhance both the player experience and immersion. The Children of Fear includes six pre-generated characters so players can jump right into the action. A host of non-player characters, all with their own agendas, accompany new Cthulhu Mythos monsters for use in any Call of Cthulhu scenario.
Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.
Over 550 spells of dire consequences, secrets, and unfathomable power! Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.
Encountering the King in Yellow in 1980s Japan.
Forgotten for centuries, the Sutra of Pale Leaves has resurfaced in 1980s Japan - a time of excess, conspicuous consumption, and enormous technological changes.
This Call of Cthulhu supplement takes you to the Japan of the 1980s. It is a time when the generations are at odds, yakuza gangs are thriving, and the traditional world is at war with modernity. Ancient creeds, gods, and spirits vie to keep their toe-hold in this new world of capitalist opportunity - and overworked and overwhelmed humans turn in desperation to spiritual organizations that promise release and new meaning. This is a world that needs the Prince of Pale Leaves - and he answers the call.
The King in Yellow Reimagined: While Call of Cthulhu is home to many entities who inflict nothing but destruction and suffering, The King in Yellow - in his guise as the Prince of Pale Leaves - is different. He is here to help. Those who cry out to him lose their minds and souls, but it will be far worse for the rest of us. This book also includes a comprehensive guide to the Sutra of Pale Leaves itself, covering the insidious effects of the text, the cults associated with the Yellow King, and an array of new Mythos monsters for use in any Call of Cthulhu game.
Three New Scenarios
The book contains three all-new scenarios that are suited to stand-alone play, or strung together as part of a larger campaign set in 1980s Japan.
The Legacy of the Reanimator collects the original serialized H.P. Lovecraft story, 'Herbert West - Reanimator' along with it's two sequels and a bevy of short stories from some of the most renowned Lovecraftian writers. Details of Herbert West's life from childhood to death - and beyond can be found within The Legacy of the Reanimator.
Reanimation. The process of bringing life to that which is dead. It is well known that the tow-headed fiend Herbert West came close to perfecting the process within his lifetime. It is also well known that the reanimated limbs, parts, and minions that he had created over the years eventually came back to haunt him - and dismember his body.
However, Herbert West didn't die. Well?yes he did. The problem is he didn't stay dead. He was brought back in two round robins edited by Robert m. Price. The first was Herbert West-Reanimated followed by Herbert West - Reincarnated. These were published in old issues of Crypt of Cthulhu, and are terribly hard to get a hold of?until now.
In churches and convents and other religious communities, sisterhood takes many forms, forged and tested by such mundane threats as disease and despair, but also by terrors both spiritual and cosmic-Satan`s subtle minions and the Lovecraftian nightmare of the Outer Gods. Sisterhood: Dark Tales and Secret Histories presents sixteen horror stories by some of the genre`s leading female voices. Their settings range around the globe and across the centuries, from 14th century Spain to 17th century Virginia to England in the present day.
The Necronomicon. For centuries, scholars of the occult have sought out the darkly fabled tome, hoping to gain insight into the secret workings of the universeƒ?'or simple brute power. What the book offered them instead was, more often than not, madness and devastation.
Under the guidance of Shirley Jackson Award-winning editor Joseph S. Pulver, Sr., The Leaves of a Necronomicon traces the impact of a single copy of the mysterious work on its owners and those around them as it passes from hand to hand across the decades. The history is told in braided novel form, with chapters contributed by a gathering of outstanding horror and dark fantasy authors, including S.P. Miskowski, Michael Cisco, Damien Angelica Walters, Nick Mamatas, Anna Tambour, Jeffrey Thomas, and more.
Credo Board Game is a strategic negotiation and voting game set during the formative centuries of early Christianity. The game combines highly interactive gameplay with a historically inspired setting spanning AD 325-614.
Players lead competing Church factions, attempting to expand their influence by converting followers, shaping doctrine, gaining political support, and influencing the creation of the Creed itself. Through alliances, negotiation, and political maneuvering, players compete to ensure their beliefs become accepted doctrine while undermining rival factions.
In Credo Board Game, players take on the role of competing factions within the church, each with their own unique beliefs and interpretations they want to have written into the Creed.
Table-talk, politics, and wits are just as important as the cards in your hand.
With a high level of replayability, with unique combinations of cards and factions, Credo Board game will appeal to lovers of history and mechanics-driven card games.
