Catalog Office Number

01952 587482


Contact Us
  [Home] [Products] [Terms] [Stockists] [About Us] [Edit/View Cart] [Checkout]

Vikings Gone Wild Board Game: Guild War Expansion

Vikings Gone Wild Board Game: Guild War Expansion

Vikings Gone Wild: Guild Wars introduces a new team play game mode to the core game, as well as 110 new cards (including new card types):

  • 4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder)
  • 3 new types of Units (Fairies, Wall Breakers, and Bear Riders)
  • 1 new Defense Tower (Pig Anti Air)
  • 8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter)
  • 1 new Divine Favor (Ragnar)
  • 4 Guild War markers
  • 2 new end-game bonuses
  • 5 new Missions

  • Vikings Gone Wild Board Game: It's A Kind Of Magic Expansion

    Vikings Gone Wild Board Game: It's A Kind Of Magic Expansion

    It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both.

  • 1 new Building (Sorceress Tower)
  • 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs)
  • 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch)
  • 1 new Divine Favor (Hel)
  • 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap)
  • 2 new end-game bonuses
  • 5 new Missions

  • Vikings Gone Wild Board Game: Ragnarok Solo Coop Expansion

    Vikings Gone Wild Board Game: Ragnarok Solo Coop Expansion

    Vikings Gone Wild: Ragnarok introduces cards that allow the game to be played solo, or co-operatively with other players, against the undead horde. It includes:

  • 18 undead units card
  • 15 undead buildings
  • 5 bosses
  • 6 tasks
  • 8 objectives
  • 1 Ragnarok!
  • 1 helper card




  • © Spiral Galaxy Games 2008 - 2017