Escape Tales: Low Memory is an escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line ? a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full, satisfying, narrative, and challenging experience is already here!
In Escape Tales: Low Memory, players will delve into the stories of three characters and will uncover ? step by step ? the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!
What new game brings to the line:
Escape Tales: The Awakening is a card game based on the escape room concept, but you're not limited by time when it comes to finishing this adventure as the game is focused on the story and your exploration of it, while engaging the puzzles within and making choices that will immerse you deeply.
Players take on the role of Sam, whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them, everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can, which leads to a weird meeting with Mark.
Mark's son was once in a similar situation, and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called "The Awakening". But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension, where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough, then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally, he's ready to go into the basement and perform a ritual. Are you ready, too?
In Rescue Animals, you take on the role of a wildlife conservation specialist, rescuing and protecting endangered animals from all over the world! Each animal you save is worth a number of protection points that you score at the end of the game. By collecting pairs of animals, your conservation efforts are rewarded with bonus points. The wildlife conservation specialist who has collected the most points wins.
Each round, a number of endangered animal cards are placed face up in the center of the table, within clear view of all players. After giving all players a moment to study the animals, the current Conservation Leader calls out: Ready, set, go! All players now start rolling their dice, rolling and rerolling as quickly as you want. If some of your just-rolled dice match the dice requirements of the endangered animal you are trying to rescue, you may set these aside while continuing to roll and reroll any remaining dice. At any point, if you have managed to collect all dice necessary to meet the dice requirements of one of the endangered animals, loudly call out "Rescuing!" After collecting the animal, the other players resume attempting to rescue one of the remaining endangered animals. Each round, new cards will be drawn, presenting the players with new challenges and more animals to rescue. Most cards depict a dice requirement consisting of one black die and two or more white dice. However, a few endangered animals have special requirements that must be met.
In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers?employing a clever mix of strategy and tactics with each step.
Sierra West comes with four sets of special cards and parts, each of which can be combined with the game's basic components to create a unique mode of play. During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics.
The four included modules are:
Sierra West can be set up and played in under an hour, often leaving people with the desire to play it again right away?especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming, worker-placement, and deck-building.
Includes solo mode by D vid Turczi.
Teotihuacan is bustling with action! The city is ever expanding and growing, drawing inhabitants from nearby areas to make Teotihuacan their new home. A glorious new temple has just been constructed, attracting local governors to seek the blessings of the gods as they continue to build and decorate the city. With the rapid progress also come new challenges, as the influx of people and activity demand adaptability to the seasons of change.
Late Preclassic Period is a modular expansion which introduces several new options to enrich and expand the game experience. Asymmetrical player powers give each player a unique benefit. A prestigious fourth temple allows unlocking of permanent powerful abilities, while being much more difficult to advance on. Variable effects impact each season and eclipse. New engineering techniques and renewed plans for beautifying the central Pyramid of the Sun offer fresh challenges and possibilities. All modules are compatible with one another and can be enjoyed together or individually. NOTE: This is an expansion for Teotihuacan: City of Gods. A copy of the base game is required to play.
Trismegistus: The Ultimate Formula is played over three rounds during which you will draft exactly three dice. By expertly utilizing the potency of your drafted die, you will be able to transmute precious materials, collect alchemical essences, purchase and activate artifacts, and perform experiments that will progress you along four mastery tracks. You will also build a secret hand of publication cards which ? together with the value of your experiments, the completed formulas of your Philosopher's Stone, and your collected gold ? will determine your final score in victory points and, perhaps, make you the greatest alchemist, someone able to rival Hermes Trismegistus himself!
The game features custom dice, the sides of which represent alchemical materials. At the beginning of each round, the dice are rolled and grouped by their respective types. On your turn, you must either draft a new die or utilize the untapped potency of a previously drafted die. Based on the material associated with your chosen die, you will be able to collect certain essences in addition to the material to which the die is keyed. Additionally, the color of the die will determine which types of transmutations you can perform, refining raw materials and increasing your mastery of the elements.
Acquire precious artifacts in order to maximize the effects of your transmutations. Conduct experiments. Increase your knowledge and expertise and discover the ultimate formula!
The game includes a solo mode by D vid Turczi and Nick Shaw.
Outwit your opponents to gather resources from the four elements ? air, earth, fire, and water ? in order to invigorate your world building power and create the grandest of grand worlds! World Shapers is a card drafting game in which 1?4 players compete for elemental source materials in order to create and shape new worlds! Over the course of just a few rounds, you must carefully draft the necessary cards, outwit your opponents, and take advantage of powerful synergies. Utilize power crystals to enhance previously collected cards.
Each turn you must choose one card from those available to you and either add it to your collection, exchange it for a different card from the common pool, or discard the card to gain a power crystal. At the end of the final round, plays score their cards by adding the creation points provided by each card in their collection.