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Bottom Of The 9th Baseball Board Game

Bottom Of The 9th Baseball Board Game

It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately, the home team is staring down the league's best closer.

A dice and card game for two players, Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths, bluffing/deduction, and die-rolling, only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs, or four hits (for one run scored) ? whichever occurs first.

Bottom of the 9th includes tons of variable player powers, myriad customizable line-ups and rules for advanced league and solo play to keep gamers wanting to play ball time and time again.

Bottom Of The 9th Baseball Board Game: Big League Support Expansion

Bottom Of The 9th Baseball Board Game: Big League Support Expansion

Big League Support is a full expansion for Bottom of the 9th. It includes 12 players (including B. Weaver, Reld Nahcire, and J.A. Kapowski) and 1 stick of "gum".

Bottom Of The 9th Baseball Board Game: Clubhouse Expansion

Bottom Of The 9th Baseball Board Game: Clubhouse Expansion

The Bottom of the 9th: Clubhouse Expansion builds on both the gameplay and theme of the original game by adding a ton of new players, extensive tournament rules, additional managers and support staff, and introducing brand new Equipment cards into the mix! Each team has a budget to spend on Tools like bats, balls, and pine tar, as well as Gear like new jerseys, rally caps, and more. You can even upgrade your clubhouse to benefit every player in your lineup! Cards featuring the new Shift ability and token-driven powers increase the incredible number of combinations possible while making your winning lineup.

Bottom Of The 9th Baseball Board Game: Hitter Pack

Bottom Of The 9th Baseball Board Game: Hitter Pack

The Hitters Pack is a small, booster pack expansion to our wildly popular game, Bottom of the 9th. In the Hitters Pack players get 12 new batter cards to pick from and add to their all-star line up.

Bottom Of The 9th Baseball Board Game: Pitcher Pack

Bottom Of The 9th Baseball Board Game: Pitcher Pack

The Pitchers Pack is a small, booster pack expansion to our wildly popular game, Bottom of the 9th. In the Pitchers Pack players get 12 new pitcher cards to pick from and add to their all-star line up.

Bottom Of The 9th Baseball Board Game: Sentinels Of The 9th Expansion

Bottom Of The 9th Baseball Board Game: Sentinels Of The 9th Expansion

Sentinels of the Ninth is a full expansion for Bottom of the 9th. It includes 12 players, including Legacy, Tempest, Haka, Mr. Chomps, and Mr. Fixer, and 1 stick of "gum".

Exoplanets Board Game

Exoplanets Board Game

Exoplanets is a dynamic game for 2-4 players, wherein each player contributes to the creation of an entire planetary system. Each player?s role in Exoplanets is to expand the system by adding new planets, create and evolve life forms, and fulfill various tasks. To fulfill these tasks, you will manipulate the planetary system in any way necessary, potentially altering the relations between planets and possibly even the life-giving star at the system?s center.

In Exoplanets, players will use their terraforming skills to create planet interdependencies, which will provide valuable resources. These resources will allow players to create new life on the planets? surfaces, and help them to evolve those life forms into new species. While developing the solar system, players will also obtain space tiles which will allow them to influence planets, possibly making the game easier for themselves or more difficult for their opponents.

Exoplanets Board Game: The Great Expanse Expansion

Exoplanets Board Game: The Great Expanse Expansion

Space is vast, its ever-increasing breadth mind boggling. You never realized just how vast it could be until you and your kind set out among the stars to terraform new worlds and bring life to desolate worlds. You found the perfect system to create and evolve, but just beyond its reaches lies a Great Expanse, with mysteries and riches untold.

The Great Expanse is an expansion for Exoplanets that brings the wonders and mystery of Gravity, strange Stars, Deep Space ? with 16 new Space Tiles ? and even bits to add a 5th explorer to your games. Feel free to add any or all of these modules to your travels and expand your horizons!

Fate Of The Elder Gods Board Game

Fate Of The Elder Gods Board Game

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom...before it's too late!

During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power.

As cults travel to the six locations on the Fate Clock, they activate specific powerful abilities, such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location, they may gain control there, adding even more powerful abilities. However, cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge, placing Elder Signs, and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over!

