The perfect wargame for non-wargamers! Two players battle across the WWII?s most iconic theatres, winning key campaigns and building military might.
Two players, acting respectively as the Allied and Axis coalitions, battle for control of the main theatres of the conflict in a challenging game with simple rules, a short playing time, and many tough decisions!
Players draw unit tokens from a bag to determine their starting forces and to replenish their losses. Rather than fighting battles with dice or cards, players allocate their military resources to each theatre?s campaigns, winning war victory points, gaining further resources and special weapons and exploiting strategic advantages as they play.
Complete Edition: Now includes Nippon expansion, updated Axis bag art, and an updated rulebook!
Refight the whole of WWII several times in one evening!
The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic. Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic. Three modules to expand the game are included, poison your opponent, deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome.
Dogfight! is the latest game to join the acclaimed Blitzkrieg line of 20-minute games.
In Dogfight! two rival aviators of the First World War duel each other with Biplanes across the sky. To defeat your enemy, you must maneuver yourself to get behind them and shoot at exactly the right moment!
Dogfight! is played over a maximum of three rounds or until one of the Biplanes has been shot down. If a Biplane is shot down, the game ends immediately and the surviving player is declared the winner! If the third round ends and neither Biplane has been shot down, the player who has taken fewer hits is the winner.
Both players choose a tile to play from behind their player screens and simultaneously reveal them. Each player then moves their Biplane the number of spaces equal to the value of the tile played, which may also have "hit" icons. The game features nine Biplanes, and they have different tile distributions. Several scenarios are also included.
The Biplanes must follow the direction of the arrows around the white path (except when Looping the Loop). Each circle counts as one space and the colors on some spaces affect shooting. Biplanes may move past one another and even finish in the same space, but be careful -- one wrong move and your enemy will loop behind you and blast away!
Procyon is a star 11 light-years from Earth, visible in our skies as the brightest star in the Canis Minor constellation. Since the system contains the remains of a collapsed star it was bound to be rich in heavy elements, ripe for industrialization. It was thus no surprise, that in 2104 this was one of the first extrasolar systems to be colonized. The surprise came 3 years later, when an ancient artefact belonging to a clearly alien civilization was discovered under the settlement.
The observatories picked up the unmistakable tachyon radiation of a fleet slowing down from faster-than-light approaching the system - preparing for the worst case scenario, the UN dispatched its entire Armada to relieve the minimal defenses the settlement holds, while their scientists worked hard to decipher the alien communications, and understand their newfound enemy whose name was revealed to be the Aethyn.
Defence of Procyon III is a highly asymmetric game of four players in two teams: one player takes charge of the Alien space navy, one the Alien ground force, while the other team of the Human space navy admiral and the ground forces' commander stands in their way. The space board uses a hex board, while the ground board is a point-to-point network of locations.
The game is played over 12 turns, using card driven, low luck mechanisms that quickly unfold into a fast paced game of combat strategy - presented with countless high quality miniatures in a rich, thematic world. The two commanders of a side will have to work together closely to make sure there are no weaknesses for the enemy to exploit, yet their different mechanisms and different theaters will ensure each player is comfortably occupied with their own responsibilities - avoiding the alpha player issue common in team games.
The game also comes with an automated opponent that takes charge of one of the side. One or two players can play cooperatively against the opponent.