As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge - perhaps the ultimate knowledge - albeit at the expense of many millions. "Release the denizens of Hell into the Earth, with Baphomet - The Sabbath Goat - at their Head, for one night only and let them run amok. Let us see the consequences - for aesthetic reasons only, of course."
However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these "zones", you lose. However, "not losing" in this way doesn't mean that you have won: any cards still in play also count against you - too many and you shall lose also. The sooner you "win", the better your chance of surviving any due punishment.
Enhance your experience of Ark Nova with Marine Worlds!
This expansion introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure.
A new University allows you guaranteed access to 1 animal icon of your choice.
For the 5 original action cards, there are now 4 alternate versions, each with small bonuses! Replace 2 of your action cards with alternate versions at the start of the game to give yourself a familiar, yet different game.
Marine Worlds includes new Zoo cards, Final Scoring cards, and Bonus tiles to mix with those from the base game.
New wooden components for the Appeal, Conservation, and Reputation tracks and a set of wooden animals to use for supporting conservation projects makes your game of Ark Nova come to life!
Ark Nova is required to play this expansion.
Expand your collection of Zoo Maps in Ark Nova with the Ark Nova: Zoo Map Pack 1!
Containing 2 double-sided Zoo Maps, each side features all-new game mechanics and zoo layouts for you to explore!
A copy of Ark Nova is required to use this product.
With nearly 50 expansions for Clinic: Deluxe Edition, the need for a way to ease players into that ponderous pool of possibilities has grown great. This Clinic: Deluxe Edition ? Campaign Book provides 3 campaign modes to address all experience levels, and all of which are designed for 1 ? 4 players:
The Clinic Deluxe Bundle - it's the Main Game, the 5 Expansions plus the Campaign Book!
The CliniC: Deluxe Edition the Extension contains all expansions (at least 12 expansions) already released in the medical dossier #1, medical dossier #2 and medical dossier #3, with new rules, new components, new lay outs and new tiles with new graphics and illustrations from Ian O'Toole.
CliniC: The Extension is a boxed expansion which will include ALL expansions (at least 12) already released over the past 5 years. It introduces several new concepts and includes:
Clinic: Deluxe Edition ? 2nd Extension adds 13 expansions and 1 variant to Clinic: Deluxe Edition, including the following:
Clinic: Deluxe Edition ? 3rd Extension adds 12 expansions and 3 related variants to Clinic: Deluxe Edition, including the following:
This extension for Clinic Deluxe Edition released for the non Essen fair in 2020.
Occasionally, I?ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want. Then, in the 3rd Extension, I added Urban Design 2.0.
But still? you have all become veterans of all of these obstacles, and now you need more!
So, I offer you new layouts for the ground floor, and a new series of double tiles, which should not only accelerate development of your clinic, but also allow you to play on these more difficult floors ? plenty to get you out of your rut!
CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.
Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia.
An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members.
CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios.
Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little, but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations, all to help provide education and improve the quality of their lives, families, societies, and environment.
In Coffee Traders, set in 1970s Central and South America, Africa, and Asia, the delicious Arabica coffee beans farmers harvest are sold in Antwerp ? and all over the world ? to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin, or will you rise to the top and become the world's greatest coffee trader?
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.
The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.
In this second printing of English version of the game, is included the Solo Against Cooper expansion that was originally available separately as a bonus item.
For those who want to bring a little more variety to Cooper Island, there is now this mini expansion.
The Skilled Workers consists of 6 postcards that replace the traditional worker tableaus. Each of them is individual, so you will have a slightly different game experience with each of them.
In Crystal Palace, each player represents a nation during the first World's Fair of 1851 in London. To make sure that your country attracts everyone's attention, you are going to showcase spectacular inventions and recruit the brightest, most influential minds of your time!
Crystal Palace is a dice-placement game where players determine the status of their dice at the beginning of each round. The higher the number, the better -- but it comes at a price. Over the course of the game, dice are placed on 8 action locations in a competition for the best resources, patents, and brains!
In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss, and Amelia Edwards, and invent gadgets such as the Thinking Machine, the Beer Glass Counter, or the Climate Changer.