If any cult can manage to raise their Summon Track to 9 before the investigators save humanity, their Elder God awakens and they win! Of course, "win" is a relative term as it will certainly herald the end of the world ? but that's a small price to pay for eternal servitude to the Ancient Ones.

Lazer Ryderz Board Game: Core Game

Lazer Ryderz Board Game: Core Game

A high-speed, high-energy, trackless racing game with light push your luck, area denial, and strategy elements. Ride the LAZER!

In the deepest pockets of space, there exist Power Prizms, leftover artifacts from intergalactic beings of a bygone era. Activating three prizms allows Ryderz to charge up and pass through to new destinations in the galaxy. The portal only allows one Ryder to pass through before moving on to a new location, so speed is essential to meet your goal lest you be left in the space dust. But the faster you go, the harder it is to turn, and if you run into another player's lazer, you'll crash! Who will continue their quest, and who will be left behind?

In Lazer Ryderz, take on the role of one of four Ryderz (the Galactic Waveryder, Lazer Shark, Super Sheriff, or Phantom Cosmonaut) as you race to capture three prizms. Unlike most games, Lazer Ryderz does not use a set board; instead, your table is the board! The size and shape of the table you play on can change the game dramatically as you use individual straight and curved lazer pieces to create your path to victory. Lazer Ryderz features simple and intuitive yet fast-paced gameplay that is easy to grasp. It?s all the best parts of press-your-luck, racing, and tabletop strategy mechanics without a set track or high learning curve.

Nantucket Card Game

Nantucket Card Game

Nantucket ? a small, two-player game with a whaling theme ? takes you to "The Little Grey Lady of the Sea" during the early American whaling industry. You need just a few cards and coins to play in whatever port you find yourself. Mix and match two cards to form the modular board. Then use your single turn each round to carefully build the town and send out ships. After performing your actions, flip the coins on your ship to catch a whale. Play until the town is fully constructed, supplies run out, or the last whales are taken. Between buildings and earned coins, may the best captain win!

New Bedford Board Game

New Bedford Board Game

Set in the mid-1800s, the golden age of whaling, New Bedford gives you the chance to build the Massachusetts town of the same name into a thriving whaling community. Gather resources to add buildings with new actions and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance time management and timing to earn the most points in this medium-weight worker placement and resource management game.

In more detail, over twelve rounds players take turns placing two workers per round, one at a time. The town board and whaling board contain basic game actions: taking goods (food, wood, brick), selling goods, building buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.

Most buildings add extra action spaces with new actions, combined actions, and more powerful versions of basic actions. You own whatever you build, with others needing to pay to use them and you earning points from them at game's end.

You need to pay to send ships whaling, choosing how far out to send them. At the end of the round, ships move closer to shore and whale tokens are drawn randomly. Ships that are farthest out have first chance to pick the valuable sperm whales, but as they move in, others have the opportunity to launch farther out and get a better pick, possibly leaving you with only empty seas. Over the course of the game, whales become more rare and empty seas more common. Once a ship reaches shore, a percentage of the profits (the "lay") must be paid in order to keep the whales selected.

After twelve rounds, all ships must return, and players total their points from buildings, whales, and extra money. High score wins.

Sentinels Of The Multiverse Card Game: 5th Anniversary Foil Hero Collection

Sentinels Of The Multiverse Card Game: 5th Anniversary Foil Hero Collection

The 5th Anniversary Foil Hero Collection is a box full of over one hundred hero character cards, all in foil and with new art! It will have not just the hero variants, but all of the hero character cards, including those from the core game and each expansion!

Sentinels Of The Multiverse Card Game: Ambuscade Mini Expansion

Sentinels Of The Multiverse Card Game: Ambuscade Mini Expansion

A 27 card mini-expansion to Sentinels of the Multiverse featuring a brand-new villain, Ambuscade! Ambuscade, the superhuman hunter, seeks the ultimate prey . . . in the heroes of the Multiverse! The expansion contains a 25 card villain deck plus a villain character card and rules card.

