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Blades In The Dark RPG

Blades In The Dark RPG

Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had ? if you?re bold enough to seize them.

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel?s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

In this stand-alone game, you?ll find:

  • Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
  • Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.
  • A robust core mechanic which puts the fiction first?the strength of a character?s position (desperate, risky, or controlled) matters just as much as the character?s ability scores.
  • A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
  • Rules for alchemical experiments, gadget tinkering, and weird occult powers?including rules for playing Ghosts and other strange beings.
  • A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
  • Fate RPG: Accelerated

    Fate RPG: Accelerated

    Let?s face it: most role playing games aren?t grab-and-go. Giant books and prep work out the ying-yang can be fun if you?ve got the time, but what if you don?t? What if you?re looking for a last minute game? What if you?re new to the RPG world and want a no hassle way to try one out? What if you?re introducing your kids to RPGs and want something easily accessible for them that won?t bore you to tears? We?ve got a solution: Fate Accelerated Edition.

    Fate Accelerated, or FAE, is a condensed version of the popular Fate Core system that brings all the flexibility and power of Fate in an easily digestible?and quickly read?package. With FAE, you and your friends can step into the world of your favorite books, movies, and TV or you can create a world of your own. And set up is simple?you can be playing in minutes. Whether you?re new to RPGs or an expert gamer, FAE brings something special to the table.

    Fate Accelerated Edition. Your story?full speed ahead.

    Fate RPG: Fate Of Cthulhu

    Fate RPG: Fate Of Cthulhu

    The stars are right for Great Cthulhu?s return. It?s up to you to make them wrong again! The Great Old Ones reach out from the future and into their past?our present?corrupting the timeline such that events and individuals turn towards the apocalyptic and lead to their inevitable rise. A small and battered resistance effort mounted by time-travelers and present-day heroes stands in their way.

    You are those one-way travelers from a dark future and their crucial allies from the present day, working together to save the human race from looming apocalypse. Armed with foreknowledge of Judgment Day, you must succeed at a series of vital missions aimed at restoring hope to the future. Can you defeat the vast unknowable evils of the Great Old Ones before you become a monster yourself? Find out in Fate of Cthulhu! Fate of Cthulhu is a stand-alone game powered by the Fate Core System. No other books are needed to play. In this game, you?ll find: Corruption mechanics that show how close your heroes are coming to the monsters they fight, and the monstrous abilities they gain! Five detailed example timelines plus rules for running them and making your own. A system for tracking key events leading up to the apocalypse that the players change through their actions and choices during play, including support for ripple effects and time paradoxes. Modifications to stress and concession rules, including support for heroic last stands that sacrifice a character but help turn the timeline towards a better outcome. A rituals and spells system that offers great power at a cost, treating spells as secrets of arcane Elder technology that must be sought out in play. The apocalypse is coming. It?s time to punch it in the face or die trying in Fate of Cthulhu!

    Fate RPG: Horror Toolkit

    Fate RPG: Horror Toolkit

    SOMETHING LURKS IN THE SHADOWS

    Maybe it?s a masked killer, or a creature from the unknown depths, or a psychotic porcelain doll. Or maybe it?s just a cat, and the threat stands right behind you!

    The Fate Horror Toolkit offers a variety of tools, mechanics, and hacks to help you develop thematic horror in your game. Explore what horror is and how to employ it effectively at your table. Learn how to develop horrific elements in Fate?a game system designed around competent, proactive characters not usually seen in horror. Pick from a variety of mechanics to easily design your own game about the things that go bump in the night.

    The Fate Horror Toolkit is a Fate Core supplement. This Toolkit includes:

  • Extensive tools to make scary and effective horror adversaries and running Fate games where doom is inevitable
  • Modified and thematic compels designed to help up the suspense and visceral horror elements in your games
  • A variety of new aspect types such as legacy and intensity aspects to help develop thematic horror elements and define boundaries
  • A campaign framework for running horror stories based on teamwork?particularly good for younger audiences.
  • Fate RPG: Monster Of The Week: Tome Of Mysteries

    Fate RPG: Monster Of The Week: Tome Of Mysteries

    Open the Tome?if you dare!

    In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options?and magnifies their peril-?with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week ?Roadhouse Regulars? online community.

    Tome of Mysteries requires Monster of the Week to play. In this supplement, you?ll find:

  • Eight new alternative Weird Moves that go beyond Use Magic.
  • Four new Hunter playbooks: The Gumshoe, the Hex, the Searcher, and the Pararomantic.
  • Support for weird phenomena type Mysteries like those found in Fringe or The X-Files.
  • Tips and techniques used by experienced Keepers.
  • 29 fully detailed mysteries ready to drop into your game.
  • Fate RPG: Space Toolkit

    Fate RPG: Space Toolkit

    Take your Fate game into the great unknown with the Fate Space Toolkit! Fate Space Toolkit is an expansion for the Fate Core System.

