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Between Two Castles Of Mad King Ludwig Board Game

Between Two Castles Of Mad King Ludwig Board Game

Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.

The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?

Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.

Between Two Cities Board Game

Between Two Cities Board Game

In Between Two Cities, you are a world

  • renowned city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Each turn features a simultaneous discussion with your two partners to decide which of your tiles to place into the cities you?re building with each of them and where in those cities to place the tiles. At the end of the game, there is only one winner, as each player compares the lowest scoring of their two cites.

    Contents:

  • 108 Building Tiles
  • 24 Duplex Tiles
  • 14 Wooden City Tokens
  • 1 Rulebook
  • 7 Reference Cards
  • 15 Seating Randomizer Cards
  • 1 Automa (solo) Rulebook
  • 23 Automa Cards
  • Between Two Cities Board Game: Capitals Expansion

    Between Two Cities Board Game: Capitals Expansion

    Now at the pinnacle of your career, you are sought after by two capital cities to build their city centers. Not only do you have to consider the natural features that were the reason for their founding, you also need to ensure the civic buildings are appropriately placed, and you must not forget to satisfy the citizens? demands along the way.

    Between Two Cities: Capitals expands the base game by adding several new challenges: landscapes, districts, and civic building tiles. Landscape mats give each city a unique layout to build on and around. Districts give players a majority bonus for connecting specific types of tiles. Civic building tiles are a new type of building tile. Each unique civic building wants to be adjacent to 2 specific tile types (and not 1 specific tile type). This is not a stand-alone expansion; you?ll need the original Between Two Cities game to play it.

    Contains:

  • 21 Civic tiles
  • 7 Landscape tiles
  • 14 wooden city tokens
  • 7 district cards
  • 3 district scoring tiles
  • 1 rulebook
  • 1 Automa rulebook & 1 Automacity mat
  • Euphoria: Build A Better Dystopia Dice Game

    Euphoria: Build A Better Dystopia Dice Game

    A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.

    You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they?ve ever known. You may use them at your whim.

    The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

    The Euphorians aren?t alone. Outside the city are those who experienced the apocalypse firsthand?they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

    There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterran, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they?ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

    Object of the Game

    In Euphoria, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

    Euphoria is a worker-placement game where dice are your workers. The number on each die represents a worker?s knowledge?that is, their level of awareness that they?re in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your workers gets too high, one of them might desert you.

    You also have 2 elite recruit cards at your disposal. One has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game?or by letting other players unwittingly reach those milestones for you.

    Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts?especially matching pairs?and are willing to give you tracts of land in exchange for them.

    Three distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

    This new version of the game comes with a custom designed Game Trayz insert as standard

    Euphoria: Build A Better Dystopia Dice Game: Ignorance Is Bliss Expansion

    Euphoria: Build A Better Dystopia Dice Game: Ignorance Is Bliss Expansion

    Euphoria: Ignorance Is Bliss is the expansion to Euphoria: Build a Better Dystopia

    Welcome back to Euphoria! While you were away, the Icarites descended from their lofty perch among the clouds, imposing a new way of life upon the Euphorians, Wastelanders, and Subterrans. Is this a fresh start for the dystopian citizens, or will history repeat itself?

    The expansion features the following:

  • A "New Antiques Bazaar" board for artifact cards
  • 54 new recruit cards
  • 16 new market tiles
  • 6 player mats
  • 24 large wooden commodity tokens
  • Automa components and rules for solo play and for playing 2-player games like they're 4-player games
  • My Little Scythe Board Game

    My Little Scythe Board Game

    My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.

    In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.

    Based on a fan-created print-and-play game that went on to win the BoardGameGeek 2017 award for best print-and-play game, My Little Scythe?s mechanisms are inspired by Scythe and contains:

  • Rulebooks for both multiplayer and solo play
  • 14 miniatures ranging in size from 48 to 70mm
  • 1 painting guide and 1 achievement sheet
  • 5 custom dice, 24 custom apples, and 24 gems
  • 140+ other cards, mats, tokens, tiles, and boards
  • 3-piece Game Trayz custom insert
  • Scythe Board Game

    Scythe Board Game

    The ashes from the first Great War still darken the snow in 1920s Europa. The capitalistic city-state known simply as "The Factory," which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five factions converging onto a small but highly desired swath of land, who will gain fame and fortune by establishing their empire as the leader of Eastern Europa?

