Boss Monster is the best-selling card game that challenges players to become the ultimate villain by creating the deadliest dungeon! With over a million copies sold, this game's nostalgic appeal and fast-paced gameplay have made it an evergreen hit. Celebrate a decade of Boss Monster with this revised 10th Anniversary Edition! Modernized rules help new and seasoned players and cards have been updated for more balanced play. 8 new room cards, 4 new bosses and 3 new spells take your dungeon crafting gameplay to the next level. Do you have what it takes to be the baddest Boss in town, or will these puny heroes take your treasures? Find out in this fresh take on a modern classic!
An alien vessel has crashlanded in the land of Arcadia, bringing with it Boss Monster: Crash Landing, an out-of-this-world expansion to the world of Boss Monster!
Crash Landing expands the dungeon-building card game to 5-6 players and introduces a new set of science fiction-themed Bosses, Heroes, Spells, and an all new treasure type, the Alien Artifact. Will you play as one of the new alien Bosses, using technology and otherworldly monsters to lure in intrepid Explorers and slay them? Or will you play as one of the classic Bosses, using your spells and monstrous cunning to teach these alien upstarts who the baddest dude in the land is? With Crash Landing you can teach even more of your friends a lesson in deadly dungeon design.
The adventurers strike back in this 26-card mini-expansion for Boss Monster! Increase the challenge and fun of the game with an all-new way to play: powered-up Heroes! New Item cards equip Heroes with abilities like Cheat Code and Extra Life. Can your Boss handle the challenge? Requires Boss Monster: the Dungeon-Building Card Game to play.
Boss Monster: Rise of the Minibosses is a stand-alone expansion for the hit game Boss Monster. You can play it on its own or shuffle it together with any other Boss Monster product.
It's a miniboss mini-expansion! Vault of Villains allows you to power up your rooms with minibosses, payable and promotable minions that make rooms stronger and stronger! Includes 15 minibosses (enough for any Boss Monster base game) and enough coin generating rooms to keep them paid! Also includes five new bosses and 8 new spell cards.
In this hero-crafting card game, 1-4 players compete to earn the highest Destiny score while cooperating to defeat the Adversary. Like the original Call To Adventure, Epic Origins is a tableau-building game where players draft cards, cast runes, and overcome challenges to score victory points.
For players familiar with Call To Adventure game system, Epic Origins introduces a high fantasy theme inspired by classic dungeon-crawling RPGs. The new Heritage card type provides options like Elf, Halfling, and Dwarf. Class cards allow you to invest Experience to "level up" your character. High fantasy themes and challenges can be found throughout the game's 150+ unique cards. This game also features overhauled Solo and Co-Op play. Double-sided Adversaries provide an evolving challenge: face a lower-level Adversary at the end of Act II, then the Final Adversary at the end of Act III. In Campaign Mode, players can unlock new cards by defeating each new Adversary. The game incorporates more rewards for cooperative play while still incentivizing individual achievement. While points decide the winner of the game, Call To Adventure encourages storytelling at the end of the game. Epic Origins also includes a guide for converting your final tableau into a 5th Edition D&D character.
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicles by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow.
Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some "tableau-building" games in which you're creating a kingdom or civilization, but in this game you're building a character. Each player begins with cards that define your hero's origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It's a game with points and a clear winner, but the highlight of every game is telling your hero's story at the end.
Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called "shorelings," your goal is to build and populate a seaside kingdom.
Each turn, you'll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini, in that players must optimize three-dimensional placement on a shared grid. Hazards are the only source of randomness in the game, and even those depend on player choices. Each turn, you must choose your placement carefully, optimizing your score while interfering with your opponents' plans. The game ends after a set number of turns. Few castles will remain standing after a final onslaught of hazards, but the kingdom with the most sand dollars can claim victory.
You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.
Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories. With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire's ability to adapt in the face of challenging times. Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.
In Night of the Ninja, your mission is to kill the members of a rival house before they can kill you. The challenge, you don?t know who?s friend or foe!
Each round you take a different role. Will you be an insightful Spy or Mystic, a gamechanging Trickster, or a dealdy Assassin? To win, you?ll have to deceive your opponents, figure out who can and can?t be trusted, and fight for your house?s honor!
Supporting up to eleven players, Night of the Ninja is perfect for parties. Designed by Justin Gary (Ascension, Shards of Infinity), this is a competitive, fast-paced social deduction game that anyone can learn in five minutes. Every card features papercraft art, hand-cut and photographed to create a unique, evocative visual style.
In Overlord, rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn, players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the greatest Power and become the ultimate Overlord!
Build your map by drafting Forests, Swamps, Caves, Camps, Graveyards, and Dungeon Entrances. Each terrain type has a different point value, and most increase in Power as you acquire larger sets. Players must balance optimal placement, set values, and disrupting their opponents' sets. You'll also need to manage monsters, which award points when grouped together or placed on matching terrain.
The game includes everything needed for up to 4 players: over 60 terrain tiles, over 50 monster tokens, 4 double-sided player boards, a scorepad, and more.
Overboss Duel is the new two-player version of the hit tile-laying game, Overboss*! In Duel, Players go head-to-head to conquer the Overworld on a shared board. In a new twist on Overboss gameplay, players can draft and place terrain tiles and monster tokens anwhere, even on their opponent?s side of the board! Like the original game, each terrain type has a different point value and unique ability. But watch out! Now some abilities allow players to move tiles and tokens across the Overworld, stealing valuable points from opponents and setting up clever strategies for victory.
Don?t get too comfortable once you?ve mastered the board; players also have to contend with a new threat: heroes. Pesky adventurers spawn in towns and reduce your score. But if you squash them, you?ll gain bonus points!
Overboss Duel is a standalone game but can also be played as an expansion to the original Overboss.
Inspired by the Emmy-award winning animated series, The Dragon Prince: Battlecharged is a card-based tactical miniatures game. Two teams, each consisting of 2-3 heroes, face off in fast-paced duels on one of six battlemaps.
Battlecharged uses a unique energy charging system in which every character has a different fighting style: a melee skirmisher like Rayla recharges when she darts in and out of combat, while a defender like Soren charges when you attack him or his adjacent ally.
The base game includes eight characters: Rayla, Ezran, Callum, Amaya, Janai, Viren, Claudia, and Soren. Each is represented with a high-quality miniature, a hero card, and a 16-card deck.