The best-selling, award-winning, cooperative, tower-defense game is back with a brand new look. Second Edition includes all new art, a custom die, and heavier card stock. Changes to the board and cards improve readability for color-blind players. In Castle Panic, the players must work together to play cards and defend a castle in the center of the board from waves of Monsters that move in from the edges of the board. If the players destroy all the Monsters, they win. If the Monsters destroy all 6 Towers, the players lose.
Crowns & Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges - all while fighting off the monster army.
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before.
The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard's Tower, the first expansion for Castle Panic, for even more of a challenge.
A friendly Wizard, Thalgar, has joined the battle. As long as his Tower stands, you and your friends have access to a new deck of powerful magic spell cards. Face off against magical Imps, evasive flying creatures, fire-breathing monsters and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower
Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory!
Dastardly Dirigibles features tarot-sized cards that are played in a constant action format in which each time a part is added, all players must add the same part - which may replace an existing one. Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete - but you score only the suit used most in your airship. The player with the highest score after three rounds wins!
Your neighborhood has a cat problem! The problem is that all those cats don't belong to you! Everyone in the neighborhood wants to claim those adorable kitties for themselves. Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All's fair in love and cat collecting!
It's easy to learn, appropriate for families and features adorable plastic miniature kitties.
My First Castle Panic, like its predecessor Castle Panic, is a co-operative game in which players work together to defend their castle, but this game removes the reading requirement of the earlier one and fosters the development of educational skills, such as identifying colors and shapes, problem solving, and turn taking.
In the game, monsters follow a single path toward a single, large, eye-catching castle, which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster, that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed, the players lose; if it still stands when all the monsters are in the dungeon, the players win.