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Cthulhu Alphabet

Cthulhu Alphabet

Do you feel an unexplainable chill running down your spine? Does reality seem less real right now? It?s probably nothing to worry about. Elder Gods can do that kind of thing. Everything from A is for Angles to Z is for Zombies is in here for you to enjoy! And it is great for your RPG, too! No matter what type of game you?re running, it?s always fun to drop little Lovecraftian moments into your players dreams. Or should we say nightmares?

Cthulhu Alphabet Bronze Foil Hardback Sourcebook

Cthulhu Alphabet Bronze Foil Hardback Sourcebook

An A to Z reference for Lovecraftian Mythos Design!

A is for Angles, B is for Books and C is for Cultists. Game masters of any rules system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen.

Beware the fear-provoking illustrations by artists in the thrall of hte elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games!

This grimoire is compatible with all fantasy and horror role playing games.

Cthulhu Alphabet Leather Hardback Sourcebook

Cthulhu Alphabet Leather Hardback Sourcebook

An A to Z reference for Lovecraftian Mythos Design!

A is for Angles, B is for Books and C is for Cultists. Game masters of any rules system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen.

Beware the fear-provoking illustrations by artists in the thrall of hte elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games!

This grimoire is compatible with all fantasy and horror role playing games.

Dungeon Crawl Classics #67: Sailors On The Starless Sea

Dungeon Crawl Classics #67: Sailors On The Starless Sea

A Level 0 Adventure

Find out why this is among the most-celebrated adventures for DCC RPG!

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!

Dungeon Crawl Classics #67: Sailors On The Starless Sea Foil Collector's Edition

Dungeon Crawl Classics #67: Sailors On The Starless Sea Foil Collector's Edition

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This limited-edition foil hardcover version of one of our best-selling module contains new color endsheet art by Doug Kovacs and Stefan Poag; a cover gallery including all the tribute covers; articles on the art process; Harley?s original map sketches; a photo gallery of the DCC early years; and Doug Kovac?s writeup of his variant module, Reverse Sailors on the Starless Sea! A new limited-edition hardcover of our classic module! A Level 0 Adventure.

Dungeon Crawl Classics #68: The People Of The Pit (On Order)

Dungeon Crawl Classics #68: The People Of The Pit (On Order)

It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast?s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?

Dungeon Crawl Classics #70: Jewels Of The Carnifex (On Order)

Dungeon Crawl Classics #70: Jewels Of The Carnifex (On Order)

At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees to the winds. The fate of the cthonic goddess, and ? more importantly ? her fabled jewels remains a mystery?until this night.

Set amid the sprawling decadence of Punjar, Jewels of the Carnifex offers low-level adventurers a chance to plumb the mysteries beneath the city?s soiled streets, plumb forgotten crypts lavished with weird artifacts, and ? for the quick and daring ? claim the lost Jewels of the Carnifex!

Dungeon Crawl Classics #71: The 13th Skull

Dungeon Crawl Classics #71: The 13th Skull

Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke?s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten ? until now?

This adventure module also includes The Balance Blade, a short level 2 adventure in which a wizard?s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!

Dungeon Crawl Classics #72: Beyond The Black Gate (On Order)

Dungeon Crawl Classics #72: Beyond The Black Gate (On Order)

Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic kingdom. Do you dare to ascend the throne of bones and declare yourself master of the Wild Hunt? Whatever your answer, the land beyond the Black Gate is sure to present a grim challenge for the even the hardiest of adventurers!

Dungeon Crawl Classics #74: Blades Against Death

Dungeon Crawl Classics #74: Blades Against Death

Punjar: wide-eyed madmen stalk the streets pronouncing the end of days, mail-clad priests crush the skulls of heathens underfoot, and timorous virgins are offered up in sacrifice within sooty temples. But even the greatest of shining temples and the strangest of mystery cults don?t dare to challenge the terrifying finality of Death.

Until now. In Blades Against Death, the adventurers cross between the realms of the living and the dead, and wager their souls in a desperate bid to steal a soul from Death?s hoary grasp. To win over the God of Dooms, you must be the most daring, stalwart and cunning and ? when all else fails ? willing to test your blades against Death!

A mid-level adventure for the Dungeon Crawl Classics Role Playing Game, Blades against Death offers characters a once in a lifetime escapade. Those that return from the Realms of the Dead will have earned the true title of adventurer, while those that fail will spend eternity in Death?s service.

Dungeon Crawl Classics #75: The Sea Queen Escapes! (On Order)

Dungeon Crawl Classics #75: The Sea Queen Escapes! (On Order)

Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard?s sanctum, a magical prison, and the most unusual dungeon they?ve ever faced! Can they stem the tide in time or will they lose themselves forever to the Sea Change curse?

Dungeon Crawl Classics #76: Colossus, Arise!

Dungeon Crawl Classics #76: Colossus, Arise!

Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers.

Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers.

Dungeon Crawl Classics #77: The Croaking Fane (On Order)

Dungeon Crawl Classics #77: The Croaking Fane (On Order)

For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrifice, squirming servants, and rich but loathsome treasures were whispered of his followers. Now, unexpectedly, his servants have seemingly vanished, leaving behind their fanes to molder in the marshes. A brave band of adventurers gathers to explore one such tabernacle, eager to discover what riches?and terrors?the Lord of Evil Amphibians has left behind?

Dungeon Crawl Classics #78: Fate's Fell Hand

Dungeon Crawl Classics #78: Fate's Fell Hand

A Level 2 Adventure for DCC RPG

Awash in a sea of phlogiston, three wizards battle for mastery of reality! But with each new day, all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the roiling stuff of raw Chaos!

Will you strike a bargain, swearing fealty to one of the fell masters? Or will you attempt to master your own fate, pitting your luck and skill against arcane foes? Whatever you decide, you must act quickly, for gray worms press in from all sides and time grows short!

An exploration-based adventure for 2nd level PCs, Fate?s Fell Hand challenges new and old players alike. Only the most cunning of PCs can hope to thwart the machinations of three dire wizards and escape Fate?s Fell Hand!

Dungeon Crawl Classics #79: Frozen In Time (On Order)

Dungeon Crawl Classics #79: Frozen In Time (On Order)

A Level 1 Adventure for DCC RPG

Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice?

Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting!

Dungeon Crawl Classics #80: Intrigue At The Court Of Chaos

Dungeon Crawl Classics #80: Intrigue At The Court Of Chaos

A Level 1 Adventure for DCC RPG

This updated 2nd printing includes all-new cover art by Russ Nicholson, as well as a new bonus adventure!

At the mercy of Chaos! Abducted by the Court of Chaos, the adventurers face hard choices if they want to return home. The Host of Chaos desires a legendary artifact held by the Scions of Law and need patsies to retrieve it. Faced with an eternity of servitude, the party must sneak into the Plane of Law and steal the Yokeless Egg from under its guardians? watch. But not all is what it appears when the Court of Chaos is concerned and serving the Host may destroy the party from within. Can they survive the Intrigue At the Court of Chaos?

New Bonus Level 2 Adventure ? War Pit of the Chaos Wizards

Six sorcerers seek leadership of a secret convocation of Chaos-wizards, which is earned by the wizard who fields the winning team in a gladiatorial contest fought in the Sea of Chaos!

One of these wizards she wants your adventurers as her team. Since a competitor?s team must be the product of their own magic, she proposes to slay your characters and then raise them as powerful, un-dead insect-ghoul hybrids. Of course, she promises you great rewards if you deliver victory.

Dungeon Crawl Classics #81: The One Who Watches From Below

Dungeon Crawl Classics #81: The One Who Watches From Below

A Level 1 Adventure for DCC RPG

The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault of The One Who Watches From Below?

The winner of the Mystery Map Adventure Design Competition! In June 2012, Goodman Games sponsored a special adventure design competition. Our Free RPG Day 2012 adventure module included an incomplete adventure map. Readers could complete the map, send in their associated adventure proposal, and compete for a $1,000 contract to write that adventure. A panel of distinguished judges read the flood of proposals, and finally whittled the field down to a handful of contenders. After lengthy debate, a winner was chosen.

This adventure is the winner of the Mystery Map Adventure Design Competition. There were many great submissions to the competition, but Jobe Bittman?s stood out above them all. This adventure has a strong Appendix N theme, unique encounters that your players will remember for a long time, many highly visual scenes that will stand out in your players? minds, and some terrific twists and turns. It also features one of the most creative player handouts you have ever seen. Prepare for a very fun time.

The second printing includes an additional 8 pages of new content, with a complete patron description for Shigazilnizthrub plus three new spells. The cover for the second printing also has the title printed in metallic foil.

Dungeon Crawl Classics #82.5 Dragora's Dungeon (On Order)

Dungeon Crawl Classics #82.5 Dragora's Dungeon (On Order)

Eons past the fabled sorcerer-kings of Parhok perished in a rain of eldritch fire. But legends hold that one tribe survived the apocalypse, fleeing with their slaves to a hidden city, where the greatest enchanters of all time could sleep away the centuries, and awaken in a future age as rulers of a ruined land.

Now once more the forbidden spells of the Parhok threaten the good folk of the Known Realms. A kingdom lies ensorcelled, a royal family ensnared by the forgotten dweomers of a long-dead race. When the best attempts of seers and diviners have failed, it falls to the heroes to save the kingdom.

Have the sorcerer-kings risen to reclaim their bejeweled thrones? Or has a more sinister power bent their ancient magics to its sinister will? Only the most courageous and cunning of heroes will emerge victorious from Dragora's Dungeon.

Dungeon Crawl Classics #82: Bride Of The Black Manse (On Order)

Dungeon Crawl Classics #82: Bride Of The Black Manse (On Order)

A Level 3 Adventure for DCC RPG

This updated 2nd printing includes all-new cover art by Stefan Poag, as well as a fresh editing pass and a brand-new backup adventure! ?Floating Oasis of the Ascended God? by Stephen Newton, in which the player characters are sent to a floating island where they encounter bizarre underlings of an absent deity!

Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul ? and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries?but a devil can afford to wait a very long time.

After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?

Bonus Adventure: This module also includes the bonus adventure Floating Oasis of the Ascended God, by Stephen Newton! In this level 1 adventure, the player characters are sent to a floating island where they encounter bizarre underlings of an absent deity!

Dungeon Crawl Classics #83 The Chained Coffin Hardback

Dungeon Crawl Classics #83 The Chained Coffin Hardback

A whispered voice calls from a coffin bound in chains, urging the heroes into the depths of the Shudder Mountains, a place rife with superstition and forlorn secrets. In the shadowy, pine-grown valleys of the Deep Hollows lurk mysteries of a bygone age and a new evil emerging from the ruins of the past. The adventurers must plumb the mountains? secluded reaches to root out this rising terror before its power comes to fruition. Standing in their path are cackling witches, subtle devils, lingering spirits, and a foul thing that moves in the night. Can the heroes appease that which lies within the Chained Coffin and thwart the dawn of a new and terrible age?

DCC #83: The Chained Coffin was originally released way back in 2014. The boxed set proved immensely popular, and not just for the spinning map puzzle. The Appalachian-style fantasy setting of The Shudder Mountains, inspired by the works of Appendix N author Manly Wade Wellman, provides a unique place for your characters to adventure. Michael Curtis did a wonderful job of bringing The Shudder Mountains alive, and several supplemental volumes were published. Now we are offering a hardcover book that compiles all material from the original DCC #83: The Chained Coffin boxed set, including all the stretch goal booklets, as well as much, much more: All content from DCC #83.1: Tales of the Shudder Mountains and DCC #83.2: Death Among the Pines. The Shudder Mountain material published in several Gen Con Program Guides. Moon Eyes and Fire-Flies, a new adventure set in the Shudder Mountains. Buzzard Hollow, a new Shudder Mountains mini-setting. Ma Bigginty?s Book of Backwoods Wisdom, a collection of inspiring material that will bring The Shudder Mountains to life in your game.

The Spinning Wheel Puzzle: This adventure includes a number of supernatural locations. The entrance to one is blocked by a supernatural door. This door comprises a special spinning wheel puzzle that forms a central puzzle in the adventure: Beyond the ancient bridge is a 40? wide, 30? deep ledge that lies perpendicular to a sheer rock face. Set into the rocky cliff at the far side of the ledge stands a great stone archway sealed by an imposing door. Blue bolts of lightning ripple silently across the door?s face, hinting at magical wards or seals. In the center of the door are three circular dials set one inside the next. Each dial bears several different symbols, no two of which repeat. And yes, the hardcover DOES come with the spinning puzzle wheel! The hardcover edition features new art by fantasy legend Ken Kelly. A Level 5 Adventure for DCC RPG

Dungeon Crawl Classics #86: Hole In The Sky

Dungeon Crawl Classics #86: Hole In The Sky

A Level 0 Adventure for DCC RPG

The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky ? and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny.

Dungeon Crawl Classics #88.5 Curse Of The Kingspire (On Order)

Dungeon Crawl Classics #88.5 Curse Of The Kingspire (On Order)

Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts, leaving only strange idols in their wake. At the heart of the fetid marsh, ruins of an ancient keep are all that remain of a once mighty band of rebel eladrin lords. But the ruined keep is home to a hungry curse capable of drawing the heroes back through time and space. Cast into a foreign realm of endless horror and bloodshed, it will take all your courage and cunning to end...the Curse of the Kingspire!

Dungeon Crawl Classics #88: The 998th Conclave Of Wizards (On Order)

Dungeon Crawl Classics #88: The 998th Conclave Of Wizards (On Order)

Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world?s primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their ranks. Hurtling through the cosmos in a marvelous flying city, the magicians are revered as lords of creation by the spacefaring races of a thousand suns. Ascend to the stars and seize your rightful seat in the vaunted halls of power? if you dare.

Dungeon Crawl Classics #90: The Dread God Of Al-Khazadar

Dungeon Crawl Classics #90: The Dread God Of Al-Khazadar

To save a city?to save a world! The end is nigh. A shadow falls on Punjar, and panic fills the streets. This doom cannot be fought, and it cannot be outrun. Unless... From the lightless depths below the city streets, you must find the way to P?quoth and the indifference of the fate-denying Madka. The clock is ticking. There will be no victory without sacrifice. Without the courage, cunning, and strength to face an immortal, your souls will surely fall prey to the Dread God Al-Khazadar!