A 100,000-strong Ottoman army arrives outside the Habsburg capital of Vienna. Inside the city, 12,000 infantry, a city militia, and citizen-soldiers mount a desperate defense. As the Ottoman siege lines draw closer to the city walls, the outnumbered Viennese cling to the faint hope a relief force will arrive in time to save them. For both sides, the real battle is a race against time.
Fire & Stone: Siege of Vienna 1683 places you in one of the most dramatic sieges in history. With a completely different set of cards for each player, you will conduct deadly assaults against impenetrable fortifications, dig tunnels packed with explosives, and launch desperate attacks to delay your enemy's advance. Or you can play powerful events with the power to change the course of battle! Includes historical notes about the siege and 17th century siege warfare (knowledge not required to play the game).
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development ? Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research ? leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
Celebrate the 700-year-old tradition of Bavarian glass-making in Glass Road!
In Uwe Rosenberg's classic resource management and tile placement game, players take on the role of medieval glass-makers tasked with the production of glass and bricks. Over four building periods, players will use their identical hands of 15 Specialists and attempt to outwit and outplay their opponents as they develop their landscape, gather resources, and erect prominent buildings and structure to keep their business (and profits) flowing.
Mastering the balance of knowing the best specialist card to play and being flexible about when playing it - together with assembling a clever combination of buildings - is the key to success in Glass Road!
The morning stretches over the tops of the tall, rugged mountains that dominate the Iberian Peninsula. Hammers ring, iron on iron, fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia, but it won?t be easy?
In Iberian Gauge, you will invest in railroad companies during Stock Rounds. In the Operating Rounds, each share of stock allows the shareholder to build track for that company, in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces cost and keeps your railroads expanding. Failure to expand will sink your stock values, leading to ruin!
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand ? but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters.
Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
In Joan of Arc: Orl‚ans Draw & Write, 1-5 players draft followers that will help them move about France, gather goods, build buildings, establish trading stations, make money, and contribute to beneficial deeds. The player who can best utilize the followers they choose will score the most points and win.
In slightly more detail, each round, a number of follower tiles are pulled from a bag. Players take turns drafting the followers and taking actions that correspond to the follower they've chosen. After all the followers have been drafted, the bag resets until you've exhausted one bag per player.
In the solo mode, you compete directly against Joan of Arc at one of three difficulty levels.
In the 1980s, a merciless battle raged in Sicily that would later go down in history as "The Great Mafia War". Different mob families fought with and against each other for supremacy in southern Italy.
In La Famiglia: The Great Mafia War, you play against each other in teams (2 vs. 2) to take control of Sicily. Six different mafia families, each with special abilities, are at your disposal. The game rounds are divided into two phases: In the planning phase, you develop your abilities and bring fighters as well as secret orders to the board. In the combat phase, these orders are revealed and executed. Here, you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative, making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily. La Famiglia is an extraordinary team game that provides lasting excitement through asymmetric abilities and a variable game set-up.
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. You must go all out to win -- your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. But beware: your maneuvers should be carefully planned because the end of a round can come quickly!
Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games - Alexander Pfister. Climb aboard and set sail for Maracaibo! A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out!
The Nano9Games family of games offers a complete game experience consisting of 9 cards, 9 dice, and 9 cubes. This Wave 1 boxed set collects the first 3 games: Railways, City Planner and Empire together into a sturdy full colour slipcase featuring art from all 3 games.
Railways is set in the middle of the 19th century, the time of the Industrial Revolution. You must take advantage of the steam age and build your railroad empire by developing railroads, expanding buildings, and moving passengers to make the most profit at the end of twelve rounds!
In City Planner you must plan your city wisely and follow local building codes for commercial buildings, industrial sites, civic services, and residential areas to become the best City Planner! Different building types provide unique bonuses. It is up to you to decide which combination of buildings earn you the most points over the 8 game rounds.
At the turn of the century, build your solo industrial empire by constructing factories, hiring workers, producing goods, and selling them for a profit. How rich will you be when you retire? Create a manufacturing empire in 30 years (15 game turns) by building factories, producing Capital, Materials, Commodities, and Goods, and earn as much Profit as you can.
