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Cthulhu Alphabet

Cthulhu Alphabet

Do you feel an unexplainable chill running down your spine? Does reality seem less real right now? It?s probably nothing to worry about. Elder Gods can do that kind of thing. Everything from A is for Angles to Z is for Zombies is in here for you to enjoy! And it is great for your RPG, too! No matter what type of game you?re running, it?s always fun to drop little Lovecraftian moments into your players dreams. Or should we say nightmares?

Cthulhu Alphabet Bronze Foil Hardback Sourcebook

Cthulhu Alphabet Bronze Foil Hardback Sourcebook

An A to Z reference for Lovecraftian Mythos Design!

A is for Angles, B is for Books and C is for Cultists. Game masters of any rules system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen.

Beware the fear-provoking illustrations by artists in the thrall of hte elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games!

This grimoire is compatible with all fantasy and horror role playing games.

Cthulhu Alphabet Cerulian Foil Hardback Sourcebook

Cthulhu Alphabet Cerulian Foil Hardback Sourcebook

An A to Z reference for Lovecraftian Mythos Design!

A is for Angles, B is for Books and C is for Cultists. Game masters of any rules system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen.

Beware the fear-provoking illustrations by artists in the thrall of hte elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games!

This grimoire is compatible with all fantasy and horror role playing games.

Cthulhu Alphabet Leather Hardback Sourcebook

Cthulhu Alphabet Leather Hardback Sourcebook

An A to Z reference for Lovecraftian Mythos Design!

A is for Angles, B is for Books and C is for Cultists. Game masters of any rules system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen.

Beware the fear-provoking illustrations by artists in the thrall of hte elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games!

This grimoire is compatible with all fantasy and horror role playing games.

Dungeon Crawl Classics #35A: Halls Of The Minotaur

Dungeon Crawl Classics #35A: Halls Of The Minotaur

The adventure Halls of the Minotaur was originally published in the limited-run boxed set DCC #35: Gazetteer of the Known Realms, which has been out of print for many years. Long been sought after by collectors, Halls of the Minotaur is finally being reprinted in a stand-alone format! This limited-edition ?mini-module? reproduces the original version in its entirety, utilizing the original 3.5-edition rules.

A villainous minotaur has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to the village farmers, mere commoners, to discover his fate and to save the village from the minotaur?s depredations. The trail of the knight leads the heroes past deadly kobold traps, natural dangers, packs of feral dogs, and to the foot of a mysterious basalt tower in the heart of the woods...

Rules Set: d20 v3.5.

Dungeon Crawl Classics #66.5: Doom Of The Savage Kings

Dungeon Crawl Classics #66.5: Doom Of The Savage Kings

A Level 1 Adventure

High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe.

Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the hound of Hirot!

Dungeon Crawl Classics #67: Sailors On The Starless Sea

Dungeon Crawl Classics #67: Sailors On The Starless Sea

A Level 0 Adventure

Find out why this is among the most-celebrated adventures for DCC RPG!

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!

Dungeon Crawl Classics #67: Sailors On The Starless Sea Foil Collector's Edition

Dungeon Crawl Classics #67: Sailors On The Starless Sea Foil Collector's Edition

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This limited-edition foil hardcover version of one of our best-selling module contains new color endsheet art by Doug Kovacs and Stefan Poag; a cover gallery including all the tribute covers; articles on the art process; Harley?s original map sketches; a photo gallery of the DCC early years; and Doug Kovac?s writeup of his variant module, Reverse Sailors on the Starless Sea! A new limited-edition hardcover of our classic module! A Level 0 Adventure.

Dungeon Crawl Classics #70: Jewels Of The Carnifex

Dungeon Crawl Classics #70: Jewels Of The Carnifex

At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees to the winds. The fate of the cthonic goddess, and ? more importantly ? her fabled jewels remains a mystery?until this night.

Set amid the sprawling decadence of Punjar, Jewels of the Carnifex offers low-level adventurers a chance to plumb the mysteries beneath the city?s soiled streets, plumb forgotten crypts lavished with weird artifacts, and ? for the quick and daring ? claim the lost Jewels of the Carnifex!

Dungeon Crawl Classics #71: The 13th Skull

Dungeon Crawl Classics #71: The 13th Skull

Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke?s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten ? until now?

This adventure module also includes The Balance Blade, a short level 2 adventure in which a wizard?s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!

Dungeon Crawl Classics #73: Emirikol Was Framed!

Dungeon Crawl Classics #73: Emirikol Was Framed!

A Level 4 Adventure for DCC RPG

The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will your adventurers come out victorious?or lose their very souls in the attempt?

Dungeon Crawl Classics #75: The Sea Queen Escapes!

Dungeon Crawl Classics #75: The Sea Queen Escapes!

Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard?s sanctum, a magical prison, and the most unusual dungeon they?ve ever faced! Can they stem the tide in time or will they lose themselves forever to the Sea Change curse?

Dungeon Crawl Classics #77: The Croaking Fane

Dungeon Crawl Classics #77: The Croaking Fane

For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrifice, squirming servants, and rich but loathsome treasures were whispered of his followers. Now, unexpectedly, his servants have seemingly vanished, leaving behind their fanes to molder in the marshes. A brave band of adventurers gathers to explore one such tabernacle, eager to discover what riches?and terrors?the Lord of Evil Amphibians has left behind?

Dungeon Crawl Classics #82.5 Dragora's Dungeon

Dungeon Crawl Classics #82.5 Dragora's Dungeon

Eons past the fabled sorcerer-kings of Parhok perished in a rain of eldritch fire. But legends hold that one tribe survived the apocalypse, fleeing with their slaves to a hidden city, where the greatest enchanters of all time could sleep away the centuries, and awaken in a future age as rulers of a ruined land.

Now once more the forbidden spells of the Parhok threaten the good folk of the Known Realms. A kingdom lies ensorcelled, a royal family ensnared by the forgotten dweomers of a long-dead race. When the best attempts of seers and diviners have failed, it falls to the heroes to save the kingdom.

Have the sorcerer-kings risen to reclaim their bejeweled thrones? Or has a more sinister power bent their ancient magics to its sinister will? Only the most courageous and cunning of heroes will emerge victorious from Dragora's Dungeon.

Dungeon Crawl Classics #82: Bride Of The Black Manse

Dungeon Crawl Classics #82: Bride Of The Black Manse

A Level 3 Adventure for DCC RPG

This updated 2nd printing includes all-new cover art by Stefan Poag, as well as a fresh editing pass and a brand-new backup adventure! ?Floating Oasis of the Ascended God? by Stephen Newton, in which the player characters are sent to a floating island where they encounter bizarre underlings of an absent deity!

Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul ? and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries?but a devil can afford to wait a very long time.

After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?

Bonus Adventure: This module also includes the bonus adventure Floating Oasis of the Ascended God, by Stephen Newton! In this level 1 adventure, the player characters are sent to a floating island where they encounter bizarre underlings of an absent deity!

Dungeon Crawl Classics #83 The Chained Coffin Hardback

Dungeon Crawl Classics #83 The Chained Coffin Hardback

A whispered voice calls from a coffin bound in chains, urging the heroes into the depths of the Shudder Mountains, a place rife with superstition and forlorn secrets. In the shadowy, pine-grown valleys of the Deep Hollows lurk mysteries of a bygone age and a new evil emerging from the ruins of the past. The adventurers must plumb the mountains? secluded reaches to root out this rising terror before its power comes to fruition. Standing in their path are cackling witches, subtle devils, lingering spirits, and a foul thing that moves in the night. Can the heroes appease that which lies within the Chained Coffin and thwart the dawn of a new and terrible age?

DCC #83: The Chained Coffin was originally released way back in 2014. The boxed set proved immensely popular, and not just for the spinning map puzzle. The Appalachian-style fantasy setting of The Shudder Mountains, inspired by the works of Appendix N author Manly Wade Wellman, provides a unique place for your characters to adventure. Michael Curtis did a wonderful job of bringing The Shudder Mountains alive, and several supplemental volumes were published. Now we are offering a hardcover book that compiles all material from the original DCC #83: The Chained Coffin boxed set, including all the stretch goal booklets, as well as much, much more: All content from DCC #83.1: Tales of the Shudder Mountains and DCC #83.2: Death Among the Pines. The Shudder Mountain material published in several Gen Con Program Guides. Moon Eyes and Fire-Flies, a new adventure set in the Shudder Mountains. Buzzard Hollow, a new Shudder Mountains mini-setting. Ma Bigginty?s Book of Backwoods Wisdom, a collection of inspiring material that will bring The Shudder Mountains to life in your game.