    Inside you?ll find:

  • Guidelines for creating a space-faring game without breaking your table?s sense of what?s plausible.
  • Multiple options for deciding how space-travel works in your setting, from star charts to rocket ships.
  • A variety of tools for making your space fights exciting and consistent with your setting.
  • Guidance on creating aliens and alien worlds.
  • Five ready-to-go campaign-starter settings showcasing all of the toolkit?s tools in action.
  • Fate RPG: System Toolkit

    Fate RPG: System Toolkit

    Fate System Toolkit is an expansion for the Fate Core System.

    Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.

    Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize our magic starters to create your own system, and use our gadget starters to bring your gear to life (only not literally).

    Whatever genre you?re gaming, you?ll find a wide array of customizable concepts and optional rules in the Fate System Toolkit to take your campaign to the next level.

    Fate RPG: Tachyon Squadron

    Fate RPG: Tachyon Squadron

    The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.

    Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. The game requires Fate Core to play. This 179-page book includes:

  • A highly structured starfighter combat engagement system, with a focus on phased combat and maneuvering for advantage
  • Instructions on creating fighter pilot characters in Fate, including pilot interactions and vices to blow off steam between battles
  • Personal and gear stunts, which provide a streamlined mechanic for sci-fi necessities like energy blasters, hand scanners, and deflector screens
  • An overview of the galaxy and the key players within it
  • A sample mission: The Pirates of the Kepler Valley

    The Tachyon Squadron needs you!

  • Fate RPG: The Deck Of Fate

    Fate RPG: The Deck Of Fate

    The Deck of Fate is here! If dice aren?t your thing but you still like randomness aplenty, the Deck of Fate can stand in for the dice in any Fate or Fudge based RPG.

    The Deck of Fate is actually three decks in one! You can combine them together if it suits your play goals, or use them separately for a variety of purposes. In this package you?ll find:

  • A 6-card ?Accelerated Arcana? deck: Six inspirational images, one for each of the approaches from Fate Accelerated.
  • A 9-card ?Core Arcana? deck: Nine inspirational images covering nine concepts, with ?aspect style? positive and negative takes on each.
  • An 81-card ?Dice Card? deck: Shuffle this deck and draw to simulate the toss of four Fate Dice. Inspirational phrases are found on each card to give you cues on how to interpret the result.

    SECRETS OF THE DECK OF FATE

  • The backs of the cards can double as fate point counters.
  • You can shuffle the Accelerated Arcana and draw from it to randomly determine your approaches for your Fate Accelerated character: first draw is the +3, etc.
  • Draw from the deck to randomly determine a character?s aspect?or at least get a good starting-point. This works especially well with the Core Arcana, but can work with the Dice Cards as well.
  • If you?re not using one or both of the Arcana decks, consider using a card per player as an initiative tracker: show the art when you haven?t taken your turn yet, flip it over when you have.
  • Each Dice Card has a set of symbols on it: A mix of one to three Moons and/or Suns, or an Eclipse. Eclipses are found on unique cards. More symbols are found on cards where the dice combination is rarer.
  • You can tie ?variable effect? stunts into these symbols; +1 per Moon or Sun, for example, with a special big effect when an Eclipse is drawn.
  • Scum And Villainy RPG

    Scum And Villainy RPG

    Scum and Villainy is a Forged in the Dark game about the crew of a spaceship trying to keep flying and make ends meet while bending the iron fisted rule of the Galactic Hegemony. There are heists, chases, escapes, unwise deals, blaster fights, deceptions, betrayals, victories and high adventure among the stars. We play to find out if our spaceship crew can thrive amidst the teeming threats of powerful criminal syndicates, warring noble families, dangerous aliens, strange mystics, ruins of lost civilizations, and each crewmember?s own foibles and vices.

    Gameplay focuses on criminal endeavors called jobs. A session of play usually consists of 1 or 2 jobs, each followed by recovery, downtime projects, and advancement for the the crew and their ship. In Scum and Villainy, your ship gets its own ?character sheet?, earns XP, upgrades, and levels up alongside the characters. As you advance the crew, you unlock new options and abilities for the scoundrels and pick a faction to back in the sector. Good luck out there! May your ship fly true, and may your blasters never jam.

    The Dresden Files Card Game

    The Dresden Files Card Game

    Attention wizards, cooperative game fans, and Dresden Files fans! Play Harry Dresden and his friends as they take on the cases from Jim Butcher?s bestselling Dresden Files novels in the ultimate what-if scenario?what if Harry was on the scene with allies who weren?t there in the books? The Dresden Files Cooperative Card Game. Make your stand against the darkness?together!

    This core game includes Harry, Murphy, Susan, Michael, and the Alphas. As those heroes, you will play through the first five novels as well as Side Jobs, a random scenario generator based on the short story collection of the same name. Use your shared pool of Fate points to take actions. Discard to generate more Fate points for the group and to activate your hero?s support abilities. Solve more cases than there are foes remaining on the board to win!

    Contains:

  • 1 game board
  • 155 cards (5 player decks, 5 novel-based scenario decks, 1 short-stories-based random scenario deck)
  • 77 counters
  • 8 dice
  • 1 rule book
  • organizing dividers & foam blocks.
  • The Dresden Files Card Game: Expansion 1 Fan Favorites

    The Dresden Files Card Game: Expansion 1 Fan Favorites

    Polka will never die!... and neither will you, with help from the new heroes in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Thomas Raith and Waldo Butters - and two new book decks - Blood Rites and Dead Beat.

    Thomas Raith's deck is butt-kicker best at clearing obstacles and taking down foes. The deck features a slightly higher average Fate value per card, giving him potent discards as suits his family's wealth. The killer app? His Inner Demon stunt lets him play the top card of his deck for free. If luck's on your side, it can be a real game-changer. Waldo Butters' deck uses his incisive intellect to take advantages and investigate cases. Not making enough progress on your cases? With his talents as a Forensic Pathologist, Waldo can turn your hits into clues. (And yes?you'll get to play a Polka Will Never Die!)

    The Dresden Files Card Game: Expansion 2 Helping Hands

    The Dresden Files Card Game: Expansion 2 Helping Hands

    Need a hand? You?re in luck as more of Harry?s friends join you in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Sanya and Molly Carpenter - and two new book decks - Proven Guilty and White Night.

    Sanya's deck has a Hand of Hope Stunt that pulls a case close and adds clues to it ? a kind of inverse of Michael's Stunt that knocks a foe far away and adds hits. It's that moment in the novel when Sanya shows up, helps an injured Harry get up on his feet, and says something Russian and profound that triggers a breakthrough on the case. And as the Knight of Hope, Sanya'sTalent offers a simple but powerful benefit of increased Fate Point payouts when discarding for fate, helping everyone on the team breathe just a bit easier. Molly Carpenter's deck, meanwhile, mirrors her dad's in another way: like Michael's Talent, hers must be "readied" by a discard before it can be used. On a subsequent turn, you can flip the readied card back over to alter one of the dice you roll when you play a card. About half of Molly's cards involve a dice roll of one kind or another, so this is a powerful engine for optimizing your plays. But perhaps even more potent is her stunt, which lets you copy another player's currently-unused stunt! Need to double up on Harry's foe-finisher or Karrin's fate-harvester? Maybe summon an extra (if illusory) pack of werewolves to chew on injured foes, or get your Toe-Moss on to play the top card of your deck? Grasshopper is here to to help. Whatever your team can do, she can do ? the power of a Talented Holomancer.

    The Dresden Files Card Game: Expansion 3 Wardens Attack

    The Dresden Files Card Game: Expansion 3 Wardens Attack

    We've got your back! The White Council?s grey cloaks, the Wardens, join the fray in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Carlos Ramirez and Anastasia Luccio - and two new book decks - Small Favor and Turn Coat.

    Anastasia Luccio's deck is all about strategic plays and decisive moves. Overall her deck is focused most strongly on taking on the challenges that decide your ultimate win-or-lose fate, and nowhere is that more apparent than with her two "on the table" cards. Use her Captain of the Wardens talent to go after the toughest challenges you face, whether they're Case or Foe. Flip her stunt to Focus Our Efforts! from one Case or a Foe to another, maximizing your chances of clearing them off the board. And as you might expect, Carlos Ramirez's deck is just plain swashbuckling fun, at its best when he's taking on Foes or clearing Obstacles. On the battlefield, a Young Hotshot Warden like Ramirez knows that knowledge is power; his Talent lets you remove a Clue from a Case to land two Hits on an injured Foe. And as a Warden, Carlos has always Got Your Back, using his stunt to allow an ally to reclaim a card from their discard, letting the team deploy its greatest strengths a second time.

    The Dresden Files Card Game: Expansion 4 Dead Ends

    The Dresden Files Card Game: Expansion 4 Dead Ends

    This expansion includes two new player decks. First is Jared Kincaid, one of the deadliest mercenaries in the paranormal world of the Dresden files. Second is Mortimer Lindquist, an ectomancer, meaning he has the power to communicate and interact with ghosts. It also includes new book decks for books 12 and 13 of the series, Changes and Ghost Story.

    The Dresden Files Card Game: Expansion 5 Winter Schemes

    The Dresden Files Card Game: Expansion 5 Winter Schemes

    Feeling Winter?s bite? Warm up with this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two alternative character decks?Winter Knight Harry and Winter Lady Molly?and two new book decks?Cold Days and Skin Game.

    The Dresden Files RPG: Accelerated

    The Dresden Files RPG: Accelerated

    Leap right into the Dresdenverse! Welcome to Dresden Files Accelerated Edition, a pared-down, pick-up-and-play RPG set in the world of Jim Butcher?s NYT bestselling novel series. Take a jaunt through the Nevernever, stand up to the Black Court, and sit down for a pint at Mac?s. This book contains all you need to make it happen. Dresden Files Accelerated. Fun. Fast. Fuego.

    In this book, Ivy the Archive will walk you through everything you need to know to get your game running, including:

  • An introduction to the major supernatural players in the Dresdenverse and the places you might meet them.
  • A new mantle system that speeds up character creation and gets you into the game faster.
  • Faction-based campaign creation that creates immediate drama and action for your group.
  • Easy-to-learn Fate Accelerated-style gameplay, with a few clever Dresdenverse tweaks.
  • A scale system to support interacting with and playing at various power levels.

    256 pages. Hardcover. 6"x9". Full color interior.