Encyclopedia Cthulhiana is an essential resource for cosmic horror enthusiasts, gamers, and researchers. Learn the origins of the gods and monsters from the pantheons of H.P. Lovecraft and beyond. Gaze upon the detailed images of the elder gods. And unlock the history of the Necronomicon-if you dare!
Inside, you'll find:
Dig deep into the secrets of the Cthulhu mythos in the Encyclopedia Cthulhiana. But be warned, a little knowledge is a dangerous thing.
A sailor escapes in a lifeboat after his ship is attacked by a German raider during World War I. He soon finds himself in more bizarre peril, stranded in a dark, stinking mire on the edge of a mammoth pit. Venturing into the pit, he discovers a monolith covered in weird hieroglyphics and something stranger still that crawls from the slime - a creature that may be the vanguard of a vast and monstrous invading army from the depths of the sea. The famous H.P. Lovecraft story Dagon is gracefully retold in anapestic tetrameter and illustrated in a darkly whimsical style by "genius poet-artist" R.J. Ivankovic.
Not all nobles are created equal. Although all knights are members of the nobility, some, through deeds of arms or fortune of birth, attain far greater power and prestige in the world of Pendragon.
King Arthur Pendragon RPG: Nobles Handbook is a detailed look at the complex web of feudal titles and obligations, and systems of justice and punishment, in Arthur's Britain.
Features:
The Pendragon Noble's Handbook is an invaluable resource for Players and Gamemasters alike, expanding the scope of the game. This book requires either the Pendragon Starter Set or the Pendragon Core Rulebook to use.
What Kind of Knight Will You Become? Will you fight to rid the world of injustice, or use clout and power to take advantage of those beneath you? Pendragon is set amidst the glory and grandeur of King Arthur's Britain. Its innovative mechanics drive the emotional impact of play as your characters pursue Glory, overcome life-and-death struggles, cross blades with ruthless enemies, and fight for love and justice in a world of brutal medieval realism.
A detailed look at the world of King Arthur and the role of knights and nobility. Full character creation rules. 6 pre-generated character templates for optional, faster character creation. The complete core rules of the Pendragon game system, including Traits and Passions, Skills, combat, injury and recovery, Glory, Favors, Honor and Glory. Additional rules for Afflictions, Obsessions, Directed Traits, Ideals, ransoms and equipment lists. Rules for The Winter Phase - the downtime period of the game for characters to train, age, and even go on side quests. A Coat of Arms generator to make wholly unique heraldry for your Player-knight. The Pendragon: Player's Handbook is your guide to Pendragon, containing all the rules you need to play. It is a standalone product which can be combined with other books in the line to enhance your Pendragon experience.
King Arthur Pendragon RPG: The Boy King s both an epic campaign spanning nearly twenty years of game play and an indispensable toolkit for running Pendragon in the early years of Arthur's reign.
Fight alongside Arthur from his early Wars of Reunification to his epic campaign against the Roman Empire, be among the first to earn a spot at the fabled Round Table, and bring peace and justice to a wartorn land.
Match wits with Merlin and the infamous Morgan le Fay, see the founding of Camelot and the Companions of Arthur, witness the Dolorous Stroke and brave the perils of the Wastelands in an epic quest to save the Grail Castle from the evil Duke Klingsor.
King Arthur Pendragon RPG: The Boy King features dozens of adventure seeds, new rules, equipment, battle foes, detailed maps of Britain and the Continent, Gamemaster advice, and more!
YOU SHOULD KNOW these noble people by their arms. Some you can trust, while others are deadly foes. One is Arthur, king of all England, a good and kindly man. Another is the Grey Knight, a fearsome warrior and the King's dire foe. He challenges Arthur's right to rule and accuses him of murdering hundreds of children in northern England. Sir Gawaine, Arthur's best knight and champion, will defend the King's honor in a duel to the death. But Merlin prophecies that Gawaine will die at the hands of the vile Grey Knight, with only one chance to save him.
There are ancient artifacts of extraordinary, magical power. One of the Thirteen Treasures of Britain is the key to Gawaine's salvation. Arthur proclaims a solemn quest: comb the length and breadth of England to find these treasures before Gawaine and the Grey Knight meet. Challenge Death's Champion!
In the heart of Logres, an enchanted wood festers and grows. Many who venture beneath its nighted boughs are never heard from again... Pendragon: The Sauvage King is a collection of scenarios for roleplaying in King Arthur's Britain!
