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Between Two Castles Of Mad King Ludwig Board Game

Between Two Castles Of Mad King Ludwig Board Game

Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.

The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?

Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.

Charterstone Board Game

Charterstone Board Game

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use (kind of like Lords of Waterdeep and Caylus). Thus, a few available buildings soon grow into a bustling village with dozens of actions.

Charterstone features the following:

  • no rules to learn before the first game: you will build the rulebook as you play
  • engine-building elements within each game and over the course of the campaign
  • a branching storyline where short-term decisions impact long-term mechanisms
  • time as a resource, impacting the cost to use buildings and player order
  • one component that has never been in a board game (update: 1 game has it!)
  • 85+ ?crates? to unlock: 350+ unique cards, 230+ wooden tokens, and 36 metal coins

    Your journey through Charterstone?s many secrets will last 12 games, but it doesn?t end there. Your completed village will be a one-of-a-kind, variable worker-placement game.

  • Charterstone Board Game: Recharge Pack

    Charterstone Board Game: Recharge Pack

    The Charterstone Recharge Pack contains the components for a second campaign of Charterstone.

    It is completely optional as Charterstone is designed to be infinitely replayable after the first twelve-game legacy campaign. The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins.

    Euphoria: Build A Better Dystopia Dice Game

    Euphoria: Build A Better Dystopia Dice Game

    A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.

    You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they?ve ever known. You may use them at your whim.

    The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

    The Euphorians aren?t alone. Outside the city are those who experienced the apocalypse firsthand?they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

    There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterran, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they?ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

    Object of the Game

    In Euphoria, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

    Euphoria is a worker-placement game where dice are your workers. The number on each die represents a worker?s knowledge?that is, their level of awareness that they?re in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your workers gets too high, one of them might desert you.

    You also have 2 elite recruit cards at your disposal. One has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game?or by letting other players unwittingly reach those milestones for you.

    Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts?especially matching pairs?and are willing to give you tracts of land in exchange for them.

    Three distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

    This new version of the game comes with a custom designed Game Trayz insert as standard

    Euphoria: Build A Better Dystopia Dice Game: Ignorance Is Bliss Expansion

    Euphoria: Build A Better Dystopia Dice Game: Ignorance Is Bliss Expansion

    Euphoria: Ignorance Is Bliss is the expansion to Euphoria: Build a Better Dystopia

    Welcome back to Euphoria! While you were away, the Icarites descended from their lofty perch among the clouds, imposing a new way of life upon the Euphorians, Wastelanders, and Subterrans. Is this a fresh start for the dystopian citizens, or will history repeat itself?

    The expansion features the following:

  • A "New Antiques Bazaar" board for artifact cards
  • 54 new recruit cards
  • 16 new market tiles
  • 6 player mats
  • 24 large wooden commodity tokens
  • Automa components and rules for solo play and for playing 2-player games like they're 4-player games
  • Scythe Board Game: Encounters Expansion

    Scythe Board Game: Encounters Expansion

    Scythe Encounters is a boxed set of 32 brand-new promo encounter cards. These cards feature a number of innovations in the encounter system. You can play with them on their own for a few games to learn these new mechanisms; after that you can shuffle them into the regular encounter deck.

    Scythe Board Game: Game Board Extension

    Scythe Board Game: Game Board Extension

    The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm, and it grows to 818x939mm with this extension.

    Scythe Board Game: Invaders From Afar Expansion

    Scythe Board Game: Invaders From Afar Expansion

    While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.

    This is not a stand-alone game. A copy of Scythe is required to play.

    This expansion to Scythe adds 2 new factions, each with 5 miniatures, 31 custom wooden tokens, and 1 faction mat. It also includes new cardboard tokens, 2 new player mats, 6 Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.

    Scythe Board Game: Metal Coins Upgrade Pack

    Scythe Board Game: Metal Coins Upgrade Pack

    These 80 custom metal coins are designed specifically for Scythe by artist Jakub Rozalski. They include denominations of $1, $3, $5, $10, and $20.

    Contents:

  • 25 $1 Coins (20mm)
  • 15 $3 Coins (22mm)
  • 15 $5 Coins (24mm)
  • 15 $10 Coins (26mm)
  • 10 $20 Coins (30mm)
  • Scythe Board Game: Modular Board

    Scythe Board Game: Modular Board

    The Scythe Modular Board adds a new level of variability to Scythe, with the map and the faction locations changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at lower player counts.

