Nowhere is nature's beauty quite so evident as in the resplendent colors of an arboretum. In Arboretum, you create carefully planned paths for your visitors to walk as they take in the colorful explosion of buds and leaves. The cheerful cherry blossom, the fragrant dogwood, the mighty oak ? all have a place in this peaceful haven. But the tranquil setting belies the game's competitive heart. You must choose which cards to plant in your arboretum and which to keep in hand, as only the most expert curator will win the renown of nature enthusiasts everywhere.
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most victory points at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city?s buildings with everything from golden tapestries, to stained glass windows. But don?t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.
In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings.
Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.
Once all heroes have been equipped, they battle against monstrous threats, earning money and adding prestige to whichever item shop they most recently visited. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.
Expand your options with this pack of 13 new Heroes and 9 new employees! Chaotic Goods features Guest Art from some amazing illustrators, including: Scott Kurtz, Yuko Ota, Brian Kesinger, Tyson Hesse, and many more!
Solo Mode is a Bargain Quest expansion pack, containing 20 competitor cards and all the rules needed to enjoy Bargain Quest as a solo experience!
Contents: 20 Competitor cards, 1 Rulebook.
It?s time to make these heroes an offer they can?t refuse! This expansion introduces the Black Market Upgrade to Bargain Quest, as well as a plethora of monsters, heroes, employees, and a variety of fabulous items to sell!
The Black Market Expansion brings Bargain Quest to a whole new level of market mayhem! It's a dangerous town, and you'll have to use all of your cunning and wits if you mean to make a profit out here!
This expansion requires Bargain Quest to play!
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!
If you have an insatiable thirst for plunder, Clank! Expeditions: Gold and Silk is for you: a series of boards to continue your deck-building adventures.
This first expedition begins in a mine abandoned by the Ruin Dwarven Mining Company (Ruin DMC) when it became infested with monsters. But it still holds plenty of gold for those daring enough to enter. Still more wealth awaits in the Spider Queen's Lair. Surely the Spider Queen herself is just a legend meant to scare people away from such a fancy castle? This expansion requires Clank! A Deck-Building Adventure to play.
If you have an insatiable thirst for plunder, Clank! Expeditions: Temple of the Ape Lords is for you: a series of boards to continue your deck-building adventures. This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside. Valuable relics of their lost civilization await you... as does an undying mechanical guardian the Ape Lords left behind. Even when you find the temple, navigating its mechanized passages may prove trickier than you expect!
The deck-building adventure of Clank! continues - and this time, get ready to get wet! Swim through flooded chambers in your search for great treasure. Recruit new companions for your deck. Fight dangerous new monsters on your way to thieving glory.
This is not a stand-alone game. A copy of Clank! A Deck-Building Adventure is required to play.
A new challenge awaits! Will you dive into the watery depths, hoping your splashes don't draw the wrath of the angry dragon? Or will you stop to gear up and purchase a Sorcery-Created Underwater Breathing Apparel from the Market?
Untold riches await you inside the pyramids of the Ancients ? but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?
This is an expansion! Requires Clank! A Deck-Building Adventure to play.
Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn?t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!
The deck-building adventure of Clank! In! Space! continues in Clank! In! Space! Apocalypse! Small pockets of resistance continue to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme! Your challenge? Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and sometimes reluctant) heroism! Save the galaxy?and get rich in the process! Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!)
This expansion requires Clank! In! Space! to play.
If there?s a cybernetic enhancement worth having, the ruthless Commander Preon has it. Eager to prove her worth to Lord Eradikus, she has built a research station on the edge of civilized space.
Since Cyberware is all the rage, the place makes a tempting target for you and your fellow thieves. Whether it?s illegal, hazardous, or just plain fun, you?ll find it on CYBER STATION 11.
Every Acquisitions Incorporated team has a story to tell, and this one is a doozy. The members of the "C" Team have thwarted evil cults, been possessed by gods, even traveled through space. So how hard could it be to sneak some treasure away from a dragon? Each "C" Team character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure or with a franchise established in Clank! Legacy: Acquisitions Incorporated.
The city needs your help! The mayor has called on you to create a set of gorgeous parks with greenery to beautify the urban landscape. With a pair of scissors and a plan, use your snipping talents to clip a park full of dazzling multi-colored features. The first player to complete 5 Park cards is the winner!
