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DIE RPG Core Rulebook

DIE RPG Core Rulebook

You're dragged into a treacherous fantasy world made from your own fears, doubts and desires. There's only one way to escape - but with limitless adventure within your grasp, would you even want to? In DIE: The Roleplaying Game, you play a group of authentically flawed people from the real world who gather together to play a game and are trapped in a magical realm. What are they prepared to sacrifice to escape? What are they prepared to sacrifice to stay?

Built by Kieron Gillen and Stephanie Hans, the creative duo behind the comic of the same name, this 408 page book gives you all the tools you need to build a bespoke world out of the obsessions and dreams of your friends. Five unique character classes drawn from the comic give players access to powers beyond their imagining - bargaining with gods, augmenting their bodies with strange technologies, bending the laws of chance, twisting minds with a word, or channelling their deepest emotions into magical violence. The gamesmaster isn't left out; they get their very own class, the Master, who manipulates the rules of the game that the players are trapped in. DIE: The RPG has everything you need to play or run the game aside from a handful of dice, some friends, and a burning desire to get lost in a hell of your own creation.

DIE RPG Core Rulebook Deluxe Editon

DIE RPG Core Rulebook Deluxe Editon

You and your friends are dragged into a treacherous fantasy world made from your own fears, doubts and desires. There's only one way to escape - but with limitless adventure within your grasp, would you even want to? DIE is a tabletop roleplaying game about fantasy versus reality, and poses the question of why we play games at all. The comic it's based upon is occasionally jokingly described as "goth Jumanji"; DIE the RPG is designed from the ground up to let a group of players make their own personal version of the comic.

This deluxe edition features the limited run Rian Hughes graphic design. Bound in bookcloth, foil-printed with embossing/debossing and including a protective slipcase.

DIE RPG Games Master Screen

DIE RPG Games Master Screen

The official GM screen for DIE; the front cover has art from Stephanie Hans and the back has tips and rules summaries by Kieron Gillen.

DIE RPG Scenarios Volume 1: Bizarre Love Triangles

DIE RPG Scenarios Volume 1: Bizarre Love Triangles

Die Scenarios Volume 1: Bizarre Love Triangles is the first in a series of softback DIE RPG sourcebooks.

In Volume 1, Kieron Gillen teams up with UK indie darlings Laurie O'Connel and Nathan Blades and brings you three weird takes on a familiar formula:

BIZARRE LOVE TRIANGLES: A DIE EX CRAWL: Frustrated by their players' constant whingeing about failed relationships and lost loves, the Master throws them into their worst nightmare ? a fantasy kingdom populated entirely by ex-lovers with (literal) axes to grind.

WHERE THE VILE THINGS ARE: Luckless teenagers trapped at a summer camp where isolation, deprivation and cruelty are the order of the day escape into a fantasy kingdom by playing a strange game throughout the long night.

I GO INFINITE: Mugen Clash is the world's greatest collectible card game ? and you've just been drawn into the strange world depicted in the cards. Grab a hand of cards from any CCG or TCG you own and use them to succeed with cunning, strategy and paper-thin narrative conveniences improvised on the fly.

DIE RPG Scenarios Volume 2: Love Is A Battlefield

DIE RPG Scenarios Volume 2: Love Is A Battlefield

DIE Scenarios Volume 2 is the second in a series of softback DIE RPG sourcebooks.

In DIE Scenarios Volume 2: LOVE IS A BATTLEFIELD, Kieron Gillen returns to bloody his knuckles on the subject of wargames. But not in the way you'd expect, obviously.

LOVE IS A BATTLEFIELD (Kieron Gillen) is a one-on-one variant of DIE where you, a couple struggling to make it work after years of not really connecting, play a strange conflict resolution wargame in lieu of attending proper therapy.

POWERSWORD PURGATORY (Zedeck Siew) is a love letter to that most British of gaming pastimes ? Warhammer 40,000 ? but we've filed off all the serial numbers and resprayed the Space Marines so no-one will be the wiser.

SUNDAY NIGHT WARFARE (Basheer Ghouse) explores the disconnect between the grand fiction of wargames and the loss of a few little plastic men fighting over a shipping container.

DIE RPG Scenarios Volume 3: Childish Things

DIE RPG Scenarios Volume 3: Childish Things

DIE RPG Scenarios Volume 3: Childish Things is the third of a trilogy of softback sourcebooks for the DIE RPG. In each one, original author Kieron Gillen crafts a new scenario with a fresh bunch of jagged edges to bring heartbreak to a new set of messed-up characters. Each time, Kieron is joined by two new-to-DIE authors to provide fresh takes on what DIE RPG can do.

In DIE RPG Scenarios Volume 3, you'll face a cornucopia of childhood traumas (but in a fun way).

In No Rezes, Kieron Gillen takes a group of adults back to the fantasy world they roleplayed in as teenagers and asks where their lives went off the rails. Where did they lose that sense of joy and possibility? When did they stop being the people they remember? And most importantly, why was their GM always so violently opposed to resurrection magic?

Childish Things is Chloe Montgomery's contribution. It's our nicest, most cheerful DIE RPG scenario ever and features a suburban home turned dungeon, giant robots, and a bratty young Master mounted on a teddy bear kaiju. It's also rich with parental secrets, sibling rivalry, and the genuine warmth of a family coming closer together.

Finally, Steffie de Vaanƒ's Sins Of The Past doubles down on DIE's core concept of a roleplaying game gone wrong. Last time this group of teenaged players met up to LARP together, something terrible happened. This scenario is about lost friends, inaccurate memory, and most of all consequences.