A level 4 Adventure for DCC RPG

Dungeon Crawl Classics #91: Journey To The Center Of Aereth (On Order)

Dungeon Crawl Classics #91: Journey To The Center Of Aereth (On Order)

The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages beyond reproach, where magic has replaced the spoken word, the weakest slave is like unto a superman, and the domes gleam with hammered gold.

You?ve spilled enough blood to know better.

Your trek to discover the truth will take you through endless caverns, ancient causeways and along unknown rivers. An expedition worthy of true explorers, Journey to the Center of ereth offers characters the adventure of a lifetime ? or the means to a quick doom. The Journey awaits!

Dungeon Crawl Classics #92: Through The Dragonwall

Dungeon Crawl Classics #92: Through The Dragonwall

Embroiled in a curse from the dawn of history, you have become pawns in a cosmic struggle between the King of Elfland and the ancient dragon-god, Baphotet Kor. Will you stand with the last Empress? Will you face the dreaded Bone Dragon? Or will your bones lie bleached beneath an unchanging sky? This adventure is a test of player skill that will push characters to the edge and beyond?Beyond the Dragonwall.

Dungeon Crawl Classics #93: Moon-Slaves Of The Cannibal Kingdom

Dungeon Crawl Classics #93: Moon-Slaves Of The Cannibal Kingdom

A new level 2 adventure using the DCC RPG rules!

Far to the west, beyond civilized lands, lie the Tolomak Islands -- volcanic peaks covered in pestilential jungle and bestriding sunken ruins. The legends say the Tolomaks are home to treacherous witches, ferocious cannibals, moon demons, and worse! Wise are those who steer well away from these accursed jungle isles, but not everyone is wise. For the legends also speak of power unimaginable and treasures beyond the limits of mortal avarice. Now, under the light of the triple moons, a band of intrepid adventurers sails ever nearer the islands. With luck, they will escape with a fortune; without it, they may not keep their souls.

Dungeon Crawl Classics #94: Neon Knights

Dungeon Crawl Classics #94: Neon Knights

Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of an age-old city and leave it an empty ruin.

The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe?

And then a wizard from a far-off world whisks the heroes away to fight battle of a very different sort, leaving them with a strange pink glow around their eyes?

Dungeon Crawl Classics #95: Enter The Dagon

Dungeon Crawl Classics #95: Enter The Dagon

The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the island?s secrets, first you have to survive its fabled spell duels ? a series of death matches where only one caster may reign supreme.

Wizards and elves will be tested to the fullest of their abilities. To triumph, parties must also survive the machinations of the other contenders and their wicked retinues. For when vying for the title of Master of Dagon, and battling against some of the most powerful sorcerers to tread the Known Worlds, you will need every advantage you can glean. Will you and your companions sit passively by, awaiting whatever fate befalls you? Or will you take the fight to your foes?

And when your life ? and those of your companions ? hangs on the casting of a single spell, will you have the courage to accept Dagon?s challenge?

The time for questioning has passed. Black-sailed ships have come to ferry you and your companions to the fabled death matches. It is time to Enter the Dagon.

Dungeon Crawl Classics #97: The Queen Of Elfland's Son

Dungeon Crawl Classics #97: The Queen Of Elfland's Son

Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good.

This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland?s malicious nobility?

Dungeon Crawl Classics #99: The Star Wound Of Abaddon

Dungeon Crawl Classics #99: The Star Wound Of Abaddon

A Level 3 Adventure for DCC RPG. For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a grim testament to things terrible and best left forgotten. Born of atrocity and annihilation, it exists within the colossal bowl of a fallen comet, long-shunned by man and creature alike. But now something calls from its insufferable emptiness, promising paradise to all who enter. Men and women from across the realm renounce their gods and make great pilgrimages into its cadaverous wastes?despite that all who enter never return.

What unknown horrors and nightmare pleasures haunt this place? Who calls out from the blood black emptiness within? Are there any who can stem the tide of innocent souls lost beyond its hoary gate? A band of brave adventurers set off in search of answers?but will they find only death instead?

Dungeon Crawl Classics RPG

Dungeon Crawl Classics RPG

You?re no hero.

You?re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page?

Dungeon Crawl Classics RPG: 0-Level Scratch Off Character Sheets

Dungeon Crawl Classics RPG: 0-Level Scratch Off Character Sheets

Each character sheet comes with a scratch-off box for each ability score and other key statistic. Before the game you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the dungeon diving begin!

Dungeon Crawl Classics RPG: Sanjulian Limited Edition Hardback

Dungeon Crawl Classics RPG: Sanjulian Limited Edition Hardback

You?re no hero. You?re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page?

