[microfilms] is a microgame set in the world of [redacted]. Using only 25 cards, players try to deduce each other?s identities and objectives. [microfilms] features some of the same mechanisms as [redacted], most notably the double-blind interrogation. The first spy to collect the right item and the correct information wins.
The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.
The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks and attract passenger traffic!
In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.
On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).
After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.
By building track and connecting their lines to various types of stations, by building a circular line (in London), or at the end of the game if they have collected tiles from specific landmark stations (in Berlin).
By having the passenger use their lines when moving.
After all destination cards have been drawn and all players have taken the same number of turns, the game ends.
Differences from the First Edition of On the Underground
Build the most successful lines in the iconic underground networks of Paris and New York, in this stand-alone version of the classic route-building game by Sebastian Bleasdale!
In On the Underground: Paris/New York, players build the Paris M‚tro lines or the New York City Subway lines. Each player controls 2-4 different lines, depending on the number of players.
Building the Paris M‚tro network, you will need to strike the right balance between collecting sets of tokens, connecting secret destinations, blocking other players while not being blocked yourself and, of course, carrying the Passenger.
The fast paced New York map reflects the hectic pace of life in the big Apple. It encourages players to mirror real life by creating lines through Manhattan, but you have to build quickly to keep up with the always-moving Passenger.
On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints). After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. Destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.
Players score points in two ways:
After all destination cards have been drawn and all players have taken the same number of turns, the game ends.
[redacted] is a game of spycraft, intrigue, betrayal, and bluffing set in the golden age of the cold war, when men knew how to drink a Martini, and women knew not to trust a man who claimed to know how to drink a Martini.
In the game, spies must infiltrate the embassy during the reception that the ambassador holds every year to show how important he is. Moving from room to room, they have to recover files and escape in the helicopter, or make sure that the other side's pilots have a really bad day.
While interacting with each other, the players seek to interrogate, steal or injure when they can. With a double-blind interaction mechanism that never really lets the tension ebb, a skilled agent will need to do a lot more than see through a bluff...
In Town Center, players build a city ? in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.
Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.
The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds ? but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient.
Town Center: London / Hong Kong is comprised of 4 double-sided player boards, with the all-new London expansion map on one side, and the also all-new Hong Kong expansion map on the other. There's also an A5-sized rulesheet/cover that explains the special rules of each map.
Both maps are something new and challenging (in fact, very challenging), as players will have to manage their budget (London), and their building plans (Hong Kong) very, very carefully.
Expertly designed by Alban Viard and beautifully illustrated by Todd Sanders, these highly thematic maps were developed to showcase just how deep this game can be, while taking advantage of each city's unique characteristics.