DIE RPG: GM Screen

DIE RPG: GM Screen

If you want to convince those feckless players of your ineffable majesty and not let them see all the smudged biro notes about goblins, you should consider purchasing the official DIE RPG Gamesmaster's screen.

The front side is all Stephanie Hans, with a triptych of three original art pieces featuring a moody armoured hand, a mysterious tattooed hand, and the conflagration of possibility that lies within your soul (represented here by a flaming D20). The back is all Kieron Gillen, and as well as the standard rules summary you'd expect to find on any GM screen.

DIE RPG: Quickstart

DIE RPG: Quickstart

DIE RPG: Quickstart is small but powerful quickstart that includes a summary of the setting and rules, guidance for the GM and players. a full scenario designed to teach the whole group how to g et the most out of DIE, and characters sheets.

Based on the comic book series by Kieron Gillen and Stephanie Hans, DIE: The Roleplaying Game transports a group of real-world, deeply-flawed people to a fantasy world via a predatory, sinister roleplaying game. There, they're transformed into Paragons, each of whom is a warped take on classic fantasy roleplaying classes. They'll confront how their lives have diverted from their youthful fantasies, face up to their dark sides and buried secrets, and maybe find a place that's better, or at least more appealing, than home.

The DIE RPG Quickstart is the fastest way into your own warped fantasy world. It includes:

  • Complete (but simple) rules
  • DIE's question-driven character creation process
  • The Dreams We Had As Children, a scenario by DIE creator Kieron Gillen
  • Advice on how to get the most out of playing and running the DIE RPG
  • Full-colour, illustrated character sheets for each of the game's Paragon classes - the Dictator, the Emotion Knight, the Fool, the Neo, the Godbinder, and the enigmatic Master
  • Eat The Reich RPG: Character And Map Pack

    Eat The Reich RPG: Character And Map Pack

    Eat The Reich RPG: Character and Map Pack contains 3 copies of the six beautiful character sheets, printed out on nice paper and with a page for notes, so your players can scribble all over them and not ruin your book.

    Also includes 3 copies of the Inaccurate Map of Paris that forms the crux of the vampires' adventure and 6 rules reference sheets so everybody can check how stuff works.

    What's Eat the Reich? A tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler's blood.

    This over-the-top, ultraviolent game is designed to be played from beginning to end in one to three sessions of carnage, blood magic, meaningful flashbacks and hundreds upon hundreds of extremely dead fascists.

    It tells one story, it tells it loud, and it tells it brilliantly.

    Think Wolfenstein crossed with Danger 5 and you're not far off the mark.

    Eat The Reich RPG: Core Rulebook (Green)

    Eat The Reich RPG: Core Rulebook (Green)

    Eat the Reich is a tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler's blood.It's written by Grant Howitt (Honey Heist, Spire, Heart) and illustrated by Will Kirkby (Critical Role, Image, Darkhorse, Boom).This over-the-top, ultraviolent game is designed to be played from beginning to end in one to three sessions of carnage, blood magic, meaningful flashbacks and hundreds upon hundreds of extremely dead fascists. It tells one story, it tells it loud, and it tells it brilliantly. Think Wolfenstein crossed with Danger 5 and you're not far off the mark.
    Goblin Quest RPG

    Goblin Quest RPG

    Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life.. Play five goblins each (in sequence, not parallel) and watch them meet hilarious ends while failing to achieve the most basic tasks. Will they survive the dangerous world of the Great Battle Camp and avoid the attentions of brutal orcs, murderous bugbears, mean-spirited hobgoblins and scary wizards? Probably not. But you'll have fun finding out!

    The 120-page book is packed with full-colour art from "Calamity" Jon Morris, Iguanamouth and Tim Wilkinson Lewis, and has loads of ideas for great adventures from the leading lights of the game design world such as James Wallis, Ken Hite, Rob Heinsoo, Naomi Alderman, Merritt Kopas, and more. This edition also contains illustrated rules-hacks to let you play the game in different settings, which are: Kobold Quest: Create a machine that will please the Mighty Dragon King. My Name Is Inigo Montoya Jr: They killed your father - prepare to die! Sean Bean Quest: Play five Sean Beans (in sequence, not in parallel) and attempt to survive all the way to the end of a film. The Cthulhu Files: Go irrevocably insane as you uncover secrets man was not meant to know. Neither Super, Nor Heroic: Play the caped crusaders that got left out of the comic books. Space Interns: The Explore Corporation wishes you luck on your alien diplomatic mission and reminds you not to damage your red jumpsuit. Regency Ladies, The Roleplaying Game: Fall in love! Made snide remarks at balls! Refuse proposals! Throw your money around!

    Heart The City Beneath RPG: Burned And Broken (Second Printing)

    Heart The City Beneath RPG: Burned And Broken (Second Printing)

    The Ministry cast you out and turned against you. Can you survive in the City Beneath?

    Burned and Broken is a sourcebook for the Heart roleplaying game with details on how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns.

    What's in the book?

  • A new way of playing Heart: flee the Ministry after they've turned against you and make your way to the City Beneath
  • Origins for each Spire character class that allow them to function as characters in Heart
  • More information on Derelictus, the City Between, giving players the chance to explore it as though it were a series of landmarks and delves
  • The Minister calling, which allows players to quest for fragments of Our Hidden Mistress
  • Four new spells for those devoted to the dark goddess
  • Active Operations of the Ministry in the Heart, each a plot hook for a zealous character or crew

    A copy of Heart: The City Beneath is required to use this book fully.