New with the 7th Printing: Free PDF with print purchase (digital code printed on inside cover of book). Sewn-in satin ribbon bookmark in hardcover edition. A new mini-adventure in the back, Yddgrrl?s Maze, which replaces The Abbott of the Woods mini-adventure from the previous printing. 24 new pages at the back (bringing total length to 504 pages), which include a DCC photo gallery including photos of our Gen Con tournament winners, 8 pages of quick reference tables, plot summaries for the DCC module line, and more. This limited edition features cover art by Sanjulian.

Dungeon Crawl Classics RPG: Shanna Dahaka Limited Edition Hardback

Dungeon Crawl Classics RPG: Shanna Dahaka Limited Edition Hardback

You?re no hero. You?re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page?

New with the 7th Printing: Free PDF with print purchase (digital code printed on inside cover of book). Sewn-in satin ribbon bookmark in hardcover edition. A new mini-adventure in the back, Yddgrrl?s Maze, which replaces The Abbott of the Woods mini-adventure from the previous printing. 24 new pages at the back (bringing total length to 504 pages), which include a DCC photo gallery including photos of our Gen Con tournament winners, 8 pages of quick reference tables, plot summaries for the DCC module line, and more. This limited edition features cover art of Shanna Dahaka by Doug Kovacs.

Dungeon Crawl Classics: 2017 Halloween Module: Shadows Under Devil's Reef

Dungeon Crawl Classics: 2017 Halloween Module: Shadows Under Devil's Reef

A raging storm has made the waters around Devil?s Reef impossible to navigate safely. The noble galleon, The Royal Dawn, has run aground and Princess Kaeko from faraway Fu-Lamia is now missing! Untold riches and glory await those who successfully find the princess and safely deliver her to Black Sand Port. As the greedy and ambitious adventurers set out to find the princess, their thoughts linger on the few Royal Dawn survivors that washed up on the beach with bodies that were corrupted by strange frog-like mutations. What kind of evil awaits the adventurers on that forbidden island?

Dungeon Crawl Classics: 2018 Halloween Module: The Corpse That Love Built

Dungeon Crawl Classics: 2018 Halloween Module: The Corpse That Love Built

The town of Portnelle is living in a state a fear. Several citizens have been abducted ? some never to been seen again, while others are found as corpses, often with missing limbs. When a senile town priest warns that he?s received a vision that the geriatric recluse Dr. Lotrin Von Geisterblut is behind the abductions, there are many who do not believe the accusations. However, when the town is set upon by wicked fiends foretold in his vision, attitudes quickly change, and swords are raised. Perhaps it?s time to storm the castle after all?

This level 2 adventure is a story of Gothic horror which pits the characters against monstrosities created by an ancient madman. Will the characters be able to survive the macabre horrors found in the laboratories that spawned The Corpse that Love Built!

Dungeon Crawl Classics: Horror Module #2 Sinister Sutures Of The Sempstress

Dungeon Crawl Classics: Horror Module #2 Sinister Sutures Of The Sempstress

Mother was wrong: There are monsters in the closet. Terror seeks out the adventurers in the safety of their own homes, drawing them into a tailored web of vengeance long-deferred. Torn from their beds, the PCs find themselves trapped in the House of Tattered Remnants, the home and prison of an eldritch entity known only as the Sempstress. The adventurers must overcome patchwork horrors, unearthly craftsmen, and even the unravelling of their own realities if they hope to defeat the Sempstress in her lair and escape the House. Or will they be unmade by the Sempstress? evil?

Dungeon Crawl Classics: Horror Module #5 Creep Skrag Creep

Dungeon Crawl Classics: Horror Module #5 Creep Skrag Creep

The ship is adrift and a crew is dead. When the passengers of the Star of Nostro awaken, drugged and bound, and discover the crew is missing, a desperate race for survival begins. The vessel was meant to transport your group of humble villagers to a brighter future. It is now a coffin ship filled with mysterious deaths, dark plots, and a stalking horror that will not stop until it has feasted on every last soul.

Will your characters? ingenuity be quick enough to find a means to survive, or will you too fall victim to what creeps in the shadows?

Dungeon Crawl Classics: Hugh's Weird Dice (On Order)

Dungeon Crawl Classics: Hugh's Weird Dice (On Order)

This set contains the very dice that Hugh the Barbarian used to defeat a host of terrible adversaries and acquire his legendary magical bell-bottoms.

Using these dice in your game is guaranteed to bring good fortune, especially if you rub them on a moustache prior to each session.

Contained within you will find the following dice, ready for rolling at your table:

D3,D4,D5,D6,D7,D8,D10,D%10,D12,D14,D16,D20,D24 and D30.