The Spinning Wheel Puzzle: This adventure includes a number of supernatural locations. The entrance to one is blocked by a supernatural door. This door comprises a special spinning wheel puzzle that forms a central puzzle in the adventure: Beyond the ancient bridge is a 40? wide, 30? deep ledge that lies perpendicular to a sheer rock face. Set into the rocky cliff at the far side of the ledge stands a great stone archway sealed by an imposing door. Blue bolts of lightning ripple silently across the door?s face, hinting at magical wards or seals. In the center of the door are three circular dials set one inside the next. Each dial bears several different symbols, no two of which repeat. And yes, the hardcover DOES come with the spinning puzzle wheel! The hardcover edition features new art by fantasy legend Ken Kelly. A Level 5 Adventure for DCC RPG

Dungeon Crawl Classics #83.1: Tales Of The Shudder Mountains

Dungeon Crawl Classics #83.1: Tales Of The Shudder Mountains

This digest-sized adventure module presents three short encounters in the Shudder Mountains, all compatible with the setting presented in DCC #83: The Chained Coffin.

Dungeon Crawl Classics #84.2: Synthetic Swordsmen Of The Purple Planet

Dungeon Crawl Classics #84.2: Synthetic Swordsmen Of The Purple Planet

When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun?s punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at the planet?s northern pole, as you explore the timeworn and failing biosphere plant found sprawling there amongst the ice peaks? Will you save your harsh but adopted home, or hasten its eventual doom?

This adventure features new background material that expands the campaign setting, including a new House of Ascended Masters, new weapons and ancient technology to plunder, and a surprising new species of Kith warriors.

Dungeon Crawl Classics #84.3: Sky Masters Of The Purple Planet

Dungeon Crawl Classics #84.3: Sky Masters Of The Purple Planet

When a legendary race of demonic beings pours out of the double-mooned sky and raids the party?s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between the party and their destination lie air-ships and aerial combat, pirates and plunder, and the silver-spined Sky-Spire of the Sky Masters of the Purple Planet!

When a legendary race of demonic beings pours out of the double-mooned sky and raids the party?s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between the party and their destination lie air-ships and aerial combat, pirates and plunder, and the silver-spined Sky-Spire of the Sky Masters of the Purple Planet!

Dungeon Crawl Classics #85: The Making Of The Ghost Ring

Dungeon Crawl Classics #85: The Making Of The Ghost Ring

A Level 4 Adventure for DCC RPG

To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, a process that will take them from gritty city streets to sun-scorched deserts to the ruins of an ancient fortress atop a windswept peak. Are the adventurers up to the task or shall a sinister demon claim the souls of not only the enchantress but the heroes as well? Only luck, courage, and wits will triumph against adversity and allow the adventurers to claim the Ghost Ring for themselves!

Dungeon Crawl Classics #86: Hole In The Sky

Dungeon Crawl Classics #86: Hole In The Sky

A Level 0 Adventure for DCC RPG

The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky ? and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny.

Dungeon Crawl Classics #87.5: Grimtooth's Museum Of Death

Dungeon Crawl Classics #87.5: Grimtooth's Museum Of Death

After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their way through a maze of traps in Grimtooth?s Museum of Death, a curated collection of the deadliest and most devious traps ever assembled in one place. Along the way, they might even cross paths with a few of Grimtooth?s allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread lightly, delver. There are no refunds for this tour.

Dungeon Crawl Classics #87: Against The Atomic Overlords

Dungeon Crawl Classics #87: Against The Atomic Overlords

A Level 5 Adventure for DCC RPG

For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet?s last city. Hope seems lost ? until visitors arrive from a distant world, bringing uncanny, magical powers. Your adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail systems, and a conflict with four deadly factions to save a world ? or destroy it!

Dungeon Crawl Classics #88: The 998th Conclave Of Wizards Sketch Cover

Dungeon Crawl Classics #88: The 998th Conclave Of Wizards Sketch Cover

A Level 6 Adventure for DCC RPG

Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world?s primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their ranks. Hurtling through the cosmos in a marvelous flying city, the magicians are revered as lords of creation by the spacefaring races of a thousand suns. Ascend to the stars and seize your rightful seat in the vaunted halls of power?if you dare.

Limited edition featuring Doug Kovacs? original pencil sketch for the cover art.

Dungeon Crawl Classics #89: Chaos Rising

Dungeon Crawl Classics #89: Chaos Rising

A Compilation of Adventures for Character Levels 1-5. This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level!

The compilation includes these adventures:

  • Elzemon and the Blood-Drinking Box
  • The Imperishable Sorceress
  • Glipkerio?s Gambit
  • The Tower Out of Time
  • The Jeweler That Dealt in Stardust
  • The Undulating Corruption
  • The Infernal Crucible of Sezrekan the Mad
  • Dungeon Crawl Classics #90: The Dread God Of Al-Khazadar

    Dungeon Crawl Classics #90: The Dread God Of Al-Khazadar

    To save a city?to save a world! The end is nigh. A shadow falls on Punjar, and panic fills the streets. This doom cannot be fought, and it cannot be outrun. Unless... From the lightless depths below the city streets, you must find the way to P?quoth and the indifference of the fate-denying Madka. The clock is ticking. There will be no victory without sacrifice. Without the courage, cunning, and strength to face an immortal, your souls will surely fall prey to the Dread God Al-Khazadar!

    A level 4 Adventure for DCC RPG

    Dungeon Crawl Classics #91.1: The Lost City Of Barako

    Dungeon Crawl Classics #91.1: The Lost City Of Barako

    The pleasure palace of Barako rises above the Bleak Shores atop enormous stone pylons. The palace arches towards the cavernous gloom, lit by a thousand lanterns fueled by the rendered flesh of a thousand lamenting souls. Within the city, hellish figures dart and whirl in the flickering light, prostrating themselves before their Aghartan masters, all to the cacophonic beat of a thousand alien instruments. What adventures will you find here?

    Dungeon Crawl Classics #91.2: Lairs Of Lost Agharta

    Dungeon Crawl Classics #91.2: Lairs Of Lost Agharta

    Plunging into world building is one thing, plunging into the world, building is quite another! Take your players to places unseen as they Journey To The Center of Aereth in the latest chapter of this depth-defying adventure series! A collection of thirteen separate denizens dwelling in the deep, dark Aghartan underworld of Aereth.

    A collection of our finest writers?Steven Bean, Daniel J. Bishop, Tim Callahan, Stephen Newton, and Terry Olson with Harley Stroh?have put it to themselves to create challenges of varying degrees of difficulty, but all with the same sense of the odd eerie-ness of the world under the world. Even if you haven?t been following the Journey To The Center of Aereth series (and you totally should), this is still an amazing set of encounters that are perfect to add a touch of strange to any game.

    Dungeon Crawl Classics #94: Neon Knights

    Dungeon Crawl Classics #94: Neon Knights

    Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of an age-old city and leave it an empty ruin.

    The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe?

    And then a wizard from a far-off world whisks the heroes away to fight battle of a very different sort, leaving them with a strange pink glow around their eyes?

    Dungeon Crawl Classics #96: The Tower Of Faces

    Dungeon Crawl Classics #96: The Tower Of Faces

    The Rodney Award-winning adventure from Gamehole Con IV, now a Level 6 Adventure for DCC RPG!

    The adventurers have been summoned to a mysterious black tower made of glass. They are given a simple mission: protect the mage?s estate while he is distracted weaving a mighty spell. Surviving the five days of his spellcasting requires quick wits and sharp blades, for the estate has mischievous guests and strange visitors. In the end, the mage demands one final task: stand by his side as he binds a great horror from beyond!

    Dungeon Crawl Classics #97: The Queen Of Elfland's Son

    Dungeon Crawl Classics #97: The Queen Of Elfland's Son

    Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good.

    This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland?s malicious nobility?

    Dungeon Crawl Classics #98: Imprisoned In The God-Skull

    Dungeon Crawl Classics #98: Imprisoned In The God-Skull

    It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end.

    An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?

    Dungeon Crawl Classics 2014 Holiday Module: The Old Gods Return

    Dungeon Crawl Classics 2014 Holiday Module: The Old Gods Return

    A level 1 adventure for DCC RPG. A shivering plague. Knives glinting in the moonlight. A frigid mountain drifting in the sky. These ominous events attend the return of an evil long forgotten by Man. On the night of the winter solstice, when the world is balanced on a knife?s edge in the battle between fire and ice, a slumbering deity awakes. Now, only those heroes chosen as the champions of the Lord of Flickering Flames can end this growing threat before it reclaims its former malevolence and reminds the world why the old forests are places to be feared. This special holiday-themed adventure is the perfect gift for your gamer friends. It is an excellent one-shot to play during the winter holidays!

