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Dark Is The Night Board Game

Dark Is The Night Board Game

A Hunter has set up camp in a dark and dangerous forest. In the middle of the night she is awakened by a sound in the darkness, just outside the light of her small fire. Again! A guttural growl informs the Hunter that she is not alone. To survive this night, the Hunter will need keen wits and sharp aim with her crossbow.

Dark is the Night is a two-player game of hunt-or-be-hunted. One player takes the role of the hunter and can move in the lighted spaces surrounding the campfire while the other player is the monster, secretly moving through the darkness. With only limited tools at their disposal, each player tries to eliminate the other before daybreak.

Rarrr! Card Game

Rarrr! Card Game

In RARRR!!, players build monsters (kaiju), each with its own set of terrifying powers. Then they battle each other until only one monster remains to rampage through the city! Cities are worth victory points, and the player with the most points at the end of the game wins! Strategy is required in every aspect of the game, from building the monster that best suits you to drafting power cards to picking which cities to battle for.

Spirits Of The Rice Paddy Board Game

Spirits Of The Rice Paddy Board Game

Ancient Balinese legend describes a host of powerful spirits who help poor rice farmers achieve success. These farmers have long used a sophisticated irrigation system to organize rice cultivation by integrating religious devotion and social responsibility with traditional farming methods. Even modern farmers seek to placate the spirit world in their quest to produce an abundant harvest.

In Spirits of the Rice Paddy, players must compete with fellow rice farmers to construct and tend rice paddies. Oxen can build walls and remove large rocks. Ducks can be employed to eat harmful pests and fertilize the fledgling crops. Weeds must be kept at bay. Most importantly, water must be conserved and released with the greatest of care. With a little luck, all that back-breaking labor will pay off in the end. The good news is that the spirits are eager to assist, granting many special abilities, blessings, and magic. The farmer who produces the most rice over seven rounds wins the game.

Trickerion: Legends Of Illusion Board Game

Trickerion: Legends Of Illusion Board Game

Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.

Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner.

Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers ? the Engineer, the Assistant, the Manager, and a handful of Apprentices ? obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The more capable the worker, the more actions you may complete at each board location.

The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins.

The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.

Trickerion: Legends Of Illusion Board Game: Dahlgaard's Gifts Expansion

Trickerion: Legends Of Illusion Board Game: Dahlgaard's Gifts Expansion

Dahlgaard's Gifts is an expansion that adds 2 optional modules to Trickerion: Legends of Illusion Board Game, including variant rules for 2 player games, as well as a large Trickerion Stone component, extra Trickerion shards and 4 Magician Meeples.

The Magicians Powers Expansion allows Magicians to benefit from keeping Trickerion Shards instead of spending them. Each Magician has 4 slots on their player board that can be unlocked once a certain number of Trickerion Shards have been amassed. At the beginning of each turn a Magician with an empty unlocked slot can choose a Power that they meet the fame requirement for from a deck of cards, and place it in the empty slot. These powers grant the Magicians new actions or abilities they can utilise, but only while they have enough Trickerion Shards to power the slot.

The Duel of Magicians Variant adds a deck of cards that functions as an AI. Each turn, a new card is drawn which will determine what slots are available to players to place their workers on during the round, with the others being blocked out by Neutral players. The performance cards are also altered, with certain spaces on the cars being blocked out by neutral grey trick markers. These can be linked with as normal.

Finally, the expansion comes with 4 Magician Meeples in player colours that can replace players' turn order tokens or point tokens. It also comes with extra Trickerion Shards and the Trickerion Stone, a large version of the Trickerion Shards that replaces the turn marker.

This product is an expansion and requires the Trickerion: Legends of Illusion base game to be used.




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