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Alien Artifacts Card Game

Alien Artifacts Card Game

Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction, sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships, develop new technologies, and explore distant planets for anything ? or anyone ? you can exploit.

Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources, you will build Ships, develop Technology, discover Planets, or Trade for currency:

  • New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses.
  • With each new Technology card in your Empire, you will have access to more actions, bonuses, and scoring opportunities.
  • Each Planet you explore provides valuable resources for future actions.

    There are two sides to each of these cards, and as you build them you will decide:

  • Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster.
  • Operational - play this side to gain a new way to score victory points (and yes, you will be able to activate your operations more than once, if you play well).

    Manage your Resources, build the right cards, make wise choices. Win!

    Alien Artifacts provides a card based 4X experience in under an hour. With over two hundred cards, Alien Artifacts offers players many scoring strategies and great replay-ability.

  • Alien Artifacts Card Game: Breakthrough Expansion

    Alien Artifacts Card Game: Breakthrough Expansion

    Alien Artifacts: Breakthrough, the second expansion for Alien Artifacts, takes place at the most intense point in human history! Face the new threats uncovered in Discovery, and experience new challenges for the space-faring factions. Humanity solved the mystery behind the alien technology and is ready to seize its powers!

    Breakthrough adds new cards for your Alien Artifacts base game and arms you with new combos for your favorite game engines. This expansion includes 20 new technology cards, 10 new ship cards, and 10 new planet cards from the Expand category that will help you dominate the galaxy! Nothing can stop humanities technological breakthrough now!

    Alien Artifacts Card Game: Discovery Expansion

    Alien Artifacts Card Game: Discovery Expansion

    Alien Artifacts: Discovery is the first expansion to Alien Artifacts. The expansion moves forward the storyline of the universe - humanity by accident discovers a mysterious resource hidden under the thick crest of one of the planets. The race for wealth and new possibilities begins!

    The expansion introduces a new Alien Resource card and combines with a new type of planet and ship it allows players to harvest more resources from planets and gain new unique abilities. In total, the Discovery expansion adds 50 new cards to the Alien Artifacts base game, including new planets, technologies, ships, Alien Artifacts and Alien Resources.

    Cry Havoc Board Game

    Cry Havoc Board Game

    Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.

    Detective: A Modern Crime Board Game: Dig Deeper Expansion

    Detective: A Modern Crime Board Game: Dig Deeper Expansion

    Detective: A Modern Crime Board Game - the highly acclaimed cooperative game - is getting its first case in the Signature Series.

    Written by Rob Daviau, Dig Deeper will transport players to an American town in the 70's, where players' goal will be to solve the mysterious death of a local politician. The case is full of surprises and is dripping with theme.

    Just like the base game, it is for 1-5 players and uses modern tools to enhance the investigation, which now includes an all-new interactive interrogation mechanism.

    Detective: A Modern Crime Board Game: L A Crimes Expansion

    Detective: A Modern Crime Board Game: L A Crimes Expansion

    It's the 80's and Los Angeles is a city swarming with corruption, narcotics, and crime. A unique case has presented itself, however it needs a detective who isn't afraid to do what's necessary. If that's you, then join L.A.P.D. and solve crimes under the leadership of James Bradley!

    This expansion includes three new cases that create one exciting campaign. L.A. Crimes introduces new playable characters and new mechanics. You will be running surveillance to learn more about the suspects and accumulating stress much faster when deciding to break protocols in order to get criminals behind bars! How far will you go?

    Contents:

  • 108 Cards
  • 5 Character Tiles
  • New Game Board
  • Rulebook
  • Online Content

    Parental Advisory: Strong language and depictions of violence.

  • Detective: A Modern Crime Board Game: Season One

    Detective: A Modern Crime Board Game: Season One

    Detectives, we have 3 new cases that require your expertise?gather your friends, prepare your notebooks, pencils, coffee, doughnuts, and get to work! In order to solve the cases, you?ll need to write down your clues, connect the facts, and avoid the pitfalls of false leads. Stay focused, and don?t let the murderers slip away. Don?t play a Detective. Be one!

    Detective: Season One is a stand-alone game based on the bestselling and award-winning Detective: A Modern Crime Board Game. It?s a new set of 3 unique cases with varying styles and locations?they?re like no Detective case you?ve solved before. It?s a fully cooperative game for 1-5 players that will transform your game nights into fascinating investigative experiences.

    The cases you?ll find include an investigation into the murder of a dactyloscopy specialist, scrutinizing the motives of an English family for the murder of a wealthy patron, and a dark exploration of the mafia underground? Enjoy a new engaging form of gameplay, updated changes to Antares, and a lighter and wittier style full of humor and depth for new and old Detective fans.