In Ex Libris, you are a collector of rare and valuable books in a thriving fantasy town. The Mayor has just announced a new seat in the Village Council, Grand Librarian. The prestigious and lucrative position will be awarded to the citizen with the most extraordinary library! Unfortunately, several of your book collector colleagues (more like acquaintances, really) are also candidates.
To outshine your competition, you?ll need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce, so you?ll need to beat your opponents to them when they pop up - especially if they match your library?s secret focus! You only have a few days before the Mayor?s Official Inspector comes to judge your library, so be sure your assistants have all your books shelved in time! She is a tough cookie, and will use her Official Inspection Form to grade your library on several criteria including alphabetical order, shelf stability, prominent works, and variety. And don?t think she?ll turn a blind eye to books the Council has banned! You?ll need shrewd planning, cunning tactics, and perhaps a little magic to surpass your opponents and become Grand Librarian!
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!
The aim of Explorers of the North Sea is to become the most prestigious Captain through clever planning and navigation. Players gain Victory Points by controlling Islands, delivering Livestock, raiding Settlements, constructing Outposts and destroying Enemy Ships. The game ends at the dawn of winter. At this point, the player with the most Victory Points is declared the winner!
Rocks of Ruin adds new ways to score with salvaging Shipwrecks, building Structures and raiding Fortresses. When placing tiles with a Shipwreck, a token is taken from the supply and placed facedown on the tile. Players may spend an action with 1 Viking to salvage a Shipwreck. They will either find Timber for building Structures, Provisions for additional actions, Battering Rams for raiding with 1 fewer Viking, or precious Gold worth 3 Victory Points at the game's end.
WHO YOU GONNA CALL? Compete against your friends and family to collect ghosts from the Ghostbusters universe. You?ll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board.
In Gloomy Graves, you work as a gravedigger in a dark fantasy world in which epic battles rage continuously. The corpses of pixies, goblins, unicorns, cyclops, and dragons have begun to pile up, so you've got your work cut out for you. Manage your private crypt and the communal graveyard, each with different placement rules. Keep the place organized as you bury corpses in different areas of the graveyard, or it's your own grave you'll be digging!
You earn points based on how well-organized you keep your private crypt and the communal graveyard, grouping corpse types together. You also earn points at the end of the game for the number of different corpse types you've scored on during the game. Whoever collects the most points wins!
Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure! In Kids on Bikes, you take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. Kids on Bikes even allows you to create a communally controlled Powered Character to add another dimension of gameplay to your games! Jump right into the action quick and create your own band of rag-tag mystery solvers today!
Using stats like GRIT, CHARM, FIGHT, FLIGHT, BRAINS and BRAWN, you?ll jump into the action. Each skill is represented by a polyhedral die based on your character?s competence. More sides = better chance of success. That being said, even low stats always have a chance of success, as any max result EXPLODES leading to an additional re-roll contributing to the results. Lower sided dice mean bigger chances of explosions!
Featuring an immersive town-creation process, you and the other players will create the setting for your game as you create your characters. Though you?ll start with Tropes you know and love (like the Brilliant Mathlete, the Popular Kid, or the Loner Weirdo), you?ll flesh your characters out by developing their relationships to each other and the town! Did we forget to mention powered characters? Kids on Bikes also features a character co-controlled by all of the players at the table. Using aspects of the character from the GM, players will share narrative control over what the character does - and when they use their mysterious, dangerous powers! Players will more than likely need their powers to get you out of a pinch, and as you play more, the powered character will get stronger and stronger! But be careful? using powers comes with a cost... Will you play as: The School janitor and science nerd crew? Members of the Cheer Squad and the Head Cheerleaders little Brother? A ragamuffin crew of scrawny nerdy kids, the popular girl, her boyfriend and the town sheriff? No matter who you are, in Kids on Bikes you can expect to work together.
Kids on Bikes is a 60 page, full-color softcover book that has everything you need to play the game, including world-creation questions, details for character creation, discussion of stat checks, tips for the GM, and player sheets for kids, teens, and even adults!
The harvest is in, and now it's time to celebrate! The emperor has declared that this shall be the best harvest festival yet.