    Dungeon Crawl Classics 2014 Holiday Module: Trials Of The Toy Makers

    Dungeon Crawl Classics 2014 Holiday Module: Trials Of The Toy Makers

    ?Murder! Foul murder!? These are the only words that describe the scene inside the underground complex of the toy-making gnomes called the Konhengen. Murder is not what you had hoped you would find, but you?re not surprised, either. Your introduction to these fabled, reclusive toy-makers had ominous overtones from the outset.

    First, there was the abrupt and unceremonious end to their nightly gift-giving visits to the village children. Then, three children snuck off into the Taboo Lands to investigate, convinced that evil had befallen the Konhengen. And so you?ve travelled to a great island on the eve of the Winter Solstice to find the missing children. Instead you?ve found mass murder. But you?ve also found evidence of a secret agenda behind the gift-giving of the toy-making gnomes. Now you must unravel the mystery of the gnomes? true purpose ? or the world will suffer consequences on a cosmic scale!

    Dungeon Crawl Classics 2015 Holiday Module: Advent Of The Avalanche Lords

    Dungeon Crawl Classics 2015 Holiday Module: Advent Of The Avalanche Lords

    A showdown at the icy gates of civilization! Father Frost has gone missing and Krinnleton faces explosive turmoil from within. A band of newly-arrived adventurers offer hope that the nefarious forces from the north may be routed. But the magical dome around the elven town crumbles and the might of the vile Avalanche Lords strengthens! The heroes must survive their journey through the icy wastes, past the hideous shiver serpents, beyond the edge of the snowy peaks to the old woodman's lava-drenched workshop. Only then might they defeat the marching mammoths wielding the pulsating polar energy of the terrible Celsion Engine!

    Dungeon Crawl Classics 2017 Holiday Module: New Year's Evil

    Dungeon Crawl Classics 2017 Holiday Module: New Year's Evil

    Get ready for Xcrawl, the live-on-pay-per-view death sport RPG, now powered by the unstoppably old-school Dungeon Crawl Classics rules! And this holiday season, Xcrawl is breaking open a bottle of over-the-top dungeon crawl insanity, and serving it up for some New Year?s Evil!

    Strange things are afoot in Toronto! The spirit of the New Year is driving the Gods to drink, whipping the fans into a frenzy, and inspiring the staff to start the party before the team even makes it to the green room! Can a low-level squad, faced with shady jousters, wet jesters, hell pugs, and cubical zombies ? not to mention poetry, puzzles, and traps galore ? survive to ring in the New Year? And will the sponsors still pick up the tab now that the dungeon has gone mad?

    Start the countdown! Nunc est bacchandum atque Xcrawl ludendum!

    Dungeon Crawl Classics 2018 Holiday Module: Home For The Holideath

    Dungeon Crawl Classics 2018 Holiday Module: Home For The Holideath

    For generations, two tribes have exchanged gifts at a given time each winter to renew the bonds of their peoples. But now their presents have been stolen! The Seekers are sent on an urgent mission to recapture the gifts before their ancient treaty is undone. To do this, they will have to venture to a place of bloodcurdling horrors, mysterious symbols, wondrous artifacts and twisted technologies. And once inside this ancient place of splendors, they?ll face the greatest challenge of all: returning home alive!

    A Level 1 Adventure. An all-new holiday module, perfectly themed for the holiday season! And fully compatible with both Dungeon Crawl Classics and Mutant Crawl Classics!

    Dungeon Crawl Classics RPG

    Dungeon Crawl Classics RPG

    You?re no hero.

    You?re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

    Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page?

    Dungeon Crawl Classics RPG (Softcover)

    Dungeon Crawl Classics RPG (Softcover)

    You?re no hero. You?re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

    Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game (Softcover). Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page?

    Dungeon Crawl Classics RPG 4th Edition First Time Fan Pack

    Dungeon Crawl Classics RPG 4th Edition First Time Fan Pack

    Previously available only through Kickstarter, the DCC 4th Edition First Time Fan pack contains everything a new player needs to adventure in the Dungeon Crawl Classics rule system.

    Pack Includes:

  • Hardback DCC 4th rulebooked, with fully illustrated dust jacket, gold edging on the pages and recessed thumb tabs.
  • 8 adventure modules: Emerald Enchanter, Chaos Rising, Sea Queen Escapes, 13th Skull, Frozen in Time, Doom of Savage the Kings, Fate's Fell Hand and Colossus Arise
  • DM screen
  • Folio
  • Pad of character sheets
  • Goodman Games Gazetter
  • Various stickers and posters, and a bookmark
  • Dungeon Crawl Classics RPG: 4th Edition Real Leather Cover (Pre-Order)

    Dungeon Crawl Classics RPG: 4th Edition Real Leather Cover (Pre-Order)

    As DCC RPG enters its fourth printing, Goodman Games has commissioned a special new limited-edition cover from popular OSR artist Doug Kovacs! Doug is well known as the ?visual visionary? behind DCC RPG, and his coveted gold foil edition of the original first printing sold out long ago. In this ?foil redux? edition, Doug has rendered the Seven Pointed Star of Sezrekan, which will be printed in silver foil on a real leather surface. This limited-edition collectible showcases the ?metal? aspect of DCC RPG, in the true Appendix N fashion! The previous limited edition covers from prior printings have all sold out, so make sure to secure your copy of the leather bound edition today! This hardcover ships with the William McAusland art folio and the Peter Mullen art folio.

    Dungeon Crawl Classics RPG: Annual

    Dungeon Crawl Classics RPG: Annual

    ALL NEW MATERIAL! A book that has become a legend, despite never before being published! The DCC RPG Annual was originally conceived as an annual publication that would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations. The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb.

    Blogs and personal posts; zines; community publications; the Gongfarmer?s Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate. Still, we had a wealth of material that needed a home, so The DCC RPG Annual became a reality. Here?s what you?ll find in this hardcover volume: New Magic, New Quests and Journeys. Explore the lost continent of Mu! New Judge?s Rules, New Magic Items, New Monsters, And Moustaches. Yes, you read that right?there are rules for moustaches in this book. You know you need it. You absolutely do not need the DCC Annual to play Dungeon Crawl Classics, nor does any material in this Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination.

    Dungeon Crawl Classics RPG: Demon Skull Re-issue Special Edition

    Dungeon Crawl Classics RPG: Demon Skull Re-issue Special Edition

    Celebrating the history of DCC RPG with a re-issue of our classic DCC Skull Foil cover! Glory & Gold Won by Sorcery & Sword. You?re no hero. You?re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

    Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page... New with the 7th Printing: Free PDF with print purchase (digital code printed on inside cover of book). Sewn-in satin ribbon bookmark in hardcover edition. A new mini-adventure in the back, Yddgrrl?s Maze, which replaces The Abbott of the Woods mini-adventure from the previous printing. 24 new pages at the back (bringing total length to 504 pages), which include a DCC photo gallery including photos of our Gen Con tournament winners, 8 pages of quick reference tables, plot summaries for the DCC module line, and more.

    Dungeon Crawl Classics RPG: Judges Screen

    Dungeon Crawl Classics RPG: Judges Screen

    The inside contains three panels of the most frequently consulted tables, and the outside contains three new Doug Kovacs paintings.

    Dungeon Crawl Classics RPG: Judges Screen - Thakulon Art

    Dungeon Crawl Classics RPG: Judges Screen - Thakulon Art

    This limited-edition judge?s screen includes all the tables a DCC judge needs to run their game. On the face out side, it has an amazing three-panel Doug Kovacs painting based on the Dungeon Crawl Classics: The Black Heart of Thakulon the Undying (2018 Gen Con Program Guide) from Goodman Games!

    This art from the DCC adventure, The Black Heart of Thakulon the Undying, coordinates perfectly with the cover art to the module. The screen is the ideal table complement for the Judge wishing to strike fear into the heart of his players! Even if they might be with some undying sorts!

    Dungeon Crawl Classics RPG: Quick Start Rules

    Dungeon Crawl Classics RPG: Quick Start Rules

    This book includes two adventures: the enduring classic Portal Under the Stars 0-level adventure for new players. Plus in a flip-book format, an all-new level 1 adventure, Gnole House by Michael Curtis, inspired by the works of Lord Dunsany and Margret St. Clair who first wrote of the creature called the ?gnole,? which Gary Gygax later evolved into the better-known gnoll!