    In the box you?ll find 3 stand-alone cases, each comprising a 24 card deck. There are new investigators boards specifying what work they have to do. We?ve also added 24 portraits of suspects that you can pin to your corkboard, connect with red yarn, and uncover a network of criminal connections.

    Imperial Settlers Card Game: Empires Of The North

    Imperial Settlers Card Game: Empires Of The North

    Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world!

    Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!

    Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

    Imperial Settlers Card Game: Empires Of The North: Barbarian Hordes Expansion

    Imperial Settlers Card Game: Empires Of The North: Barbarian Hordes Expansion

    What is happening, where did they come from?

    They?re hiding along your borders, worshiping strange gods, having bizarre festivals, and no one understands a single word they?re saying. They?re full of curiosity, and they?re not the most seaworthy?but their rafts and their rage keep them afloat. They?re so different, you better protect those precious resources! They?ve always been around, no matter how much you?ve tried to ignore them. But now it?s finally time the Barbarians make themselves known to the Empires of the North!

    Imperial Settlers: Empires of the North - Barbarian Hordes is an expansion that allows you to take on the role of 2 Clan leaders that belong to a new Faction?the Barbarians!

    Imperial Settlers Card Game: Empires Of The North: Japanese Islands Expansion

    Imperial Settlers Card Game: Empires Of The North: Japanese Islands Expansion

    During their voyages to the distant Islands, ships from the Northern Empires discovered new lands in the far East! Spread throughout many Islands, the Japanese Empire soon earned a reputation for its goodwill and expansive trade networks. Now, the civilizations have started to build diplomatic ties and increase opportunities for trade. Japanese Islands introduces two new Clans to the game, as well as 14 new Islands. The Japanese clans offer new strategies and play with a few new rules, such as Exchange and Docking.

    Contents:

  • 33 Umineko Clan Cards
  • 33 Saikoro Cards
  • 14 Island Cards
  • 4 Clan Ship Tokens
  • 2 Clan Score Markers
  • Rulebook
  • Imperial Settlers Card Game: Empires Of The North: Roman Banners Expansion

    Imperial Settlers Card Game: Empires Of The North: Roman Banners Expansion

    The Romans sailed far and wide looking for wealth and new realms to conquer! Their legions discovered new lands to expand their dominance and fill their reserves. It wasn't long before they found themselves in conflict with the Empires of the North. Roman Banners introduces two new Clans to the game (The Trajana Clan of Marching Legionaries and the Flavian Clan of Prudent Architects), as well as 6 new Islands. Roman Clans offer new strategies and solutions, such as rebuilding small locations to change them into powerful Roman buildings.

    Contents:

  • 72 Cards
  • 4 Clan Ship Tokens
  • 2 Clan Score Markers
  • 4 Score Markers
  • Rulebook
  • Imperial Settlers Card Game: Rise Of The Empire Expansion

    Imperial Settlers Card Game: Rise Of The Empire Expansion

    Rise of the Empire is a meta-expansion that adds a completely new layer to Imperial Settlers by introducing an open-world campaign setting. From game to game, players' empires will advance, reaching new eras, goals, technologies, discoveries, and provinces. (You don't need to play the campaign in a set group of co-players as each empire can develop at its own pace and represent different stages of advancement.)

    This meta-expansion includes 220 new cards divided into three types: Provinces, Goals & Achievements, and Technologies & Discoveries. In addition Imperial Settlers: Rise of the Empire shortens gameplay from five to four rounds.

    Imperial Settlers: Roll And Write Board Game

    Imperial Settlers: Roll And Write Board Game

    Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus, and with each passing turn the game offers you more choices as your empire gains momentum.

    Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil, roll your dice, and create the most prosperous empire!

    Neuroshima Hex 3.0 Board Game: Mephisto Expansion

    Neuroshima Hex 3.0 Board Game: Mephisto Expansion

    Anomalies originating from radioactive bomb craters generate such monstrosities that pre-war scientists would never imagine! Mephisto is a monstrous worm, a unique synthesis of flesh and steel, which can be a serious threat to even well-armed forces. Contaminated crater - Mephisto's territory - is a tempting shortcut route and a source of resources, but, too often, it becomes a graveyard for newcomers!

    This is not a stand-alone game. A copy of Neuroshima Hex 3.0 is required to play.

    Neuroshima Hex 3.0 Board Game: Mississippi Expansion

    Neuroshima Hex 3.0 Board Game: Mississippi Expansion

    In 2050 Mississippi is a toxic sewage draining directly from the interior of Moloch.

    The river and its vicinity hidden in poisonous fumes are known as the Belt of Death or seedbed of mutants.

    Warriors of the Mississippi, clad in coats and gas masks, diffuse the worst of the diseases and poisons.

    The main advantage of the army is the ability to massively poison the enemy HQ with Venom as well as to thwart the enemy plans. The other advantages are noticeable resistance to attacks and ability to bypass the enemy's defense. The army's disadvantages are low number of Warriors, low mobility, low toughness, as well as a complete lack of armor.

    Neuroshima Hex 3.0 Board Game: New York Expansion

    Neuroshima Hex 3.0 Board Game: New York Expansion

    New York didn?t collapse. Destroyed by atomic bombs, transformed into a fortress among the ruins, it still fights in the defense of the ideals of Free America. So far it has become a capital of the small state of the same name and has start a crusade to restore the human world. At the same time it has usurped the role of guiding the nation, and removed their opponents wherever they can. Again and again the new troops set off on expeditions to the wilderness in search of new resources and prewar technologies, recruiting useful people along the way. The city itself has become a fortified police state, one of the few safe places in the ruined world, where you pay for peace with your obedience.

    Neuroshima Hex 3.0 Board Game: Sand Runners Expansion

    Neuroshima Hex 3.0 Board Game: Sand Runners Expansion

    Sand Runners, an Army Pack for Neuroshima HEX! 3.0, features a highly specialized army of veteran warriors who clashed with the Moloch in the early days of the war. Sand Runners possesses a unique, double-sided HQ, which provides a huge amount of versatility. They can also use a new type of Battle tile: Sand Storm.

    Neuroshima Hex 3.0 Board Game: Sharrash Expansion

    Neuroshima Hex 3.0 Board Game: Sharrash Expansion

    Sharrash is a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They live underground, in tunnels and canals of the destroyed cities, along with degenerate humans and mutants who serve the Sharrash. They do not allow strangers anywhere near them and fiercely defend their nests, and their fighters will not hesitate to give their life for the pack.

    The main advantages of the Neuroshima Hex! Sharrash army are mobility of HQ, the ability to blow up even the fastest enemy units and to paralyze the slower ones, and the possibility of bypassing the enemy's defense lines thanks to the mortars. Another advantage of the Sharrash is a difficult to eliminate Foundation Tile (Hole), which can easily thwart the enemy's plans.

    Sharrash's disadvantage is a smaller number of fighting units than in other armies, their low mobility, low toughness and initiative, as well as a complete lack of armors.

    Neuroshima Hex 3.0 Board Game: Smart Expansion

    Neuroshima Hex 3.0 Board Game: Smart Expansion

    Smart is a part of Moloch, which has reached the southern part of the continent, where after fights with humans it was cut off from its origin and found sanctuary deep inside the Neojungle. It resembles Moloch less and less with every passing day. Smart has completely disregarded the directives that have so far been followed by Moloch's electronic brains and started producing strange half-machines combined with living organisms, including regeneration capable biodroids, micro robots functioning as parasites equipped with technologically advanced electromagnetic weaponry. Most Smart bases are hidden deep underground and whatever happens there stays behind a veil of mystery, hidden from both humans and Moloch.

    Neuroshima Hex! Smart is a single army pack for use with Neuroshima Hex! and was originally included as one of the two armies in the standalone expansion Neuroshima Hex! Duel.

    Neuroshima Hex 3.0 Board Game: Steel Police Expansion

    Neuroshima Hex 3.0 Board Game: Steel Police Expansion

    The Steel Police is a wandering brigade of law and order fanatics, clad in pre-war, experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism?s abilities at the expense of the psyche ? Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.

    Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy.

    The Steel Police army pack introduces a new ability in a Neuroshima Hex line, Reflection, which protects the army unit from all attacks directed at its side marked with Reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit, HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn't harm Steel Police tiles.

    Neuroshima Hex 3.0 Board Game: Vegas Expansion

    Neuroshima Hex 3.0 Board Game: Vegas Expansion

    Vegas felt the effects of the war to a lesser extent than the majority of US cities and is one of a few surviving civilization centers, where you can live a higher life standard than in most parts of the ruined continent. Vegas has also become villains' Mecca, a place where they caught the scent of money making possibilities. Everyone knows today that in Vegas you can get everything you wish for, provided you can pay the right price. Vegas' strength does not lie in a strong army, or heavy weaponry, but in the wealth, machine programming and human manipulation skills.

    Neuroshima Hex! Vegas' special feature is the ability to control the enemy of man and machine by means of special units - agitators. They can bribe any adjacent enemy unit to make it attack another unit. If your units attack Vegas HQ, you can not be sure when they will stop attacking Vegas and turn to attack you!

    Neuroshima Hex! Vegas was originally released as part of the standalone expansion Neuroshima Hex! Duel, but in this reprint it's a single army pack that expands base game.

    Pret-a-Porter Board Game

    Pret-a-Porter Board Game

    Prt--Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is - perhaps - one of the most cruel and ruthless of all our games. Money can be a dangerous weapon. During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company's competencies.

    Every single month player's company gains new capabilities. Each quarter held fashion shows - each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by stars in the game) will be collected at the show, the more money the players earn for selling their collection! Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more stars than your opponent?

    Rattle Battle Grab The Loot Dice Game

    Rattle Battle Grab The Loot Dice Game

    Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew, upgrade your ship, and give your treasure to the Pirate King for fame and glory!

    Rattle, Battle, Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round, the players battle it out with merchant vessels and other ships, trying to grab as much loot as possible. One player takes dice from all the players, rattles them in their hand, then tosses them into the game box to resolve the battle. Where your dice land in the box, in addition to the symbols rolled, determines the results of the battle, then players claim their loot. Players may now return to port to upgrade their ship, hire new crew, or give their goods to the Pirate King for his favor.

    When upgrading their ship, players use physical pieces to assemble their vessel, making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members, there will be unique item upgrades and crew that can make your ship stand out among the crowd!

    At the end of the game, the player who earned the most favor from the Pirate King wins!

    Robinson Crusoe Board Game: Adventures On The Cursed Island 4th Edition

    Robinson Crusoe Board Game: Adventures On The Cursed Island 4th Edition

    Robinson Crusoe: Adventures on the Cursed Island takes players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island.

    The players decide in which direction the game will unfold and ? after several in-game weeks of hard work ? how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make.

    The 4th Edition, or Game of the Year Edition, incorporates the following changes:

  • An extra scenario (7 in total)
  • A new square box with new cover artwork
  • Thicker carboard character pieces
  • Shaped wooden components
  • A new, rewritten rulebook
  • Robinson Crusoe Board Game: Mystery Tales Expansion

    Robinson Crusoe Board Game: Mystery Tales Expansion

    Robinson Crusoe: Mystery Tales is the second expansion for the acclaimed game of castaway survival, Robinson Crusoe: Adventures on the Cursed Island! This expansion includes an entirely new way to play, in addition to some familiar components to add variability to your base game. Embark on an expedition where haunting challenges await. Play two new scenarios that will test even the most experienced players! Experience Robinson Crusoe with the all new Horror Mode!

    ARE YOU PREPARED? Campaign + 2 stand alone scenarios: Lost City Cf Z (5 part campaign) Colonel Fawcett is lost. He came to this region in search of the Lost City of Z and never made it back. You are here to solve the mystery. Is Fawcett alive? Is the City of Z real? What hides within this mysterious forest... Hunting Convicts (scenario no. 12) Your ship has sunk but you survived, washing ashore an uninhabited island... along with the very prisoners you were transporting! Now, you?ll have to hunt them down. In The Belly Of The Beast (scenario no. 13) Cultists are preparing to awaken mythical creatures to wreck havoc on the civilized world. You must stop this! Prepare the weapons, ready yourself, and set out to fight in the belly of the beast!Expansion requires the base game!

    Contains:

  • 1 scenario sheet
  • 1 Campaign Book
  • 1 Diary of Expedition Participants
  • 5 Dice Stickers
  • 60 Adventure Cards
  • 24 Mystery Cards
  • 9 Character Cards
  • 2 Native Cards
  • 82 Event Cards
  • 3 Wreckage Cards
  • 8 Condition Cards
  • 10 Cultist Cards
  • 3 New Invention Cards
  • 27 Insanity Cards
  • 1 Local Guide Card
  • 17 Equipment Cards
  • 5 Lair Cards
  • 9 Convict Cads
  • 10 Tiles
  • 4 Character Boards
  • 3 Madness Tokens
  • 3 Numbers Tokens
  • 46 Tokens
  • Gathering Tile
  • Hunting Tile
  • Traps Tile
  • Cultist Tile
  • 8 Action Pawns
  • 2 Local Guide Action Pawns
  • 1 Green Marker
  • 8 Equipment Markers
  • 9 Sanity Markers
  • Robinson Crusoe Board Game: Treasure Chest Expansion

    Robinson Crusoe Board Game: Treasure Chest Expansion

    Treasure Chest is a special expansion including a complete set of Robinson Crusoe promos that have been released up to 2020, thereby giving players an enormous amount of content and variability to the game.

    Inside the box players will find extra Characters (Gamer and Sailor), a set of Crewmen, Hunting Dog, Character Trait cards, additional Mystery cards, Event cards, Discovery Tokens, Searching the Beach cards, Volcano tile, and even an epic Spyglass. Hunting will also get more exciting with new Beast cards and Hunting Adventures cards. Robinson's shelter will get an option of upgrading and adding a Garden and Pen. Treasure Chest will also include four additional scenarios: Tracing Dr. Livingstone, Treasure Island, Poachers, and Time Travel.