It is the eve of Carnivale on the magical Victorian isle of Ludobel, and you are all invited to the fantastical festivities!
In the card game Belle of the Ball, players take on the roles of party hosts, seeking the best mix of guests to make their gala the greatest by the end of the night. In order to ensure that they stay one step ahead of the other hosts, players will have to carefully watch the growing line of guests at the door, inviting those in that seem to share passions with party-goers already inside, all the while handing out their precious stash of Regrets to those who should seek refuge elsewhere. Of course, other hosts may find it advantageous to invite a rejected guest inside just to collect their accumulated Regrets for later use.
Hosts may also choose to ignore the competition for guests and instead try to earn the favor of the Belle of the Ball herself, whose charms can make or break any party.
In Brew Crafters: The Travel Card Game, you?ve opened your own brewery and are competing with other brewers in town to be named the Brew Crafter of your city. You?ll build your brewery by installing equipment and hiring workers, and then get to work brewing your beer! The player that earns the most reputation as the city?s best brewer will win!
Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others ? or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab.
Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors ? if there is truly honor among chemists!
Deck Building: The Deck Building Game combines the thrill of building your deck with the excitement of building your deck! It comes with 50 70mm square cards, 15 translucent plastic ?stain? tokens and a rules sheet. Deck Building is a 10-20 minute game for two players, and is also its own expansion! For each additional copy of Deck Building, you can add one or two players to the game for an ever-larger deckstravaganza!
Diner is a fast-paced game about waiters in a friendly competition to make the most money in tips. Take orders for the tables in your section, gather the plates to fill those orders, and serve your tables, and do it as quickly as possible while showing up the other players.
Diner features a pseudo-real time mechanic that has players passing action tokens whenever they take an action; if a player does not have a token, that player can?t take an action. At times, action tokens may accumulate in front of a player, allowing them to take multiple actions at once.
In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.
Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars.
When loading cargo on an opponent?s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!
Balancing the need to upgrade your train, take advantage of benefits from loading other players? trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!
In The Great Heartland Hauling Co. (originally announced as Over the Road), players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland, picking up and dropping off goods using matching cards from their hands. Most locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel ? and time ? to get there with the cargo. With limited space in each trailer and only five cards in hand at a time, players will have to expertly manage their resources, as well as play the odds and press their luck to be the best trucker on the road.
The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes, four thick cardboard trucks, and 46 resource cards ? required for pick-up and delivery ? that are drawn from a shared draft board, as well as 20 fuel cards, which are used to move about the Heartland.
An expansion for The Great Heartland Hauling Co., Badlands introduces two new location cards that provide no initial products but have high demands for three products. These two special locations are placed on the outskirts of the playing area and are only playable with five players using the included fifth set of player pieces.
VivaJava: The Coffee Game is all about finding that perfect blend of beans to create the next best-seller in the coffee houses and kitchens of the world. Players will travel to exotic coffee-producing nations around the world to collect beans and gain fame and fortune. But, in order to be successful, players will actually have to work together. Mostly.
In the game, players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt, creating a crucial choice: Go it alone and continue to research, or join forces with that opponent, hoping to combine beans from both player?s bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However, in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers.
The rich depth of varying strategies and social play will satisfy most players? thirst for unique gameplay, but VivaJava has even more brewing. This flexible game can accommodate up to 8 players, and through smooth simultaneous actions, play is quick and constant with little downtime.
VivaJava: The Coffee Game: The Dice Game, or, more simply, VivaJava Dice, is the successor to VivaJava: The Coffee Game. Just as in its predecessor, players of VivaJava Dice take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while keeping themselves one step ahead of the rest of the executives.
Also as in VivaJava, VivaJava Dice has players making the crucial decision between blending beans and research, but with a quick, new twist. Players must now use the dice in their pool to blend ? using the beans to create a best-seller for quick points, and then whether to press their luck in subsequent rounds for bigger points but less dice as the blends degrade ? or to research, and use their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails.
With an astounding mix of plug-and-play research abilities, subtle social play in semi-cooperative mode, and the chance to hog all the glory and blend the best for yourself, VivaJava Dice is all about choice, making each game fast and furiously different.