Components from all 3 games can be combines to play Empire Planners, where players compete to build and upgrade buildings, create railways, move passengers to their destinations and produce goods in their factories in order to gain Capital and create Profit. The rules are available from the publisher's website.
Puzzling and animal breeding: Designer Uwe Rosenberg is at his best! In New York Zoo, you are constructing an animal park. Build animal enclosures, introduce new animals and raise their offspring. The game play is straight forward as you have only two turn options: Puzzle a new enclosure tile into your zoo area or gain new animals to populate your animal encounters. But be sure to time your actions well since you want your zoo to participate in as many animal breedings as possible.
Orl‚ans: Trade & Intrigue is the second large expansion for the award-winning game Orl‚ans.
This expansion adds new place tiles and four new modules:
The success of your company is opening up new markets full of opportunities! With your expertise and logistical innovations over the last 3 years, the refinement requirements of this new era are even more demanding. With the emergence of new markets, new technologies and innovations have become available for your business to utilize. Additionally, these emerging markets have brought about new ways of evaluating your business. Will you take advantage of the new ways to exploit the markets or will your business fall to ruin in this everchanging world?
This expansion features a double-sided game board of Australia and Canada. Australia: New Long Distance hexes are available to connect far away cities which provide massive bonuses. The rugged terrain reduces your build capacity even further! Canada: Multiple clusters of cities await your connections. Toronto provides a bonus for all railroad companies connecting there. Both maps feature new ways in which the 6 railroad companies are introduced in the game!
Ride the Rails: France/Germany is an expansion for Ride the Rails that consists of a double-sided game board that features France on one side and Germany on the other. This expansion uses the original rules of Ride the Rails while providing a few special new rules specific to the map being played.
The Rifts changed our world! What once seemed lifeless began to rise and awake... Lead an alliance of unique guilds each controlling powerful elementals. Gain Riftforce by destroying your opponent's elementals or controlling the locations along the Rift and rise to eternal power! 1. Play new elementals with the same number or the same guild. 2. Discard a matching card to perform powerful combo attacks with your played elementals. 3. Choose the right time to draw and gain Riftforce for each of your controlled locations.
In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens' well-being, whether through culture, science, or political relations ? but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.
The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.
Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group?s skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is much more difficult.
Only few other games have received as many awards in recent years Terra Mystica! in this peaceful strategy game, you'll decide the destiny of your faction. In this peaceful strategy game, you'll decide the destiny of your faction. Choose between Wtiches, Darklings, Dragon Masters, and 17 other factions.
Terraform the world to your ideas and construct a large number of buildings. Upgrade them and gain various resources as regular income. Build your stronghold to activate your faction's special ability. Build temples and gain influence in the four cults of fire, earth, water, and air! Use the unique ability of your faction.Terra Mystica offers a great depth of play without being unnecessarily complicated. The numerous factions and different round scorings guarantee high replaybility.
The Big Box contains all the following:
The Automa Solo Box is an expansion that allows you to play Terra Mystica alone. Play the base game or add one or both of the Fire & Ice and Merchants of the Seas expansions. 10 different Automa factions and various difficulty levels challenge you to prove your skills in the world of Terra Mystica!
Includes a variant to add Automa as an additional neutral player ina 2-player game.
Terra Nova is a simplified version of the globally-acclaimed strategy game Terra Mystica. Choose from 10 different factions, each with different abilities. Spread out on the central map as skillfully as possible and achieve certain goals from round to round. In peaceful competition with the other factions, erect buildings and settle new territories. Use your faction's special abilities in a clever way to control the largest territory at the end, and win with the most points. High-quality components and variable game elements make Terra Nova a game you can enjoy for many years to come! Includes advanced two-player variants!
In June 1972, five men are arrested in Washington?s Watergate building. What looks like a third-rate burglary attempt on the headquarters of the Democratic National Committee induces journalists Bob Woodward and Carl Bernstein of the Washington Post to start a thorough investigation. Over the following two years, they discover that the five men were directed from within the White House to spy on political opponents. As a consequence, in 1974 President Richard Nixon resigns from office to avoid impeachment.
In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration?each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game!
Watergate: White Box Edition features a stunning, thematic box cover of the original best-selling and award-winning Watergate game. In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration - each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.