Inspired by classic video games, Boss Monster challenges you to become a villain, build a dungeon, lure adventurers, and destroy them!
The goal of Boss Monster is to attract and destroy adventurers more quickly than your opponents. As a Boss, you will build your dungeon one Room at a time. Each room has a treasure value to lure in Heroes, and a damage value to destroy them. The Heroes aren?t too much of a threat, but you run the risk of Wounds if you build a dungeon that?s all attraction and no bite. With Spells and ?Level Up? abilities to spice up the gameplay, Boss Monster has a great balance of fast-paced fun and strategic depth to entertain a table with a range of casual and hardcore gamers.
Boss Monster is a standalone game that includes 155 cards ...everything that 2-4 players need for endless hours of dungeon-building, hero-slaying fun!
Now you?re slaying with power! The hit Dungeon-Building Card Game? is back and badder than ever.
It?s time to take your dungeon to The Next Level!? Return to the videogame-inspired world of Arcadia in Boss Monster 2.? This all-new 160-card set plays as a standalone game or as an expansion to the best-selling original card game.
Just like the original, Boss Monster 2 is designed for players of all skill levels. This set includes everything 2-4 players need for countless hours of dungeon-building fun. Combine it with the original Boss Monster and the possibilities are endless!
Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. The core game mode is a 2-4 player competitive game, but Call to Adventure can also be played solo or cooperatively!
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicles by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow.
Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some "tableau-building" games in which you're creating a kingdom or civilization, but in this game you're building a character. Each player begins with cards that define your hero's origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It's a game with points and a clear winner, but the highlight of every game is telling your hero's story at the end.
Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.
Unearth is a bend-your-luck game of dice placement and set collection. It plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins. The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.
The Lost Tribe is a three-in-one expansion that introduces the Lost Tribe of Delvers, who have hidden in secret canyons since the Darkness destroyed their world. With the Darkness returning, the Lost Tribe has also revealed itself to fight its ancient foe.
The expansion set adds new ruins, wonders, delver cards, and a new type of colorless stone to the game to enhance replayability. It also includes components for adding a fifth player as well as a solo version titled Against the Darkness that allows a single player to fight the Darkness over the course of a seven-scenario campaign.