Sentinels Of The Multiverse Card Game: Chokepoint Mini Expansion

Sentinels Of The Multiverse Card Game: Chokepoint Mini Expansion

Before Evelyn Moore could talk she ?spoke? to machines. A representative of a group called the Ironclad Project offered to take care of Evelyn. Years went by, and Evelyn grew into Chokepoint, learning to control her powers.

Chokepoint can sense weak points, and her scope is without limit. She already has growing concerns that the star at the center of this galaxy will eventually die or explode, and that getting rid of it sooner rather than later might be necessary?

Chokepoint is a mini-expansion for Sentinels of the Multiverse: Villains of the Multiverse.

Sentinels Of The Multiverse Card Game: Enhanced Edition

Sentinels Of The Multiverse Card Game: Enhanced Edition

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

The Sentinels of the Multiverse: Enhanced Edition features a much larger box than our original print run, with enough space to hold 578 cards and still have room for all the cards from both the Rook City and Infernal Relics expansions. The Enhanced Edition also features 36 divider cards, one for each hero, villain, and environment from the core game, both expansions, and even promo characters! The 120 round tokens and 42 rectangular tokens are useful for tracking hero and villain HP, as well as conditional modifiers that can occur throughout the game. The game also includes a 20 page rulebook, complete with instructions, diagrams, a quick-start guide, and even bios of the heroes and villains!

Sentinels Of The Multiverse Card Game: Guise Mini Expansion

Sentinels Of The Multiverse Card Game: Guise Mini Expansion

Sentinels of the Multiverse: Guise Hero Mini-Expansion is a standalone hero character with his own unique deck of forty hero cards and a character card.

Sentinels Of The Multiverse Card Game: Oversized Villian Cards

Sentinels Of The Multiverse Card Game: Oversized Villian Cards

The original prototype of Sentinels of the Multiverse included oversized villain cards that had the art for that villain and all of that character's game text on one big card. Due to printing costs, we were unable to produce them in the original print run. Since then, we have made villain oversized card packs as part of various Kickstarter campaigns, but now we are releasing this: the Ultimate set of Villain Oversized Cards!

These 4" by 6" cards represent all of the villains from the Sentinels of the Multiverse core game as well as the Rook City, Infernal Relics, Shattered Timelines, and Wrath of the Cosmos expansions and every villain promo ever printed for Sentinels of the Multiverse! This set contains an oversized card for every villain which will ever be printed (other than those which come with their own oversized cards, such as the Vengeance villains).

Sentinels Of The Multiverse Card Game: Rook City and Infernal Relics Expansion

Sentinels Of The Multiverse Card Game: Rook City and Infernal Relics Expansion

This double expansion combines Rook City and Infernal Relics, the first two expansions to the Sentinels of the Multiverse card game, in a single box. This box-set of Rook City and Infernal Relics contains all of the content from both expansions, including divider cards for each hero, villain, and environment, and a combined rulebook.

Dark streets, vile sewers, and twisting alleys; all home to the terrible criminals that control this city. Welcome to Rook City, where evil never sleeps.

Sentinels of the Multiverse: Rook City is the first expansion for the cooperative comic-book themed card game! It features 2 grim heroes, 4 terrible villains, and 2 challenging environments. Besides just expanding the number of characters and settings available to players, Rook City introduces new mechanics and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse fun!

Ancient deities, extra-planar elder gods, and dark spirits threaten the very fabric of reality!

Sentinels of the Multiverse: Infernal Relics, the second expansion for the award winning cooperative comic-book themed card game, features two arcane heroes, four powerful villains, and two exciting environments. In addition to expanding the number of characters and settings available to players, Infernal Relics introduces new mechanisms and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse thrilling.

Sentinels Of The Multiverse Card Game: Shattered Timelines And Wrath Of The Cosmos Expansion

Sentinels Of The Multiverse Card Game: Shattered Timelines And Wrath Of The Cosmos Expansion

This box-set of Shattered Timelines and Wrath of the Cosmos combines all of the content from both expansions, including divider cards for each hero, villain, and environment, and a combined rulebook in a new box.