  • Heart The City Beneath RPG: Dagger In The Heart

    Heart The City Beneath RPG: Dagger In The Heart

    You are caught in the wake of the Delving Machine: a device that bores through rock, blood, bone, space, time and reality, towards the scintillating terror of a crimson eternity.

    As your journey progresses, you doomed delvers will encounter a trio of antagonists who each seek control of the machine to shape their ideal future: the arms dealer Ptolemy Bay, the aelfir politician Aramos, and The One Who Waits In Ashes, a ragged figure who appears all too familiar. You'll witness the dreadful impact of Zenith abilities ? your Zenith abilities ? on the places that they journey through. You'll venture via uncanny passages to Summersisle, home of the humans, on the eve of their greatest tragedy. Ultimately, if you survive long enough, you might just stand before the Heart itself?

    This 144-page release is dripping with evocative prose from author Gareth Ryder-Hanrahan, grotesque full-colour illustrations by Sar Cousins, and immersive layout by ENnie award-winning Minerva McJanda.

    Heart The City Beneath RPG: Delve Edition

    Heart The City Beneath RPG: Delve Edition

    Heart: The City Beneath is an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you've ever dreamed of ? or kill you in the process.

    It is a dungeon-crawling, story-forward tabletop RPG from the designers of Spire that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world.

    Sharing a setting with Spire, Heart expands the unreal world beneath it. It uses an expanded and updated version of the Resistance system, the mechanics that power Spire, to help you tell stories of desperation, hubris and adventure in the City Beneath.

    Heart The City Beneath RPG: Doors To Elsewhere

    Heart The City Beneath RPG: Doors To Elsewhere

    THE CITY LIVES.

    THE CITY SPEAKS IN DOORS AND PATHWAYS.

    THE CITY IS DYING.

    As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil. The lights which keep them safe are going out one by one. An ocean of vicious darkness roils at the edge of Elsewhere and seeps through to the City Beneath.

    Will the delvers save this nexus of worlds?

    Inside you'll find:

  • A campaign frame designed to pull characters into the City Elsewhere
  • Places to go and people to see in this land between worlds
  • Rules for surviving the city at night
  • Details on major and minor dimensional links through Elsewhere
  • Spells specific to the culture of Elsewhere, such as Summon Bridge.

    This is a scenario supplement for Heart: the City Beneath. A copy of the core rulebook is required to play.

  • Heart The City Beneath RPG: GM Screen

    Heart The City Beneath RPG: GM Screen

    The Heart GM Screen is a gorgeous three-panel landscape screen. The player facing side depicts the sprawling vista of the Below, where the Delving Machine featured in Dagger in the Heart cuts through reality to reach the centre of the Heart.

    The GM facing side features a lusciously detailed wall of notes, trinkets, and evocative GMing tips scrawled by a Heart-obsessed Junk Mage. This acts as an immersive insight into the world, and the perfect blank canvas for a GM to build upon by using the content found within the 24 page booklet.

    This booklet is full of tables and references for the GM to choose and use as they like ? everything from mechanical reminders to keep your game flowing, to flavourful tables that bring the world to life. GMs can use the booklet on its own, or cut out the tables they need the most and stick them to the back of the screen to make their perfect GM screen.

    Heart The City Beneath RPG: Quickstart

    Heart The City Beneath RPG: Quickstart

    The Heart: a roiling tear of unreality beneath the city of Spire.

    Within its borders, there are routes to unknown places, great secrets, shrines to long-dead gods, and monsters the like of which have never been seen on the surface world. In the Heart RPG, players take on the role of delvers ? strange, desperate, broken people exploring the nightmare city in search of the object of their obsessions.

    Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG.

    Heart The City Beneath RPG: Sanctum (Second Printing)

    Heart The City Beneath RPG: Sanctum (Second Printing)

    SANCTUM is a sourcebook for the Heart RPG. Inside, you'll find a guide to building havens with your group to create the basis for an exciting campaign.

    You'll also find advice on running haven-based campaigns, special fallout results that reflect your settlement's trials and tribulations and ways to create and reinforce bonds with the people within.

    Heart The City Beneath RPG: Vermissian Black Ops (Second Printing)

    Heart The City Beneath RPG: Vermissian Black Ops (Second Printing)

    Engage in desperate high-stakes combat against the Spiral Council in this sourcebook for the Heart RPG.

    From the depths of the cursed mass transit network known as the Vermissian, the Ministry of Our Hidden Mistress wages a shadow war against their cruel high elf overlords.

    You are part of the Throne Division: cells of black ops paramilitary assets drawn from the people of the Heart. You undertake vital missions in support of the Ministry's cause, using the miles of twisting tunnels to move secretly through the city.

    This sourcebook for the Heart RPG contains expanded and alternative rules for sending your undercity delvers on dangerous missions for the dark elf revolutionary front.

    You'll also find information on the factions that make the Vermissian their home, details on Throne Division equipment, a guide to building operations and a line-by-line breakdown of the network.

    A copy of Heart: The City Beneath is required to use this book.

    One Page RPGs: Volume 1

    One Page RPGs: Volume 1

    One Page RPGs: Volume 1 consists of 13 one-page games, and 13 back pages of exclusive content ? in a folder that'd survive an explosion (maybe a small one).