In Lanterns Dice: Lights in the Sky, players act as artisans, decorating the palace lake with floating lanterns and launching fireworks to light up the sky. The player who earns the most honor has made the best impression on the emperor and wins. In more detail, roll dice and choose which colored lanterns players can fill on their scoresheets. Earn gifts to perform special actions, fill in additional colored lanterns, and create powerful combinations. Cover completed shapes with fireworks tiles to score points and put on a spectacular show!
The harvest is in, and now it's time to celebrate! Lanterns: The Harvest Festival is a tile-placement game set in imperial China. Players act as artisans decorating the palace lake with floating lanterns. The artisan who earns the most honor before the festival arrives wins the game.
In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards ? three pairs, for example, or all seven colors ? and the player with the most honor at the end of the game wins.
The emperor has declared that pavilions shall be constructed among the lanterns floating on the lake for this year?s festival. Place pavilions to earn gifts from the emperor, and redeem those gifts for powerful actions to make this the best harvest festival yet!
In this expansion players have a small supply of pavilions. When you place a tile, you may choose to build a pavilion on that tile. When you make a color match on a pavilion, you earn a gift from the emperor, a new currency that can be redeemed on new actions defined by emperor cards.
Each game, two Emperor cards are revealed from a small deck. Each turn, each player can redeem two gifts to activate one card and perform the special action associated with it: make an extra dedication at the end of your turn, convert favor tokens into victory points, etc. These actions increase the variety and the puzzliness of the base game.
Overlight is a fantasy roleplaying game of kaleidoscopic journeys: a visceral, dangerous, and brightly-colored setting. Characters will search for personal meaning among a fantastic, sometimes violent, and overwhelming world.
Earth, 1000 BCE. Human civilization had just begun to achieve heretofore unreached heights. The Egyptians, the Olmecs, the Babylonians, the Chinese. A race of divine beings had been subtly guiding and protecting humankind during their formative years, and a small but vocal minority of these beings now believed that humankind was ready to take their place in the cosmos. They argued that humanity should be given the secrets of the universe, and take their rightful place among the stars. They were overruled. But one dissenting voice defied this judgment, and gave humankind the literal Keys to Creation, and with them one all-important guiding principle: Do not use the Black Key. Humanity did not listen. All of reality was turned inside out. The burning heart of the world became the bright white, unending sky, and the unknowable depths of space became a vast, star-filled sea beneath. Entire continents now float in the space between, without a moon or sun to guide them.
Now, three thousand years later. The fractured remains of humanity cling to the shattered remnants of a broken world. They know nothing of their earthly origins. This is all they have ever known: Floating mountains are the norm. Intelligent bird-people teach letters to the children of the elite. Moss-beings pray to trees in the dark depths of unknown forests. Monks make spirit bonds with snow monkeys in ice-shrouded temples. Unknown pleasures are traded like spice and coin by masked revelers. Huge centipedes seek enlightenment while shepherding their flocks upon sand-blasted expanses. People of all kinds work and play and trade in the streets of the flying metropolis of Haark, while criminals die hanging in the chains beneath. But there exist a few who yearn to be part of something larger. They know in their hearts that the world is not quite right, like a dream from which they hope to wake. They are called the Skyborn, and they have the strange ability to consciously manipulate the light from above, using it to fuel remarkable powers. In a world which was never meant to be, these Skyborn were destined for something greater. Only they can rise to become heroes beneath the neverending Overlight.
8 prints of Kwanchai Moriya's artwork (each 25.5cm x 21.0cm) from the Overlight RPG.
A young girl must leave the only home she has ever known, to find her true path on a distant shard. The Skyborn must answer a father?s plea and escort the child on what will be the adventure of her lifetime.
At their far-off destination lies a complicated political situation, layered with the colors of revenge, tradition, and grief.
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.
The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.
At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city, through a narrow canyon called "the Siq." Inside, traders from faraway lands find shelter and a place to trade their wares among the stunning buildings carved into towering red rocks. This is Petra, and never before or since has there been a city quite like it.
In Passing Through Petra, you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons, you'll welcome traders into your market and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra!
