Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you?hold your breath and you rupture your lungs. Space isn?t as empty as you?d think, either?its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives?each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid?things strange and different and deadly. Things alien.
This is the official ALIEN tabletop roleplaying game?a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It?s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. The ALIEN tabletop roleplaying game will be a beautifully illustrated full-color hardcover book of approximately 300 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes: Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one complete Cinematic scenario. Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign. The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.
A set of 10 engraved Base Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
ALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska and Paul Elliott. This massive 352-page book gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines.
The mission was a manhunt, the objectives clear?track down four fugitives, recover any assets they may have made off with, and keep ?em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war.
Nothing you couldn?t handle.
But what it is that these bastards stole?and how the hell it got inside them?is another thing altogether. It?s all above your paygrade, marine?but somehow you?re the one who?s got to deal with it.
Of course, now there?s an invasion fleet incoming, and there?s something else, too?something much worse. Something out there hates you?hates everyone. Something big and ugly. Something with metal teeth?and you?re pretty sure it ain?t alone.
Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps.
Destroyer of Worlds is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska just like Chariot of the Gods. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3?5 players plus the Game Mother, and it?s a gauntlet of one hell after another. Expect it to take three sessions to complete. This boxed set contains:
NOTE: The ALIEN RPG core rulebook OR the ALIEN RPG Starter Set is required to play Destroyer of Worlds.
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago?a derelict carrying something bizarre, twisted, and alien. What the ship?s frozen crew brought back with them was bad enough?what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.
It?s all a bit much.
You don?t get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding?
You?re all going to die.
This is a starter set for the official ALIEN tabletop roleplaying game?a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It?s a harsh and unforgiving universe and you are nothing if not expendable.
Stay alive if you can.
This boxed set contains everything you need to start playing:
A set of 10 engraved Stress Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
Ash falls like snow over the mourners lining the shores of Dar Bahri, while smoke from the funeral pyres rises toward DabaranŸ??s bloodred sun. Far above in the darkness of space, a lone ship waits to enter the portal to Uharu. Its crew stands ready to complete their mission: the ghost ship Zafirah has been found Ÿ?? those who reach her first will most likely unveil the truth behind one of the horizonŸ??s most ominous mysteries...
Many months ago, the destroyer Zafirah vanished during the same event that sent the cruise liner Ghazali crashing into the Hamura star. Now she is back, in a time when both the aftermath of the Mysticides and the death of the Emissary have shaken the horizon to its foundations. The Coriolis Council and Zenithian authority are questioned, and more and more people revolt against their oppressors. The throat of the Third Horizon is exposed, and this is when something ancient rises from the shadows. The Last Cyclade is the second part of Mercy of the Icons, the epic and richly illustrated campaign for Coriolis Ÿ?? The Third Horizon. This book contains extensive background information for the Game Master, describing the events which threaten the Third Horizon and its inhabitants. The Uharan Echo: an adventure set in the darkness of space; a quest to solve a grand and terrifying mystery. Mission Generator Tables that let you tailor your campaign and create your own adventures, dealing with the hunt for a foe whose power is rising. The Children are the Future, Forked Tongues, Curse of Rusah, and Fire of the Icons: four adventure landscapes that expose the player characters to these troublesome times. In the Shadow of the Zenith: a race against time, where the characters return to Coriolis and find themselves at the heart of the horizonŸ??s escalating conflict.
Another zine full of MORK BORG stuff. A zine of misadventure and malice from the MORK BORG CULT. A GM Wall of Doom. A hexed box-gaol for four forgotten folk-gods.
As the robot thundered across the rye field towards the police van I realized a line had been crossed, and that it had been crossed many hours earlier that day. Maybe it happened when we broke into the warehouse down at S?tuna, when Olof found that strange backpack. Strange that I didn?t realize it then ? when Olof slipped his hand into the big glove and the Thing under the tarp came to life. Or did it happen even earlier, when we ran away from home before lunch? Summer days are so full of events, it?s hard to remember how they all fit together.
Simon St?lenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books that stunned the world with a vision of an alternate Scandinavia in the 1980s and ?90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.
Now, you can step into the amazing world of the Loop. In this tabletop roleplaying game based on Simon St?lenhag?s books, you?ll play teenagers solving spectacular mysteries connected to the Loop ? just make sure you?re home in time for dinner. This Starter Set includes everything you need to begin:
Step into the amazing world of Simon Stalenhag's Tales From the Loop! In Tales From the Loop: The Board Game, you take the roles of kids who investigate the mysteries originating from the Loop, a huge underground science facility with strange effects on the suburban landscapes around it - just make sure youŸ??re home in time for dinner! 1-5 players cooperate to discover the mysteries of the Loop. Six branching scenarios that adapts to the players actions.
Expand your Tales from the Loop - The Board Game experience with some invasive species from the late Cretaceous! The school is buzzing with wild rumours about how the ice cream truck was attacked and the driver... eaten?!
The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon St?lenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
These engraved custom black dice are designed specifically for the second edition of The One Ring roleplaying game.
These engraved custom white dice are designed specifically for the second edition of The One Ring roleplaying game.
Kalisz. We?re still only in Kalisz. We need to get out of here. Fast. The artillery barrages are getting closer. The Soviets will be here soon. Sarge says we move out after dark. I?m not sure we?ll last that long.
A classic roleplaying game returns. This new retro-apocalyptic edition of Twilight: 2000, published in partnership with GDW and Amargosa Press, goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war ? now in an alternate timeline where the Soviet Union never collapsed.
Twilight: 2000 is a roleplaying game about survival in mankind?s most desperate hour. Yet, in this bleak world, there is still hope. In the midst of utter destruction, you can start to build something new. Rally people to your ranks. Stake a claim and protect it. And maybe, if you live long enough, start turning the tide.
This boxed set contains:
A deluxe Referee?s screen in landscape format for the fourth edition of the Twilight: 2000 roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Referee?s plans hidden from the eyes of inquisitive players.
This deck contains 64 high quality illustrated custom cards designed for the fourth edition of the Twilight: 2000 roleplaying game, each one depicting a weapon that can be found in the game.
Welcome to the Mythic North ? northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment ? a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it.
Vaesen ? Nordic Horror Roleplaying is written by Nils Hintze and based on the work of Swedish illustrator and author Johan Egerkrans. Vaesen presents a dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilize an adapted version of the awardwinning Year Zero Engine.