    These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get characters through their first level 0 adventure and their first level 1 adventure. Although the rules go up to level 2, for the full DCC experience and play at levels up to 10th, please refer to the Dungeon Crawl Classics RPG rulebook!

    Dungeon Crawl Classics RPG: Sanjulian Limited Edition Hardback

    Dungeon Crawl Classics RPG: Sanjulian Limited Edition Hardback

    You?re no hero. You?re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page?

    New with the 7th Printing: Free PDF with print purchase (digital code printed on inside cover of book). Sewn-in satin ribbon bookmark in hardcover edition. A new mini-adventure in the back, Yddgrrl?s Maze, which replaces The Abbott of the Woods mini-adventure from the previous printing. 24 new pages at the back (bringing total length to 504 pages), which include a DCC photo gallery including photos of our Gen Con tournament winners, 8 pages of quick reference tables, plot summaries for the DCC module line, and more. This limited edition features cover art by Sanjulian.

    Dungeon Crawl Classics RPG: Shanna Dahaka Limited Edition Hardback

    Dungeon Crawl Classics RPG: Shanna Dahaka Limited Edition Hardback

    You?re no hero. You?re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page?

    New with the 7th Printing: Free PDF with print purchase (digital code printed on inside cover of book). Sewn-in satin ribbon bookmark in hardcover edition. A new mini-adventure in the back, Yddgrrl?s Maze, which replaces The Abbott of the Woods mini-adventure from the previous printing. 24 new pages at the back (bringing total length to 504 pages), which include a DCC photo gallery including photos of our Gen Con tournament winners, 8 pages of quick reference tables, plot summaries for the DCC module line, and more. This limited edition features cover art of Shanna Dahaka by Doug Kovacs.

    Dungeon Crawl Classics RPG: Xcrawl Anaheim Crawl

    Dungeon Crawl Classics RPG: Xcrawl Anaheim Crawl

    A level 4 DCC RPG adventure

    Anaheim ? where even the mighty had better duck! Join DJ Hat Trick, the League of Saturday Morning Evil, the Steampunk Ninja Rodeo Clowns, and the whole gang in the Anaheim Crawl! It?s the latest in Live On Pay Per View Mayhem from the game that makes hobgoblins chew every bite 32 times?Xcrawl!

    This was the featured Xcrawl tournament adventure at GenCon 2015!

    Dungeon Crawl Classics RPG: Xcrawl Boston Crawl

    Dungeon Crawl Classics RPG: Xcrawl Boston Crawl

    Bang out and ship up to Boston!

    Ladies and gentleman, it?s the game that turns brass dragons green with envy, Maximum Xcrawl! Powered by the mighty Pathfinder gaming engine, Xcrawl is where dungeon hack and slash goes prime time and sells advertising space on the cooling corpses of your enemies.

    The BostonCrawl is the first full-lethal event of its kind to be held in Beantown, and the locals are taking it very seriously. Get ready for DJ Molly Militia?s undead redcoats, the Hockey Stick of Doom, and a creature that is equal parts devastatingly dangerous and wicked refreshing ? the beer golem!

    Dungeon Crawl Classics: 2017 Halloween Module: Shadows Under Devil's Reef

    Dungeon Crawl Classics: 2017 Halloween Module: Shadows Under Devil's Reef

    A raging storm has made the waters around Devil?s Reef impossible to navigate safely. The noble galleon, The Royal Dawn, has run aground and Princess Kaeko from faraway Fu-Lamia is now missing! Untold riches and glory await those who successfully find the princess and safely deliver her to Black Sand Port. As the greedy and ambitious adventurers set out to find the princess, their thoughts linger on the few Royal Dawn survivors that washed up on the beach with bodies that were corrupted by strange frog-like mutations. What kind of evil awaits the adventurers on that forbidden island?

    Dungeon Crawl Classics: 2018 Halloween Module: The Corpse That Love Built

    Dungeon Crawl Classics: 2018 Halloween Module: The Corpse That Love Built

    The town of Portnelle is living in a state a fear. Several citizens have been abducted ? some never to been seen again, while others are found as corpses, often with missing limbs. When a senile town priest warns that he?s received a vision that the geriatric recluse Dr. Lotrin Von Geisterblut is behind the abductions, there are many who do not believe the accusations. However, when the town is set upon by wicked fiends foretold in his vision, attitudes quickly change, and swords are raised. Perhaps it?s time to storm the castle after all?

    This level 2 adventure is a story of Gothic horror which pits the characters against monstrosities created by an ancient madman. Will the characters be able to survive the macabre horrors found in the laboratories that spawned The Corpse that Love Built!

    Dungeon Crawl Classics: Horror Module #2 Sinister Sutures Of The Sempstress

    Dungeon Crawl Classics: Horror Module #2 Sinister Sutures Of The Sempstress

    Mother was wrong: There are monsters in the closet. Terror seeks out the adventurers in the safety of their own homes, drawing them into a tailored web of vengeance long-deferred. Torn from their beds, the PCs find themselves trapped in the House of Tattered Remnants, the home and prison of an eldritch entity known only as the Sempstress. The adventurers must overcome patchwork horrors, unearthly craftsmen, and even the unravelling of their own realities if they hope to defeat the Sempstress in her lair and escape the House. Or will they be unmade by the Sempstress? evil?

    Dungeon Crawl Classics: Hugh's Weird Dice

    Dungeon Crawl Classics: Hugh's Weird Dice

    This set contains the very dice that Hugh the Barbarian used to defeat a host of terrible adversaries and acquire his legendary magical bell-bottoms.

    Using these dice in your game is guaranteed to bring good fortune, especially if you rub them on a moustache prior to each session.

    Contained within you will find the following dice, ready for rolling at your table:

    D3,D4,D5,D6,D7,D8,D10,D%10,D12,D14,D16,D20,D24 and D30.

    Dungeon Crawl Classics: Lankhmar #1: Gang Lords Of Lankhmar

    Dungeon Crawl Classics: Lankhmar #1: Gang Lords Of Lankhmar

    A level 1 adventure set in Lankhmar! The City of the Black Toga: Home to hundreds of back alley courts, rotting tenements, and an endless number of gangs, whose fortunes rise and fall as surely as the tides of the Inner Sea. Each gang vies against the others, pitting beggar against bravo, slayer against thug, and gang lord against gang lord. It?s a Lankhmar story that?s been told a thousand times, and would be entirely forgettable, save for one key element: the characters.

    The initial stakes are small as the gangs vie for control of a small slum. But as bodies begin to appear in the Hlal and the shadow war threatens to spill over into street violence, the price of blood favors those who trade in swordwork and black magic. If they hope to survive, the PCs will need to be both deadly and cunning by turns. For when the first rule of thieves is to never kill the hen that lays brown eggs with ruby in the yolk, old hands know it won?t be long before the Thieves? Guild moves to protect their interests. May Death himself have mercy on those who stand in their way.

    Dungeon Crawl Classics: Lankhmar #11: The Rats Of Ilthmar

    Dungeon Crawl Classics: Lankhmar #11: The Rats Of Ilthmar

    Tired of facing the same old kobolds? Blackdirge?s Dungeon Denizens take the very best original monsters from the pages of over 55 Dungeon Crawl Classics adventures, converts them to 4th edition, and compiles them in one volume. Here you?ll find unique monstrous foes from levels 1 to 30, plus a few old classics updated for the newest edition of the world?s most popular role-playing game.

    Dungeon Crawl Classics: Lankhmar #2: The Fence's Fortuitous Folly

    Dungeon Crawl Classics: Lankhmar #2: The Fence's Fortuitous Folly

    A level 2 adventure set in Lankhmar! Follow those hands! Rooga the Fence has a weakness for the strange and bizarre. When a curious pair of silver-plated skeletal hands animates and escape the shop, where will they lead? Legend claims they will reveal the way to buried treasure. Will the PCs follow? Following the twisted path, adventurers encounter once-slumbering magic now called back from beyond the grave. Someone, or something, wants them to explore the vaults beneath Lankhmar?s streets. The Fence?s folly is fortuitous?but fortuitous for whom?

    Dungeon Crawl Classics: Lankhmar #3: Acting Up In Lankhmar

    Dungeon Crawl Classics: Lankhmar #3: Acting Up In Lankhmar

    A level 3 adventure set in Lankhmar! A corrupt Duke of Lankhmar?s foibles paraded before the masses for their entertainment puts an acting troupe in trouble. Threatened by the insulted Duke and his private guard, the performers need assistance to make it through their final performance of ?The Fiascos of Duke Hogfat.? With nobody else to turn to, the troupe hires the PCs as their evening?s protectors. Will the play end in a standing ovation or will the Duke and his thugs bring down the house on the troupe and their defenders?

    Dungeon Crawl Classics: Lankhmar #4: Violence For Votishal

    Dungeon Crawl Classics: Lankhmar #4: Violence For Votishal

    A level 4 adventure set in Lankhmar! Votishal the Silent is on the rise! Ascending from antiquity, the religion threatens to dominate Lankhmar?s Street of the Gods. Alas, something is killing the clergy! Desperately offering a fortune in reward, they?ve abandoned their temple. But it is by no means vacant. Intrepid souls must face nickers, alley-bashers, and magical guardians, while avoiding sinister traps to uncover the building?s secrets. Even the sewers have something to hide. Only keen minds and blades can stop the violence for Votishal!

    Dungeon Crawl Classics: Lankhmar #5: Blasphemy And Larceny In Lankhmar

    Dungeon Crawl Classics: Lankhmar #5: Blasphemy And Larceny In Lankhmar

    A level 5 adventure set in Lankhmar! A member of your gang awakens in an alleyway with foggy memories of a deal made, a job taken, a partner slain, and a heist planned. They struggle to remember the details, but you all agree that breaking into an abandoned temple should be a simple matter ? in and out. Yet the heist is on a collision course with something sinister.

    What begins as an easy job becomes anything but, as the you confront cultists, vengeful spirits, and the servitors of a long-forgotten god. While seeking an easy score, you uncover a plan to strike a blow into the heart of Lankhmar, and no one is safe from the blasphemous plot. A choice needs to be made. Will you stand with the city, or risk letting it descend into chaos? Curse the gods of Lankhmar for their cruel joke that, in the shadowed alleyways of Lankhmar, there is no such thing as a ?simple matter.?

    Dungeon Crawl Classics: Lankhmar #6: Cheating Death

    Dungeon Crawl Classics: Lankhmar #6: Cheating Death

    A level 1 adventure set in Lankhmar! Death has come to Lankhmar! It begins as a minor stirring of strange, dangerous coincidences. A ladder falls. A fire erupts. An onlooker plummets from a rooftop, skull cracking on the chiseled stone below. As conspiracies loom and rumors abound, your band of adventurers must survive the hostile streets of the city and discover the secret that will keep you from Death?s cold reach.

    Time is running out, and the Lords of Necessity have a dark quota yet to fill as you search for the secret that will fend off the fingers of Death himself. Your quest leads you to a mysterious manor where you must circumvent flood and flame to reach the cage of the long-hidden burned man who offers a gift that just might save your life. This adventure is suitable for level 1 characters, with information inside about scaling up the threats for any character level. Death knows no level restrictions!

    Dungeon Crawl Classics: Lankhmar #7: A Dozen Lankhmar Locations

    Dungeon Crawl Classics: Lankhmar #7: A Dozen Lankhmar Locations

    A setting book for Lankhmar! Travel the fog-shrouded streets of Lankhmar and visit some of its most infamous sites! From the home of Muulsh the Moneylender to the Silver Eel to the winding passages of Thieves? House, this book provides the judge with a detailed look at a dozen interesting locales inside the City of the Black Toga. Suitable for planning adventures or when the players take an unexpected turn, A Dozen Lankhmar Locations provides information and maps to aid any judge running a city-based adventure in the City of Seven-Score Thousand Smokes or other fantasy metropolis.

    Dungeon Crawl Classics: Lankhmar #8: The Land Of Eight Cities

    Dungeon Crawl Classics: Lankhmar #8: The Land Of Eight Cities

    A setting book for Lankhmar! North of Lankhmar lies The Land of the Eight Cities, a young realm lying in the shadows of the Great Forest and rich in natural resources. This barely-tamed wilderness is rife with opportunities for adventure and riches, but also contains hitherto-unknown dangers. Nevertheless, for adventurers who?ve worn out their welcome in Lankhmar, the Forest Land is a welcoming place to escape their enemies in the City of the Black Toga.

    This work is based upon an unpublished manuscript written by Fritz Leiber, one never before seen outside of his personal papers and discovered during a research trip to the University of Houston library. For the first time in decades, new information, creatures, and even gods, all created by Leiber, are presented for use in your DCC Lankhmar campaign! You?ll find details on the people, places, customs, and history of The Land of the Eight Cities, as well as plenty of inspiration for adventures to place there. It?s the perfect resource for when the Thieves? Guild is breathing down your players? necks and they need a place to lay low! Also included in this book is a report University of Houston research trip and select photos of the personal papers and possessions of Fritz Leiber, Harry Otto Fischer, and others housed in the university?s Special Collections department. These images and background information will interest fans of Leiber?s creative genius regardless of whether they are gamers, readers, or both.

    Dungeon Crawl Classics: Lankhmar #9: Grave Matters

    Dungeon Crawl Classics: Lankhmar #9: Grave Matters

    Skullduggery and sorcery in the streets of Lankhmar! Herein you will find two adventures set in the seedy underworld of the city. In the first, the party must steal back a stolen sarcophagus from the grips of a macabre smuggling ring. The second concerns a band of questionable heroes thrown together by misfortune who must fight their way out of an unearthly wizard?s lair?a perfect way to start a new DCC Lankhmar campaign! Both demonstrate that there?s no dearth of thrills, dangers, and, of course, wealth to be found in (and under) the city of Lankhmar. Do you have what it takes to make it through the night? A level 2 adventure set in Lankhmar!

    Dungeon Crawl Classics: Lankhmar Boxed Set

    Dungeon Crawl Classics: Lankhmar Boxed Set

    The boxed set officially licensed from the estate of Fritz Leiber! Enter the thrilling world of Fritz Leiber?s Nehwon, home to the legendary city of Lankhmar and the infamous heroes Fafhrd and the Gray Mouser! Prepare yourself to battle members of the city?s nefarious Thieves? Guild in fog- shrouded alleys, to barter for cursed curios in the Plaza of Dark Delights, and to seek the wisdom of Ningauble of the Seven Eyes and Sheelba of the Eyeless Face! All this and more is possible with DCC Lankhmar.

    This boxed set contains comprehensive rules options and new material for the Dungeon Crawl Classics RPG explicitly designed to capture the unique setting of Nehwon and Lankhmar, the City of the Black Toga. Inside, you?ll find new spells, monsters, magical items, patrons, and rules to make your DCC RPG campaign more like Leiber?s exiting stories?including the popular ?Fleeting Luck? mechanic where good fortune blesses your characters one minute, only to dash their hopes the next. This set also includes a detailed look at Lankhmar and provides the judge with an assortment of descriptions, tables, and adventure ideas to get their DCC Lankhmar campaign up and running with a minimum of effort, including the adventure No Small Crimes in Lankhmar and a beautiful city map illustrated by Doug Kovacs. A copy of the Dungeon Crawl Classics rulebook is required to use this boxed set.

    Inside this box you will find: The Judge?s Guide to Nehwon (104 pages). Compendium of Secret Knowledge (40 pages). Lankhmar: City of the Black Toga (44 pages). Dungeon Crawl Classics Lankhmar #0: No Small Crimes in Lankhmar (12 pages). A gigantic 33? x 17? poster map of the City of Lankhmar. Another 17? x 22? map of Nehwon. A 3-panel judges screen with tables specific to the DCC Lankhmar setting. An exclusive issue of the Goodman Games Gazette. Plus download codes for a digital edition.

    Dungeon Crawl Classics: Lankhmar: Masks Of Lankhmar

    Dungeon Crawl Classics: Lankhmar: Masks Of Lankhmar

    A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves? Guild has their way!

    A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves? Guild has their way!

    Dungeon Crawl Classics: Lankhmar: Patrons Of Lankhmar

    Dungeon Crawl Classics: Lankhmar: Patrons Of Lankhmar

    From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God, Sheelba of the Eyeless Face, and even Death himself into any DCC RPG campaign setting.

    This early look at the upcoming Dungeon Crawl Classics Lankhmar line introduces a half-dozen supernatural powers and eerie entities for use in your DCC RPG or Lankhmar campaign. Each power?s entry includes details on the entity and their role in Nehwon, tables for invoking that power?s aid, corruption charts for when things go wrong, and new spellburn possibilities. Are you ready to serve the Patrons of Lankhmar?

    Dungeons And Dragons RPG: Module 1: Glitterdoom

    Dungeons And Dragons RPG: Module 1: Glitterdoom

    Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?

    This all-new 5E adventure module includes a new dwarf sub-race and a new PC background!

    Dungeons And Dragons RPG: Module 10: The Castle In The Sky

    Dungeons And Dragons RPG: Module 10: The Castle In The Sky

    Bold adventurers cross paths with an ancient castle, adrift in the winds above. What they find there is a history of intrigue and warfare, with time folding and unfolding all around them. They are heroes foretold by the architect and ruler of the palace, the ancient elven wizard Kaligby. He looks to them, across time and space, to aid him in uncovering the ancient evil that has led to centuries of warfare and death. What will the characters find as they walk the history of the Castle in the Sky?

    Dungeons And Dragons RPG: Module 12: The Forgotten Hive

    Dungeons And Dragons RPG: Module 12: The Forgotten Hive

    Beneath the crumbling walls of a keep lies an unexplored warren of caverns stretching into unknown darkness. Within the depths, an ancient evil stirs and grows hungry. Forgotten horrors, once relegated to legend, are on the move ? with only your band of heroes between them and their goal.

    What begins as simple exploration rapidly becomes a struggle against denizens of the underworld, and the very environs of underworld itself. Through crumbling caverns and against long-trapped foes, the party is confronted with a threat that places the future of the surface world in jeopardy. Your heroes must act quickly to secure the world, or face the consequences of their failure to halt the advance of the denizens of The Forgotten Hive.

    Dungeons And Dragons RPG: Module 13: Mystery Under The Monastery

    Dungeons And Dragons RPG: Module 13: Mystery Under The Monastery

    Deep beneath the Trayban Monastery, a group of monks has gone missing. Your party is sent into the treacherous tunnels to find them, but you weren't expecting to do battle with crystalline creatures that hunger for gemstones and that have overrun a peaceful bazaar in search of food. Your fellow adventurers will need to avoid the traps, find the missing caravan, repel the unknown attackers, and seal up the largest geode cavern ever encountered to prevent further attacks.

    Dungeons And Dragons RPG: Module 14: Beneath The Keep

    Dungeons And Dragons RPG: Module 14: Beneath The Keep

    During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing?but the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes hint at larger corruption that festers among the border lands surrounding the stronghold. What sinister forces lurk beneath the keep?

    Dungeons And Dragons RPG: Module 15: Drowning Caverns Of The Fish-God

    Dungeons And Dragons RPG: Module 15: Drowning Caverns Of The Fish-God

    The village of Drydale has a problem. People are disappearing in the night. Worse, some return bearing the scars of a horrific surgical procedure and possess strange new powers. These unfortunates have no memory of their ordeal beyond a terrible vision of drowning in the dark. The adventurers arrive in time to stop a group of icthyoid monstrosities from abducting Drydale?s blacksmith, and then track the creatures back to a network of caverns. There they face a host of enslaved minions and uncover an otherworldly evil lurking in the black waters beneath the mountain. Will the heroes end the threat to Drydale? Can they avoid eternal servitude in the drowning caverns of the fish god?

    Dungeons And Dragons RPG: Module 16: Cave Of The Unknown

    Dungeons And Dragons RPG: Module 16: Cave Of The Unknown

    A level 3 adventure for 5E. A forgotten cavern beneath a lonely hill hides secrets as old as the world. Strange phenomena haunt those who delve its depths. Both the wise and the mad venture within to call upon the cave?s ancient power?and not all reemerge. Now, the legend of the Cave of the Unknown reaches the ears of stalwart adventurers. Can they uncover the Cave?s secret history and succeed where others have failed? Or will their bones soon litter the darkness under that distant hill?

    The Cave of the Unknown is an old-fashioned dungeon crawl designed for modern fifth-edition game mechanics. It is intended for a party of four to six 3rd-level PCs. The adventure can be easily inserted into any campaign or used as part of the Into the Borderlands reprint.

    Dungeons And Dragons RPG: Module 2: Fey Sisters Fate

    Dungeons And Dragons RPG: Module 2: Fey Sisters Fate

    The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!

    This all-new 5E adventure module includes two new spells and a new PC background!

    Dungeons And Dragons RPG: Module 3: The Pillars Of Pelagia

    Dungeons And Dragons RPG: Module 3: The Pillars Of Pelagia

    Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many enemies!

    A band of fledgling heroes is tasked with entering one of the Pillars of Pelagia to contend with all manner of magical defenses, while uncovering cryptic clues to the wizard?s disappearance planted by an unknown benefactor. The insidious evil plot they uncover could spell eventual doom for the surface world. But the Pillars are sacred to Pelagia, and the Sea Goddess herself might just play a minor role, aiding the heroes as they attempt to thwart a nefarious plot.

    Dungeons And Dragons RPG: Module 4: War-Lock

    Dungeons And Dragons RPG: Module 4: War-Lock

    Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization?s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock?s one weakness before his forces drown the realm in blood and fire?

    Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization?s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock?s one weakness before his forces drown the realm in blood and fire?

    Dungeons And Dragons RPG: Module 5: Into The Dragons Maw

    Dungeons And Dragons RPG: Module 5: Into The Dragons Maw

    Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world?s first fantasy RPG, and is ready to play in your home campaign!

    Your stalwart band treks through the trackless jungle seeking the Dragon?s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman?s prophecy foretold a century ago?

    Dungeons And Dragons RPG: Module 6: Raiders Of The Lost Oasis

    Dungeons And Dragons RPG: Module 6: Raiders Of The Lost Oasis

    Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world?s first fantasy RPG, and is ready to play in your home campaign!

    Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass!

    Dungeons And Dragons RPG: Module 8: Eye Of The Leviathan

    Dungeons And Dragons RPG: Module 8: Eye Of The Leviathan

    Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world?s first fantasy RPG, and is ready to play in your home campaign!

    Murder! Ripples of shock pour through the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent young fishmonger, beloved by the locals, has been brutally murdered in her own shop. Stunned by the grisly act, the typically hardened townsfolk turn to powerful heroes to investigate the gruesome deed. Could the fishmonger?s recent discovery of a massive black pearl be a possible motive? The heroes? goal is to not only bring the perpetrator to justice, but determine the twisted purpose behind the ghastly act. Concerned townsfolk decry that the evildoer must hang for his or her despicable crime. Yet when the heroes finally track down the murderer, he is already dead by the noose, and the investigation has truly only begun. Clues hint at even darker designs, as an ancient evil stirs to reclaim a once lost malevolent relic.

    Dungeons And Dragons RPG: Module 9: The Fallen Temple

    Dungeons And Dragons RPG: Module 9: The Fallen Temple

    Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world?s first fantasy RPG, and is ready to play in your home campaign!

    Fighting against the biting winds and relentless snow to reach the other side of the mountain range known as the Demon?s Teeth, a team of adventurers passes the evenings around the campfire listening to your guide?s folktales of horrific beasts, bottomless ice pits, and a forgotten temple and its corrupted priestess. And now, with temperatures dropping and a legendary beast in pursuit, these heroes must decide whether to push on or take shelter and fight against an awakened evil that demands worship or delivers death.

    Dungeons And Dragons RPG: Original Adventures Reincarnated #1: Into The Borderlands (Hardback)

    Dungeons And Dragons RPG: Original Adventures Reincarnated #1: Into The Borderlands (Hardback)

    The Borderlands. An untamed wild region far flung from the comforts and protection of civilization. A lone fortified Keep is the only bastion of Good desperately striving to maintain the forces of Chaos at bay. But Evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of Good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

    Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don?t forget at least one 10-foot pole. Adventure awaits those with the mettle to confront Chaos in the Borderlands! This tome is an homage to the origins of Adventure that began decades ago with B1: In Search of the Unknown and B2: The Keep on the Borderlands. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by such gaming luminaries as Luke Gygax and Mike Mearls. Full fifth edition conversions of both adventures are included, as well as brand new additional adventure locations to further expand and develop the Borderlands. This is a fully playable mini-campaign to start off your new fifth edition adventures, with a distinct old-school vibes.Hardcover, 384 pages. Includes 16-page full color cover gallery.

    Dungeons And Dragons RPG: Original Adventures Reincarnated #2: The Isle Of Dread (Hardback)

    Dungeons And Dragons RPG: Original Adventures Reincarnated #2: The Isle Of Dread (Hardback)

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

    In this all-new adventure, the characters come across an ancient wizard's tower. The nearby keep has been reduced to rubble over the ages, but the tower is in perfect condition. It is surrounded by an impenetrable force field that cannot be breached - not even by the ghost of the long-dead wizard, who has been trapped within for centuries. Surely there must be great treasure within this magical abode. But how to get to it?

    Dungeon Crawl Classics can be integrated easily with any fantasy setting. If you enjoy this adventure, you might also enjoy the rest of the Dungeon Crawl Classics series.

    Dungeons And Dragons RPG: Original Adventures Reincarnated #3 Expedition To The Barrier Peaks (Hardback)

    Dungeons And Dragons RPG: Original Adventures Reincarnated #3 Expedition To The Barrier Peaks (Hardback)

    Dungeons and Dragons players will remember the "Expedition to the Barrier Peaks" adventure module as a "Blast from the Past". You could buy it in 1980. Expedition to the Barrier Peaks will include scans of the original 1E iterations, a conversion to 5E, and new 5E material filling in some gaps from the original 1E module. Originally run as a tournament adventure at Origins II, the adventure was published by TSR in 1980. Expedition to the Barrier Peaks is a famous adventure module because it mixes science fiction and fantasy. For this reason, it is both well known and an enduring favorite for those who played it during its heyday.

    The 5E conversion is consistent with the original design principles, and it also offers new avenues for exploration. In the adventure, characters come across a spaceship that has crash landed into a fantasy world and have to deal with the consequences. These consequences include robots, plant people, and a zoo of alien creatures. It also has ray guns?ray guns! The OAR volume will also include complete scans of the original 1E publication. This includes both the adventure booklet as well as the extensive book of handouts that was part of the original publication. Dedicated fans may already know that the handout art changed between printings. Three handout illustrations were changed between the first (1980) and second (1981) printings of Expedition to the Barrier Peaks, and most of the remaining handouts were renumbered. The OAR volume will include scans of both versions of the handout booklets. For fans who have an old ragged copy of Expedition to the Barrier Peaks in their personal collection, they will soon be able to discover a fresh copy with handouts that they many never have had the chance to see before!

    Dungeons And Dragons RPG: Original Adventures Reincarnated #4: The Lost City

    Dungeons And Dragons RPG: Original Adventures Reincarnated #4: The Lost City

    Lost in the sweeping dunes of an expansive desert! Your band, separated from its caravan during a sandstorm, stumbles upon the ancient ruins of a city, mostly buried in the sands. One of the structures, a prominent step pyramid, juts above the sandy wastes, beckoning for exploration. There must be untold riches secluded inside its dusty halls and crypts. But, more importantly, you desperately hope there is water, food, and relief from the unrelenting sun to be found therein. For without those basic necessities, your band will succumb not to some fell beast, but this harsh environment instead. Onward, as all heroes wish to meet their end while swinging a sword or unleashing arcane magic!

    So, check your weapons, adjust your armor, and inventory your precious remaining food and water supplies. High adventure awaits in the underground chambers and tiers of a pyramid covered by the sands of time. But what of the peculiar masked humans who rule the upper levels of the pyramid? And what of the dark master that rules these humans from the lower levels of the forsaken halls? An adventure inspired by the classic pulp stories such as Robert E. Howard?s famous Conan story Red Nails?.

    This tome is an homage to the original dungeon crawl and sandbox setting first explored decades ago as B4: The Lost City. Herein, you will find high-quality scans of the original Basic edition adventure module, plus commentary by a variety of gaming luminaries. This includes an interview with Harold Johnson, the module?s original developer, who also discusses his work on playtesting, Dragonlance, and other TSR titles.

    Also, herein is a full fifth edition conversion of the original adventure as well as brand new additional dungeons, such as the fully developed lower pyramid, additional details on the Lost City itself, and the dreaded Lower Catacombs. Although converted for the most recent edition, this material is presented in a distinct early 1980s style, tone, and presentation. This is the perfect setting for a fully playable fifth edition mini-campaign, starting at 1st level and reaching all the way up to 7th level or beyond.

    Grimtooths Trapsylvania (Hardcover)

    Grimtooths Trapsylvania (Hardcover)

    Your solid hardback edition!

    For the first time ever: the Legendary locations of Grimtooth?s Traps revealed! And fully compatible with DCC RPG! For over 30 years Grimtooth?s numerous Traps books have horrified players and inspired gamemasters with hundreds of dangerous devices, deadly deathtraps and hilarious hijinx! Now Grimtooth (with a little help from kid sister Grimtina) will take you on a personally guided tour of his realm and the central hub of his vast Traps empire.

    Run your own Grimtooth campaign or pick and choose locations you can use in your own single location adventures. Explore Grimtooth?s caverns, visit his Inner Sanctum, escape the Deathmaze Testing Center, attend Warthog?s School for Trolls, take a ride on Grimtooth?s Airship, tour Grimtina?s Petting Zoo or get lost in the Infinite Corridor of Hallways and many more gigantic places of doom.

    Each of these infamous locations include maps, descriptions, Non-player character details, scenarios, all with in-depth DCC stats and lots of art by Traps artist SS Crompton. And can you uncover the horrendous secret that lies deep beneath Grimtooth?s caverns and back into his family?s history? It?s a great read and a useful campaign setting all in one book. What are you waiting for?

    Grimtooths Trapsylvania (Softcover)

    Grimtooths Trapsylvania (Softcover)

    Your standard softcover edition!

    For the first time ever: the Legendary locations of Grimtooth?s Traps revealed! And fully compatible with DCC RPG! For over 30 years Grimtooth?s numerous Traps books have horrified players and inspired gamemasters with hundreds of dangerous devices, deadly deathtraps and hilarious hijinx! Now Grimtooth (with a little help from kid sister Grimtina) will take you on a personally guided tour of his realm and the central hub of his vast Traps empire.

    Run your own Grimtooth campaign or pick and choose locations you can use in your own single location adventures. Explore Grimtooth?s caverns, visit his Inner Sanctum, escape the Deathmaze Testing Center, attend Warthog?s School for Trolls, take a ride on Grimtooth?s Airship, tour Grimtina?s Petting Zoo or get lost in the Infinite Corridor of Hallways and many more gigantic places of doom.

    Each of these infamous locations include maps, descriptions, Non-player character details, scenarios, all with in-depth DCC stats and lots of art by Traps artist SS Crompton. And can you uncover the horrendous secret that lies deep beneath Grimtooth?s caverns and back into his family?s history? It?s a great read and a useful campaign setting all in one book. What are you waiting for?

    Judges Guild Deluxe Oversized Collector`s Edition

    Judges Guild Deluxe Oversized Collector`s Edition

    In the earliest days of role-playing, Bob Bledsaw and Bill Owen co-founded Judges Guild in Decatur, Illinois to publish products compatible with Dungeons & Dragons. When their first product debuted at Gen Con 1976, it heralded the next chapter in the Golden Age of RPG publishing. Judges Guild introduced the concept of the adventure module, among many other innovations, and changed the course of Dungeons & Dragons play.

    Now, 40 years later, Judges Guild has authorized Goodman Games to publish archival collections of classic Judges Guild material. This volume contains 1970?s-era Judges Guild RPG publications, scanned from the original publications and digitally restored. Contained within these pages you will find the legendary adventure modules Citadel of Fire, Tegel Manor, and Thieves of Fortress Badabaskor. Each of these adventures changed the course of role playing. Also included herein are scans of the original Judges Guild Journals, the gaming periodicals that were shipped with each installment of Judges Guild mail order product. The Judges Guild Journals have never before been reproduced in any format. Finally, you will find a number of historical essays, as well as all-new game material expanding the original adventures, all authorized by the Judges Guild.

    Gamers today who seek to recapture the excitement of their youth will find it in the pages of the Judges Guild. This book connects you to an era of unbridled imagination. It collects some of the finest work of Judges Guild in its original published form. This is the Golden Age of Role Playing presented as it originally happened, when the concept of ?adventure module? had never been seen before.

    This massive oversized hardcover book measures 12? wide x 18? tall. It is 232 pages long, including four gatefold pages. It ships with a dust jacket inside a custom-printed corrugated shipping box to keep it protected in transit.

    Judges Guild Originals: Citadel Of Fire

    Judges Guild Originals: Citadel Of Fire

    ,p>In cooperation with Judges Guild, Goodman Games is pleased to present the original Citadel of Fire! Published in the same 1E rules set as the original edition, this volume is scanned from an original printing.