    The expansion features the following:

  • 1 double-sided board
  • 4 double-sided tiles (7 hexes per tile)
  • 8 home base tiles
  • 8 structure bonus tiles
  • 1 rulebook (11 languages)
  • Automa rules for solo play
  • Scythe Board Game: Rise Of Fenris Expansion

    Scythe Board Game: Rise Of Fenris Expansion

    Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.

    Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):

  • [Campaign (8 games): The story of Scythe continues and concludes with an 8-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
  • [Modular (11 modules): Instead of?or after?the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module that isn?t part of the competitive campaign.

    While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, 100+ cardboard tokens, a campaign log, and 1 achievement sheet.

  • Scythe Board Game: The Wind Gambit Expansion

    Scythe Board Game: The Wind Gambit Expansion

    Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

    Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions.

  • Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).
  • Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.
  • Viticulture Board Game: Essential Edition

    Viticulture Board Game: Essential Edition

    Viticulture Essential Edition is a competitive worker-placement game set in the foothills of Tuscany. It features 86 custom wooden tokens and 232 beautifully illustrated cards.

    Contents:

  • 1 Game Board (double-sided)
  • 6 Vineyard Mats (double-sided)
  • 42 Vine Cards
  • 36 Wine Order Cards
  • 38 Summer Visitor Cards
  • 38 Winter Visitor Cards
  • 36 Mama & Papa Cards
  • 20 Page Full-Color Rule Book
  • 1 Quick-Reference Guide
  • 18 Field Cards
  • 24 Automa Cards (Solo Variant)
  • 31 Custom Wood Worker Meeples
  • 6 Custom Wood Grande Meeples
  • 48 Custom Wood Structure Tokens
  • 6 Custom Wood Rooster Tokens
  • 6 Custom Wood VP Tokens
  • 6 Custom Wood Residual Tokens
  • 50 Glass Tokens
  • Viticulture Board Game: Essential Upgrade Pack

    Viticulture Board Game: Essential Upgrade Pack

    The Viticulture Essential Upgrade Pack turns a Second-Edition copy of Viticulture into the Essential Edition. It includes 154 illustrated cards and 1 rulebook. These components are also included in the original Tuscany expansion pack.

    Contents:

  • 38 Summer VisitorCards
  • 38 Winter Visitor Cards
  • 36 Mama & Papa Cards
  • 18 Field Cards
  • 24 Automa Cards (Solo Variant)
  • 1 Rule Book
  • Viticulture Board Game: Metal Lira Coins Upgrade Pack

    Viticulture Board Game: Metal Lira Coins Upgrade Pack

    These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.

    Viticulture Board Game: Moor Visitors Expansion

    Viticulture Board Game: Moor Visitors Expansion

    The Moor Visitors Expansion adds 40 new visitors to any version of Viticulture (as well as reprints of the Promoter and Harvest Machine cards).

    Viticulture Board Game: Tuscany Essential Edition

    Viticulture Board Game: Tuscany Essential Edition

    Tuscany Essential Edition features 3 expansions to Viticulture Essential:

  • 1 extended board (matte, double-sided) and 36 wooden stars
  • 6 structure mats and 36 structure cards (44 x 67 mm)
  • 11 special worker cards (63 x 88 mm) and 2 special worker meeples per player (plus 2 generic)
  • Wingspan Board Game with Swift Start Pack

    Wingspan Board Game with Swift Start Pack

    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games. It is the winner of the prestigious 2019 Kennerspiel des Jahres award.

    You are bird enthusiasts?researchers, bird watchers, ornithologists, and collectors?seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

  • Gain food tokens via custom dice in a birdfeeder dice tower
  • Lay eggs using egg miniatures in a variety of colors
  • Draw from hundreds of unique bird cards and play them

    The winner is the player with the most points after 4 rounds.

    Wingspan now includes a Swift Promo Pack; Use these 10 new bird cards and 4 guides to help new players learn Wingspan. The guides walk players through the first 4 turns of the first round. The bird cards can be shuffled into the deck for use in non-learning games of Wingspan.

  • Wingspan Board Game: European Expansion

    Wingspan Board Game: European Expansion

    In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they?re designed to be shuffled into the original decks of cards (and cards from future expansions).

    The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring.