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Alchemists Board Game

Alchemists Board Game

Mandrake root and scorpion tail; spongy mushroom and warty toad - these are the foundations of the alchemist's livelihood, science, and art.

But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects - or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.

In Alchemists, 2-4 players compete to discover the secrets of their mystical art. Mix magical ingredients into potions and drink them to determine their effects - or play it safe and test the concoction on a helpful assistant! Points can be earned in various ways, but most are earned by publishing theories - correct theories that is - and therein lies the problem.

Players declare their actions for the turn by placing cubes on the various action spaces. Action spaces are then evaluated in order. Knowledge is gained by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) which randomizes the rules of alchemy for each new game. If the alchemists are longing for something even more special, they can always buy magical artifacts for extra points and special abilities.

Players can also earn money by selling potions of questionable quality to adventurers, but the money is just a means to an end. The alchemists don't want riches, after all. They want respect, and that respect usually comes from publishing theories.

During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation is converted into points. Points will also be scored for artifacts and grants. The secrets of alchemy are then revealed and players gain or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.

Alchemists Board Game: The King's Golem Expansion

Alchemists Board Game: The King's Golem Expansion

Alchemists: The King's Golem, an expansion to Alchemists, brings you a new logic puzzle with new rewards and consequences. Can you figure out how to animate a golem? And equally important, can you convince the king you are making progress?

The King's Golem actually contains four expansions:

  • In Startup Funding, players get a chance to customize the initial resources in their laboratories.
  • The Busy Days expansion makes each round different by offering new rewards (and new costs!) on the order spaces.
  • The Royal Encyclopedia is an entirely new venue for publishing your research.
  • And in The Golem Project, players have the challenge of animating a creature made from magic and clay.

    The expansions are presented in order of complexity. Startup Funding and Busy Days will be just fine for beginners. The Royal Encyclopedia is for players accustomed to the logic puzzle of the base game. The Golem Project is for advanced players who want a new deduction challenge.

  • Bunny Bunny Moose Moose Card Game

    Bunny Bunny Moose Moose Card Game

    Once again, the hunter prowls the forest. All the animals flee in terror! Well, not really. Only a dumb animal would call attention to itself. In our forest, the animals are smart, otherwise their heads would be decorating the hunter's mantelpiece. Our animals just casually saunter away, while convincing the hunter that he must be looking for something else. 'Are you hungry for rabbit, Mr. Hunter? Well, you see, I'm a moose. Oh, no, not a moose with antlers like that?'

    Codenames Card Game: 2025 Edition

    Codenames Card Game: 2025 Edition

    Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames - single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first... without uncovering the assassin by mistake.

    In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

    Codenames Card Game: Duet 2025 Edition (On Order)

    Codenames Card Game: Duet 2025 Edition (On Order)

    Codenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

    To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents - without revealing an assassin - before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

    Dungeon Lords Board Game

    Dungeon Lords Board Game

    Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And have it ever occured to you how hard it actualy is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!

    Dungeon Lords Board Game: Festival Season Expansion

    Dungeon Lords Board Game: Festival Season Expansion

    Dungeon Lords: Festival Season is a big expansion that includes lots of Dungeon Lording goodness.

    The game is still played over two years, but now each year has five rounds instead of four: winter, spring, summer, autumn and festival season. More time to build your dungeon, but also more time for adventurers to gather a larger party. There are new monsters, rooms, and traps to prepare your dungeon for the battle, but also new nasty spells for the adventurers and sneaky bards who encourage them to perform so-called 'heroic' deeds ? not to mention two paladins each year, now ready to punish the two most evil players.

    Would you like to push other players toward evil instead of moving yourself toward good when visiting the city? What about making an investment instead of traditional gold digging? Or what about repairing conquered tunnels or rooms instead of digging new ones? Only eight actions are still available to you, but each season one of those actions is replaced by an alternate set of spaces that offer new and intriguing options.

    And did we mention that it has recently become fashionable for Dungeon Lords to have their own personal pets?

    Dungeon Petz Board Game

    Dungeon Petz Board Game

    'What this town needs is a pet store.' No one knows which imp said it, but every imp recognised the idea was pure genius: 'A pet shop for dungeon lords? What a great idea!'