    It also includes new material by Michael Curtis, fully authorized by the Judges Guild: a newly-created random table that determines the contents of a wizard's or alchemist's workshop, suitable for use in ransacking the Alchemist's Laboratory (Level D, Room #3) or the Wizard's Workshop (Level E, Room #2). Citadel of Fire also includes a second new chapter which provides more detail and game statistics on the eight apprentices of Yrammag which are briefly described within the original adventure.

    Judges Guild Originals: Dark Tower

    Judges Guild Originals: Dark Tower

    An Adventure for Character Levels 8-10. An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age, seek to involve the unwary in a titanic battle of good vs. evil. Do you dare discover the secrets behind the myths, or attempt to exterminate the ancient evil that lies within? Riches, power, glory and death! All are in: Dark Tower.

    This special Silver Edition of the classic Judges Guild adventure module is converted to the 3.5 rules set, and includes all new art as well as new material to expand the beloved original!

    Judges Guild Originals: Tegel Manor

    Judges Guild Originals: Tegel Manor

    The original Tegel Manor, scanned from an original printing, authorised by the Judges Guild, with two 1117 maps (one is double-sided landscape and castle map, other is the players map of the castle), and with new material by Michael Curtis: alternate paintings for the manor, plus a complete Temple of Tsathoggus mini-adventure.

    Judges Guild Originals: The Thieves Of Fortress Badabaskor

    Judges Guild Originals: The Thieves Of Fortress Badabaskor

    In cooperation with Judges Guild, Goodman Games is pleased to present the original Thieves of Fortress Badabaskor!

    Published in the same 1E rules set as the original edition, this volume is scanned from an original printing. It also includes new material by Michael Curtis, fully authorized by the Judges Guild: a new and expanded look at the dragon caves on Dungeon Level Three (including a new map!) and a more detailed examination of the factions at work on Dungeon Level Four.

    Metamorphosis Alpha RPG: Epsilon City Box Set

    Metamorphosis Alpha RPG: Epsilon City Box Set

    On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation. It was filled with entertainment centers, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots able to maintain areas of the city when breakdowns happened. Epsilon City wasn?t even half full when the interstellar radiation cloud destroyed the people of the ship and turned 99% of them into piles of white ash. The city was wiped out. Now, three hundred years later, things are vastly different in the city. The A.I. is insane and has an aggressive personality. The special robots have had to change or be destroyed, and have mutated much like the rest of the life on the ship. Wolfoid packs now inhabit many sections of the city and consider this metropolis their lair. And many more dangers lurk, hidden and waiting to be explored?

    2016 marks the 40th anniversary of Metamorphosis Alpha! In honor of this milestone, creator James M. Ward has authorized Goodman Games to publish Metamorphosis Alpha: Epsilon City. This huge expansion for the starship Warden is the biggest expansion for the original 1976 edition ever published! This box contains: The 272-page spiral-bound hardcover Epsilon City setting book, three 11?x17? maps, a 20-page cyborg supplement, and a 56-page adventure supplement.

    Mutant Crawl Classics #0: Judge's Screen

    Mutant Crawl Classics #0: Judge's Screen

    Mutant Crawl Classics is here and begging to be played! This 3-panel judge?s screen contains all the essential game tables and reference material you?ll need to run adventures in Terra A.D.

    Mutant Crawl Classics #10: Seeking The Post-Humans

    Mutant Crawl Classics #10: Seeking The Post-Humans

    The characters hail from a village so successful that it approaches a genuine bronze age settlement. But it is threatened by a bizarre weather event that leaves this once-thriving city-state unable to feed itself. As the characters go on the first Rite of Passage adventure their tribe has undertaken in generations, they find an AI willing to trade salvation for a dangerous quest.

    The PCs must find an artifact for the AI and upload it in a far-off colony of survivors dwelling in low-orbit over Terra A.D. On the way the PCs will discover secrets and great danger, and perhaps find a clue to the fate of the world. A Level 0 Funnel for MCC RPG!

    Mutant Crawl Classics #3: Incursion Of The Ultradimension

    Mutant Crawl Classics #3: Incursion Of The Ultradimension

    It rises ? silent, ancient, and ominous ? from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen on Terra A.D. spill forth the ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world. What fiendish plans do they have in store for the rad-blasted world of Terra A.D.? Venture through the Retreat?s glowing door and discover what awaits beyond!

    Mutant Crawl Classics #4: Warlords Of ATOZ

    Mutant Crawl Classics #4: Warlords Of ATOZ

    When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants ? all in the name of a surviving Ancient One they worship as a god. The tribal elders send you and your Seeker team out to investigate, and if possible infiltrate, the temple of the great and powerful ATOZ.

    Mutant Crawl Classics #8: The Data Orb Of Metakind

    Mutant Crawl Classics #8: The Data Orb Of Metakind

    The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If you can successfully bond with the golden orb?s AI, tetrabytes of arcane technological data can be yours, if you but survive its use. For while knowledge is power, it comes at a price.

    Mutant Crawl Classics RPG

    Mutant Crawl Classics RPG

    You?re no zero. You?re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.

    Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it?s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you ? just activate your artifact? Rules Set: Mutant Crawl Classics RPG, an OGL system fully compatible with Dungeon Crawl Classics RPG.

    Pathfinder RPG: Maximum Xcrawl RPG

    Pathfinder RPG: Maximum Xcrawl RPG

    In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It?s a modern-day world with a fantasy twist, and the game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled ? but lethal ? conditions. He designs the maze, and stocks it with monsters, secret doors, magical traps, treasure and prizes. The players must go through the dungeon and fulfill whatever conditions the DJ puts forth in order to win.

    Xcrawl is a sport and the challenges are created, but the danger is no less real. If you die, you die. There are no second chances. Citizens of the North American Empire tune in every week to watch their favorite celebrities get eaten, paralyzed, turned to stone, and ripped apart. The nation?s hunger for blood and mayhem grows with every contest. How will you fare?

    The Xcrawl core rulebook includes everything you need to start playing Xcrawl, including background material, equipment, character options, and new rules for Xcrawl, including rules for mojo, fame, signature moves, and more! This new edition has been completely converted to Pathfinder rules.

    Pathfinder RPG: Maximum Xcrawl RPG: Anaheim Crawl

    Pathfinder RPG: Maximum Xcrawl RPG: Anaheim Crawl

    A level 6-8 Pathfinder adventure

    Anaheim ? where even the mighty had better duck! Join DJ Hat Trick, the League of Saturday Morning Evil, the Steampunk Ninja Rodeo Clowns, and the whole gang in the Anaheim Crawl! It?s the latest in Live On Pay Per View Mayhem from the game that makes hobgoblins chew every bite 32 times?Xcrawl!

    This was the featured Xcrawl tournament adventure at GenCon 2015!

    This edition has been written under the Pathfinder rules set.

    Pathfinder RPG: Maximum Xcrawl RPG: Boston Crawl

    Pathfinder RPG: Maximum Xcrawl RPG: Boston Crawl

    Bang out and ship up to Boston!

    Ladies and gentleman, it?s the game that turns brass dragons green with envy, Maximum Xcrawl! Powered by the mighty Pathfinder gaming engine, Xcrawl is where dungeon hack and slash goes prime time and sells advertising space on the cooling corpses of your enemies.

    The BostonCrawl is the first full-lethal event of its kind to be held in Beantown, and the locals are taking it very seriously. Get ready for DJ Molly Militia?s undead redcoats, the Hockey Stick of Doom, and a creature that is equal parts devastatingly dangerous and wicked refreshing ? the beer golem!

    Pathfinder RPG: Maximum Xcrawl RPG: GM Screen

    Pathfinder RPG: Maximum Xcrawl RPG: GM Screen

    This three-panel GM screen has everything you need to make your Xcrawl game easier! It summarizes all the rules that are specific to Xcrawl, such as Mojo, Fame, grandstanding, and the scoring system. As well as, of course, the grappling rules!

    The Adventurer's Almanac

    The Adventurer's Almanac

    Set a date for adventure with The Adventurer?s Almanac! An entire year?s worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy campaign. The Adventurer?s Almanac also includes a fantastical calendar to bring structure to your game seasons loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with. Suitable for any fantasy roleplaying game, The Adventurers? Almanac is the perfect resource for any game master lacking in that most precious of commodities?Time, itself.

    The Dungeon Alphabet Expanded: An A-to-Z Reference for Classic Dungeon Design

    The Dungeon Alphabet Expanded: An A-to-Z Reference for Classic Dungeon Design

    The Dungeon Alphabet

    An A-to-Z Reference for Classic Dungeon Design

    Now updated to the same text as the fourth printing! This newly expanded version with 16 pages of additional content!

    Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: The Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook.