In the age of exploration the players arrive at a new home far away from their homeland. They try to colonize the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.
The special thing about Cooper Island is the way the players mark their victory points. They take small ship markers around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.
The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.
In this second printing of English version of the game, is included the Solo Against Cooper expansion that was originally available separately as a bonus item.
Irish Gauge, the inaugural title in the Iron Rail series, takes place in mid-1800's Ireland. The railway term 'track gauge' refers to the spacing of the rails on a railway track, measured between the inner faces of the rails. Standard gauge is a precise distance of 4 feet 8.5 inches (or 1,435mm). Distances less than standard gauge are classified as narrow gauge while distances larger are termed broad gauge. The track gauge adopted by the railways in Ireland were 5 feet 3 inches (or 1,600mm).
Irish Gauge, designed by Tom Russell of Hollandspiele and artwork by the one, the only Ian O'Toole, plays 3 to 5 players over the course of 60 minutes. On your turn, you may either auction a share of any available company, build railway track in one of the companies, upgrade a small town to a city, or request dividends to be paid. Upgrading towns and requesting dividends affect the length of the game as well as the likelihood of companies paying dividends in the future. The game will end when a certain condition is met. The player with the most money plus stock value wins the game!
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. You must go all out to win -- your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. But beware: your maneuvers should be carefully planned because the end of a round can come quickly!
Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games - Alexander Pfister. Climb aboard and set sail for Maracaibo! A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out!
The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-caped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style!
In Ride the Rails, you will invest in railroad companies, build railway track across America, and deliver passengers to as many cities as possible. Each round, a new Railroad company is introduced to the game, and each Railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels, as shareholders of Railroads that you use will also earn points!
Ride the Rails: France/Germany is an expansion for Ride the Rails that consists of a double-sided game board that features France on one side and Germany on the other. This expansion uses the original rules of Ride the Rails while providing a few special new rules specific to the map being played.
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group?s skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is much more difficult.
They gazed at the large structure of colorful blocks neatly stacked before them. The goal was simple: climb to the highest level possible. Getting there was more challenging than originally thought. Only one climber will make it to the top. Will it be you?
Your goal is to climb to the highest level of the structure. To help with your climb, you may move and rotate blocks. Ladders can be used to climb large distances. Your blocking disk will prevent other players from using a specific block. Use your tools wisely and at the right time to make the best possible moves in your adventure to the top!
In June 1972, five men are arrested in Washington?s Watergate building. What looks like a third-rate burglary attempt on the headquarters of the Democratic National Committee induces journalists Bob Woodward and Carl Bernstein of the Washington Post to start a thorough investigation. Over the following two years, they discover that the five men were directed from within the White House to spy on political opponents. As a consequence, in 1974 President Richard Nixon resigns from office to avoid impeachment.
In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration?each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game!