Sentinels of the Multiverse: Shattered Timelines features two new time-traveling heroes, four villains (some of which may be familiar to Sentinels fans), and two time-displaced environments! Besides just expanding the number of characters and environments available to players, Shattered Timelines introduces new mechanisms and exciting new challenges. Can you repair time before it runs out?!

The far-reaches of space have converged on the earth! In Sentinels of the Multiverse: Wrath of the Cosmos, heroes must join forces to defend the world from threats from beyond our galaxy. This expansion includes two cosmic heroes, four destructive villains, and two far-flung environments. The Cosmos are leaving their mark on the Multiverse! Do you have what it takes to save the earth from the impending annihilation?

Sentinels Of The Multiverse Card Game: The Final Wasteland Mini Expansion

Sentinels Of The Multiverse Card Game: The Final Wasteland Mini Expansion

A 15 card mini-expansion to Sentinels of the Multiverse featuring a brand-new environment, The Final Wasteland! The Final Wasteland is a standalone environment with its own unique deck of 15 environment cards. Also comes with a divider card for organization in the Enhanced Edition box.

Sentinels Of The Multiverse Card Game: The Silver Gulch Mini Expansion

Sentinels Of The Multiverse Card Game: The Silver Gulch Mini Expansion

A 15 card mini-expansion to Sentinels of the Multiverse featuring a brand-new environment, Silver Gulch! Silver Gulch is a standalone environment with its own unique deck of 15 environment cards. Also include a divider card for organization in the Enhanced Edition box.

Sentinels Of The Multiverse Card Game: Vengeance

Sentinels Of The Multiverse Card Game: Vengeance

Baron Blade has long suffered at the hands of self-proclaimed "heroes". He tires of their constant harrying, their interruptions of his plans, their love of doomsday device destruction. No longer! He has gathered a team, the Vengeful Five! They bring the fight to the heroes along with an impressive army of villainous nemeses, each with their own vendetta against the many Sentinels of the Multiverse!

Sentinels of the Multiverse: Vengeance is a mega-expansion to the award-winning cooperative comic-book card game, Sentinels of the Multiverse. In addition to 5 new heroes and 2 devious environments, this product provides a new mode of play for the heroes to face in the form of a team of villains - Players must work together to overcome their greatest challenge yet!

Sentinels Of The Multiverse Card Game: Villains Of The Multiverse Expansion

Sentinels Of The Multiverse Card Game: Villains Of The Multiverse Expansion

The many villains from the Multiverse have been bested by the Freedom Five or Dark Watch or the Prime Wardens or even heroes not from a particular team. Many of those villains are prideful and would not deign to work with others, as their goals would not align. However, some of them have seen the value of cooperating towards a common goal, and those villains have joined forces, even at cross purposes, to defeat the heroes who have harried them for so long.

Some of these villains, such as Plague Rat or Biomancer, are more hesitant to work with other villains, whereas others, such as Citizens Hammer & Anvil or Sergeant Steel, are more than happy to join forces with other like-minded combatants.

Villains of the Multiverse is a collection of ten super-powered villains for Sentinels of the Multiverse. Rather than being standalone villains they work as part of a team of villains in the play style introduced in Sentinels of the Multiverse: Vengeance. Additionally, Villains of the Multiverse includes four new environments that can be used in any Sentinels of the Multiverse game.

Trick Taking: The Trick Taking Card Game

Trick Taking: The Trick Taking Card Game

Trick-Taking: The Trick-Taking Game is a card game for 2-4 players. The game takes place over 7 tricks of 7 cards each, with the winner taking all cards played and adding them to their repertoire. The final trick involves each player using cards that they've won across the course of the game, with the finest performance during the Ultimate Trick being the overall winner. Each round, one magician plays a trick for their rivals to emulate. Whoever can perform that style of trick best is the winner. After seven tricks, take the card set aside at the start of the game - it reflects the audience's taste, and ensures that every game is different. Do they want a subtle illusion, or are they after the most magnificent levitation trick the world has ever seen? It's up to you to deliver!




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