Miskatonic Tales: Journey to Innsmouth is an immersive, storytelling board game that transports you into the realm of the Cthulhu Mythos and confronts you with forbidden knowledge waiting impatiently to be uncovered. Unsure of who your actual enemy is, you must investigate a chain of events in a mysterious place fate has brought you to. Fortunately, other Investigators are with you and together you can solve this case.
I think becoming a wizard is about discovering what's real and what isn't. - Ben Aaronovitch, Rivers of London. In Rivers of London: the Roleplaying Game, players take on the roles of newly recruited members of the London Metropolitan Police Service's special magic branch, aka "the Folly." You will solve mysteries, catch criminals, and come to grips with the "demi-monde"-those who have been irreversibly changed by magic.
Includes setting information and history, and the wondrous details of how the "Newtonian" magic system works. The book also contains a full list of spells derived from those found in the novels of Ben Aaronovitch. To give both players and Game Moderators the best sense of the setting and role of their characters, special attention is paid to detailing how police work in London, and how criminal investigations are carried out.
Autumn, 2017, the City of London. So far, today is just like any other day in Postman's Park. But it won't remain that way for long...
Rivers of London RPG: Dead Letter is an interactive, standalone Rivers of London: the Roleplaying Game story for one player, where your choices determine your investigator's fate - so choose wisely.
Can you unravel the secret of Postmans Park? Designed to introduce new players to the hobby, while also showcasing Rivers of London RPG to those who've done this sort of thing before, Dead Letter create your own investigator and solve a unique mystery.
London isn't the only place where magic is returning to the world... On the far side of the Atlantic Ocean, old factions are stirring once again to rub shoulders with brash newcomers to the American 'twilight subculture,' aka the demi-monde.
Liberty's Shadow: A Guide to Case Files in the USA RPG is a sourcebook for Rivers of London: the Roleplaying Game, with new spells, creatures, and character creation options.
Face two new case files to introduce players to the American demi-monde: 'Woolly Bully' and 'A Regular Picture Palace Drama'.
Meet the new six ready-to-play American investigators, members of the monster-hunting streaming channel, The Cryptid Kickers.
Rivers of London RPG: No Place Like Home ontains three case files for Rivers of London: the Roleplaying Game; two set in London and one in the Home Counties.
Features:
The tome also includes an exclusive piece of microfiction, 'Girls on Film.'
No Place Like Home: A Case File Collection requires the Rivers of London: the Roleplaying Game to use.
Rivers of London RPG: Overground Underground contains four case files for Rivers of London: the Roleplaying Game, each set in the United Kingdom's bustling capital city. This book also contains new spells and guidelines on how to create a talking fox investigator!
Features:
Underground, Overground: The Case File Collection requires the Rivers of London: the Roleplaying Game to use.
RuneQuest RPG: Apple Lane Campaign is designed for new players and gamemasters, and presents a thrilling beginner campaign set in the aftermath of the war between the free peoples of Sartar and the dreaded Lunar Empire.
Embark on your quest and begin to explore the world of myth, might, and magic!
RuneQuest RPG: Apple Lane Campaign features:
This book requires the RuneQuest Rulebook to use. The content in this book can be enhanced with other titles such as Lands of RuneQuest: Dragon Pass, Lands of RuneQuest: Sartar, and the Cults of RuneQuest series.
Cults of RuneQuest: The Gods of Fire and Sky
Deities of the high heavens and the flames beneath the earth
Cults of RuneQuest: The Gods of Fire and Sky is the player's guide to the deities of the high heavens and the flames beneath the earth. Each cult of the solar pantheon provides new visions of Glorantha, and for creating your RuneQuest adventurer.
This supplement can be used with the RuneQuest core rules, or combined with other Cults of RuneQuest books to create a RuneQuest adventurer belonging to multiple cults.
Cults of RuneQuest: The Lightbringers is the player's guide to the Gods of the Storm! This book covers the mythology of the Lightbringer pantheon of gods, and provides mechanics for each of their cults to create your RuneQuest adventurer. Cults of RuneQuest: The Lightbringers features 19 cults, including Orlanth the Storm God, Chalana Arroy the Goddess of Compassion, Lanbril the God of Thieves, Issaries the God of Communication, Humakt the God of Death and War, and many more!
Enter the Domain of Magic and Myth! Within the world of Glorantha lies Dragon Pass, an intensely magical region home to war and wonder, the birthplace of gods. Lands of RuneQuest: Dragon Pass is a player and gamemaster expansion for the signature setting of Bronze Age Fantasy. New and expanded Homelands for your RuneQuest adventurer, including Sartar, Esrolia, Lunar Tarsh, the Grazelands, Wintertop, and the Wilds. The detailed history of Dragon Pass, from the fabled God Time to its occupation by the mighty Lunar Empire.
Additional guidelines for character creation, including new occupations and backgrounds for your RuneQuest adventurer. Detail on villages, towns, cities, ruins, and places of interest throughout Dragon Pass-perfect for running a sandbox-style RuneQuest campaign. New creatures, monsters, and spirits to encounter. A roster of famous and generic characters to include in adventures of your own devising.
Sartar is free!
RuneQuest RPG: Lands of RuneQuest: Sartar is a setting guide for new players and gamemasters, presenting the Kingdom of Sartar, newly-liberated from rule by the oppressive Lunar Empire. Sartar's pivotal location in the heart of Dragon Pass makes it a focal point for conflict, drama, and intrigue; the perfect location for exciting RuneQuest campaigns!
>RuneQuest RPG: Lands of RuneQuest: Sartar features:
Filled with monsters, beasts, magical creatures, plants, and non-human species to fill your RuneQuest campaigns! The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need.
Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Another chapter, Terrors, describes the most horrific and powerful entities walking the world of Glorantha, such as the enormous Crimson Bat, the three-bodied Chaos horror Cwim, the Chaos gaggle, and the Fiend of Cacodemon. Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more. Sections in each entry include Myths and History, Subtypes, Description, Culture, Government, Religion, Region of Origin, and more, with adventuring races expanded in considerable detail. Non-human species detailed for use as player character adventurers, ranging from multiple types of elves, dwarfs, centaurs, dark trolls and great trolls, all the way to unique Gloranthan species such as intelligent baboons and ducks, dragonewts, Men-and-a-half, trollkin, and Wolfbrothers, complete with their professions, cults, and magic.
RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years. RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. The Hero Wars - apocalyptic battles to determine the fate of the world - are just beginning, and players must become heroes to save their world, achieving great deeds while balancing responsibilities of family, tribe, and the needs of their gods.
This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time? in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamers - new or experienced - the RuneQuest core rulebook presents everything you need to begin adventuring in Glorantha. Dramatic character creation rules bring Glorantha to life, integrating adventurers into this rich and complex world. Designed in tandem with the Glorantha Bestiary and the Gamemaster Screen Pack, these rules contain everything you need for countless adventures in the fabulous world of Glorantha.
Set in the mythic fantasy world of Glorantha, The Pegasus Plateau & Other Stories features seven complete ready-to-play adventures, taking you from ghoul-haunted catacombs, into mystic ruins, across the arid deserts of Prax, and up to the rocky pinnacle of the Pegasus Plateau!
The seven adventures are:
Additionally, The Locaem is a new tribe for use by gamemasters and players, and the lonely village of Renekot's Hope, perched between the Lunar Empire and its enemies in Sartar, provide refuge... or a springboard for adventure!
Suitable for new and veteran gamemasters and players, each adventure spotlights a unique aspect or area of Dragon Pass. They can be used as introductions to Glorantha or as part of existing campaigns.
Dive into the ultimate guide to magic for RuneQuest. Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensable source for expanded Rune & Spirit magic. It's an essential expansion to the RuneQuest experience for players and Gamemasters alike.
he Smoking Ruin & Other Stories contains ready-to-play adventures for RuneQuest, taking adventurers across the untamed South Wilds, a region filled with reclusive villagers, ancient ruins, beast folk, troll spirits, undead, wolf-brothers, dinosaurs, monstrous mercenary companies, living trees, surly river spirits, and worse!
Inside, you'll find:
This product requires RuneQuest: Roleplaying in Glorantha to play.
RuneQuest: Weapons & Equipment is an essential guide to a wide range of items, goods, services, training, magical items, and beasts for both players and Game Masters.
A plethora of new adventuring equipment, as well as new close combat weapons, melee weapons and armor. Every type of hammer, spear, sword, and much more is detailed. Diversify your adventuring party with no character wielding the same statistics and rules. New and compiled rules for beasts of burden, mounts, and awakened animals. Prices and rules for warbeasts, exotic animals, and pack animals accompany stats for riding equipment and even mobile dwellings! New rules for land ownership allows your adventurers to expand their foothold in Glorantha. The book contains rules for the quality of land, prices of different dwellings, unique land features, fortifications, as well as developing and improving your land over time.