    And now you have just opened the first pet shop in town, right next door to the other first pet shop in town, and across the road from two more.

    Buy baby monsters, feed them and watch them grow.

    Running a pet stop is exciting for an imp, but it can also be mentally challenging: What is the smartest way to win the upcoming exhibition? Which pet is the best suited for your dungeon lord? How strong a cage do you need and if you guess wrong how many family members will be maimed?

    Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs, represented by cards, in order to sell them as grown scary creatures to dungeon lords. In the meantime they also attend various contests in which they show off their pets, scoring additional points.

    Dungeon Petz Board Game: Dark Alleys Expansion

    Dungeon Petz Board Game: Dark Alleys Expansion

    Bringing you more than just new pets, cages and magic items, the Dungeon Petz: Dark Alleys has a whole new district in the town. This is the heart of the expansion. It's kind of a back valley district in the Imp town where all the weird existences live and try to do their business. So would you like to hire a bodyguard or buy a pet on the black market? Maybe book a facility that produces food for active dogs, cats and dragons? And what about a fancy ribbon or a cool spiked collar for your pet? Taking care of your pets will never be the same.

    Galaxy Trucker Board Game: Re-Launch

    Galaxy Trucker Board Game: Re-Launch

    In the fast and goofy family game Galaxy Trucker, players begin by simultaneously rummaging through the common warehouse, frantically trying to grab the most useful component tiles to build their spaceship - all in real-time.

    Once the ships are launched, players encounter dangerous situations while vying for financial opportunities, each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course, that's easier said than done since many hazards will send pieces of your ship, your cargo, and your crew hurling into the depths of space.

    The goal is to survive the trek - hopefully with at least some of your crew and ship intact - and have at least one credit by the end of the game. (Profit, yay!) Players earn credits by delivering goods, defeating pirates, having the best-looking ship, and reaching their destination before the others.

    This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chv til that features new art, more ship tiles, tweaked card effects, and streamlined gameplay that consists of only a single flight through space. That said, should you want a longer, more challenging experience, you can play a three-flight campaign known as the "Transgalactic Trek".

    Kutna Hora Board Game: The City Of Silver

    Kutna Hora Board Game: The City Of Silver

    Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century - from the first discovery of silver near the cistercian monastery to the construction of Kutna Hora, which quickly became one of the most important cities in central Europe. Kutna Hora is a historical city building euro game for 2-4 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.

    In each round, players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining, purchasing plots of land to build on, gaining permits, raising buildings for their affiliated guilds, gaining profit from their production, and of course working towards the construction of Saint Barbara's Cathedral. The asymmetrical nature of each player's available guilds makes for highly interactive rounds where each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board. Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.

    Kutna Hora Board Game: The City Of Silver Coin Pack

    Kutna Hora Board Game: The City Of Silver Coin Pack

    Premium coins for Kutna Hora: The City of Silver.

    Last Will Card Game

    Last Will Card Game

    In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance ? oh, and win the game.

    In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players.

    Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being:

  • Take a card on display and add it to your hand.
  • Draw a card from any regular deck ? This can be chosen only once by each player.
  • Visit the opera and spend $2.
  • Adjust the value modifiers in the property market.
  • Take a player board extension, thereby giving you room to play more cards.

    Players then take actions in the playing order for that round, with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost, possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses ? of course you should bring a date to the opera or a horse on your yacht! ? to increase their cost. You can also use actions to activate cards on your player board, possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy.

    At the end of each round, you must discard down to two cards in hand, and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties, and the only way to get rid of properties is to sell them, which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market.

    If a player has no money and no properties, he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.

  • Last Will Card Game: Getting Sacked Expansion

    Last Will Card Game: Getting Sacked Expansion

    In Last Will: Getting Sacked, the lawyers have found a hidden clause in your Uncle's last will. Spending money faster than all your relatives will not be enough. To inherit your Uncle's fortune, you must also lose your job! After all, your Uncle's heritage can't go to someone who's employed!

    You will also have a chance to find yourself a good, demanding wife. A wedding is such a romantic way to spend piles of money in a hurry, right? So get down on one knee and ask the question!

    Also, with this expansion, each game can have a different planning board to bring additional variety to the game. When you set up the game boards, the plan tiles that will be used in the game are chosen randomly.

    Little Alchemists Board Game

    Little Alchemists Board Game

    Will you surpass your teachers' knowledge and grow up to become the best alchemists in the land? Let's find out! It's time to grab your potion ingredients, sharpen your deduction skills, and get mixing! Little Alchemists is a family-friendly deduction game that's designed to grow with the curious minds of young players. The game starts with simple concepts and mechanisms; you'll start by gathering and combining ingredients for brewing potions to sell. However, as you collect keys by achieving your potion-making goals, you'll unlock new chapters that gradually add more components, mechanisms, and complexity to the experience.

    Not sure how to make potions? No sweat! Potion craft takes mere seconds with the free Little Alchemists companion app. To make a potion, players select two ingredient tiles, then scan them using the companion app loaded onto a tablet or smartphone. This reveals the combined result and lets players acquire and mark the corresponding potion knowledge on their secret player board. With each potion you make, you'll begin to discover the secrets that lie at the heart of alchemy. Players will have to use clever deductions to figure out the arcane properties of each ingredient, then they can use that knowledge to their advantage throughout the game! Over the course of seven chapters that unlock over multiple playthroughs, players will learn and master many new facets of the alchemy trade, preparing them for what's to come. Each chapter is designed as a replayable experience that expands on the previous chapter, with new layers of game mechanisms that add more subtle depth and complexity over time. Also, fully exploring the world of Little Alchemists will introduce you to many of the concepts from and better prepare you for the original Alchemists game.

    Lost Ruins Of Arnak Board Game (On Order)

    Lost Ruins Of Arnak Board Game (On Order)

    On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

    Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

    Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

    Discover the Lost Ruins of Arnak!

    Contents:

  • 1 double-sided main board
  • 4 double-sided player boards
  • 1 double-sided supply board
  • 110 cards
  • 8 wooden archaeologists
  • 8 wooden research tokens
  • 16 site tiles
  • 16 idol tiles
  • 15 guardian tiles
  • 12 assistant tiles
  • 18 research reward tiles
  • 24 temple tiles
  • 5 blocking tiles
  • 15 rival action tiles
  • 27 cardboard coin tokens
  • 27 cardboard compass tokens
  • 16 plastic tablet tokens
  • 12 plastic arrowhead tokens
  • 9 plastic jewel tokens
  • 10 fear tiles
  • 1 starting player marker
  • 1 cardboard moon staff
  • 4 quick reference sheets
  • 1 rulebook.

  • Lost Ruins Of Arnak Board Game: Expedition Leaders Expansion (On Order)

    Lost Ruins Of Arnak Board Game: Expedition Leaders Expansion (On Order)

    Return to the mysterious island of Arnak in Lost Ruins of Arnak: Expedition Leaders! Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, and starting decks that offer different strategies and styles of play for you to explore. In addition to the leader abilities, which bring a new element of asymmetry to the game, this expansion contains alternative research tracks that offer even more variety and a bigger challenge, along with new item and artifact cards to create new combos and synergies.

    Lost Ruins Of Arnak Board Game: The Missing Expedition Expansion (On Order)

    Lost Ruins Of Arnak Board Game: The Missing Expedition Expansion (On Order)

    Follow a trail of The Missing Expedition and learn its fate in this new expansion for Lost Ruins of Arnak. Test the strategies offered by two new leaders. Explore new paths to knowledge on two new research tracks. Build your expedition team with new artifacts, items, and assistants. This expansion can simply be added to your Lost Ruins of Arnak base game or it can be discovered as part of a solo or two-player cooperative campaign.

    Contents:

  • 6-chapter campaign (solo or 2-player coop mode)
  • 2 leaders (Mechanic & Journalist)
  • 2 Research Tracks
  • Item & Artifact Cards, Sites, Guardians, Assistant
  • Pictomania Card Game

    Pictomania Card Game

    Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn?

    These are the types of questions you will probably be asking yourself during a game of Pictomania!

    When you believe you have identified what word or phrase, from the displayed word cards, another player is drawing then you place your guessing card corresponding to the number of the word face down in front of the player.

    Players get points for guessing others' words correctly and swiftly. They also get points for finishing their drawing and all their guesses quickly. The points earned in each round are added up. At the end of round 4, whoever has the most points wins.

    Be aware, that there's no time to draw a complex masterpiece. Players sketch the essence of the word with a few quick lines and try to guess the others' drawings while there's still time.

    In case you've played the original Pictomania, you may ask, what is the difference between those two editions? Here's the summary:

    This second edition of Pictomania features revised word cards with a brand new look.

    One big change for this edition compared to the base game is that only three word cards are in play instead of six, allowing you to jump into each round more quickly since you don't have to read as many words to guess who might be drawing what.

    Another little change is that markers which used to dry out will be replaced by pencils.

    At last but not least, the box is more compact, from the previous square big one it's the smaller.

    Pulsar 2849 Board Game

    Pulsar 2849 Board Game

    It is the year 2849, one millennium after the Gold Rush, and the mining of raw materials has reached a whole new level. Humankind has successfully tested the first Stellar Mirror and harnessed enough power from a Pulsar to open the first space gate. A New Era has just begun...

    Draft dice to explore the universe in Pulsar 2849. Each round, roll dice based on the number of players, sort them based on their values, then draft dice to take actions, such as adding another spaceship to your fleet or visiting (or flying through) an unexplored star system or tagging a pulsar with one of your identity rings or advancing on your personal tech track, which differs from those of other players. At the end of the round, the turn marker advances based on the dice rolled that turn, and when the marker reaches the end of the track, the game ends. Players score points each round based on what they've discovered and explored, and everyone has hidden goals that they want to achieve, while also trying to claim the right to public goals that supply additional endgame scoring.

    SETI Board Game: Search For Extraterrestrial Intelligence (On Order)

    SETI Board Game: Search For Extraterrestrial Intelligence (On Order)

    Lead a scientific institution tasked with searching for traces of life beyond planet Earth in SETI: Search for Extraterrestrial Intelligence, a eurogame for 1-4 players inspired by existing or emerging technologies and efforts in space exploration. By launching probes to investigate nearby planets and moons, directing telescopes to distant star systems, and developing your equipment back on Earth, you will investigate the Solar System and beyond, searching for signs of life outside our planet. To aid in your exploration, you may also utilize 200+ cards that feature real technologies, projects, and discoveries, each of them with unique illustrations and effects.

    SETI pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.

    Space Alert Board Game

    Space Alert Board Game

    Players become crewmembers of a small spaceship scanning dangerous sectors of galaxy. The missions last approximately 10 minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

    And there's the catch. The game really lasts just 10 minutes. On 2 CDs (or Scenario cards if you don't have a CD player available) are 10-minute soundtracks that represent central computer announcements about the presence of threats. These vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the board of the ship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles etc.) in real time to defend the ship. Only a well working team can survive 10 minutes and make the jump back to the safety.

    The game offers several difficulty levels, huge variability and unique experience for two to five player teams. One mission lasts only about 30 minutes, including setup and evaluation.

    Space Alert Board Game: The New Frontier Expansion

    Space Alert Board Game: The New Frontier Expansion

    Do you think your team of space pioneers is already experienced enough? Even the most dangerous of enemies don't scare you anymore? There's a new program of reconnaissance flights to extremely dangerous sectors. To survive you'll need to pass a special training that allows you to do more actions in the same time. But as you probably assumed by now, nothing is as easy as it seems.

    The expansion to the extraordinary cooperative game Space Alert brings even greater challenges for experienced teams. You don't have to worry though, this expansion is interesting even for teams that don't win against the most difficult of enemies from the basic game so often.

    Starship Captains Board Game

    Starship Captains Board Game

    Welcome aboard and congrats on the promotion! Your "new" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud. The stars are calling... and adventure awaits!

    As newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures. In this 2-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers - each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy. What will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards. Do you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!

    Through The Ages Board Game: A New Story Of Civilization

    Through The Ages Board Game: A New Story Of Civilization

    Through the Ages, the classic civilization-building game is getting even better.

    This new version offers subtle improvements to the familiar mechanics and game-changing revisions to the cards, which have been rebalanced with the help of expert players. You can look forward to a fairer military system, a streamlined corruption index, and the outstanding new art.

    A New Story of Civilization starts now!

    Through The Ages Board Game: New Leaders And Wonders Expansion

    Through The Ages Board Game: New Leaders And Wonders Expansion

    This is your chance to make history! Throughout time there have been courageous women and imaginative men who changed history, and whose legacy we carry with us to this day. Some of those men and women, along with some of their most wondrous creations, are now joining the new and long-awaited Through the Ages expansion. New Leaders & Wonders brings exciting new content to the base game, adding leaders, wonders, and military cards so you can change the flow of history and build even greater civilizations!

    Trapwords Card Game

    Trapwords Card Game

    Your task seems simple. You are given a word, and you need your teammates to guess it. But the other team has already seen your word, and they have made a list of "trapwords" that you can't say. You don't know what's on their list. And there's a time limit. Go!

    Trapwords is a fun and fast-paced party game for two teams, who simultaneously prepare their lists of trapwords. The simple task of giving clues for your word is made fiendishly difficult by not knowing which words you can't say. If you succeed, you advance to higher levels with more trapwords and additional challenges. Includes a set of regular words as well as a set with a fantasy theme.

    Contents:

  • 50 double-sided cards with 400 fantasy and 400 standard words
  • 10 monster cards
  • 10 curse cards
  • 7 cardboard room tiles
  • 4 cardboard books
  • 2 cardboard team figures
  • 5 cardboard monster figures
  • 2 cardboard torches
  • 3 plastic stands
  • 1 pad of trapword list sheets
  • 2 pencils
  • 1 sand timer
  • 1 rulebook
  • 1 overview leaflet
  • Tzolkin Board Game: Tribes And Prophecies Expansion

    Tzolkin Board Game: Tribes And Prophecies Expansion

    In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, which has a special ability only that player can use. There are 13 tribes in total to secure variety of the game (You know, 13 is a pretty spooky and magical number, right?).

    The whole game is also influenced by 3 prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but also lose points if the players don't prepare themselves for when the prophecy is fulfilled. Again, there are 13 prophecies in the game altogether (Woohoo - 13 again!).

    This expansion also has new components to allow 5-player game version and several new buildings with new abilities.

    Tzolkin: The Mayan Calendar Board Game

    Tzolkin: The Mayan Calendar Board Game

    The Maya were a highly developed civilization known for its unique art, complex architecture, sophisticated mathematics and advanced knowledge of the stars. At the heart of their society was a mysterious calendar ? Tzolk'in. With a length of 260 days, it could predict the right time to plant seeds, the time to build monuments, the day a new baby would be born as well as the movement of the planets. It was the centerpiece of the Mayan cycle of life.

    We invite you to become one of the Ajaw, the leaders of Mayan tribes. Please the gods and lead your clan to prosperity!

    As in the life of ancient Maya, the center of our game is the Tzolk'in calendar ? a set of gears that rotate each round of the game. This unique system helps you to visualize the cyclic flow of time and plan your actions in advance. Harvest crops now, or wait for them to grow a little more for higher yield? All will be clear to see on the wheels of time.

    Under Falling Skies Board Game

    Under Falling Skies Board Game

    Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!

    Under Falling Skies is a solo game with a multi-mission campaign. In each mission, you take charge of defending a besieged city.

    Your actions are powered by an innovative dice placement mechanic. When you choose an action, you are also choosing which enemy ships will descend. Bigger numbers give better effects, but they also cause ships to descend faster.

    Expand your underground base to gain access to more powerful actions, allowing you to shoot down enemy ships or deploy robots to increase your workforce, but don't forget to work on your research and watch your energy supply.

    The mothership draws closer every round, ratcheting up the tension.

    Can you complete your mission before your base is destroyed?