Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.
The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?
Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.
This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use (kind of like Lords of Waterdeep and Caylus). Thus, a few available buildings soon grow into a bustling village with dozens of actions.
Charterstone features the following:
Your journey through Charterstone?s many secrets will last 12 games, but it doesn?t end there. Your completed village will be a one-of-a-kind, variable worker-placement game.
The Charterstone Recharge Pack contains the components for a second campaign of Charterstone.
It is completely optional as Charterstone is designed to be infinitely replayable after the first twelve-game legacy campaign. The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins.
A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.
You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they?ve ever known. You may use them at your whim.
The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.
The Euphorians aren?t alone. Outside the city are those who experienced the apocalypse firsthand?they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.
There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterran, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they?ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.
Object of the Game
In Euphoria, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.
Euphoria is a worker-placement game where dice are your workers. The number on each die represents a worker?s knowledge?that is, their level of awareness that they?re in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your workers gets too high, one of them might desert you.
You also have 2 elite recruit cards at your disposal. One has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game?or by letting other players unwittingly reach those milestones for you.
Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts?especially matching pairs?and are willing to give you tracts of land in exchange for them.
Three distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?
This new version of the game comes with a custom designed Game Trayz insert as standard
Euphoria: Ignorance Is Bliss is the expansion to Euphoria: Build a Better Dystopia
Welcome back to Euphoria! While you were away, the Icarites descended from their lofty perch among the clouds, imposing a new way of life upon the Euphorians, Wastelanders, and Subterrans. Is this a fresh start for the dystopian citizens, or will history repeat itself?
The expansion features the following:
My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.
In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.
Based on a fan-created print-and-play game that went on to win the BoardGameGeek 2017 award for best print-and-play game, My Little Scythe?s mechanisms are inspired by Scythe and contains:
The ashes from the first Great War still darken the snow in 1920s Europa. The capitalistic city-state known simply as "The Factory," which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. With characters from five factions converging onto a small but highly desired swath of land, who will gain fame and fortune by establishing their empire as the leader of Eastern Europa?
Scythe is a competitive 4X game set in an alternate-history 1920s. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
Scythe Encounters is a boxed set of 32 brand-new promo encounter cards. These cards feature a number of innovations in the encounter system. You can play with them on their own for a few games to learn these new mechanisms; after that you can shuffle them into the regular encounter deck.
While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.
This is not a stand-alone game. A copy of Scythe is required to play.
This expansion to Scythe adds 2 new factions, each with 5 miniatures, 31 custom wooden tokens, and 1 faction mat. It also includes new cardboard tokens, 2 new player mats, 6 Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.
The Scythe Modular Board adds a new level of variability to Scythe, with the map and the faction locations changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at lower player counts.
The expansion features the following:
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, 100+ cardboard tokens, a campaign log, and 1 achievement sheet.
The Scythe Legendary Box is designed to hold the Scythe core game plus all 3 expansions (the expansion components, not the boxes), the various accessories, promos, and a custom insert.
The box features a dual-layered bottom half and a top that is the exact same dimensions as all other Scythe tops, allowing backers and fans of the original top to use it interchangeably with the new top. While the Legendary Box does not include any game components, it contains 3 large tuckboxes to fill unused space (and, optionally, store tokens, cards, and other loose pieces). The latest printing also includes structural supports. Because the Legendary Box has the same length and width of all other Scythe boxes, any custom insert fits perfectly inside of it. However, it?s double the height of the original Scythe box, adding much more room.
The Legendary Box features the following: 1 giant box (300x365x196mm), 3 tuckboxes (70x289x118mm), 2 spacers to protect the integrity of the box and the tuckboxes during shipping.
The Viticulture Essential Upgrade Pack turns a Second-Edition copy of Viticulture into the Essential Edition. It includes 154 illustrated cards and 1 rulebook. These components are also included in the original Tuscany expansion pack.
These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.
Tuscany Essential Edition features 3 expansions to Viticulture Essential: