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23 Knives Card Game (Pre-Order)

23 Knives Card Game (Pre-Order)

It's 44 BCE, the pinnacle of the Roman Republic. At the end of Julius Caesar's civil war, he is left holding enormous power. He has the love of many but, for others, there is only fear. This fear leads Caesar's friends and allies to question his intentions. They're stoking a fire of conspiracy. A conspiracy that will end on the Ides of March, with 23 wounds, a republic in ruin, and the birth of an Empire.

In 23 Knives, you take on the role of a Roman citizen with one of three allegiances: a Loyalist to Caesar, a Liberator of Rome, or an Opportunist biding their time.

At the end of the game, if there are 23 or more knives in the Curia, Caesar is dead and the Liberator most committed to killing Caesar wins.

If there are fewer than 23 knives, the Loyalist most dedicated to saving Caesar wins. Opportunists are those who linger, waiting to shift the fate of Caesar at the last moment, and if they do, they win as a team.

23 Knives is a game of social manipulation. Your Citizen's initial identity is hidden, as is their allegiance, but this will surely change.

Your task is to plan ahead while staying flexible - deciding which side to manipulate and strategize against, all the while maneuvering among the tides of Rome and fate itself.

Animal Rescue Team Board Game (Pre-Order)

Animal Rescue Team Board Game (Pre-Order)

Are you ready to guide a cow and her calf out of a surging river? To coax a frightened cat from a building on the verge of collapse? With flames approaching and roadblocks in the way, can you reach a trapped dog and bring her to safety?

When disasters strike, animals need us more than ever.

As a team of specialists, you'll face the worst that nature has to offer as you evacuate animals to the safety of shelters.

Do you have what it takes to join the Animal Rescue Team?

In Animal Rescue Team Board Game everyone plays together as a group of specialists who use their unique skills to help save animals after a series of major disasters has hit the area. If you can complete 3 missions while staying on top of the many rescues that require your attention, you'll all win the game!

Ascending Empires Board Game: Zenith Edition

Ascending Empires Board Game: Zenith Edition

The last survivors of the human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now, having discovered the ruins of four long dead civilizations spread across the stars, a race to develop technology based on these alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.

In Ascending Empires: Zenith Edition, you explore new planets by flicking your ships into space, expanding your colonies by delving deeper into the expanse and exploiting planets for resources. Naturally, as your civilization grows and competes for territory with others, players will seek to exterminate their opponents through clever combat. This new edition of Ascending Empires features modular play, high-quality plastic components, upgraded neoprene mat playing surfaces, and more.

KaleiDOS Card Game

KaleiDOS Card Game

kaleiDOS is a ladder-climbing game for 3-5 players using many of the rules from the public domain game Big Two. You can play singles, pairs, trips, and 5 different 5-card combinations into a trick. When all players pass, the highest combination in a trick wins and leads the next trick.

Hierarchy of suits: There are 4 suits in the game, triangles, squares, pentagons, and hexagons. Triangles are the weakest suit while hexagons are the strongest (easiest way to tell is the number of lines/sides in the shape). Suits are used to determine highest strength when the numbers match. For example, a pair of 8s whose strongest suit is a pentagon, can be beaten not only by a higher pair but by another pair of 8s containing the hexagon. Hierarchy of 5-card combos: Straights, flushes, full houses, 4 of a kind plus 1, and straight flushes can be played against any 5-card combo played into a trick. A 5-9 straight can be beaten by a higher straight (ending in a 9 with a stronger suit or a higher number), or a flush, or any of the other aforementioned 5-card combos. 1s and 2s are the strongest: These numbers are stronger than the 15s! 1s can be used to wrap at the end of a straight and 2s are just very strong. But don't get caught with 2s in your hand as they will multiply your opponent's scores! If you like trick-taking and ladder-climbing games, this one is for you!

King's Coalition Card Game

King's Coalition Card Game

The King is facing unrest at home and abroad, and has fired his key advisors. Now, you have an opportunity to assemble a coalition of his subjects to take their place, and bring peace back to the kingdom. Maybe you'll unite the political power of an entire class, or perhaps building an alliance across the classes will be the key? Or as more subjects join the court, additional strategies may arise...

Each class of subjects has its own abilities and range of influence. Build your coalition each turn by drafting a faceup influence card from the table or drawing one from the deck. Then, discard one from your hand - but be careful not to give your opponents the exact card they need to make their coalition outpace yours. The player who can build the strongest coalition will win the king's support, and a place at his side.

Contents:

  • 64 Subject Cards
  • 21 Bonus Cards
  • 4 Bonus Tokens
  • 5 Reference Cards
  • 1 First Player Token
  • 1 Scorepad
  • Lynx Card Game

    Lynx Card Game

    In Lynx, an economic game with a historical and ecological theme, each player takes on the role of a late 18th century fur trapper in the Hudson's Bay region of northern Ontario who is exploiting the lynx-hare cycle and trying to outwit other trappers. Traps are supplied by the Hudson's Bay Company with the agreement that all pelts be sold exclusively to them. By trapping when the lynx are plentiful and selling pelts at high prices, the trapper who earns the most money pays off their debt and becomes a free trapper.

    Soothsayers Card Game (Pre-Order)

    Soothsayers Card Game (Pre-Order)

    A mystical engine-building game.

    In Soothsayers Card Game you are a powerful mystic in a tense race against rivals to control the fate of the universe. Capture the Empress, the Moon, even Death itself, and harness the arcane powers of the tarot to bend destiny to your will.

    On your turn, choose an action: earn coins, draft cards, ascend to higher levels, or capture a tarot card. Rival soothsayers may choose to follow your action, but if you have a higher level, they must pay you for the privilege.

    Each tarot card you capture grants you a new game-changing ability. Combine these with your leveled-up actions to create unstoppable combos.

    Seize the tokens of Fate before your rivals to win the game!

    As a bonus, a second set of Tarot cards with alternate abilities can be used to replace individual Tarot cards or even the whole deck of the standard Tarot cards.

    Xenology Board Game (Pre-Order)

    Xenology Board Game (Pre-Order)

    An alien mothership has arrived at an uncharted planet brimming with mystery and discovery.

    As a member of this extraterrestrial crew, you must deploy precise away teams to gather knowledge, collect vital specimens, and erase all traces of your presence.

    Every decision shapes your quest for enlightenment, driving you closer to earning a place among the revered Elders.

    Will you unlock the secrets of this enigmatic planet?

    YRO Card Game

    YRO Card Game

    The Sunrise Islands, home of small but fierceful animal folk; The Wooden Conclave, that reunites all the magical creatures of the Forest; The Wandering Market, that travels and trades without rest; The Mining Company, where the inventors create new technologies; The Floating City, where Magic and Technology find their balance; The Dragon Knight, sworn protectors of the land of Yro. From these factions you will recruit members for your guild, to create a powerful party and complete the most rewarding quests!

    In Yro you have to recruit adventurers in your guild and place them in a 3x3 grid you build during the game. They all have a Combat Value, that will grant points each turn if higher than the opponents' one; they can grant you Magic and Technology resource points, that will unlock more powerful abilities Gold that will be useful to recruit more Adventurers and Victory points that will lead you to the final victory. The combat value of your party will be determined by the combat values of your front row of adventurers, and when you recruit 3 adventurers in a row that share a Faction and/or Profession, they will unlock a powerful bonus effect, so wise positioning will also be essential!