    Scythe is a competitive 4X game set in an alternate-history 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

    Contents:

  • 1 Game Board
  • 5 Dual-Layered Player Mats
  • 5 Faction Mats
  • 3 Rulebooks and Guides
  • 2 Power Dials
  • 31 Automa Cards
  • 28 Encounter Cards
  • 23 Objective Cards
  • 42 Combat Cards
  • 12 Factory Cards
  • 25 Miniatures
  • 80 Custom Wooden Resources
  • 40 Custom Wooden Meeples
  • 20 Custom Wooden Structures
  • 50 Wooden Tech Cubes and Recruits
  • 30 Custom Wooden Stars
  • 15 Custom Wooden Player Tokens
  • 80 Cardboard Coins
  • 6 Structure Bonus Tiles
  • Scythe Board Game: Invaders From Afar Expansion

    Scythe Board Game: Invaders From Afar Expansion

    While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.

    This is not a stand-alone game. A copy of Scythe is required to play.

    This expansion to Scythe adds 2 new factions, each with 5 miniatures, 31 custom wooden tokens, and 1 faction mat. It also includes new cardboard tokens, 2 new player mats, 6 Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.

    Scythe Board Game: Modular Board

    Scythe Board Game: Modular Board

    The Scythe Modular Board adds a new level of variability to Scythe, with the map and the faction locations changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at lower player counts.

    The expansion features the following:

  • 1 double-sided board
  • 4 double-sided tiles (7 hexes per tile)
  • 8 home base tiles
  • 8 structure bonus tiles
  • 1 rulebook (11 languages)
  • Automa rules for solo play
  • Scythe Board Game: Rise Of Fenris Expansion

    Scythe Board Game: Rise Of Fenris Expansion

    Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.

    Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):

  • [Campaign (8 games): The story of Scythe continues and concludes with an 8-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
  • [Modular (11 modules): Instead of?or after?the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module that isn?t part of the competitive campaign.

    While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, 100+ cardboard tokens, a campaign log, and 1 achievement sheet.

  • Scythe Board Game: The Wind Gambit Expansion

    Scythe Board Game: The Wind Gambit Expansion

    Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

    Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions.

  • Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).
  • Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.
  • Tapestry Board Game

    Tapestry Board Game

    Tapestry is a two-hour civilization game for 1-5 players designed by Jamey Stegmaier.

    Create the civilisation with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people ? your civilisation is unique!

    In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilisation.

    Viticulture Board Game: Essential Edition

    Viticulture Board Game: Essential Edition

    Viticulture Essential Edition is a competitive worker-placement game set in the foothills of Tuscany. It features 86 custom wooden tokens and 232 beautifully illustrated cards.

    Contents:

  • 1 Game Board (double-sided)
  • 6 Vineyard Mats (double-sided)
  • 42 Vine Cards
  • 36 Wine Order Cards
  • 38 Summer Visitor Cards
  • 38 Winter Visitor Cards
  • 36 Mama & Papa Cards
  • 20 Page Full-Color Rule Book
  • 1 Quick-Reference Guide
  • 18 Field Cards
  • 24 Automa Cards (Solo Variant)
  • 31 Custom Wood Worker Meeples
  • 6 Custom Wood Grande Meeples
  • 48 Custom Wood Structure Tokens
  • 6 Custom Wood Rooster Tokens
  • 6 Custom Wood VP Tokens
  • 6 Custom Wood Residual Tokens
  • 50 Glass Tokens
  • Viticulture Board Game: Essential Upgrade Pack

    Viticulture Board Game: Essential Upgrade Pack

    The Viticulture Essential Upgrade Pack turns a Second-Edition copy of Viticulture into the Essential Edition. It includes 154 illustrated cards and 1 rulebook. These components are also included in the original Tuscany expansion pack.

    Contents:

  • 38 Summer VisitorCards
  • 38 Winter Visitor Cards
  • 36 Mama & Papa Cards
  • 18 Field Cards
  • 24 Automa Cards (Solo Variant)
  • 1 Rule Book
  • Viticulture Board Game: Visit From The Rhine Valley Expansion

    Viticulture Board Game: Visit From The Rhine Valley Expansion

    You have new visitors! This expansion for Viticulture provides you with a new set of 80 visitors cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs, as they must be played without other visitor cards from Viticulture, Tuscany, and Moor Visitors.

    Contents:

  • 40 summer visitor cards
  • 40 winter visitor cards
  • Wingspan Board Game: European Expansion

    Wingspan Board Game: European Expansion

    In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they?re designed to be shuffled into the original decks of cards (and cards from future expansions).

    The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring.