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Microfilms Card Game

Microfilms Card Game

[microfilms] is a microgame set in the world of [redacted]. Using only 25 cards, players try to deduce each other?s identities and objectives. [microfilms] features some of the same mechanisms as [redacted], most notably the double-blind interrogation. The first spy to collect the right item and the correct information wins.

On The Underground Board Game: London And Berlin Deluxe Edition (Pre-Order)

On The Underground Board Game: London And Berlin Deluxe Edition (Pre-Order)

The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.

The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks and attract passenger traffic!

In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.

The deluxe edition includes the solo-player expansions, co-developed with David Turczi.

On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints). After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. Destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.

Players score points in two ways:

  • By building track and connecting their lines to various types of stations, by collecting landmark tiles (in Paris), by connecting stations across water (in New York) or at the end of the game if they have achieved their secret objectives (in Paris).
  • By having the passenger use their lines when moving.

    After all destination cards have been drawn and all players have taken the same number of turns, the game ends.

    Differences from the First Edition of On the Underground

  • For their first turns only, the player first in turn order takes three actions, and the player last in turn order takes five actions. (Previously, everyone other than the start player had a few points added to their score as a balancing mechanism.)
  • The passenger is no longer removed from the board immediately when the draw deck is empty.
  • There is a new Berlin map, along with its corresponding cards and tiles.
  • On the London map, these single connections have been made double connections: Paddington-Shepherd's Bush, Shepherd's Bush-Goldhawk Road, Goldhawk Road-Hammersmith, Waterloo-Borough, London Bridge-Bank, Stratford-West Ham, and West Ham-Canning Town.
  • On the London map, this double connection has been made a triple connection: Borough-London Bridge
  • On the London map, the New Cross station has been removed, as has the connection between Aldgate and Canada Water.
  • On The Underground Board Game: London And Berlin Edition (Pre-Order)

    On The Underground Board Game: London And Berlin Edition (Pre-Order)

    The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.

    The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks and attract passenger traffic!

    In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.

    On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).

    After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.

    By building track and connecting their lines to various types of stations, by building a circular line (in London), or at the end of the game if they have collected tiles from specific landmark stations (in Berlin).

    By having the passenger use their lines when moving.

    After all destination cards have been drawn and all players have taken the same number of turns, the game ends.

    Differences from the First Edition of On the Underground

  • For their first turns only, the player first in turn order takes three actions, and the player last in turn order takes five actions. (Previously, everyone other than the start player had a few points added to their score as a balancing mechanism.)
  • The passenger is no longer removed from the board immediately when the draw deck is empty.
  • There is a new Berlin map, along with its corresponding cards and tiles.
  • On the London map, these single connections have been made double connections: Paddington-Shepherd's Bush, Shepherd's Bush-Goldhawk Road, Goldhawk Road-Hammersmith, Waterloo-Borough, London Bridge-Bank, Stratford-West Ham, and West Ham-Canning Town.
  • On the London map, this double connection has been made a triple connection: Borough-London Bridge
  • On the London map, the New Cross station has been removed, as has the connection between Aldgate and Canada Water.
  • On The Underground Board Game: Paris And New York Deluxe Edition (Pre-Order)

    On The Underground Board Game: Paris And New York Deluxe Edition (Pre-Order)

    Build the most successful lines in the iconic underground networks of Paris and New York, in this stand-alone version of the classic route-building game by Sebastian Bleasdale!

    In On the Underground: Paris/New York, players build the Paris Mtro lines or the New York City Subway lines. Each player controls 2-4 different lines, depending on the number of players.

    The deluxe edition includes the solo-player expansions, co-developed with David Turczi.

    Building the Paris Mtro network, you will need to strike the right balance between collecting sets of tokens, connecting secret destinations, blocking other players while not being blocked yourself and, of course, carrying the Passenger.

    The fast paced New York map reflects the hectic pace of life in the big Apple. It encourages players to mirror real life by creating lines through Manhattan, but you have to build quickly to keep up with the always-moving Passenger.

    On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints). After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. Destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.

    Players score points in two ways:

  • By building track and connecting their lines to various types of stations, by collecting landmark tiles (in Paris), by connecting stations across water (in New York) or at the end of the game if they have achieved their secret objectives (in Paris).
  • By having the passenger use their lines when moving.

    After all destination cards have been drawn and all players have taken the same number of turns, the game ends.

  • On The Underground Board Game: Paris And New York Edition (Pre-Order)

    On The Underground Board Game: Paris And New York Edition (Pre-Order)

    Build the most successful lines in the iconic underground networks of Paris and New York, in this stand-alone version of the classic route-building game by Sebastian Bleasdale!

    In On the Underground: Paris/New York, players build the Paris Mtro lines or the New York City Subway lines. Each player controls 2-4 different lines, depending on the number of players.

    Building the Paris Mtro network, you will need to strike the right balance between collecting sets of tokens, connecting secret destinations, blocking other players while not being blocked yourself and, of course, carrying the Passenger.

    The fast paced New York map reflects the hectic pace of life in the big Apple. It encourages players to mirror real life by creating lines through Manhattan, but you have to build quickly to keep up with the always-moving Passenger.

    On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints). After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. Destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.

    Players score points in two ways:

  • By building track and connecting their lines to various types of stations, by collecting landmark tiles (in Paris), by connecting stations across water (in New York) or at the end of the game if they have achieved their secret objectives (in Paris).
  • By having the passenger use their lines when moving.

    After all destination cards have been drawn and all players have taken the same number of turns, the game ends.

  • Redacted Board Game

    Redacted Board Game

    [redacted] is a game of spycraft, intrigue, betrayal, and bluffing set in the golden age of the cold war, when men knew how to drink a Martini, and women knew not to trust a man who claimed to know how to drink a Martini.

    In the game, spies must infiltrate the embassy during the reception that the ambassador holds every year to show how important he is. Moving from room to room, they have to recover files and escape in the helicopter, or make sure that the other side's pilots have a really bad day.

    While interacting with each other, the players seek to interrogate, steal or injure when they can. With a double-blind interaction mechanism that never really lets the tension ebb, a skilled agent will need to do a lot more than see through a bluff...

    Town Center 4th Edition Board Game

    Town Center 4th Edition Board Game

    In Town Center, players build a city ? in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.

    Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.

    The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds ? but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient.

    Town Center Board Game: London And Hong Kong Expansion

    Town Center Board Game: London And Hong Kong Expansion

    Town Center: London / Hong Kong is comprised of 4 double-sided player boards, with the all-new London expansion map on one side, and the also all-new Hong Kong expansion map on the other. There's also an A5-sized rulesheet/cover that explains the special rules of each map.

    Both maps are something new and challenging (in fact, very challenging), as players will have to manage their budget (London), and their building plans (Hong Kong) very, very carefully.

    Expertly designed by Alban Viard and beautifully illustrated by Todd Sanders, these highly thematic maps were developed to showcase just how deep this game can be, while taking advantage of each city's unique characteristics.