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Bus Board Game (On Order)

Bus Board Game (On Order)

Bus is a game about the development of public transport in a city that is expanding quickly. The citizens are busy travelling up and down between their houses, the office, and, most importantly, the pub. Your task as a player is to develop a busline which takes as many passengers as possible to the place they want to be. You do this by expanding your busline, developing new suburbs, luring new potential passengers to the city, and investing in more and more buses! But you can also try to ride just a bit earlier than other companies and steal their passengers away.

Sometimes, something unexpected happens: time comes to a standstill and, all of a sudden, the demand for transportation is completely different. But you cannot let this happen too often, as the space-time continuum will rupture and the universe will collapse, thus ending the game.

Contents:

  • Game Board
  • Rulebook
  • 30 Home Tokens
  • 30 Office Tokens
  • 30 Pub Tokens
  • 25 Wooden Bus Tokens
  • 125 Wooden Bus Routes
  • 100 Wooden Action Stones
  • 5 Wooden Score Disks
  • 5 Glass Stones
  • 15 Wooden Passengers
  • Start Player Marker
  • Maracaibo Board Game (On Order)

    Maracaibo Board Game (On Order)

    The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. You must go all out to win -- your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. But beware: your maneuvers should be carefully planned because the end of a round can come quickly!

    Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games - Alexander Pfister. Climb aboard and set sail for Maracaibo! A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out!

    The Climbers Board Game (On Order)

    The Climbers Board Game (On Order)

    They gazed at the large structure of colorful blocks neatly stacked before them. The goal was simple: climb to the highest level possible. Getting there was more challenging than originally thought. Only one climber will make it to the top. Will it be you?

    Your goal is to climb to the highest level of the structure. To help with your climb, you may move and rotate blocks. Ladders can be used to climb large distances. Your blocking disk will prevent other players from using a specific block. Use your tools wisely and at the right time to make the best possible moves in your adventure to the top!

    Contents:

  • 2 neutral blocks (triple cubes)
  • 12 colored blocks, size 1 (half cubes)
  • 12 colored blocks, size 2 (cubes)
  • 9 colored blocks, size 4 (double cubes)
  • 5 climbers
  • 5 blocking disks
  • 5 short ladders
  • 5 long ladders
  • 1 rulebook
  • The Estates Board Game (On Order)

    The Estates Board Game (On Order)

    The City Council recently approved the zoning map for a new urban development ? The Estates ? featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.

    But, with hopes of larger profits, investors and building tycoons entirely ignore the City Council's demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates, which would double the value of one of the building rows! With some sketchy building permits, investors begin developing buildings on the other side of the River, beyond the designated building zone. However, the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed, the buildings in the uncompleted row will be torn down, resulting in a huge loss for all who invested there. At the end of the day, the investor with the highest-valued buildings will come out on top.

    The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points, while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings. A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.