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Pampero Board Game (Pre-Order)

Pampero Board Game (Pre-Order)

Pampero is a hand management, card driven action selection game. Every player has a identical starting hand of 8 cards, to be played on an action board on their tableau, which contains two rows of spaces to activate actions on the different sectors of the board. On your turn you will have the option to play one card to the leftmost empty space of any row, pay the cost for that space (depending which zone on the board the action will take place ? A, B, or C), and take the action. After three turns, all players return only the rightmost card from one of the two rows back into their hand. Players also collect income.

Actions become less expensive as cards fill your action board. Eventually, you will run low on cards and need to take a turn to retrieve all cards from your tableau and move your turn marker to the next space.

Knowing when and where to play cards, and when to retrieve them all to your hand is a crucial skill for success. Add wind farms to the board to collect energy that can be used to power other actions, such as placing power lines. Move power lines to the main board from your grid board, opening your grid board up and allowing you to collect different contract types and achieve higher income.

Collect contracts from the board in areas where you've added power lines. Move these contracts to the grid board on your tableau, and put the transformer from that space on the grid board onto the main board to show ownership of that contract.

Multiple scoring tiles, bonus action card, bonus tiles, etc. provide multiple avenues to victory and make every game a very different experience!

The installation of wind farms can have an impact on the natural habitat of the surrounding fauna and flora. The government has programs that reward the protection of this habitat. A new action lets players score points for nature reserves near their transformers.

Pampero Board Game: Clear Skies Expansion (Pre-Order)

Pampero Board Game: Clear Skies Expansion (Pre-Order)

The Clear Skies expansion is a collection of stretch goals from the Pampero game.

Included are additional components that can be used with the existing base game rules, as well as three new game concepts:

  • Private Industries
  • Investor Tendencies
  • Companies
  • Pampero Board Game: Nature Expansion (Pre-Order)

    Pampero Board Game: Nature Expansion (Pre-Order)

    This expansion includes components and rules for Nature and the Cardal Transmission Project.

    The Nature expansion includes components and rules for improving the energy grid infrastructure.

    Nature Components:

  • 4 Nature Reserve Action cards (1 each player)
  • 4 Nature Reserve Income Markers (1 each player)
  • 5 Nature Reserve pieces
  • 1 Specialist Action card
  • 1 Specialist Scoring card
  • 1 Built Wind Farm Bonus token

    The Cardal Transmission Project included with the expansion lets players improve the resilience and reliability of Uruguay's electricity transmission network.

    Cardal Transmissions Project Components:

  • 4 Pole Improvement action cards (1 for each player)
  • 1 Specialist Action card
  • 1 Specialist Scoring card
  • 21 Electric Poles
  • 1 Player Aid Card (shows reward for placing pole)
  • The Stygian Society Board Game (Pre-Order)

    The Stygian Society Board Game (Pre-Order)

    Kind folk, we have firm evidence that wizards have infiltrated us. Those who channel the eldritch forces through their body, mind, and soul ? those who slowly lose their grasp on sanity and humanity have taken positions of power in our great country. They constructed towers from which to rule over the surrounding countryside and gathered minions by either creating them with foul enchantments or by corrupting their fellow citizens to guard their tower against intrusion.

    Therefore, Be It Resolved

    By order of Emperor Francis Joseph I, the country once again calls upon The Stygian Society in this dark time. You brave men and women are hereby charged with the task of keeping our Fair Austria free of these wizards. It is your goal to battle your way up the tower, encounter and defeat the wizard.

    The Stygian Society Board Game is a co-operative cube tower, dungeon crawl. Heroes work together to climb the cube tower; eliminating enemies as they work their way to the top and to the tower's master.

    Players take on roles of different heroes, all fighting their way up the wizard's tower one floor at a time.

    Instead of rolling dice to defeat enemies, players drop cubes into the tower. The cubes are dependent on which skills the player has selected for the hero.

    Cubes are also dropped into the tower for the enemies they are battling.

    Players perform actions for themselves and their enemies as cubes fall out of the tower. Cubes may fall directly down, or become dislodged only to fall out on a future turn. Some cubes may even fall into the crypt, where they will count double.

    Beware of the mini-boss and wizard on the tower's third and sixth floors!

    If your heroes take too long to defeat enemies or receive too many wounds, the wizard may take the win. However! If the players defeat the wizard on the top level of the cube tower- you immediately win!

    The Stygian Society Board Game: The Cursed Library (Pre-Order)

    The Stygian Society Board Game: The Cursed Library (Pre-Order)

    Face an entirely new Stygian Society experience with The Cursed Library Expansion.

    The heroes are famous authors of classic literature fighting their way through the Cursed Library in an attempt to defeat the villain who had brought the authors' vilest characters to life.

    As the heroes defeat enemies, they gain ink rather than experience. As they progress through the library and defeat foes, they can recruit worthy characters from classic literature using ink.

    These characters will fight on behalf of the heroes, but are just as susceptible to damage, so the heroes must fight wisely as they climb.

    The big change in this module is using ink instead of experience. When an enemy is defeated, the party now controls the book. In the game sense, this means the book is flipped over from the ?bad' side to the ?good' side, and the players can then take control of the good character by spending ink. These goods characters can help fight, and using them will be critical to bringing the library to order.

    The Stygian Society Board Game: The Tower Laboratory (Pre-Order)

    The Stygian Society Board Game: The Tower Laboratory (Pre-Order)

    The Tower Laboratory takes place in America during the early part of the 20th century. Four new heroes include the psychic, mechanic, electrical engineer, and chemist. Each has a new accompanying set of skills!

    Players drop cubes into the tower based on which skills they select but also cubes for the enemies. Both players and the enemies act based on what drops out the bottom.

    Strong strategic team play will be critical to make it to the tower's top floor

    The box cointains: 4 hero mats, 28 hero skill cards, 10 purple cubes, 1 cardboard hero party marker standee, 2 boss mats, 2 mini-boss maps, 5 lower room cards, 5 upper room cards, 12 enemies, 8 lower treasure cards, 8 upper treasure cards

    Trickerion: Legends Of Illusion Board Game

    Trickerion: Legends Of Illusion Board Game

    Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.

    Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner.

    Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers - the Engineer, the Assistant, the Manager, and a handful of Apprentices ? obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The more capable the worker, the more actions you may complete at each board location.

    The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins.

    The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.

    Trickerion: Legends Of Illusion Board Game: Dahlgaard's Gifts Expansion

    Trickerion: Legends Of Illusion Board Game: Dahlgaard's Gifts Expansion

    Dahlgaard's Gifts is an expansion that adds 2 optional modules to Trickerion: Legends of Illusion Board Game, including variant rules for 2 player games, as well as a large Trickerion Stone component, extra Trickerion shards and 4 Magician Meeples.

    The Magicians Powers Expansion allows Magicians to benefit from keeping Trickerion Shards instead of spending them. Each Magician has 4 slots on their player board that can be unlocked once a certain number of Trickerion Shards have been amassed. At the beginning of each turn a Magician with an empty unlocked slot can choose a Power that they meet the fame requirement for from a deck of cards, and place it in the empty slot. These powers grant the Magicians new actions or abilities they can utilise, but only while they have enough Trickerion Shards to power the slot.

    The Duel of Magicians Variant adds a deck of cards that functions as an AI. Each turn, a new card is drawn which will determine what slots are available to players to place their workers on during the round, with the others being blocked out by Neutral players. The performance cards are also altered, with certain spaces on the cars being blocked out by neutral grey trick markers. These can be linked with as normal.

    Finally, the expansion comes with 4 Magician Meeples in player colours that can replace players' turn order tokens or point tokens. It also comes with extra Trickerion Shards and the Trickerion Stone, a large version of the Trickerion Shards that replaces the turn marker.

    This product is an expansion and requires the Trickerion: Legends of Illusion base game to be used.

    Whale Riders Board Game (Pre-Order)

    Whale Riders Board Game (Pre-Order)

    You are a whale rider. For generations, your people have known and lived with the ice whales and together you've bought and traded at the busy ports along the fabled Ice Coast. You are honored to be the latest in your family to sail with the whales - but the ice is thickening and the glaciers are moving.

    A deep winter is coming, the fiercest for centuries.

    You decide to ride your mount one final time before the snows come to buy and sell as much as you can?and maybe even collect some precious pearls along the way.

    Whale Riders Board Game will get you in a race to the end of the Ice Coast and back, buying and selling as many resources as possible to make the money needed to acquire the richest prizes. Will you skip opportunities to gain the greatest treasure, or will you make your money slowly along the way?

    Each player has two actions per turn, but a lot they want to accomplish. Sail? Buy? Sell? Draw more order cards? All the while, your opponents might be sailing past and beating you to what's on offer down the coast! Once all the precious pearls have been purchased, the game ends and the player with the most pearls wins!

    Whale Riders has simple and short rules, but offers a lot of interaction and interesting decisions for players.

    Add wind farms to the board to collect energy that can be used to power other actions, such as placing power lines. Move power lines to the main board from your grid board, opening your grid board up and allowing you to collect different contract types and achieve higher income.

    Collect contracts from the board in areas where you've added power lines. Move these contracts to the grid board on your tableau, and put the transformer from that space on the grid board onto the main board to show ownership of that contract.

    Whale Riders: The Card Game (Pre-Order)

    Whale Riders: The Card Game (Pre-Order)

    In Whale Riders: The Card Game, you ride alongside others to buy goods along the Ice Coast, sometimes working together with others only to become competitors again when a better proposition comes along.