1. Home
  2. Login
  3. Wish List
  4. View Cart
  5. Checkout

Escape Tales Card Game: Low Memory

Escape Tales Card Game: Low Memory

Escape Tales: Low Memory is an escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line ? a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full, satisfying, narrative, and challenging experience is already here!

In Escape Tales: Low Memory, players will delve into the stories of three characters and will uncover ? step by step ? the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!

What new game brings to the line:

  • More cards with even more riddles!
  • Three stories, one plot: become three different characters and experience the main plot from three different perspectives to make the right call at the end of the game.
  • Each story changes the gameplay: switching characters not only brings a new and different perspective but also changes the way locations are explored.
  • Rescue Animals Card Game

    Rescue Animals Card Game

    In Rescue Animals, you take on the role of a wildlife conservation specialist, rescuing and protecting endangered animals from all over the world! Each animal you save is worth a number of protection points that you score at the end of the game. By collecting pairs of animals, your conservation efforts are rewarded with bonus points. The wildlife conservation specialist who has collected the most points wins.

    Each round, a number of endangered animal cards are placed face up in the center of the table, within clear view of all players. After giving all players a moment to study the animals, the current Conservation Leader calls out: Ready, set, go! All players now start rolling their dice, rolling and rerolling as quickly as you want. If some of your just-rolled dice match the dice requirements of the endangered animal you are trying to rescue, you may set these aside while continuing to roll and reroll any remaining dice. At any point, if you have managed to collect all dice necessary to meet the dice requirements of one of the endangered animals, loudly call out "Rescuing!" After collecting the animal, the other players resume attempting to rescue one of the remaining endangered animals. Each round, new cards will be drawn, presenting the players with new challenges and more animals to rescue. Most cards depict a dice requirement consisting of one black die and two or more white dice. However, a few endangered animals have special requirements that must be met.

    Sierra West Board Game

    Sierra West Board Game

    In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers?employing a clever mix of strategy and tactics with each step.

    Sierra West comes with four sets of special cards and parts, each of which can be combined with the game's basic components to create a unique mode of play. During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics.

    The four included modules are:

  • Apple Hill
  • Gold Rush
  • Boats & Banjos
  • Outlaws & Outposts

    Sierra West can be set up and played in under an hour, often leaving people with the desire to play it again right away?especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming, worker-placement, and deck-building.

    Includes solo mode by Dvid Turczi.

  • Teotihuacan Board Game: Late Preclassic Period Expansion

    Teotihuacan Board Game: Late Preclassic Period Expansion

    Teotihuacan is bustling with action! The city is ever expanding and growing, drawing inhabitants from nearby areas to make Teotihuacan their new home. A glorious new temple has just been constructed, attracting local governors to seek the blessings of the gods as they continue to build and decorate the city. With the rapid progress also come new challenges, as the influx of people and activity demand adaptability to the seasons of change.

    Late Preclassic Period is a modular expansion which introduces several new options to enrich and expand the game experience. Asymmetrical player powers give each player a unique benefit. A prestigious fourth temple allows unlocking of permanent powerful abilities, while being much more difficult to advance on. Variable effects impact each season and eclipse. New engineering techniques and renewed plans for beautifying the central Pyramid of the Sun offer fresh challenges and possibilities. All modules are compatible with one another and can be enjoyed together or individually. NOTE: This is an expansion for Teotihuacan: City of Gods. A copy of the base game is required to play.

    Teotihuacan Board Game: Shadow Of Xitle Expansion

    Teotihuacan Board Game: Shadow Of Xitle Expansion

    The devastating force of the eruption of Xitle completely buried and destroyed Cuicuilco and Copilco, both significant civic and religious cities.

    The survivors have scattered across Mesoamerica, many settling in and around Teotihuacan. The rapid infusion results in the accelerated growth of Teotihuacan and leads to the adoption of new technologies as Teotihuacan establishes itself as a seat of power in the region.

    Experiment with new starting setups and new technologies which deepend your gaming experience! Teotihuacan: Shadow of Xitle is an expansion for Teotihuacan: City of Gods and requires a copy of the base game to play.

    All content is compatible with both solitare play and the first expansion, Teotihuacan: Late Preclassic Period.

    Traintopia Board Game

    Traintopia Board Game

    In Traintopia, you must create a futuristic train paradise with networks and routes for goods, commuters, and tourists. Exactly how do you do that? It's simple! On your turn:

  • Draft a tile, commuter, tourist, mailbag, or a train from the current offer.
  • Expand your network by adding the newly drafted component to it.

    Tiles expand your routes. Commuters and tourists score victory points when placed. Mailbags and trains provide end-game bonuses. In more detail, the game tiles feature train tracks passing through different types of districts sought after by different types of commuters. Additionally, along the route you will find various landmarks that draw tourists. You must strike the right balance to maximize your scoring potential.

    After eight or nine rounds (depending on the number of players), the game ends, then players score completed routes and gain bonus victory points from individual goal cards.

  • World Shapers Card Game

    World Shapers Card Game

    Outwit your opponents to gather resources from the four elements ? air, earth, fire, and water ? in order to invigorate your world building power and create the grandest of grand worlds! World Shapers is a card drafting game in which 1?4 players compete for elemental source materials in order to create and shape new worlds! Over the course of just a few rounds, you must carefully draft the necessary cards, outwit your opponents, and take advantage of powerful synergies. Utilize power crystals to enhance previously collected cards.

    Each turn you must choose one card from those available to you and either add it to your collection, exchange it for a different card from the common pool, or discard the card to gain a power crystal. At the end of the final round, plays score their cards by adding the creation points provided by each card in their collection.