Power Rangers: Heroes of the Grid gives each player the chance to take the role of a Power Ranger, the heroes of Angel Grove who defend the earth against the evil Rita Repulsa and her nefarious minions. Each Ranger comes with a unique combat deck representing their special skills and fighting style. From the Red Ranger's leadership karate skills, to the Yellow Ranger's Sabertooth ferocity, to the Blue Ranger's tactical mind, each ranger brings a unique set of skills to the table. You need to use your powers well if you intend to save Angel Grove!
In each game, you need to protect four combat zones that are being targeted by the evil Rita Repulsa. Each round, enemy forces deploy onto these zones and cause chaos among the populace. Who knows what sort of strange monsters Rita has cooked up for the Rangers this time? During play, Rangers must manage their actions and coordinate their defenses, moving to the locations under the most threat and doing battle with enemies. Finding time to rest and recover between engagements as they prepare to defeat the mastermind behind this plot. During battle, each Ranger and each enemy in the location participate in the combat sequence. Enemy cards represent enemy actions and health. Rangers can attack these cards to disrupt their attacks. Each minion card the rangers defeat removes one minion figure from that location. Monsters are much deadlier foes with a variety of special attacks that you'll need to deal with and defeat before you send them packing! A Ranger's combat deck represents their health, with each card played and blow sustained slowly whittling away at their options. They'll need to find time to rest or power-up at the Command Center if they want to stay fresh for the next fight! As the Rangers defeat enemies and progress through the game, they'll unlock Zord cards which provide them unique abilities and special actions they can perform. Eventually they'll be able to unleash the full power of the mighty Megazord! Each game reaches its climax with a confrontation with the enemy Master, a devastatingly powerful foe who must be thwarted if the Rangers wish to save the city! Do you have what it takes?
Face off against one of the Power Rangers' toughest enemies ever - Cyclopsis! This War Zord, represented by a giant-scale miniature, will not go down easily. The Rangers will need to coordinate their attacks to defeat Cyclopsis, who gets stronger as he takes damage!
?You are no match for me!?
Goldar has grown to giant size, thanks to the magic of Rita Repulsa! In Mega Goldar form, represented by a giant-scale miniature, the warrior is more formidable than ever. It will take an all-out assault from the Rangers to bring Mega Goldar down.
Requires Power Rangers Heroes of the Grid to play.
Megazord activated! Once all five Zords have been summoned, the Rangers can unleash the powerful Megazord! Upgrade your Megazord token from the base game with this giant-scale Megazord miniature!
Lord Drakkon, an evil warlord from an alternate reality, is threatening Power Rangers across time and space! The Rangers must team up to fight and protect our world from his tyranny. Only by working together can they thwart his evil plans.
The Shattered Grid expansion adds new heroes and foes. The HyperForce Rangers, along with their mentor Jen Scotts of Time Force, team up with Lauren Shiba against the inter-dimensional machinations of Lord Drakkon. His sentient warrior Zord, the Black Dragon, and the corrupted Ranger Slayer lead an army of Mastodon Troopers to conquer the Morphin Grid itself! Suit up and save the world! Go Go Power Rangers!
I?m a Power Ranger ?til the end!
Though Tommy Oliver started out as an enemy of the Power Rangers, he became a legendary hero and one of the greatest Rangers of all time.
Enhance your game with four of Tommy?s legendary forms: Mighty Morphin Green, Mighty Morphin White, Turbo Red, and Dino Thunder Black. Be prepared to face his evil cybernetic doppelg„nger, created by the villainous Lord Draven!This expansion also introduces Legendary Ranger Mode, which allows you to construct your own custom Ranger combat decks.
Requires the Power Rangers: Heroes of the Grid game to play.
A new challenge! The Power Rangers will need to intensify their attacks to vanquish these evil villains! This lineup of fan-favorite monsters and bosses includes Commander Crayfish, Polluticorn, Rito Revolto, and Master Vile, each with their own large-scale miniature, deployment card, and enemy deck.
The Mighty Morphin Power Rangers discover the Zeo Crystal and gain access to brand new powers and zords!
The Zeo Ranger Pack adds 5 new playable heroes, along with their unique Zords and powerful Zeo Megazord to Power Rangers: Heroes of the Grid. The five core members of the Zeo Rangers: Tommy Oliver, Adam Park, Rocky DeSantos, Tanya Sloan, and Kat Hillard leap into battle using new and unique Zeo Ranger abilities.
Requires the Power Rangers: Heroes of the Grid game to play.
Maia Strongheart stands alone against the world. A cabal of conspirators has framed her for the death of her own mother, the Sun Queen, and they intend to usurp the throne from her family. To prove her own innocence and reclaim her birthright, Maia must step into the proving grounds to complete a trial that will stretch her combat skills to the limit. Will the Wizened's chosen daughter vanquish her foes in the arena? Or will she be overwhelmed by the conspirators and their evil aspirations?
Proving Grounds is a real-time solitaire dice game that merges narrative and gameplay in a brand-new way. In this box, you will find a novella, "Only the Strongest Has the Heart of a Wizened Queen", written by Monica Valentinelli. This sweeping story sets the stage for the events of the game. Read the story of Maia Strongheart as she fights to ascend to the Sun Throne, then recreate her extraordinary battle!
Proving Grounds has a training game and six different gameplay modules. Once you've learned the basics, add a single module or mix and match to your tastes. If you're feeling truly adventurous, put them all together for a true test of your gladiatorial combat skills!
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it?s raiding season!
The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game?s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.
In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!
Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end.
This is not a standalone game. Requires Raiders of the North Sea to play.
In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting!
Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle!
This is not a standalone game. Requires Raiders of the North Sea to play.
It is 1828 and the time for elections has come around again in this newly-formed democracy we call the United States of America. John Quincy Adams and Andrew Jackson are the candidates vying for the people's votes. For the first time in history, this grand campaign is also fought on the pages of newspapers and the eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America's first smear campaign.
In this two-player game, you are trying to become the next President of the United States! To reach this lofty goal, each player will try to take Election tiles that suit you best and hinder your opponent's campaign. Election tiles allow you to garner the allegiance of Electors and use the power of Smear Campaigns to skew the populace in your favor. If you also use the powerful Campaign Actions to your advantage and have the press look the other way, nothing should stand in your way! Gain the most votes by the end of the game and start your work as America's 7th President!
Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!
But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables ? an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!
A portal to another dimension has opened, and monsters are pouring out. What do you do when you encounter a monster? Slap it! In Slap It!, players race to be the first to slap the correct monster, but that's not always as easy as it seems. With new monsters coming out of the portal, and the dice changing the rules, you need to stay on your toes and be lightning fast ? and if you see a monster coming, slap it!
The player with the dice rolls them within view of all players. The dice will refer to one of the face-up cards on the table. The first person to slap the correct card takes it, and a new card is turned face-up from the deck to replace it. The dice are then passed to the next player in clockwise order, and the same process is repeated. When only two monster cards remain on the table, the game ends. Players count up the monster cards that they have taken, and the player with the most cards wins. In the event of a tie, the tied player with the single highest monster card wins.
Harness the power of your vocabulary in this exciting, monster-battling, loot-collecting word game. In Spell Smashers, you combine your letter cards to spell words, smashing fearsome monsters and their even more fearsome adjectives!
When you deal damage to a monster, you gain precious coins. When you defeat a monster, you collect that monster as a trophy...and gain a new letter to use later on! But beware ? as you battle these dangerous creatures, you receive wounds, which are difficult letter combinations that could ruin your day. Between battles, visit the local town and spend your hard-earned loot to outfit yourself with powerful gear, take on new quests, buy devious potions, or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!
Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what?s happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us.
In Stellar, you are stargazers, calibrating your telescopes to bring into view celestial objects of various types ? planets, moons, asteroids, interstellar clouds, black holes, even satellites ? as you create a beautiful display of the night sky!
You have eleven rounds to play cards to your telescope and notebook, building a night sky tableau. After that, you'll calculate your points, and the stargazer with the most point wins!
In Sundae Split, players try to build the best ice cream sundae from the ingredients at hand. Get just the right mix of toppings and flavors, but avoid the vegetables! At the end, each sundae is scored and the player who made the best sundae wins the game.
In more detail, one player splits ingredients into piles, and the other players take turns choosing one. As the splitter, you get the last pile. You have to be clever and a little sneaky to get the ingredients you want. Collect the best mix of toppings and flavors to make the most valuable ice cream sundae and win the game!
In this innovative, 2-player cooperative trick-taking game, players team up, helping each other move through the forest.
Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, the let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!
Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.
Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card ? triggering effects and strengthening their position ? or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.