    This pack includes 13 main games and 13 back pages, which are:

  • The Witch is Dead, where you play murderous woodland animals attempting to gain revenge for the death of their mistress.
  • The Golden Sea, a D20 game of traders and mystics setting sail across a trackless ocean of sand.
  • We Three Kings, in which you play the three dudes from the bible and stop King Herod's plot to kill the baby Jesus with swordplay, necromancy and two-fisted sorcery.
  • Adventure Dice, a simple numberless storytelling game for kids, which includes special dice to cut out and colour in.
  • We That Remain, a survival horror game played with a single deck of cards, in which you will all probably die.
  • Honey Heist, a game in which you are a criminal bear with two stats: criminal and bear; also contains an optional D8 hat table.
  • Big Gay Orcs, a game in which you play a load of orcs trapped in a doomed fortress, and generally make out a bunch.
  • Justified Anxiety, a game set in a suspiciously familiar paranoid dystopia where you shoot trouble for Companion Machine.
  • The Rapid and the Righteous, a fast and furious game about living your life a quarter-mile at a time.
  • Hack the Planet, in which you are a console cowboy or cowgirl, and the man is trying to keep you down so you jack in, hack in and get revenge; contains a grid of inaccurate techno-jargon to use at random to give you benefits to computer use.
  • Genius Loci, in which you play a post office in a 1960's Suffolk village, and you eat the spirits of other buildings to survive invasion from the city.
  • Dead Channel, a game of straight-to-VHS horror, where each character has an individual set of misfortunes and injuries that shape the plot as they play out.
  • Trashkin, a fantasy game in which you play the races who get left out of the stories: raccoon-kin, ratboys, half-possums, goat girls, etc, then embark on a stupid quest for very little gain that will probably get you all killed.
  • One Page RPGs: Volume 2

    One Page RPGs: Volume 2

    Raccoons! Jason Statham! Ghosts! Three kinds of giant robot! All these and more await you in One Year of One-Page RPGs Volume 2.

    13 games printed on high-quality paper, bundled together into a folder with a fancy cover.

    These games (and their back pages) are:

  • Jason Statham's Big Vacation. Make sure that the international superstar has a nice time on his holidays, despite the efforts of a vengeful sniper and his own unpredictable nature. Back page: Bryan Cranston's big expansion.
  • Last Christmas. You're a time-travelling festive ghost who attempted to teach Ebenezer Scrooge the error of his ways but instead gave him a heart attack - and that, somehow, caused the world to end! Can you avert the apocalypse by using your ghost powers? Back page: Last Christmas: it's a wonderful life edition.
  • Crash Panda. Why are you, a raccoon, embroiled in the high-stakes world of illegal LA street-racing? Can you all drive the same car at once without crashing? Find out! Back page: Crash Override.
  • The Five. Years ago, the corruption - gears and oil and filth and grease - overran the world, killing the Queen. You are the last five knights of the Queen, fighting to honour her memory even as your bodies are wracked and changed by the corruption. Back page: The Few.
  • Giant goddamn Robots. A very silly mech combat game where you draw pictures of giant robots and then throw dice at them in an attempt to cause damage and win the day. Back page: Metamagicians.
  • Pride and Extreme Prejudice. It is a truth universally acknowledged that a single woman in possession of a giant war machine must be in want of a fight. Take up arms against the invading French forces and find yourself a husband! Back page: Giant Robot Club.
  • No More Room in Hell. A GM-less game, or a game with four GMs; take control of individual facets of a story that sees desperate survivors struggle to survive in enemy territory - whether that's war-torn cities, the hunting ground for ghouls, or a state that believes you cannot be allowed to spread your ideas. Back page: Unplayable Game Poems.
  • Retrograde. You just woke up. You don't remember a thing. People are hunting you, and you need answers - fast. A cyberpunk amnesia game in the style of Flashback. Back page: Revenant.
  • Tramforce. Following a disastrous Brexit and increased coverage of tram lines in the UK, the government have resorted to using power-armoured cops to police city centres - even if they have to remain tethered to the trams or risk running out of power. You are those cops. You? are Tramforce. Back page: It's golf!
  • Adventure Skeletons. You're a skeleton. You're bored of being told to guard a boring old dungeon by a boring old wizard. Time for an adventure! You set off to the human dungeon ("village," in their tongue) in search of wrongs to right and things to fight. Back page: Bonus Crud for Adventure Skeletons.
  • The Streets of Karazun. Evoking Fighting Fantasy gamebooks in vibe if not mechanics, this A7 rules booklet unfolds to reveal an illustrated map of Karazun. Play cut-throat adventurers on a quest for glory and plunder in this dangerous port-side city. Back page: Beneath the Streets of Karazun.
  • The Beast. You're a sub-par 18th-century monster hunter in the arse-end of Eastern Europe; you work for the Baron, and you hate him, but he pays your wages. You're tasked with hunting down The Beast that's been terrorising the locals and; you will most likely die, mad and alone, in some godforsaken forest. Best prepare yourselves. Back page: The Forest Witch,
  • Unfinished Business. You died, and you're really angry about it. You can possess people, and you will, in an effort to exact revenge on the people that killed you and your friends. Contains full rules for unfortunate supernatural side-effects and ghostly powers. Back page: Hell Bound.
  • One Page RPGs: Volume 3

    One Page RPGs: Volume 3

    One Page RPGs: Volume 3 runs the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing.

    This volume presents the fourth group of 13 games in their original single-page format (except if they're longer), complete with secret back page material for every game that's never been released online.

    The Stories:

  • Be Prepared: Boy scouts struggle to survive overnight as an ancient terror hunts from the dark woods at the centre of the camp. Contains a buddy system-focused hit point mechanic!
  • Beatiful Space Pirates (In: The Galaxy's Most Dangerous Funeral!): You're a dashing young scoundrel and it's up to you and your crew to secure your inheritance by fulfilling some of the most outlandish requirements ever outlined in a pirate's will.
  • Dungeonscrawl: The palace of the Briar Prince invades the world you know when the stars are right. Generate the shifting corridors as a group and play through to seize your heart's desire with a simple D20 system.
  • Goat Crasher: You're a cheeky little goat and you want to party. Only problem is, humans keep trying to kick you out! Are you going to stand for that?
  • Kobold Endeavour: You're a scaly dragonling whelp on a mission for the Mighty Dragon King: to pocket as much stuff as possible from a rival dragon's horde before you get killed. Your only skills lie in elaborate distractions.
  • Reverse Beastmaster: Written in collaboration with Nate Crawley, this madcap assault on the senses sees you taking orders from cruel animals with poor impulse control and no concept of forward planning.
  • Sad Vampire Boyfriend: A surprisingly grown-up, almost diceless game where you play mortals and vampires trying to find love in a damned world.
  • Seans Bean Star In: A Very Northern Christmas: Inscrutable high-concept farce where you play five Seans Bean? each and must attempt to film a Netflix holiday special without all of you dying.
  • Sexy Battle Wizards: You have three stats: Sexy, Battle and Wizard. You live in a flying castle. You are wanted in several countries for collateral damage caused whilst trying to save the world.
  • The Witch House: You are transformed into a bestial shape by a hideous witch and must escape before what little left of your humanity is washed away with invasive magic.
  • This Is Not A Place Of Honour: Play pilgrims acting through the trials of the star gods who brought life to this planet millennia ago; then, play the luckless, terrified humans who crash-landed a colony ship into it and would be remembered as star gods in the distant future.
  • Wake: You're in a coma; you awaken in an unreal stitched-together hospital ward where hungry phantoms prowl the depths. Are you prepared to kill your way out?
  • What I Did On My Summer Holidays: Slapstick, low-consequence adventures in the vein of classic British comics; you play a rookie witch and her vaguely magical friends desperately trying to have fun in a boring seaside town.
  • One Page RPGs: Volume 4

    One Page RPGs: Volume 4

    One Page RPGs: Volume 4 presents the fourth group of 13 games in their original single-page format (except if they're longer), complete with secret back page material for every game that's never been released online.

    The Stories:

  • System Shutdown: As a team of ultimate cyberpunk badasses, can you survive enough to enact your terrible mission of revenge after the digi-bank forecloses on your implants? The longer play continues, the fewer limbs, competencies and senses the punks have access to.
  • Sepulchre: Powered by a cut-down version of Spire and Heart's Resistance System (and set in the same universe), Sepulchre puts players in the role of relic-hunters in a vast subterranean arctic arcology.
  • Nice Marines: The Space Marines are renowned across the galaxy as immortal killing machines. What happens when they try to do some diplomacy? Charming Warhammer 40,000 fan game (with enough names changed so we don't get sued) with the potential to Succeed with Catastrophic Collateral Damage.
  • Orcball: a cross between the riots that happen after other, more respectable sports and Burning Man. As new rules are handed down from mushroom-addled shamans after every goal, can your team of scrappy underdogs win the championship?
  • Goblin Punks: You're a no-good goblin kid with a distinct lack of prospects and a gang of similarly snot-nosed goblin friends. What are you going to do today? Includes full rules for goblin slang, rewarding players for inventing their own shared language.
  • Briarwood: Two (!) page game which sets players on a recovery mission deep into shadowed and lawless woods. Jolly little OSR thing with a magic and abilities system, as well as a cool drawing of a tree that you can use as a map.
  • Kaiju Girls: You're a teenage girl with all the usual worries: school, parents, love, etc. Also when you get upset you turn into a sixty-foot behemoth and stomp downtown to pieces. Can you unravel the alien conspiracy to destroy the world AND get good marks on your exams?
  • I'm a Lover, Not a Fighter: Hack of 2016 classic Honey Heist. You're a handsome duelist of some kind, and you have two stats: Lover and Fighter. Can you rescue the Queen from the Baron's ball?
  • Stone The Crows: If Guy Ritchie directed a film in which a load of birds had to steal the Crown Jewels from the Tower of London, this would be the game of that film. Contains a full map of the Tower, personal motivations for all the magpies and that, and cast details for all-male and all-female versions of the movie.
  • Adventure Calendar (Booklet): This is not a one-page game! This is a collection of 25 tables that combine and overlap to form a winter wonderland that gradually develops into a permafrost hellscape over the course of a campaign. Fully illustrated by professionals. (Merry Christmas!)
  • Once Upon a Crime: Kick in the back door of a beautiful fantasy kingdom and steal anything that isn't nailed down. The more junk you're carrying, the more powerful you become but the greater chance you have of dropping it and causing a catastrophe.
  • Predestined: Final Destination the RPG (basically). You all cheated death. Now, death hunts you down with a series of complicated, hamfistedly-foreshadowed and honestly improbable 'accidental' fatalities. Can you avoid kicking the bucket, even though the big firework contest is taking place at your favourite racetrack tonight?
  • Administrative Carnage: Follow-up game to Nice Marines which puts players in the role of the endlessly put-upon mortal servants of immortal Space Marines. Can you earn enough second-hand glory, perform your sacred duties, and survive long enough to retire?
  • Fetch: The product of several years of therapy: a gruelling, physically painful and emotionally challenging solo journaling game in which you, a year after discovering that you are a changeling copy of a real person, descend into the deep woods to burn their eternal kingdom to the ground and die on your own terms. Probably the most upsetting thing I'll ever make.
  • One Page RPGs: Volume 5

    One Page RPGs: Volume 5

    One Page RPGs: Volume 5 is the result of collaborations with 13 of the best and brightest voices in the world of games design, and as a result several of the one-page games within are significantly more than one page in length. One of them is a short book!

    This volume presents the fifth group of 13 games in their original single-page format, complete with Secret Back Page material for (almost) every game that's never been released online.

    Stories:

  • Uncanny Rally ? with Chris McDowall (Electric Bastionland, Into the Odd)
  • Big Bang Superstars ? with Nathan Blades (Shadow Operations, Arcana Corps)
  • Cluedon't ? with Chloe Mashiter (Alongame, Time Heist)
  • Himbo Treasure Hunt ? with Sasha Sienna (Odd Jobs)
  • Arlecchino's Eleven ? with Daniel Lavery (The Toast, The Chatner, Texts from Jane Eyre)
  • Heartswood ? with Sarah Gordon (Vicious Creatures)
  • Lexinomicon ? with Becky Annison (Bite Marks, Lovecraftesque)
  • Wreck The Halls ? with Thryn Henderson (Ryne, Small Town Skeletons, Jolene)
  • The Rules Of The Deep ? with Jay Dragon (Wanderhome)
  • Captain Swanhands ? with Jeeyon Shim (The Longest Rest, The Snow Queen)
  • Bird Crimes ? with Xalavier Nelson (Space Warlord Organ Trading Simulator, Hypnospace Outlaw, An Airport For Aliens Currently Run By Dogs)
  • Death Was The Only Road Out Of Town ? with Alex Roberts (For the Queen, Star Crossed)
  • One Page RPGs: Volume 6

    One Page RPGs: Volume 6

    Seagulls! Stags! Team mascots! There's a lot of yelling in this one. Also a very small wargame, and nine other games plus their mysterious back pages.

    The Stories:

  • Board To Death: You're trapped in a board game (any board game). Fight your way out before you're murdered by the malevolent inhabitants.
  • Knock Off Mascots: You are an unofficial mascot for your football team. For years now you've been in the shadow of the official mascot. You've had enough. You and your friends are going to murder them. Then the club will take you seriously.
  • Fucked Up Little Man: A Dark Souls fan RPG where you play the weird NPCs who go heh heh heh heh at the end of every exchange.
  • Malign Inspiration: A cosmic horror metagame that you may already be playing and cannot opt out of.
  • Super Cool Monster Hunting Club: Adventurous children battle unseen monsters using improvised equipment. Involves a surprising amount of dress-up for a tabletop game.
  • This One Time At Bard Camp: You are a trainee bard at Bardic Community College. You've been waiting all year for the highlight of the season ƒ?" Bard Camp. You got one week to achieve your dreams before you have to go back to the real world.
  • The Dungeon of Numbered Days: A means of producing a wholly original dungeon for adventures and looting using only a second-hand advent calendar, a pen and some imaginative gumption.
  • Stag Party: You are a half-human, half-beast creature from the Deep Dark of the woods, and you are getting married. As is tradition, you and all your peers are to be wed to the arboreal sow: a beautiful and sacred pig the size of a transit van. It is the night before the ceremony and, as is TRADITION, you must secure tribute for your queen from the LANDS OF MAN. You have until dawn to claim something worthy.
  • Everyone is Seagulls: The entire group plays a flock of seagulls. The core mechanic is yelling.
  • Irrefutable Proof: It's 1890. You are a charlatan medium. Perform your latest seance and fleece your client while a real ghost tries to kill you.
  • The (Orc) Pope Is Dead: The last orc pope died of a drinking binge. Find a new one, or do the job yourself. Plus the Back page
  • Plastic Bastards: A narrative miniatures game in which you build a small gang of horrible little fighters, then come up with spurious reasons for them to try and murder each other.
  • Orc Borg RPG

    Orc Borg RPG

    The DERELICT is a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS, generations upon generations of them, sporing and scrapping, building murderous idols to their mad gods, and praying for DOOM when the Derelict will crash into heaven and disgorge every dead-hard big-toothed bastard in a glorious tide of violence. YOU are an ORC, and you fight and kill and pray and scheme and tinker and howl for a place in heaven.

    Written by Grant Howitt and illustrated by ROLLINKUNZ, ORC BORG is loud, over-the-top and obnoxious. It uses the MORK BORG rules-set to make easy-to-run game set in the chaotic Derelict, and includes (but is not limited to): Everything you need to make a crazed alien warrior determined to punch their way to Armageddon. Rules for piloting, fighting and stealing legendary Big Robots such as BANG TEN THOUSAND, MASSIVE PROBLEM, and RUST BITCH. Two types of space magic: runic TECHNOWIZARDRY and good old-fashioned YELL PRAYERS. A D12 weapon table we stretched out to four pages so we could draw the weapons really big. A custom Apocalyptic Prophecy table, which is much more fun than MORK BORG's. Rules for playing a cyborg orc, or ORCBORG, as we call them. Eight musical genres including PIANOHAMMER, TRASH CANNON and DRUM BASTARD. A bestiary including bloodthirsty demons, grotty aliens, cultish humans and rival orcs. ORC BORG is riso-printed, which means it's more vibrant than it has any right to be, and the rough-paper A4 format makes it feel like an edition of the Beano or Dandy. We couldn't be happier with how it looks and feels and we think you'll enjoy it too.

    Spire RPG: Conspiracy Handbook

    Spire RPG: Conspiracy Handbook

    This slim volume contains rules and guidance on making your own bespoke secret society using some of the non-player characters and locations detailed within.

    Each character and location has been lovingly illustrated by Rowan MacColl.

    Spire RPG: Core Rulebook 5th Anniversary Edition

    Spire RPG: Core Rulebook 5th Anniversary Edition

    A fantasy-punk RPG about rebellion, brutality and oppression. What are you prepared to sacrifice to get what you deserve?

    Spire RPG: Eidolon Sky

    Spire RPG: Eidolon Sky

    Take to the sacred streets of New Heaven to fight demons, deal drugs and evade the attentions of a cruel and beautiful serial killer in this campaign frame for Spire. There's trouble in the bone-strewn streets of New Heaven and the creaking shanties of Perch: addiction to a new drug known as dreck is hitting epidemic levels. Drow are being snatched from the streets and not returning. A serial killer who calls himself The Swan is vivisecting his prey and writing cryptic letters to the Torch, taunting the guard to catch him before he claims another victim. And last week, rumour has it, a demonic incursion tore apart a tower of silence and drove everyone nearby mad.

    Enter the Ministry ? sworn to protect the dark elves of Spire and take advantage of every possible opportunity they can find. The players' cell is led into a conspiracy that goes far, far above their heads, and that could change the face of Spire forever. This campaign frame for Spire takes the ideas we developed in Blood and Dust and develops them further ? Eidolon Sky is a series of prompts, suggestions, factions and personalities that players and GMs are free to explore as they wish, culminating in an occult showdown that will determine the future of the city.

    Spire RPG: GM Screen

    Spire RPG: GM Screen

    Hide your schemes from prying eyes.

    The Spire Gamesmaster's screen not only conceals your notes from inquisitive players, but has everything you need to run a game of Spire condensed into three panels.

    Spire RPG: Kings Of Silver

    Spire RPG: Kings Of Silver

    Given a run-down gambling hall and a sheaf of newspaper clippings, a ministry cell are tasked with a single objective ? take control of the Silver Quarter. Kings of Silver is a campaign frame ? a way to set up a series of linked games of Spire using the same characters ? set in Spire's Silver Quarter. Kings of Silver starts with a sheaf of newspaper clippings cut from magazines and newspapers distributed throughout the city.

    (We've included all 10 as stand-alone images, too, for ease of printing.) The cell are instructed to use the clippings as a starting point to investigate three power-players in the glittering Silver Quarter: Hestra Wander-the-Lost, scandalous media sensation, master seductress and sister to the morose warrior-poet on the city council with the same surname. Lay-Deacon Strides-Out-Harmonious, a wealthy devotee to Father Summer, who has been building heavily-defended temple-casinos throughout the district, and Loq Walks-On-Light, enigmatic ex-military playboy who boasts an increasingly large entourage and some strange philosophies. From there, we adopt a hands-off approach to adventure design. Each of the three main NPCs (and a few other important people) are given full breakdowns and a series of suggested scenes that the GM can weave into the story, and we've taken a guess at a few finales that might happen, but we can't be sure how it will end.

    EXTRA STUFF :Kings of Silver also boasts several pages of random tables designed to evoke the atmosphere of the gaudiest district in Spire ? festivals, noble families, street furniture, whatever the gangsters who run the place are doing, and whatever the city guard are doing to keep things ticking over ? six pre-generated characters with Silver-Quarter-ready backstories, and a full list of employees for The Manticore gambling house which the player cell has received as a cover identity. We're really keen for you to hit the ground running with Spire ? and we're really excited to share Kings of Silver with you, to make playing as easy and as fun as possible.

    Spire RPG: Magister's Guide

    Spire RPG: Magister's Guide

    THE MAGISTER'S GUIDE is the essential gamesmaster supplement for Spire: the City Must Fall. This book is packed with advice, new systems, and additional materials for the core game that should make running each session more enjoyable than ever and provide exciting new options for seasoned GMs and players alike.

    Featured within are: New advances, equipment, fallout and specialised adversaries for every Spire class, including those released in the Strata and Sin sourcebooks. Full rules for Safehouses, which provide a Ministry cell with a fully-furnished base of operations and cult headquarters. Acquisitions, which make multiclassing and getting hold of equipment both easy to adjudicate and fun to do. Liberty, a new shared resistance, which represents the efforts of the aelfir to oppress the drow all across the city. Beats, an alternate method for advancement adapted from our ENnie-award-winning Heart which lets you focus on individual goals and scenes. Tips and advice on running games of Spire. This is a sourcebook for the Spire: the City Must Fall roleplaying game. A copy of Spire is required to use this book.

    Spire RPG: Shadow Operations

    Spire RPG: Shadow Operations

    Climb aboard the Last Train and steal the secrets of its locomotion. Assassinate the most powerful man in the lawless undercity of Red Row. Defend the wedding of Brother Hellion's only daughter at the Church of the Gun. Spring a gnoll prisoner-of-war from the best-defended prison in all of Spire. Kidnap a reborn Saint gone rogue on the streets of Pilgrim's Walk.

    All these adventures and more await you in Mission Book One, a collection of eleven Spire scenarios designed to be run in a single session and written by a wide variety of authors. Each of them is laid out in an easy-to-read format, allowing you to get up and running as quickly as possible.

    The missions contain within are:

  • LIFE AND SOUL by Grant Howitt: The legendary Red Row gangster Mr Winters is having an extravagant birthday party in his spacious mansion, which is a shame, because you're going to murder him for selling weapons to the cops.
  • THE LAST TRAIN by Nathan Blades: The Last Train is the only functioning train left on the cursed, infinitely fractal mass transit network of Spire. It can never stop, and you don't steer it ? you pray to it. Now: steal whatever's powering it.
  • A SHOTGUN WEDDING by Christopher Taylor: Can you defend a wedding between Brother Hellion's only biological daughter and a renegade noble-blooded Knight of the North Docks? Bear in mind that it takes place at the Church of the Gun, so everyone is armed.
  • HOUSE OF LEAVING by Sharang Biswas: When a prominent researcher ? and her research, and her office ? go missing within the boundaries of the Infinite Library, the cell is dispatched to bring her back intact.
  • HOW TO STEAL A BODY by Pauline Chan: Simple enough: all you have to do is get a magically-radioactive corpse through the streets of New Heaven while both the blood-hungry Charnelites and the sanctimonious Morticians are trying to stop you doing it.
  • JAILBREAK by Basheer Ghouse: Liberating an infamous gnoll prisoner of war from the Hive would be hard enough, but once you make contact, it looks like he's in no hurry to leave.
  • THE MOON BENEATH by Jabari Weathers: A useful moon priest has defected to worshiping something strange and chthonic in the environs of the Heart. Pull her out of the darkness and bring her back to the light.
  • POWDERKEG by JP Bradley: Two rival houses of Knights are pitching the North Docks into turmoil. Can you squash the beef tonight before the police turn up and start shooting?
  • RIME AND REASON by Christine Beard: A renegade Warrior-Poet has been magically frozen in a block of ice; can you get him to a safe house so he can aid the revolution, even though he's rapidly defrosting and warping reality around him as he does it?
  • THESE FERAL SAINTS by Pam Punzalan: Drow Saints reincarnate when they die. One of them has shown up in the religious tinderbox that is Pilgrim's Walk: recruit her as an operative before the church of Our Glorious Lady or the sect of the Crimson Vigil execute or sacrifice her.
  • THE SHOW MUST GO ON by Jason Pitre: For one night only, a revolutionary desang play will be performed on the streets of Spire. The authorities want to stop it ? and it's your job to run interference. Also, the play magically alters reality as it's performed, so best of luck.

  • Spire RPG: Sin

    Spire RPG: Sin

    In Spire, the greatest city on the continent, a mile-high shard of pitted obsidian and black magic, revolution is brewing. A thousand gods bicker and war for control of the countless congregations within Spire's crumbling walls. The aelfir rule from their frozen palaces and perform festival after festival in honour of their solar masters; the drow, long-subjugated, stitch together scraps of scripture to form sawn-off mystery cults and threadbare churches to illegal goddesses.

    Gods of arson, burglary and mugging blossom in the undercity, finding more faithful each day. The crime lords of Red Row flood a city hungry for upheaval with guns, drugs and fighters with nothing to lose but something to prove. The plate-armoured gangster knights of the North Docks fight wars of extortion and leg-breaking from their sacred pubs whilst clinging to a street's worth of territory handed down from their forebears. The Council - unelected and corrupt to the point of uselessness - oversee it all from their triple-warded chamber in the upper city, sending their agents to smash apart insurrection and maintain control. But they fight a losing battle, and the collateral damage will soon become unsustainable. Sin delves deeper into the world of Spire, and includes: Two new classes: the divine confidence trickster Gutter Cleric and the necromantic bureaucrat Mortician Executioner. Extensive sections on the Crime, Order and Religion domains including dozens of new abilities, hundreds of plot hooks and fiction tidbits, and beautiful illustrations by Adrian Stone. Three ready-to-run scenarios, pitching the player characters headlong into a world of squabbling holy orders, mysterious librarians, demonic artefacts, overclocked noir magic, interdimensional breaches and hotwired avatars to death gods.

    Ten One Page Roleplaying Games (For Younger Players)

    Ten One Page Roleplaying Games (For Younger Players)

    The Ten One Page Roleplaying Games (For Younger Players) volume is a special collection of ten one-page games aimed at younger readers, complete with secret back page material for every game that's never been released online. (If there were any swears or grown-up concepts in the game, we've swapped them out for more family-friendly content.)

    All these games and their back pages for this collection are illustrated in full colour.

    The Stories:

  • Honey Heist: You're a criminal bear, and you're here to infiltrate Honey Con
  • Super-Cool Monster Hunting Club: Put a saucepan on your head and kick the snot out of Dracula
  • Dungeonscrawl: Draw and explore a magical dungeon to rescue your friends and family
  • Goat Crashers: You're a cheeky little goat who just wants to party
  • Once Upon a Crime: You're in a fairy tale; time to steal anything that isn't nailed down
  • Kobold Endeavour: You must rob a dragon's hoard, but your only talent is creating elaborate distractions
  • Streets Of Karazun: Danger, intrigue and adventure await in this grimy fantasy city. Plus it folds up into a little book!
  • Crash Pandas: You're six raccoons all driving the same stolen car at once
  • Adventure Skeletons: You're a skeleton and you're on an adventure. Bits of you keep falling off, but it's cool
  • Beautiful Space Pirates: Derring-do and swashbuckling at the galaxy's most dangerous funeral

    And each one has a back page, with additional content, new rules, fun scenarios and any jokes we couldn't fit on the front.

  • Unbound RPG

    Unbound RPG

    As players make their characters, they're guided by the gamesmaster through a series of questions to build the setting, the plot, and the supporting characters that'll make up the game.

    Fleshing out that world through play, games are broken up into 5-session long adventures focusing around a set of characters ? and once they've told their story, the group moves on to a new set of characters to explore a different facet of the setting they've created.