The Road to Skydagger Keep
The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.
But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you?re cut off or overtaken by the undead. Paying horrifying costs, you?ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour.
Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King?s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy.
Band of Blades contains all the rules you need to play. In this book you?ll find:
Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk?but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades!
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had ? if you?re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel?s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
In this stand-alone game, you?ll find:
Designers & Dragons: The ?00s is a comprehensive picture of the new resurgence of the RPG industry. This 2nd edition expands the original single book into a series of four?beginning with the ?70s and ending with the ?00s?and we?ve added over tens of thousands of new words to this final and most updated volume. Take an inside look at d20 companies, watch the growth of new titans like Paizo Publishing, and learn about the growth of indie presses like Evil Hat Productions. Regardless of your gaming background, Shannon Appelcline?s meticulously researched history won?t disappoint.
In this volume, you?ll find:
Everything you?ve wanted to know about the origins of roleplaying games?
Designers & Dragons: The ?70s is a comprehensive picture of the beginnings of the RPG industry. This 2nd edition expands the original single book into a series of four?beginning with the ?70s and ending with the ?00s?and we?ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Regardless of your gaming background, Shannon Appelcline?s meticulously researched history won?t disappoint.
In this volume, you?ll find:
Let?s face it: most role playing games aren?t grab-and-go. Giant books and prep work out the ying-yang can be fun if you?ve got the time, but what if you don?t? What if you?re looking for a last minute game? What if you?re new to the RPG world and want a no hassle way to try one out? What if you?re introducing your kids to RPGs and want something easily accessible for them that won?t bore you to tears? We?ve got a solution: Fate Accelerated Edition.
Fate Accelerated, or FAE, is a condensed version of the popular Fate Core system that brings all the flexibility and power of Fate in an easily digestible?and quickly read?package. With FAE, you and your friends can step into the world of your favorite books, movies, and TV or you can create a world of your own. And set up is simple?you can be playing in minutes. Whether you?re new to RPGs or an expert gamer, FAE brings something special to the table.
Fate Accelerated Edition. Your story?full speed ahead.
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer.
Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists?of fate.
The stars are right for Great Cthulhu?s return. It?s up to you to make them wrong again! The Great Old Ones reach out from the future and into their past?our present?corrupting the timeline such that events and individuals turn towards the apocalyptic and lead to their inevitable rise. A small and battered resistance effort mounted by time-travelers and present-day heroes stands in their way.
You are those one-way travelers from a dark future and their crucial allies from the present day, working together to save the human race from looming apocalypse. Armed with foreknowledge of Judgment Day, you must succeed at a series of vital missions aimed at restoring hope to the future. Can you defeat the vast unknowable evils of the Great Old Ones before you become a monster yourself? Find out in Fate of Cthulhu! Fate of Cthulhu is a stand-alone game powered by the Fate Core System. No other books are needed to play. In this game, you?ll find: Corruption mechanics that show how close your heroes are coming to the monsters they fight, and the monstrous abilities they gain! Five detailed example timelines plus rules for running them and making your own. A system for tracking key events leading up to the apocalypse that the players change through their actions and choices during play, including support for ripple effects and time paradoxes. Modifications to stress and concession rules, including support for heroic last stands that sacrifice a character but help turn the timeline towards a better outcome. A rituals and spells system that offers great power at a cost, treating spells as secrets of arcane Elder technology that must be sought out in play. The apocalypse is coming. It?s time to punch it in the face or die trying in Fate of Cthulhu!
SOMETHING LURKS IN THE SHADOWS
Maybe it?s a masked killer, or a creature from the unknown depths, or a psychotic porcelain doll. Or maybe it?s just a cat, and the threat stands right behind you!
The Fate Horror Toolkit offers a variety of tools, mechanics, and hacks to help you develop thematic horror in your game. Explore what horror is and how to employ it effectively at your table. Learn how to develop horrific elements in Fate?a game system designed around competent, proactive characters not usually seen in horror. Pick from a variety of mechanics to easily design your own game about the things that go bump in the night.
The Fate Horror Toolkit is a Fate Core supplement. This Toolkit includes:
Most people don?t believe in monsters, but you know the truth. They?re real, and it?s your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.
Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.
This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you?ll find:
Grab the fireplace poker and get your spell book. That monster?s going down!
Open the Tome?if you dare!
In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options?and magnifies their peril-?with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week ?Roadhouse Regulars? online community.
Tome of Mysteries requires Monster of the Week to play. In this supplement, you?ll find:
Take your Fate game into the great unknown with the Fate Space Toolkit! Fate Space Toolkit is an expansion for the Fate Core System.
Inside you?ll find:
Fate System Toolkit is an expansion for the Fate Core System.
Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize our magic starters to create your own system, and use our gadget starters to bring your gear to life (only not literally).
Whatever genre you?re gaming, you?ll find a wide array of customizable concepts and optional rules in the Fate System Toolkit to take your campaign to the next level.
The Deck of Fate is here! If dice aren?t your thing but you still like randomness aplenty, the Deck of Fate can stand in for the dice in any Fate or Fudge based RPG.
The Deck of Fate is actually three decks in one! You can combine them together if it suits your play goals, or use them separately for a variety of purposes. In this package you?ll find:
SECRETS OF THE DECK OF FATE
The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power. The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey. She chose you because she knows that you love her. A tale of love. A land in peril.
For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations - or start from scratch - and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.
Scum and Villainy is a Forged in the Dark game about the crew of a spaceship trying to keep flying and make ends meet while bending the iron fisted rule of the Galactic Hegemony. There are heists, chases, escapes, unwise deals, blaster fights, deceptions, betrayals, victories and high adventure among the stars. We play to find out if our spaceship crew can thrive amidst the teeming threats of powerful criminal syndicates, warring noble families, dangerous aliens, strange mystics, ruins of lost civilizations, and each crewmember?s own foibles and vices.
Gameplay focuses on criminal endeavors called jobs. A session of play usually consists of 1 or 2 jobs, each followed by recovery, downtime projects, and advancement for the the crew and their ship. In Scum and Villainy, your ship gets its own ?character sheet?, earns XP, upgrades, and levels up alongside the characters. As you advance the crew, you unlock new options and abilities for the scoundrels and pick a faction to back in the sector. Good luck out there! May your ship fly true, and may your blasters never jam.
Attention wizards, cooperative game fans, and Dresden Files fans! Play Harry Dresden and his friends as they take on the cases from Jim Butcher?s bestselling Dresden Files novels in the ultimate what-if scenario?what if Harry was on the scene with allies who weren?t there in the books? The Dresden Files Cooperative Card Game. Make your stand against the darkness?together!
This core game includes Harry, Murphy, Susan, Michael, and the Alphas. As those heroes, you will play through the first five novels as well as Side Jobs, a random scenario generator based on the short story collection of the same name. Use your shared pool of Fate points to take actions. Discard to generate more Fate points for the group and to activate your hero?s support abilities. Solve more cases than there are foes remaining on the board to win!
Polka will never die!... and neither will you, with help from the new heroes in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Thomas Raith and Waldo Butters - and two new book decks - Blood Rites and Dead Beat.
Thomas Raith's deck is butt-kicker best at clearing obstacles and taking down foes. The deck features a slightly higher average Fate value per card, giving him potent discards as suits his family's wealth. The killer app? His Inner Demon stunt lets him play the top card of his deck for free. If luck's on your side, it can be a real game-changer. Waldo Butters' deck uses his incisive intellect to take advantages and investigate cases. Not making enough progress on your cases? With his talents as a Forensic Pathologist, Waldo can turn your hits into clues. (And yes?you'll get to play a Polka Will Never Die!)
Need a hand? You?re in luck as more of Harry?s friends join you in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Sanya and Molly Carpenter - and two new book decks - Proven Guilty and White Night.
Sanya's deck has a Hand of Hope Stunt that pulls a case close and adds clues to it ? a kind of inverse of Michael's Stunt that knocks a foe far away and adds hits. It's that moment in the novel when Sanya shows up, helps an injured Harry get up on his feet, and says something Russian and profound that triggers a breakthrough on the case. And as the Knight of Hope, Sanya'sTalent offers a simple but powerful benefit of increased Fate Point payouts when discarding for fate, helping everyone on the team breathe just a bit easier. Molly Carpenter's deck, meanwhile, mirrors her dad's in another way: like Michael's Talent, hers must be "readied" by a discard before it can be used. On a subsequent turn, you can flip the readied card back over to alter one of the dice you roll when you play a card. About half of Molly's cards involve a dice roll of one kind or another, so this is a powerful engine for optimizing your plays. But perhaps even more potent is her stunt, which lets you copy another player's currently-unused stunt! Need to double up on Harry's foe-finisher or Karrin's fate-harvester? Maybe summon an extra (if illusory) pack of werewolves to chew on injured foes, or get your Toe-Moss on to play the top card of your deck? Grasshopper is here to to help. Whatever your team can do, she can do ? the power of a Talented Holomancer.
We've got your back! The White Council?s grey cloaks, the Wardens, join the fray in this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two new character decks - Carlos Ramirez and Anastasia Luccio - and two new book decks - Small Favor and Turn Coat.
Anastasia Luccio's deck is all about strategic plays and decisive moves. Overall her deck is focused most strongly on taking on the challenges that decide your ultimate win-or-lose fate, and nowhere is that more apparent than with her two "on the table" cards. Use her Captain of the Wardens talent to go after the toughest challenges you face, whether they're Case or Foe. Flip her stunt to Focus Our Efforts! from one Case or a Foe to another, maximizing your chances of clearing them off the board. And as you might expect, Carlos Ramirez's deck is just plain swashbuckling fun, at its best when he's taking on Foes or clearing Obstacles. On the battlefield, a Young Hotshot Warden like Ramirez knows that knowledge is power; his Talent lets you remove a Clue from a Case to land two Hits on an injured Foe. And as a Warden, Carlos has always Got Your Back, using his stunt to allow an ally to reclaim a card from their discard, letting the team deploy its greatest strengths a second time.
This expansion includes two new player decks. First is Jared Kincaid, one of the deadliest mercenaries in the paranormal world of the Dresden files. Second is Mortimer Lindquist, an ectomancer, meaning he has the power to communicate and interact with ghosts. It also includes new book decks for books 12 and 13 of the series, Changes and Ghost Story.
Feeling Winter?s bite? Warm up with this expansion for the Dresden Files Cooperative Card Game! Inside you?ll find two alternative character decks?Winter Knight Harry and Winter Lady Molly?and two new book decks?Cold Days and Skin Game.
Leap right into the Dresdenverse! Welcome to Dresden Files Accelerated Edition, a pared-down, pick-up-and-play RPG set in the world of Jim Butcher?s NYT bestselling novel series. Take a jaunt through the Nevernever, stand up to the Black Court, and sit down for a pint at Mac?s. This book contains all you need to make it happen. Dresden Files Accelerated. Fun. Fast. Fuego.
In this book, Ivy the Archive will walk you through everything you need to know to get your game running, including:
256 pages. Hardcover. 6"x9". Full color interior.