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55 x Paladin Card Sleeves: Arthur (45mm x 68mm)

55 x Paladin Card Sleeves: Arthur (45mm x 68mm)

Paladin Card Sleeves suitable for cards measuring 45 x 68mm.

  • Premium Quality
  • Exceptionally Durable
  • Highest Level of Clarity
  • 90 Microns Thick
  • Very Affordable
  • 55 Sleeves / Pack
  • 55 x Paladin Card Sleeves: Bedivere (54mm x 80mm)

    55 x Paladin Card Sleeves: Bedivere (54mm x 80mm)

    Paladin Card Sleeves suitable for cards measuring 54 x 80mm.

  • Premium Quality
  • Exceptionally Durable
  • Highest Level of Clarity
  • 90 Microns Thick
  • Very Affordable
  • 55 Sleeves / Pack
  • 55 x Paladin Card Sleeves: Bors (70mm x 120mm)

    55 x Paladin Card Sleeves: Bors (70mm x 120mm)

    Paladin Card Sleeves suitable for 'Tarot' cards measuring 70 x 120mm.

  • Premium Quality
  • Exceptionally Durable
  • Highest Level of Clarity
  • 90 Microns Thick
  • Very Affordable
  • 55 Sleeves / Pack
  • 55 x Paladin Card Sleeves: Galahad (41mm x 63mm)

    55 x Paladin Card Sleeves: Galahad (41mm x 63mm)

    Paladin Card Sleeves suitable for cards measuring 41 x 63mm.

  • Premium Quality
  • Exceptionally Durable
  • Highest Level of Clarity
  • 90 Microns Thick
  • Very Affordable
  • 55 Sleeves / Pack
  • 55 x Paladin Card Sleeves: Hazel (44mm x 63.5mm)

    55 x Paladin Card Sleeves: Hazel (44mm x 63.5mm)

    Paladin Card Sleeves suitable for cards measuring 44 x 63.5mm.

    55 x Paladin Card Sleeves: Owain (80mm x 80mm)

    55 x Paladin Card Sleeves: Owain (80mm x 80mm)

    Paladin Card Sleeves suitable for cards measuring 80 x 80mm.

  • Premium Quality
  • Exceptionally Durable
  • Highest Level of Clarity
  • 90 Microns Thick
  • Very Affordable
  • 55 Sleeves / Pack
  • 55 x Paladin Card Sleeves: Palamedes (51mm x 51mm)

    55 x Paladin Card Sleeves: Palamedes (51mm x 51mm)

    Paladin Card Sleeves suitable for cards measuring 51 x 51mm.

  • Premium Quality
  • Exceptionally Durable
  • Highest Level of Clarity
  • 90 Microns Thick
  • Very Affordable
  • 55 Sleeves / Pack
  • 55 x Paladin Card Sleeves: Percival (63.5mm x 89mm)

    55 x Paladin Card Sleeves: Percival (63.5mm x 89mm)

    Paladin Card Sleeves suitable for 'Standard' and 'CCG' cards measuring 63.5 x 89mm.

  • Premium Quality
  • Exceptionally Durable
  • Highest Level of Clarity
  • 90 Microns Thick
  • Very Affordable
  • 55 Sleeves / Pack
  • 55 x Paladin Card Sleeves: Ragnar (54mm x 86mm)

    55 x Paladin Card Sleeves: Ragnar (54mm x 86mm)

    Paladin Card Sleeves suitable for cards measuring 54 x 86mm.

    55 x Paladin Card Sleeves: Tristan (59mm x 92mm)

    55 x Paladin Card Sleeves: Tristan (59mm x 92mm)

    Paladin Card Sleeves suitable for 'Standard European' cards measuring 59 x 92mm.

  • Premium Quality
  • Exceptionally Durable
  • Highest Level of Clarity
  • 90 Microns Thick
  • Very Affordable
  • 55 Sleeves / Pack
  • Barcelona Board Game (On Order)

    Barcelona Board Game (On Order)

    It?s the mid-19th century. The city of Barcelona is the most densely populated city in all of Europe. Shortly after the old city walls were finally destroyed, Ildefons Cerd, who is now considered the inventor of urbanism, presented the plan for the creation of the ?Eixample?, the expansion that Barcelona so desperately needed. Its construction began in 1860.

    In Barcelona, you will take on the role of builders in 19th-century Barcelona working on the new expansion to the city. Your main goal is to construct buildings to accommodate the citizens who want to leave the old city, and in the process, you will also build streets, create tram lines, and build public services. You may even decide to explore. Modernisme, a new architectural and arts style that has been gaining popularity among the rich.

    Barcelona is a city building game that is played over a variable number of rounds interrupted by three scoring phases before a final scoring phase. Every round, each player takes a single turn consisting of two or more actions, a building phase, when we add new buildings to the main board, and then preparation for their next turn. There are multiple opportunities to score victory points during the game, but players also gain points at the end of the game from unlocked spaces on their player boards and from Modernisme projects tiles that they acquired. The player with the most points wins.

    Board And Dice: LootBox #1

    Board And Dice: LootBox #1

    This dedicated box for fans of Board and Dice's games comes with additional content not previously available for several of their titles including Origins: The First Builders, Tawantinsuyu: The Inca Empire, Teotihuacan: City of the Gods and many more!

    Books Of Time Card Game

    Books Of Time Card Game

    The history of humankind has been written down for thousands of years. Our technological achievements, geographical discoveries, and the will to prosper are woven into intricate threads spread throughout books that tell the story of our time on Earth. Now you have the chance to shape this story.

    Books of Time puts a unique and exciting twist on tableau building, allowing you to construct three great books, each with their own sets of special abilities that you can write, thereby creating incredible combinations. The story of a civilization is now truly at your fingertips.

    Three types of pages go into player books: trade, science, and industry. During the game, you add pages to these books to create powerful combinations of actions that you can activate. You need to efficiently manage your resources to create the books that will meet your personal objectives and score you the most points.

    Dark Ages Board Game: Heritage Of Charlemagne

    Dark Ages Board Game: Heritage Of Charlemagne

    Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action.

    While Dark Ages features objectives commonly found in 4X games ? encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents ? it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.

    Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of Europe during the Dark Ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!

    Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops ? infantry, bowmen, and cavalry ? are represented by unique miniatures.

    Dark Ages Board Game: Holy Roman Empire

    Dark Ages Board Game: Holy Roman Empire

    Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action.

    While Dark Ages features objectives commonly found in 4X games ? encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents ? it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.

    Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of Europe during the Dark Ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!

    Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops ? infantry, bowmen, and cavalry ? are represented by unique miniatures.

    Founders Of Teotihuacan Board Game

    Founders Of Teotihuacan Board Game

    Founders of Teotihuacan is a strategy game where you compete against your friends to create the best design of the city of Teotihuacan. Over the course of three to four rounds you will place your action disks to the main board, forming towers of varying strength, strategically use the bonuses they offer, and construct temples, resource buildings and the pyramid central to your project of Teotihuacan. You will balance generating resources and using them, as finding good locations on your city board becomes increasingly more difficult, and you will try to outwit your opponents, making use of an innovative and interactive action system. Finally, once the eclipse comes, all designs will be assessed and the player with the most points will win and become the architect to join the ranks of Founders of Teotihuacan!

    Founders of Teotihuacan is a stand-alone game, related to Teotihuacan: City of Gods only by the shared setting of the ancient city of Teotihuacan. Thematically, the events in Founders takes place at an earlier time in history, while what was to become a magnificent city was yet in its infancy and only few inhabited the area.

    La Granja Deluxe Master Set Board Game: La Granda Expansion

    La Granja Deluxe Master Set Board Game: La Granda Expansion

    The La Granda Box for La Granja is filled with colossal components. Boards, building and player markers, dice, and more! Play your games of La Granja in a truly Epic Scale!

    Mandala Stones Board Game

    Mandala Stones Board Game

    Welcome to Mandala Stones, a game of tranquility and beauty! Arrange colorful stones to create a stunning work of art together with your friends. However, while there are many creators, there can be only one winner. Influence artists, positioning them cleverly on the main board, to form towers out of collected Stones, which you then display onto the mandala board at an opportune moment to score Victory Points.

    Mandala Stones is played over a number of rounds. Each round, beginning with the starting player and continuing clockwise until around the table, every player will take one turn. The game will conclude at the end of the round during which the end-game condition is triggered, thus giving all players an equal number of turns. The player with the most Victory Points is the winner.

    Mandala Stones Board Game: Harmony Expansion

    Mandala Stones Board Game: Harmony Expansion

    Welcome back to Mandala Stones, a game of tranquility and beauty! After becoming familiar with arranging colorful stones to create stunning works of art, it is time for you to undertake a new challenge.

    With a whole new set of 12 stones at your disposal the Mandala board comes with renewed strength: the new stones serve as wild cards! Competing with your friends and family to create beautiful patterns has never been more challenging?and more enjoyable!

    Nucleum Board Game

    Nucleum Board Game

    When Elsa von Frhlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called ?atomization.? Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more Uranium imported from the nearby country of Bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to Saxony?s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution.

    Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).

    Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.

    Nucleum Board Game: Australia Expansion

    Nucleum Board Game: Australia Expansion

    Saxony's energy revolution was so impactful that everyone wanted to start using Nucleums in their regions. Australia's huge deposits of uranium were ripe for the taking, leading to visionaries - lured by the vast number of possibilities - visiting the continent and changing it into a new global power. Here, these entrepreneurs have to face new challenges presented by the sheer size of the continent.

    Fortunately, the clever use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa's invention, which is now proudly presented as an experimental power plant in the island's capital of Hobart. Nucleum: Australia comes with a new map that introduces several new concepts and rule changes to the Nucleum base game. Use shipping lanes to expand your networks, build your own coal mines, and try the expert variant with bidding for the experiments.

    Origins Board Game: First Builders

    Origins Board Game: First Builders

    Players are members of a powerful and ancient space-faring race that visits Earth regularly to bestow gifts of progress and wonders upon the blossoming humanity. You will influence the construction of buildings and monuments, guide a population of your freemen, climb the three mighty zodiac temples, and take part in an arms race ? all in an effort to leave the greatest mark on mankind?s ancient history.

    You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops, your city will grow in both size and strength as you add new building tiles, each of which has a special ability that triggers when it?s first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.

    The game is played over a number of rounds, with a round ending only after each player has passed. If a game end condition has not yet been triggered, the game continues with a new round. On your turn, you perform one of the following actions:

  • Visit an encounter site with your workers to gain resources and additional citizen or speaker dice, advance on the zodiac temple tracks (and potentially gain zodiac cards), and advance and attack on the military track.
  • Close a district, gaining victory points (VPs) and possibly gold for matching a district card?s building pattern, additional bonuses based on the buildings you activate, and additional VPs at the end of the game based on the value of the citizen die you use to close the district.
  • Build a tower level to increase your endgame scoring based on the tower heights and the matching color dice you use to close your districts.
  • Grow your population.
  • Pass.

    The game finishes at the end of the round when one or more of the following conditions has been met:

  • At most three colors of tower disks are still in stock.
  • No gold remains above any district card.
  • No citizen die of the proper color can be added to the citizen offer.
  • A player has moved all three of their zodiac disks to the top space of each temple track.

    The temple area is divided into three tracks: the sea temple, the forest temple, and the mountain temple. You score points only for your two least-valued temples, and once all the points have been summed, whoever has the most VPs wins.

  • SideQuest Card Game: 7th Sea

    SideQuest Card Game: 7th Sea

    Hurry! From what you've heard in the inn the Dragonsteel Shield can be found in Nllrode, but the Inquisition is already on their way! You're lucky they chose to use the roads ? you can overtake them using the shortcut. A few hours, two terrified settlements, and one totally honorable saber duel later, you are here. The village looks boring, but there is an old, pagan chapel, seemingly sealed tightly. Sneaking in is not an option, so it's time to get these doors open!

    Get inside the chapel and reach for treasure before others! SideQuest: 7th Sea is an escape room-style game set in the world of well-known TTRPG system 7th Sea, published by Chaosium.

    SideQuest Card Game: Nemesis

    SideQuest Card Game: Nemesis

    Captain Jessica Kowalski's crew has been offered another offer from the Corporation. Apparently, a ship carrying a precious load vanished a few weeks ago. The mission was simple: locate the ship, assess the situation and make sure the cargo reaches Earth. However, the last log entry was rather unsettling. She recorded: the AI of the ship detected alien lifeforms, labelled Intruders, aboard. Silence is scarier than usual?

    SideQuest: Nemesis is a game of puzzles and enigmas by the designers of the Escape Tales series, but now in the Nemesis universe. SideQuest: Nemesis offers captivating puzzles, an interesting scenario and difficult choices to make while under pressure. The game will test your creativity, your perception, your open-mindedness. Be aware the silence aboard is not a good sign and intruders are hiding in the darkness. Complete your mission and avoid being contaminated at all costs!

    Tabannusi Builders Of Ur Board Game

    Tabannusi Builders Of Ur Board Game

    Set in ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the Great City of Ur, expand its districts, and establish themselves as powerful builders.

    Tabannusi: Builders of Ur features a stunning board showing the city of Ur divided into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple district, and 1 port district.

    Each turn, your worker will activate one of these districts. When activating a district, you must first take a die from the district. This die matches the color of the district and serves two functions:

  • The die itself becomes a resource of its color.
  • The value of the die determines which district your worker will activate on the following turn.

    Through various actions you will be able to expand your influence in the various districts, expanding construction sites and turning them into buildings to score valuable victory points. But you will also exert your influence in the temple district in order to earn the king's favor. In the port district you can obtain ships with important abilities and for scoring victory points.

    You must spend your actions wisely and always make sure that you keep an eye on the general timing of the game. The moment a district is emptied of dice, a scoring will occur.

  • Tawantinsuyu Board Game: The Inca Empire

    Tawantinsuyu Board Game: The Inca Empire

    The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti, the Sun God, and to expand the Inca Empire as far as the llamas roam. With Chinchaysuyu, Antisuyu, Qullasuyu, and Kuntisuyu ? the four regions of the new empire ? now ripe for conquest, the time has come for Pachacuti's true successor to arise.Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!

    Teotihuacan Board Game: City Of Gods

    Teotihuacan Board Game: City Of Gods

    Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

    In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade). While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city. Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

    Teotihuacan Board Game: Expansion Period Exp.

    Teotihuacan Board Game: Expansion Period Exp.

    Teotihuacan is expanding into an empire! The city is growing beyond its old borders, military expeditions project its influence all the way to the Yucatan Peninsula. Fighting men become settlers, new resources are discovered, and the wealth brought by obsidian draws in new discoveries.

    Teotihuacan: Expansion Period is a modular expansion for Teotihuacan: City of Gods. It introduces several new options to enrich and expand the game experience.

    Obsidian, a ?wild? resource, more powerful than others, can be obtained from the resource collection action boards. The Mansion provides new options to climb temples and power up your workers. Altars and Shamans add new opportunities for powerful combos and timely actions. The new Empire board explore the expansion from Teotihuacan and the conquest of southern regions towards Yucatan.

    NOTE: This is an expansion for Teotihuacan: City of Gods. A copy of the base game is required to play.

    Terracotta Army Board Game

    Terracotta Army Board Game

    Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor's tomb. You will be among those tasked with building this magnificent army.

    In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game, you collect resources, upgrade your workers, and seek favor with the Emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you ? the one with the most points ? will stand as the winner.

    The Book Of Rituals (On Order)

    The Book Of Rituals (On Order)

    The Book of Rituals is a book full of puzzles set in the universe known from the Escape Tales series of games. While solving the tasks presented in the book, players will assume the role of discoverers of secret knowledge. Each subsequent task will reveal the secrets of the elements, then the alchemical ingredients, to finally allow them to perform various magical rituals. In total, 45 tasks of various formulas and types await players- from less complex puzzles to complex, multi-stage riddles.

    Tiletum Board Game

    Tiletum Board Game

    In Tiletum, you and fellow players take on the roles of rich merchants traveling throughout Europe, from Flanders to Venice, during the Golden Age of the Renaissance.

    You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will be welcomed into your houses. You will thus gain prestige that will make you the most famous merchant of the Renaissance.

    Tiletum is a dice management game in which dice have a dual function: gaining resources and performing actions. A certain number of dice will be rolled each round. On your turn, choose a die to gain the number of corresponding resources equal to the value of the die, then perform the associated action. The power of the action is inversely proportional to the value of the die, so the fewer resources you gain, the more powerful the actions you take and vice versa.

    Traintopia Board Game

    Traintopia Board Game

    In Traintopia, you must create a futuristic train paradise with networks and routes for goods, commuters, and tourists. Exactly how do you do that? It's simple! On your turn:

  • Draft a tile, commuter, tourist, mailbag, or a train from the current offer.
  • Expand your network by adding the newly drafted component to it.

    Tiles expand your routes. Commuters and tourists score victory points when placed. Mailbags and trains provide end-game bonuses. In more detail, the game tiles feature train tracks passing through different types of districts sought after by different types of commuters. Additionally, along the route you will find various landmarks that draw tourists. You must strike the right balance to maximize your scoring potential.

    After eight or nine rounds (depending on the number of players), the game ends, then players score completed routes and gain bonus victory points from individual goal cards.

  • Windmill Valley Board Game (Pre-Order)

    Windmill Valley Board Game (Pre-Order)

    It's the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips-the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or "Flower Route").

    In Windmill Valley, a game inspired by the Bloemen Route, you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills, look for new tulip bulbs in foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!

    Zapotec Board Game

    Zapotec Board Game

    In a game of Zapotec, you build temples, cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals.

    Each round, players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses, gain access to special abilities, make sacrifices to the gods and build pyramids.

    At the end of the round, players draft new cards from the central offer, with the final undrafted card becoming the scoring bonus card for the following round.

    After five rounds, players score points for pyramids, for their position on the sacrifice track, and for their ritual cards. The player with the most victory points wins.