Dungeon Crawl Classics: Lankhmar #10: Unholy Nights In Lankhmar

Dungeon Crawl Classics: Lankhmar #10: Unholy Nights In Lankhmar

An unnatural night cloaks Lankhmar in perpetual gloom as unknown killers perform ritual murders on its rooftops! When a specialist in the employ of the party turns up dead, they must investigate the murder to retrieve what is theirs. Unfortunately for them, doing so leads them into the web of a fiendish plot. Vile sorcery strives to resurrect one of the most feared Mingol warlords in Nehwon?s history! Can the heroes stop this foul rite before it is too late or will unholy night reign forever in the City of the Black Toga? A level 2 holiday adventure set in Lankhmar! Officially licensed from the estate of Fritz Leiber.

Dungeon Crawl Classics: Lankhmar #9: Grave Matters

Dungeon Crawl Classics: Lankhmar #9: Grave Matters

Skullduggery and sorcery in the streets of Lankhmar! Herein you will find two adventures set in the seedy underworld of the city. In the first, the party must steal back a stolen sarcophagus from the grips of a macabre smuggling ring. The second concerns a band of questionable heroes thrown together by misfortune who must fight their way out of an unearthly wizard?s lair?a perfect way to start a new DCC Lankhmar campaign! Both demonstrate that there?s no dearth of thrills, dangers, and, of course, wealth to be found in (and under) the city of Lankhmar. Do you have what it takes to make it through the night? A level 2 adventure set in Lankhmar!

Dungeon Crawl Classics: Riders On The Phlogiston

Dungeon Crawl Classics: Riders On The Phlogiston

This annual compilation of articles for DCC RPG includes Riders on the Phlogiston, the 2018 Gen Con tournament adventure module. This year?s release includes four separate booklets: the adventure module, a player?s jack, a judge?s pack, and a book of handouts. Your local group can play the adventure just like the tournament format that was used at Gen Con and Origins! In addition, a fifth booklet included herein includes a yearbook of the great new Goodman Games community content from the last year! All of it contained under a gorgeous wraparound cover!

Dungeon Crawl Classics: The Black Heart Of Thakulon The Undying

Dungeon Crawl Classics: The Black Heart Of Thakulon The Undying

Building on the immense popularity of the Dungeon Crawl Classics Team Tournament at Gen Con last year, the program guide this year ?presents? Dungeon Crawl Classics: The Black Heart Of Thakulon the Undying. This double-sized DCC adventure comes complete with pre-generated characters and scoring instructions so fans can run their own tournament at home! The adventure is recommended for level 4 characters. See how talented your home group is ? and whether they can beat the Gen Con scores!

The Dungeon Crawl Classics: The Black Heart of Thakulon the Undying (2018 Gen Con Program Guide) is 112 pages and includes a color gallery showcasing the great games of 2017.

Dungeons And Dragons RPG: Module 1: Glitterdoom

Dungeons And Dragons RPG: Module 1: Glitterdoom

Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?

This all-new 5E adventure module includes a new dwarf sub-race and a new PC background!

Dungeons And Dragons RPG: Module 10: The Castle In The Sky

Dungeons And Dragons RPG: Module 10: The Castle In The Sky

Bold adventurers cross paths with an ancient castle, adrift in the winds above. What they find there is a history of intrigue and warfare, with time folding and unfolding all around them. They are heroes foretold by the architect and ruler of the palace, the ancient elven wizard Kaligby. He looks to them, across time and space, to aid him in uncovering the ancient evil that has led to centuries of warfare and death. What will the characters find as they walk the history of the Castle in the Sky?

Dungeons And Dragons RPG: Module 12: The Forgotten Hive

Dungeons And Dragons RPG: Module 12: The Forgotten Hive

Beneath the crumbling walls of a keep lies an unexplored warren of caverns stretching into unknown darkness. Within the depths, an ancient evil stirs and grows hungry. Forgotten horrors, once relegated to legend, are on the move ? with only your band of heroes between them and their goal.

What begins as simple exploration rapidly becomes a struggle against denizens of the underworld, and the very environs of underworld itself. Through crumbling caverns and against long-trapped foes, the party is confronted with a threat that places the future of the surface world in jeopardy. Your heroes must act quickly to secure the world, or face the consequences of their failure to halt the advance of the denizens of The Forgotten Hive.

Dungeons And Dragons RPG: Module 13: Mystery Under The Monastery

Dungeons And Dragons RPG: Module 13: Mystery Under The Monastery

Deep beneath the Trayban Monastery, a group of monks has gone missing. Your party is sent into the treacherous tunnels to find them, but you weren't expecting to do battle with crystalline creatures that hunger for gemstones and that have overrun a peaceful bazaar in search of food. Your fellow adventurers will need to avoid the traps, find the missing caravan, repel the unknown attackers, and seal up the largest geode cavern ever encountered to prevent further attacks.

Dungeons And Dragons RPG: Module 14: Beneath The Keep

Dungeons And Dragons RPG: Module 14: Beneath The Keep

During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing?but the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes hint at larger corruption that festers among the border lands surrounding the stronghold. What sinister forces lurk beneath the keep?

Dungeons And Dragons RPG: Module 15: Drowning Caverns Of The Fish-God

Dungeons And Dragons RPG: Module 15: Drowning Caverns Of The Fish-God

The village of Drydale has a problem. People are disappearing in the night. Worse, some return bearing the scars of a horrific surgical procedure and possess strange new powers. These unfortunates have no memory of their ordeal beyond a terrible vision of drowning in the dark. The adventurers arrive in time to stop a group of icthyoid monstrosities from abducting Drydale?s blacksmith, and then track the creatures back to a network of caverns. There they face a host of enslaved minions and uncover an otherworldly evil lurking in the black waters beneath the mountain. Will the heroes end the threat to Drydale? Can they avoid eternal servitude in the drowning caverns of the fish god?

Dungeons And Dragons RPG: Module 2: Fey Sisters Fate

Dungeons And Dragons RPG: Module 2: Fey Sisters Fate

The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!

This all-new 5E adventure module includes two new spells and a new PC background!

Dungeons And Dragons RPG: Module 3: The Pillars Of Pelagia

Dungeons And Dragons RPG: Module 3: The Pillars Of Pelagia

Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many enemies!

A band of fledgling heroes is tasked with entering one of the Pillars of Pelagia to contend with all manner of magical defenses, while uncovering cryptic clues to the wizard?s disappearance planted by an unknown benefactor. The insidious evil plot they uncover could spell eventual doom for the surface world. But the Pillars are sacred to Pelagia, and the Sea Goddess herself might just play a minor role, aiding the heroes as they attempt to thwart a nefarious plot.

Dungeons And Dragons RPG: Module 4: War-Lock

Dungeons And Dragons RPG: Module 4: War-Lock

Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization?s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock?s one weakness before his forces drown the realm in blood and fire?

Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization?s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock?s one weakness before his forces drown the realm in blood and fire?

Dungeons And Dragons RPG: Module 5: Into The Dragons Maw

Dungeons And Dragons RPG: Module 5: Into The Dragons Maw

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world?s first fantasy RPG, and is ready to play in your home campaign!

Your stalwart band treks through the trackless jungle seeking the Dragon?s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman?s prophecy foretold a century ago?

Dungeons And Dragons RPG: Module 6: Raiders Of The Lost Oasis

Dungeons And Dragons RPG: Module 6: Raiders Of The Lost Oasis

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world?s first fantasy RPG, and is ready to play in your home campaign!

Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass!

Dungeons And Dragons RPG: Module 8: Eye Of The Leviathan

Dungeons And Dragons RPG: Module 8: Eye Of The Leviathan

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world?s first fantasy RPG, and is ready to play in your home campaign!

Murder! Ripples of shock pour through the wee hours of the sleepy fishing shanty of Port Scuttle. An innocent young fishmonger, beloved by the locals, has been brutally murdered in her own shop. Stunned by the grisly act, the typically hardened townsfolk turn to powerful heroes to investigate the gruesome deed. Could the fishmonger?s recent discovery of a massive black pearl be a possible motive? The heroes? goal is to not only bring the perpetrator to justice, but determine the twisted purpose behind the ghastly act. Concerned townsfolk decry that the evildoer must hang for his or her despicable crime. Yet when the heroes finally track down the murderer, he is already dead by the noose, and the investigation has truly only begun. Clues hint at even darker designs, as an ancient evil stirs to reclaim a once lost malevolent relic.

Dungeons And Dragons RPG: Module 9: The Fallen Temple

Dungeons And Dragons RPG: Module 9: The Fallen Temple

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world?s first fantasy RPG, and is ready to play in your home campaign!

Fighting against the biting winds and relentless snow to reach the other side of the mountain range known as the Demon?s Teeth, a team of adventurers passes the evenings around the campfire listening to your guide?s folktales of horrific beasts, bottomless ice pits, and a forgotten temple and its corrupted priestess. And now, with temperatures dropping and a legendary beast in pursuit, these heroes must decide whether to push on or take shelter and fight against an awakened evil that demands worship or delivers death.

Dungeons And Dragons RPG: Original Adventures Reincarnated #3 Expedition To The Barrier Peaks (Hardback)

Dungeons And Dragons RPG: Original Adventures Reincarnated #3 Expedition To The Barrier Peaks (Hardback)

Dungeons and Dragons players will remember the "Expedition to the Barrier Peaks" adventure module as a "Blast from the Past". You could buy it in 1980. Expedition to the Barrier Peaks will include scans of the original 1E iterations, a conversion to 5E, and new 5E material filling in some gaps from the original 1E module. Originally run as a tournament adventure at Origins II, the adventure was published by TSR in 1980. Expedition to the Barrier Peaks is a famous adventure module because it mixes science fiction and fantasy. For this reason, it is both well known and an enduring favorite for those who played it during its heyday.

The 5E conversion is consistent with the original design principles, and it also offers new avenues for exploration. In the adventure, characters come across a spaceship that has crash landed into a fantasy world and have to deal with the consequences. These consequences include robots, plant people, and a zoo of alien creatures. It also has ray guns?ray guns! The OAR volume will also include complete scans of the original 1E publication. This includes both the adventure booklet as well as the extensive book of handouts that was part of the original publication. Dedicated fans may already know that the handout art changed between printings. Three handout illustrations were changed between the first (1980) and second (1981) printings of Expedition to the Barrier Peaks, and most of the remaining handouts were renumbered. The OAR volume will include scans of both versions of the handout booklets. For fans who have an old ragged copy of Expedition to the Barrier Peaks in their personal collection, they will soon be able to discover a fresh copy with handouts that they many never have had the chance to see before!

Mutant Crawl Classics #1: Hive Of The Overmind (On Order)

Mutant Crawl Classics #1: Hive Of The Overmind (On Order)

Younglings on their Rite of Passage are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive far to the north of their homelands, laboring as drone-slaves of the savage ant-men. In a land where an ?insect revolution? has taken place, the PCs must contend with insectoid mega fauna and a maze-like underground installation before facing the ominous Overmind: a building-sized insect queen cybernetically linked to an ancient chaotic AI.

Mutant Crawl Classics #10: Seeking The Post-Humans (On Order)

Mutant Crawl Classics #10: Seeking The Post-Humans (On Order)

The characters hail from a village so successful that it approaches a genuine bronze age settlement. But it is threatened by a bizarre weather event that leaves this once-thriving city-state unable to feed itself. As the characters go on the first Rite of Passage adventure their tribe has undertaken in generations, they find an AI willing to trade salvation for a dangerous quest.

The PCs must find an artifact for the AI and upload it in a far-off colony of survivors dwelling in low-orbit over Terra A.D. On the way the PCs will discover secrets and great danger, and perhaps find a clue to the fate of the world. A Level 0 Funnel for MCC RPG!

Mutant Crawl Classics #4: Warlords Of ATOZ

Mutant Crawl Classics #4: Warlords Of ATOZ

When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants ? all in the name of a surviving Ancient One they worship as a god. The tribal elders send you and your Seeker team out to investigate, and if possible infiltrate, the temple of the great and powerful ATOZ.

Mutant Crawl Classics #5: Blessings Of The Vile Brotherhood

Mutant Crawl Classics #5: Blessings Of The Vile Brotherhood

When your tribe?s prize possession ? a functioning medibot ? finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends portray, and there is definitely something dark and dangerous going on in the holy monastery.

Mutant Crawl Classics #6: The Apocalypse Ark

Mutant Crawl Classics #6: The Apocalypse Ark

The Ancients called it Beta Collection Unit NC-787. Its mission ? to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came. Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for thousands of years.

When stories of a rogue ?smart metal? being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-story-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland. Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.

Mutant Crawl Classics #7: Reliquary Of The Ancient Ones

Mutant Crawl Classics #7: Reliquary Of The Ancient Ones

When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross. But your tribe?s Seeker teams are all out on missions, so it falls to you and your youngling friends to volunteer for an exploration of the hidden treasures and knowledge that lie in the reliquary beneath your feet. Some of you will even make it back. Probably.

Mutant Crawl Classics #8: The Data Orb Of Metakind

Mutant Crawl Classics #8: The Data Orb Of Metakind

The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If you can successfully bond with the golden orb?s AI, tetrabytes of arcane technological data can be yours, if you but survive its use. For while knowledge is power, it comes at a price.

Mutant Crawl Classics #9: Evil Of The Ancients

Mutant Crawl Classics #9: Evil Of The Ancients

For centuries it has lurked in the dark, forgotten by man and mutant ? a terrible entity left behind by the Ancients? meddling in cosmic forces they did not fully understand. Trapped in this world, this alien intellect seeks only to escape, but to do so, it requires lives. What the adventurers think is just another forgotten vault left behind by the Ancients may in truth contain the most terrifying threat they?ve ever face: the Evil of the Ancients!

The Adventurer's Almanac (On Order)

The Adventurer's Almanac (On Order)

Set a date for adventure with The Adventurer?s Almanac! An entire year?s worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy campaign. The Adventurer?s Almanac also includes a fantastical calendar to bring structure to your game seasons loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with. Suitable for any fantasy roleplaying game, The Adventurers? Almanac is the perfect resource for any game master lacking in that most precious of commodities?Time, itself.

The Dungeon Alphabet Expanded: An A-to-Z Reference for Classic Dungeon Design (On Order)

The Dungeon Alphabet Expanded: An A-to-Z Reference for Classic Dungeon Design (On Order)

The Dungeon Alphabet

An A-to-Z Reference for Classic Dungeon Design

Now updated to the same text as the fourth printing! This newly expanded version with 16 pages of additional content!

Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: The Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook.