Pocket Madness is a fast-paced card game inspired by the writings of H.P. Lovecraft. In the game, you evoke the powers of the Ancient Ones to drive your fellow cultists mad while securing your path to victory. To play, you first deal each player two cards from a deck then form a row with the rest of the cards. some cards will be face up while others will be face down. Each card will have one of 7 Great Old Ones depicted on it (with it's assosiated number).
On a turn, you either take 1-3 cards, open a portal, or open an investigation. When you take card, you pick up the first 1-3 cards in the row, then add them to your hand. To open a portal, you lay down three or more cards of the same God, then take the portal matching the number on those cards. Each portal has a different power, and you can use any one portal power on your turn. If someone else claims a portal that you own, too bad! You just lost the portal! To open an investigation, discard a full set of Great Old One Cards (numbered 6-12), after which every other player gains as many madness tokens as the number of investigations this round.
A round ends when one player runs out of cards or the card row runs out. In the latter case, everyone takes one final turn, then all players gain madness tokens equal to the number of different types of cards in their hand. If a player empties their hand, that player loses half of their madness tokens while everyone else gains one.
The game ends the round that a player has collected ten or more madness tokens..
You play as a rider and his titanic mount, using your power, cunning, and all sorts of magical objects to try to win the race. You can even ram into your opponents to weaken them. Do whatever it takes to cross the finish line first, and become the next legend of Neverworld!
Combine your dice, your titan's special ability, and the bonus cards you collect on the circuit in order to perform the best actions, and stay ahead of your opponents. Complete three laps before the others and you will be declared the grand winner of the race.
Discover the new edition of Tokaido celebrating the 5th anniversary of theclassic zen game. This edition includes a new box artwork, new cards design, new player boards, a redesigned game board, new meeples, new panorama cards, etc. The components are new but the game remains the same!
Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo. Here you will begin an extraordinary journey during which you will discover a thousand marvels for the first time.
Be sure to take the time to contemplate the sumptuous vistas before you: the majestic mountains, peaceful coastland, and vast rice paddies? Let the brushstrokes of nature be an anchor for your memories.
Appreciate the beneficial stopovers that punctuate your path, the restorative tranquility of the hot springs, and the countless culinary delicacies that will astonish your palate.
Bundle together with your belongings delightfully unexpected souvenirs, from the most modest to the most sophisticated, that you gather from surprising encounters that may change the course of your travels.
Time will be your best means to remain clear-sighted, methodical, and patient so that you don?t miss anything on this unique route but instead can fully savor the experience the Tokaido has to offer!
The Tokaido road is ready to unveil a few more treasures for the most faithful Travelers: cherry trees in full bloom, luxurious bathhouses, goodluck charms, calligraphy, legendary objects, and even clandestine gambling rooms are now part of the journey!
The Crossroads expansion will open up new doors and many new possibilities to make the journey even richer and more strategic. (This expansion requires the Tokaido base game to play).
The year is 2038. After decades of borrowing money from the rest of the world, the USA finally went bankrupt. In a last desperate move, the federal government decides to auction its most secret treasures: the artifacts and relics stored in warehouse 51. And there's serious stuff in there, such as Aladdin's Lamp, The Hammer of Thor, the Golem, and the Philosopher's Stone.
In Warehouse 51, players are multimillionaires from the entire world who want to buy these artifacts for their collections, but most of these items have strange paranormal effects that can influence the game, and many of them are fakes...