Welcome to Epona, an immersive, tableau-building card game in which you step into the boots of an ambitious equestrian entrepreneur in Central Europe in the 1920s, a time of relative peace and prosperity.
Now is the time to finally invest in your dream: to build the most prestigious and successful horse business in the land. But will Epona, the Roman and Gallic goddess of horses and fertility, bring you good fortune as you set out on this endeavor?
To build up your horse business by developing different stables in various locations. you have to acquire new sites to locate your stables in, hire the best staff, buy new equipment, construct arenas, jump obstacles and race tracks and, of course, acquire horses of different types to make your stables the best in the land.
These items are represented by cards which each player plays in front of themselves in a tableau. Which types of these you obtain and where you place these cards in your stables will determine how sucessful your overall business becomes.
Additional prestige can be gained by breeding your horses to produce the next generations of horses that will ensure your legacy.
The game is played over 6 rounds with the winner being the player who has the most victory points (depicted as horseshoes) at game end.
There are 2 variants for playing the game depending on your preferred playing style:
Every choice matters, and every card you add to your tableau brings you closer to greatness - or leaves you in the dust. Will your stables rise above the rest?
Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague, he oversees construction of new fortifications, a bridge across the Vltava River, a university, and a cathedral rising within the walls of the castle itself. Prague is already among the largest cities in Europe. King Charles will make it the capital of an empire!
In Praga Caput Regni Board Game, players take the role of wealthy citizens organizing various building projects in medieval Prague. By expanding their wealth and contributing to the construction, they gain favor with the king.
Players choose from six actions which are always available, but weighted with a constantly shifting array of costs and benefits.
Clever players will discover synergies between carefully timed actions and the rewards from constructing the civic projects.
At the end of the game, the winner is the player who most impressed King Charles.
The new frontier.
The earth is overpopulated. The colonization of Mars is always four decades away. Only one avenue is open for human expansion: the world under the sea.
In Underwater Cities Board Game, players compete to build the best underwater nation ? an archipelago of undersea cities connected by a network of transportation tunnels.
Kelp farms and desalination plants will provide your people with food and water. Laboratories will give you the knowledge you need to run everything more efficiently. Perhaps you will even be able to build symbiotic cities, fully integrated with the underwater ecosystem.
Beginning as a single city, you will expand your network, connecting it with the coastal metropolises.
At a time when hunger has exceeded agricultural output and water shortages strain the bonds of the Federation of Nations, you will build a nation that is self-sustaining, perhaps even someday exporting your products to those who have been left ashore.
This is your task. This is your destiny. The world's hopes lie in your underwater cities.
As the networks of Underwater Cities have increased in size and complexity, there is an increasing need to manage the data required to keep them running optimally.
Underwater Cities: Data Era is the second expansion for Underwater Cities. This expansion introduces a new resource for players to manage - data discs. Unlike the other resources in the game, data discs can either be used whole or can be divided into two halves. Players can divide their data discs into halves any point in the game.
This new resource will provide players the opportunity to take additional actions as well as to use them to build data centers, a new type of building in the game, and even a new type of blue-domed superstructure ? data cities. These new buildings and cities will offer players new ways to score points during each production phase.
This expansion can be combined with the base game and with the first expansion, New Discoveries. The new Assistants, Quick Start starting resource tile and Metropolis tiles from this expansion can be used together with the New Discoveries expansion. All existing player boards can be used with this new expansion as well.
This expansion also includes upgraded structure tokens that can be added to the game.
Underwater Cities: Mini Expansion adds 12 new cards to Underwater Cities Board Game.
The new cards offer new strategies , combinable effects, and greater interaction between the different types of buildings and modules, without altering the refined balance of Underwater Cities Board Game.
Perfectly integrating with previous expansions, this mini-expansion makes every game even deeper and more challenging.
Under the sea a new world awaits.
Welcome to New Discoveries, the first expansion for Underwater Cities. Inside, you will discover several new components which will offer new ways to play and new strategies to explore.
Underwater Cities Board Game: New Discoveries Expansion features:
In Woodcraft, you play as forest people running competing workshops in the woods, with you gathering wood and crafting goods for your customers. Along the way, you hire helpers, improve your workshop, and buy different types of wood and other tools to create the best workshop you can. During the game, players complete their projects with wood (dice) that can be cut down to size, glued back together, and adjusted using dice manipulation to be as efficient as possible with their resources. Whoever builds the best, most successful workshop wins.