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Dark Is The Night Board Game

Dark Is The Night Board Game

A Hunter has set up camp in a dark and dangerous forest. In the middle of the night she is awakened by a sound in the darkness, just outside the light of her small fire. Again! A guttural growl informs the Hunter that she is not alone. To survive this night, the Hunter will need keen wits and sharp aim with her crossbow.

Dark is the Night is a two-player game of hunt-or-be-hunted. One player takes the role of the hunter and can move in the lighted spaces surrounding the campfire while the other player is the monster, secretly moving through the darkness. With only limited tools at their disposal, each player tries to eliminate the other before daybreak.

Rarrr! Card Game

Rarrr! Card Game

In RARRR!!, players build monsters (kaiju), each with its own set of terrifying powers. Then they battle each other until only one monster remains to rampage through the city! Cities are worth victory points, and the player with the most points at the end of the game wins! Strategy is required in every aspect of the game, from building the monster that best suits you to drafting power cards to picking which cities to battle for.

Trickerion: Legends Of Illusion Board Game: Dahlgaard's Gifts Expansion (On Order)

Trickerion: Legends Of Illusion Board Game: Dahlgaard's Gifts Expansion (On Order)

Dahlgaard's Gifts is an expansion that adds 2 optional modules to Trickerion: Legends of Illusion Board Game, including variant rules for 2 player games, as well as a large Trickerion Stone component, extra Trickerion shards and 4 Magician Meeples.

The Magicians Powers Expansion allows Magicians to benefit from keeping Trickerion Shards instead of spending them. Each Magician has 4 slots on their player board that can be unlocked once a certain number of Trickerion Shards have been amassed. At the beginning of each turn a Magician with an empty unlocked slot can choose a Power that they meet the fame requirement for from a deck of cards, and place it in the empty slot. These powers grant the Magicians new actions or abilities they can utilise, but only while they have enough Trickerion Shards to power the slot.

The Duel of Magicians Variant adds a deck of cards that functions as an AI. Each turn, a new card is drawn which will determine what slots are available to players to place their workers on during the round, with the others being blocked out by Neutral players. The performance cards are also altered, with certain spaces on the cars being blocked out by neutral grey trick markers. These can be linked with as normal.

Finally, the expansion comes with 4 Magician Meeples in player colours that can replace players' turn order tokens or point tokens. It also comes with extra Trickerion Shards and the Trickerion Stone, a large version of the Trickerion Shards that replaces the turn marker.

This product is an expansion and requires the Trickerion: Legends of Illusion base game to be used.