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Call To Adventure Board Game: Epic Origins

Call To Adventure Board Game: Epic Origins

In this hero-crafting card game, 1-4 players compete to earn the highest Destiny score while cooperating to defeat the Adversary. Like the original Call To Adventure, Epic Origins is a tableau-building game where players draft cards, cast runes, and overcome challenges to score victory points.

For players familiar with Call To Adventure game system, Epic Origins introduces a high fantasy theme inspired by classic dungeon-crawling RPGs. The new Heritage card type provides options like Elf, Halfling, and Dwarf. Class cards allow you to invest Experience to "level up" your character. High fantasy themes and challenges can be found throughout the game's 150+ unique cards. This game also features overhauled Solo and Co-Op play. Double-sided Adversaries provide an evolving challenge: face a lower-level Adversary at the end of Act II, then the Final Adversary at the end of Act III. In Campaign Mode, players can unlock new cards by defeating each new Adversary. The game incorporates more rewards for cooperative play while still incentivizing individual achievement. While points decide the winner of the game, Call To Adventure encourages storytelling at the end of the game. Epic Origins also includes a guide for converting your final tableau into a 5th Edition D&D character.

Castles By The Sea Board Game

Castles By The Sea Board Game

Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called "shorelings," your goal is to build and populate a seaside kingdom.

Each turn, you'll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini, in that players must optimize three-dimensional placement on a shared grid. Hazards are the only source of randomness in the game, and even those depend on player choices. Each turn, you must choose your placement carefully, optimizing your score while interfering with your opponents' plans. The game ends after a set number of turns. Few castles will remain standing after a final onslaught of hazards, but the kingdom with the most sand dollars can claim victory.

Empire's End Board Game

Empire's End Board Game

You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.

Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories. With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire's ability to adapt in the face of challenging times. Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.

Overboss Board Game: A Boss Monster Adventure

Overboss Board Game: A Boss Monster Adventure

In Overlord, rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn, players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the greatest Power and become the ultimate Overlord!

Build your map by drafting Forests, Swamps, Caves, Camps, Graveyards, and Dungeon Entrances. Each terrain type has a different point value, and most increase in Power as you acquire larger sets. Players must balance optimal placement, set values, and disrupting their opponents' sets. You'll also need to manage monsters, which award points when grouped together or placed on matching terrain.

The game includes everything needed for up to 4 players: over 60 terrain tiles, over 50 monster tokens, 4 double-sided player boards, a scorepad, and more.

Overboss Duel Board Game

Overboss Duel Board Game

Overboss Duel is the new two-player version of the hit tile-laying game, Overboss*! In Duel, Players go head-to-head to conquer the Overworld on a shared board. In a new twist on Overboss gameplay, players can draft and place terrain tiles and monster tokens anwhere, even on their opponent?s side of the board! Like the original game, each terrain type has a different point value and unique ability. But watch out! Now some abilities allow players to move tiles and tokens across the Overworld, stealing valuable points from opponents and setting up clever strategies for victory.

Don?t get too comfortable once you?ve mastered the board; players also have to contend with a new threat: heroes. Pesky adventurers spawn in towns and reduce your score. But if you squash them, you?ll gain bonus points!

Overboss Duel is a standalone game but can also be played as an expansion to the original Overboss.