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Doctor Who RPG: Second Edition

Doctor Who RPG: Second Edition

The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.

This core rulebook includes: Complete character creation rules to allow you to bring to life a new time travelling adventurer to explore space and time aboard the TARDIS. They could be companions to the Doctor, or a new Time Lord of your own creation, Time Agents, or investigators and defenders of planet Earth. The complete revised rules for playing Doctor Who: The Roleplaying Game. The new and updated version of the popular Vortex system is completely compatible with the First Edition of the game. Second Edition makes gameplay faster, easier, and quicker to learn, while keeping all of the dramatic action you'd expect from an episode of Doctor Who. Advice for Gamemasters, new and old, on how to make the experience of Doctor Who: The Roleplaying Game feel like you're living an episode of the TV series, as well as how to create exciting storylines and continuing campaigns. Revised rules for creating your group's own TARDIS, or other time travel device to allow them to adventure from the dawn of history to the very ends of the Universe. An expansive look at the history of the Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time. Pregenerated character sheets for the Doctor and her companions, ready to play straight away!

Doctor Who RPG: Second Edition Starter Set

Doctor Who RPG: Second Edition Starter Set

The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.

This core rulebook includes: Complete character creation rules to allow you to bring to life a new time travelling adventurer to explore space and time aboard the TARDIS. They could be companions to the Doctor, or a new Time Lord of your own creation, Time Agents, or investigators and defenders of planet Earth. The complete revised rules for playing Doctor Who: The Roleplaying Game. The new and updated version of the popular Vortex system is completely compatible with the First Edition of the game. Second Edition makes gameplay faster, easier, and quicker to learn, while keeping all of the dramatic action you'd expect from an episode of Doctor Who. Advice for Gamemasters, new and old, on how to make the experience of Doctor Who: The Roleplaying Game feel like you're living an episode of the TV series, as well as how to create exciting storylines and continuing campaigns. Revised rules for creating your group's own TARDIS, or other time travel device to allow them to adventure from the dawn of history to the very ends of the Universe. An expansive look at the history of the Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time. Pregenerated character sheets for the Doctor and her companions, ready to play straight away!

Doctor Who RPG: Sixty Years Of Adventure - Book 1

Doctor Who RPG: Sixty Years Of Adventure - Book 1

Doctor Who: Sixty Years of Adventure celebrates the world's longest-running science fiction television show, with a joyous time travelling extravaganza. Join us for the highlights of the world's most beloved Time Lord's amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of travelling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades.

Book One takes us back to the scrapyard where it all began, then onwards into all of time and space. Meet the Doctor, explore the TARDIS, and set off on limitless adventures. Bring the classic Doctors, and their most iconic companions and adversaries to life in your games of Doctor Who The Roleplaying Game. Sixty years of adventure at your finger tips - a treasure trove of adventures, aliens, creatures, gadgets, plots, conspiracies, and plenty of running! An epic new series of adventures connecting every Doctor - A Lustre of Starlight. A must-have for fans, gamers, and Whovians of all ages!

Doctor Who RPG: Sixty Years Of Adventure - Book 2

Doctor Who RPG: Sixty Years Of Adventure - Book 2

Doctor Who: Sixty Years of Adventure celebrates the world's longest-running science fiction television show, with a joyous time travelling extravaganza. Join us for the highlights of the world's most beloved Time Lord's amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of travelling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades.

Book Two takes us to the shattering end of the Time War. Meet the battle-weary War Doctor, then travel on to distant planets and discover hidden secrets of the Doctor's past. Bring the revival era Doctors, and their most iconic companions and adversaries to life in your games of Doctor Who The Roleplaying Game. Sixty years of adventure at your finger tips - a treasure trove of adventures, aliens, creatures, gadgets, plots, conspiracies, and plenty of running! An epic new series of adventures connecting every Doctor - A Lustre of Starlight. A must-have for fans, gamers, and Whovians of all ages!

Doctor Who The Card Game 2nd Edition 12th Doctor Expansion

Doctor Who The Card Game 2nd Edition 12th Doctor Expansion

At Trenzalore, seemingly at the end of his life, the Time Lords gifted the Doctor with a new cycle of regenerations, and so he set off with Clara in the TARDIS on a whole new series of adventures!

This expansion for Doctor Who: The Card Game (Second Edition) gives you 42 new cards from the Twelfth Doctor's adventures, from Madame Vastra and Strax, to Missy and the Boneless. It also contains all the components, counters, and cards you need to introduce a fifth player for adventuring in time and space.

Doctor Who The Card Game 2nd Edition Classic Doctors Edition

Doctor Who The Card Game 2nd Edition Classic Doctors Edition

Daleks, Cybermen, The Master ? The list of threats is endless and no place in the universe is ever truly safe from danger, but there is one man who has made it his mission to defend the defenseless, help the helpless, and save everyone he can: a mysterious stranger, a force of nature who has seen his own planet die, a madman with a box.

In Doctor Who: The Card Game ? Classic Doctor Edition, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn. Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!

Doctor Who: The Card Game ? Classic Doctor Edition can be combined with Doctor Who: The Card Game.

Doctor Who Time Clash Starter Set

Doctor Who Time Clash Starter Set

In Doctor Who Time Clash, the Doctor and the Daleks are locked in a desperate struggle for the fate of the universe itself.

You?ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor?s companion, and the enemy?s influence.

The two sides also compete to control the Doctor?s location, which activates or deactivates crucial powers. During the game?s build-up segment, each side tries to establish an advantage. When the balance tips and the endgame comes, they press for victory.

Either one of the Doctor?s desperate gambits will succeed, or the Daleks? pressing threats will crush him!

Dungeons And Dragons RPG: Doctors And Daleks Alien Archive

Dungeons And Dragons RPG: Doctors And Daleks Alien Archive

Doctors and Daleks: Alien Archive offers a glimpse into the many strange alien species and civilisations that players will encounter during their journeys through time and space, or even as the aliens visit our own planet. Some may prove to be allies, others enemies - or both, depending upon when and where you meet them!

Alien Archive provides dozens of entries, detailing some of the Doctor's most recognisable adversaries and aliens they have encountered. A literal A-to-Z, from Axos to Zygons, providing not only the full 5e compatible stats for use in your Doctors and Daleks game, but also a look at each species' motivations and tactics, as well as how to incorporate them into your adventures, and how to thwart their plans should they wish us harm. Doctors and Daleks: Alien Archive includes: Over 60 monsters and aliens fully compatible with Doctors and Daleks, and other 5e games. A TARDIS full of Gamemaster resources for all of the weird and wonderful aliens the Doctor has encountered, including: Background on the Species' place in history. The common motives and agendas of the aliens to aid in creating and running your own adventures featuring them. Guidance on what it's like for a time traveller to might such bizarre creatures. A host of adventure hooks to inspire your adventures across space and time. Expanded weaknesses for creatures to defeat them non-violently. More gadgets for aliens to use and players to turn against them! Multiple variations for the Doctor's most iconic enemies, from Dalek Drones to Davros and every mark imaginable of Cyberman.

Dungeons And Dragons RPG: Doctors And Daleks Collectors Edition

Dungeons And Dragons RPG: Doctors And Daleks Collectors Edition

Doctors and Daleks brings the epic adventures of the Universe's most famous Time Lord to the world's most popular roleplaying game. Running parallel to the award winning Doctor Who: The Roleplaying Game, Doctors and Daleks is a new line of products that brings Doctor Who adventures to your table using 5th Edition rules. The exclusive Doctors and Daleks Collector's Edition Set contains the Player's Guide, The Keys of Scaravore, Alien Archive and the Gamemaster's Screen.The three books are beautifully finished, featuring stylish artwork that is instantly recognisable as Doctors and Daleks, with spot UV highlights.

While the book content remains the same as the standard editions, this exclusive Collector's Edition presents all three books, plus the Gamemaster's Screen, in a stunning slipcase intricately designed to reflect the exterior of the Doctor's TARDIS. We love creating Collector's Editions, and know that this one will take pride of place on bookshelves for years to come!

Dungeons And Dragons RPG: Doctors And Daleks Player Guide

Dungeons And Dragons RPG: Doctors And Daleks Player Guide

A New Companion for Your Adventures through all of Space and Time! The wild adventures of everyone's favourite Time Lord come to the world's most popular roleplaying game in Doctors and Daleks. Take your gaming group into the TARDIS and travel anywhere, anywhen. Want to meet Leornado da Vinci? Or see what life is like in the year 3,000? What about another planet entirely? All of space and time is your Venusian macro-oyster, but keep your wits about you! there's a lot of danger in the vastness of eternity.

The Doctors and Daleks Player's Guide includes: Streamlined character creation rules to quickly bring to life a new time travelling adventurer. Create a new Companion for the Doctor, or build your own Time Lord! Do you want to do a bit of time tourism as part of Team TARDIS? Or will you create a group of Time Agents to fight back against pesky paradoxes? Rules for playing fast-paced, combat-light sci-fi adventures using the world's most popular roleplaying game system. Fight like the Doctor with non-lethal weapons, manoeuvres, gadgets, and the power of emotional and logical arguments - or just run away really fast! A time traveller's treasure trove of technological marvels, including sonic screwdrivers, psychic paper, and time machines. Rules for using and customising the TARDIS, as well as creating and piloting any other kind of time travel device to adventure from the dawn of history to the very ends of the universe. Advice on making every Doctors and Daleks adventure feel like you're living in an episode of the legendary Doctor Who TV series. An expansive look at the history of the Doctor's Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time, including profiles for Daleks, Cybermen, Weeping Angels, and a host of other aliens and oddities ready to be played!

Dungeons And Dragons RPG: Doctors And Daleks The Keys Of Scaravore

Dungeons And Dragons RPG: Doctors And Daleks The Keys Of Scaravore

In the time before humanity, even before the rise of Gallifrey, Scaravore was imprisoned for its crimes. Last of a long dead species, it slumbered, sending its influence out into the stars. Now it seeks to rise again, to extend its evil dominion over the galaxy. The Keys of Scaravore is a collection of four new connected adventures for Levels 1-5, that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.

Discover the dark secrets of a technologically advanced paradise occupied by seemingly prehistoric people, and unwind the tragic plot of a Dalek plague in Paradise Lost. Marooned on a strange planet where advanced technology doesn't work, your Team TARDIS will have to unravel the mysteries of an apparently magical mediaeval society and solve an interplanetary diplomatic crisis in A Kind of Magic. Travel the Oregon Trail with a wagon train filled with refugee aliens in Westward Bound, and protect their secrets from a sect of deadly bounty hunters. Buried deep beneath the streets of modern day London, a nightmarish creature stretches its malign influence across space and time... only a team of terrific time travellers can stop it in The Mandala of Scaravore!

Dungeons and Dragons RPG: Uncharted Journeys

Dungeons and Dragons RPG: Uncharted Journeys

Undertake perilous journeys as your intrepid party blazes new trails across strange and uncharted lands. Strike out across unforgiving tundra and forge your path through deadly jungles as you battle to reach your destination. Experience travel in 5e as never before with thousands of possible encounters. Meet strange and unforgettable characters along the road, and uncover lost and forgotten ruins. Expand your 5e experience with new character abilities. Your journey starts here!

Uncharted Journeys provides a wealth of information, rules, and encounters to make travel a key part of your 5e adventures. The book includes: Easy to understand rules for journeys and exploration: Set the Route to your destination and determine how long (and how dangerous) the journey will be; Prepare by gathering supplies, securing mounts, and resting before the long road ahead; and finally, Make the Journey and experience strange and unique encounters along the way, and be forever changed by your experiences. Rules for four key Roles required for a successful journey: the Outrider, the Quartermaster, the Sentry, and the Leader. Each Role has a unique ability that can be the difference between success and failure on the treacherous paths you travel. Advice on which Classes are best suited to which Roles, as well as new rules for resting and recovering Class abilities while on a long journey. New ways to create unique and interesting travellers you meet on the road: Where and when do you meet them? Are they friend or foe? Where are they going? Why are they travelling? What do they want? Rules for creating countless ancient ruins that your party can discover: who built them, how old are they, and who lurks there now? Is it an archive containing forgotten elven lore, or was it created by an ancient civilisation for some sinister purpose? Almost 2,000 Journey Encounters across 16 different regions, including huge cities teeming with people, thick jungle overrun by beasts, haunted lands ruled by a malicious Vampire Lord, and scorched hellscapes ruled by demons and monstrosities.

Elector Counts Card Game

Elector Counts Card Game

The old Emperor is dead, and his successor is anything but clear. In the halls of the powerful, diplomacy has failed, civil strife is rampant, and the trumpets of war ring loud and clear!

The box contains a set of English rules, 112 game cards, a set of tokens and a player aid card. Designed to mimic the card games enjoyed by ruffians, gamblers and adventurers in inns and taverns across the Empire, Elector Counts is the perfect companion game to enjoy between your adventures in the Old World. The cards are gloriously illustrated in art new and old, with iconic pieces joining novel depictions of the loyal soldiers, iconic locations and famous personages of the Empire. Fight for control of The Empire, securing your holdings with faith, steel, and gunpowder. Who among the Elector Counts is worthy of ascending to Sigmar's throne?

Warhammer 40000 Roleplay RPG: Imperium Maledictum Collectors Edition

Warhammer 40000 Roleplay RPG: Imperium Maledictum Collectors Edition

Introducing the Imperium Maledictum: Collector's Edition - a stunning tome that demands pride of place on any bookshelf! This exclusive, limited edition volume is expertly crafted with a luxurious black faux leather cover, emblazoned with a striking gold and silver foiled icon that pays tribute to the legendary Lord Solar Macharius. The debossed starfield adds an extra subtle touch to the design, while the book block is perfected with gleaming gold gilt edges.

Housed in a magnetically sealed box adorned with breathtaking artwork, the Imperium Maledictum: Collector's Edition is the ultimate choice for discerning adventurers who desire to embark on their grim and treacherous journey with unparalleled elegance and flair. Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery. Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests. To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn. Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?

Warhammer 40000 Roleplay RPG: Imperium Maledictum Core Rulebook

Warhammer 40000 Roleplay RPG: Imperium Maledictum Core Rulebook

Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery, Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests.

To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn. Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?

Warhammer 40000 Roleplay RPG: Imperium Maledictum Gamemaster's Screen

Warhammer 40000 Roleplay RPG: Imperium Maledictum Gamemaster's Screen

The Imperium Maledictum Gamemaster's Screen is an indispensable tool for every GM running an adventure in the grim dark future of Warhammer 40,000. Catering to all playstyles and experience levels, the GM Screen provides a wealth of valuable world-building tools. The three-panel landscape screen features striking artwork that depicts a diverse group of Imperial agents surveying the heart of a densely populated hive city, poised to root out the Imperium's enemies. The screen's interior offers quick reference to crucial rules, helpful tables, and key information.

Macharian Miscellania, the accompanying 32-page booklet, is brimming with quick creation tables that allow GMs to generate characters from every faction and invent rumors on the fly. It also includes numerous world-building tables to add extra flair to roleplaying sessions. The booklet is rounded out with three intriguing short adventures that can be seamlessly integrated into any campaign, each offering unique plot hooks and mysteries to unravel.

Warhammer 40000 Roleplay RPG: Wrath And Glory Church Of Steel

Warhammer 40000 Roleplay RPG: Wrath And Glory Church Of Steel

Unveil the mysteries of the Machine Spirit and unleash the massive power of machines of war with Church of Steel, a comprehensive guide to vehicles in Warhammer 40,000: Wrath & Glory. Church of Steel contains rules for more than 80 vehicles from the diverse Factions of the 41st Millennium, and narrative-focused rules for running them in your games.

Take to the Mechanicus workshop to customise your engines of destruction with a panoply of weapons and upgrades, including examinations of Machine Spirits that reside within vehicles of the Imperium. Build a unique history for your venerable vehicle and travel the harsh wastes of the Gilead System with story building travel rules. Church of Steel includes: A detailed exploration of the Adeptus Mechanicus and the Machine Cult in the Gilead System, as well as the reverence other factions have for their vehicles. Rules for customising a vehicle's appearance and quirks, as well as building a rich history of its exploits. Information on the nature of Machine Spirits in Imperial vehicles as well as how xenos species view their own vehicles. Guidance for incorporating travel into your games, from treks across planetary wasteland to journeys through massive hive cities. Rules for vehicle actions, interactions, and complications in and out of combat. Customisation options for upgrading vehicle performance, adding new wargear, and installing new weapons. Stats for over a hundred vehicles from tanks, to troop carriers, to personal flyers, including a section on Necron vehicles and the mysterious living metal necrodermis. Rules for vehicular weaponry and wargear, including massive battle cannons, deadly melee weapons, and powerful means of protection.

Warhammer 40000 Roleplay RPG: Wrath And Glory Forsaken System Players Guide

Warhammer 40000 Roleplay RPG: Wrath And Glory Forsaken System Players Guide

Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them.

But even as the Imperium?s diverse factions unite in this time of desperation, the rifts between them grow. With the Emperor?s watchful gaze obscured by the Great Rift, powerful opportunists pursue their own goals, and reignite old rivalries. The grim worlds of the Gilead System are rife with intrigue, betrayal, and secretive plots.

The Forsaken System Player?s Guide contains a wealth of information for running and playing Warhammer 40,000 Roleplay: Wrath & Glory, including:

  • Expanded information on the planets of the Gilead System, including optional backgrounds for Human characters.
  • Practical primers on the fractious Factions of the Gilead System, their hierarchies, and their relationships with one another.
  • Detailed accounts of the Patrons of the major Factions in the Gilead System, each of which has distinct Frameworks and mission ideas for your campaign.
  • 3 new playable Species: Ogryns, Ratlings, and Kroot.
  • 20 new playable Archetypes.
  • Optional rules for a system of downtime Endeavours to detail your characters? exploits between adventures.
  • Warhammer 40000 Roleplay RPG: Wrath And Glory Gamemaster Screen

    Warhammer 40000 Roleplay RPG: Wrath And Glory Gamemaster Screen

    The Wrath and Glory Gamemaster's Screen is an indispensable addition to every GM's toolkit! The GM screen contains a wealth of information, commonly referenced rules, and an additional 32 page booklet packed with advice, NPCs, and short adventures suitable for any group.

    Warhammer 40000 Roleplay RPG: Wrath And Glory Litanies Of The Lost

    Warhammer 40000 Roleplay RPG: Wrath And Glory Litanies Of The Lost

    Bathed in the corrupt light of the Great Rift, the Gilead System is rife with peril. Vile xenos assail humanity from all sides, internecine strife between the factions of the Imperium threaten a catastrophic civil war, and daemonic entities penetrate reality from Cicatrix Maledictum. Discover devious plots and unravel murderous mysteries amongst feuding faiths on the agri world of Ostia. Investigate tech heresy, mechanical misdemeanours, and arcane rituals amongst the manufactora of the forge world Avachrus. Protect the holy shrine world of Enoch from enemies without, and traitors within.

    Litanies of the Lost contains four exciting scenarios suitable for Wrath & Glory characters of Tiers 1 and 2. These can be played as entertaining stand-alone adventures, or combined into a perilous planet-hopping campaign that highlights the political strife and myriad dangers present in the Gilead System. Litanies of the Lost includes: Duty Beyond Death: something has gone nightmarishly wrong at the Pakthertius Servitor Manufactorum - investigate to discover its arcane technological secrets, and try to be the first to emerge alive! Dark Bidding: a clandestine contract to procure a stolen stasis coffin with mysterious contents leads the party deep into the mechanical bowels of the Adeptus Mechanicus' underworld. Grim Harvest: a spate of strange deaths at an agri world mega-acreage threatens its crucial crops, but the source may be more sinister than the frictions between the competing Imperial factions in the area. Vow of Silence: an investigation of potential heretical activity at a silent monastery goes awry when some unexpected - and murderous - guests arrive.

    Warhammer 40000 Roleplay RPG: Wrath And Glory Redacted Records

    Warhammer 40000 Roleplay RPG: Wrath And Glory Redacted Records

    Explore the space hulks of the Gilead System - huge, drifting masses of ships welded together by gravity and the flames of the Warp, and home to hazard and opportunity in equal measure. Redacted Records I takes Wrath & Glory games away from the relative safety of the Gilead System's planets and out into the depths of the Void to face unimaginable danger.

    This magazine-style collection of articles uncovers numerous secrets of the Gilead System, opening up new settings and antagonists for players to explore and confront, and new character options to increase Agents' chance of surviving these new and perilous situations. Redacted Records includes: Insight into the diverse and terrifying space hulks of the Gilead System, from the Chaos-touched Caveat Emptor to the Genestealer-infested Dominus Vobiscum and the Orkish battleground designated Wrath of Janus. Rules and tables to generate your own space hulk, including areas, occupants, events, and salvage. New Frameworks for Agents from all branches of the Imperium, including the elite Adeptus Astra Telepathica. Dozens of new Talents to enrich your Wrath & Glory games. Reports on the strange Servitor patterns of the Gilead System, including the corrupted butcher-servitors of the Abattoir of the Luminous Emperor. Dossiers on some of the sinister cults of Avachrus and Nethreus, to further imperil your Agents.

    Warhammer 40000 Roleplay RPG: Wrath And Glory Threat Assessment: Xenos

    Warhammer 40000 Roleplay RPG: Wrath And Glory Threat Assessment: Xenos

    Threat Assessment: Xenos contains a mass of new alien threats to challenge Agents of any Tier, and is the perfect companion to any Warhammer 40,000 Wrath & Glory campaign. As well as massively expanding the Xenos factions found in the Wrath & Glory Core Rulebook, this book explores newcomers to the Gilead system, including the enigmatic T'au, the voracious Kroot, and the slowly stirring Necrons whose claim to the system may be older than the Imperium itself.

    Threat Assessment: Xenos is the first in a collection of bestiaries for Wrath & and Glory, containing a wealth of new and exciting GM information and deadly enemies. The book includes: New rules for lethal battlezone hazards to surprise your Agents. Profiles for the ancient Aeldari, including Asuryani, Harlequins, Corsairs, and Drukhari. Enough rampaging Orks to start a WAAAGH! The waking Necrons, including powerful units such as Crypteks and Flayed Ones. A stranded T'au Strike Force of Fire Warriors, Drones, Crisis Suits, and more. A full Kroot mercenary company, and their attendant beasts. Insidious hybrids of the Genestealer Cults, paving the way for their true masters to descend from the stars.

    Warhammer Age Of Sigmar RPG: Blackened Earth

    Warhammer Age Of Sigmar RPG: Blackened Earth

    Greywater Fastness is under siege. The vast industrial city dedicated to producing weapons and arms for Sigmar's armies now finds itself teetering on the brink of oblivion. A tide of power hungry Skaven covet Greywater's technology. The neighbouring Sylvaneth sing a song of revenge for the lands polluted by the city's toxic runoff. And within the city itself, allies and enemies alike stoke the self-destructive flames of war. But if Greywater Fastness falls, Sigmar's armies across the realms fall with it...

    Strike out into the forge-hot streets of Greywater Fastness in this brand new campaign for Warhammer Age of Sigmar: Soulbound. Blackened Earth is a thrilling five-part campaign set within the free city of Greywater Fastness in Ghyran, the Realm of life. Here, the Soulbound are tasked with steering this vital city of Sigmar away from its path of destruction. With monsters gnawing at the gates, allies turning into enemies, and warmongers fighting for dominance in the city, the Soulbound must use everything at their disposal to save the doomed city from immolation in the fires of war. This book contains: An epic campaign told across five thrilling adventures. Walk the streets of one of Sigmar's most industrialised city then strike out into the blasted wastelands and vibrant wilds of the Realm of Life. A comprehensive guide to the city of Greywater Fastness. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city. A beautifully illustrated map of Greywater Fastness! New items to purchase in the city's black markets, and new Endeavours to undertake while in the city! New terrifying monsters and allied NPCs for your Binding to encounter!

    Warhammer Age Of Sigmar RPG: Era Of The Beast

    Warhammer Age Of Sigmar RPG: Era Of The Beast

    The Mortal Realms quake as Kragnos, the End of Empires, escapes his centuries-long imprisonment and rampages across the realms. Era of the Beast offers players and GMs a chance to follow the ongoing narrative of the Age of Sigmar universe, and brings the timeline forward to the Era of the Beast and the emergence of Kragnos, the End of Empires. This book recounts the events of the Broken Realms saga and updates the lore of major cities and the status of the gods of the realms.

    Era of the Beast details the lands of Thondia, allowing players to adventure in Ghur, the Realm of Beasts and includes new Archetypes to add to your Soulbound game. Lastly, from the swamps of the realms come the terrifying Kruleboyz - twisted, swamp dwelling Orruks who slink from the mire to cut their enemy's throats! The book includes: A complete retelling of the Broken Realms saga. Advice on playing and running games during the Era of the Beast, and how the emergence of a new god (and the rise of a goddess!) have affected your character. Detailed information on Ghur, the Realm of Beasts, gives players a whole new realm to explore! Ten new Archetypes to play, including the Hurakan Windcharger of the Lumineth Realm-lords, the Knight-Relictor of the Stormcast Eternals, and the Melusai and Khinerai of the Daughters of Khaine. A new Species, complete with their own Archetype - the Draconith, bitter enemies of Kragnos! Over a dozen new statblocks for the Kruleboyz give GMs a deadly new foe to unleash on their players.

    Warhammer Age Of Sigmar RPG: Soulbound

    Warhammer Age Of Sigmar RPG: Soulbound

    As Sigmar?s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back.

    But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms?

    Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer : Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.

    Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including:

  • Archetypes
  • Skills and Talents
  • Equipment
  • Between Adventures
  • The Mortal Realms
  • The Great Parch
  • Religion and Belief
  • Magic
  • Bestiary
  • Warhammer Age Of Sigmar RPG: Soulbound Artefacts Of Power

    Warhammer Age Of Sigmar RPG: Soulbound Artefacts Of Power

    Realmgates crackle with eldritch energy, incredible artefacts of untold power alter the fates of thousands, and great warriors wielding realmstone-infused arms hunt Endless Spells that strike terror wherever they roam. The Mortal Realms are full of incredible artefacts of power, will you claim them for yourselves? Warhammer Age of Sigmar Soulbound: Artefacts of Power is perfect for those who want to fill their Soulbound games with incredible magical items, adventures about fate-defining artefacts, and terrifying arcane manifestations unlike anything seen before.

    Artefacts of Power contains: Detailed information about realmstone - crystallised magic energy that can be used to craft powerful weapons, armour, and more. A vast selection of magical weapons, armour, and artefacts, along with methods of randomly generating your own - with thousands of possible combinations! A collection of Ancient Relics- artefacts so powerful they can change the fate of the realms. Each of which comes with their own thrilling adventure. Detailed information on the mysterious distance spanning Realmgates, including ways to create and add them to your games. Rules, player options, and statblocks for hunting Endless Spells- some of the most deadly creatures in the Mortal Realms.

    Warhammer Age Of Sigmar RPG: Soulbound Bestiary

    Warhammer Age Of Sigmar RPG: Soulbound Bestiary

    The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe.

    The Mortal Realms are filled with countless strange creatures and monstrous beasts. The Warhammer Age of Sigmar Soulbound Bestiary provides a vast collection of these great and terrible foes to use in your Warhammer Age of Sigmar: Soulbound adventures, and gives GMs advice on how best to build exciting encounters with these monstrous and maniacal foes. The Soulbound Bestiary contains: Over 180 terrifying new foes to use in your Soulbound campaign, including some of the most iconic creatures from Warhammer Age of Sigmar - from the reality-warping Tzeentchian Lord of Change, to the merciless Knight of Shrouds, to the awe-inspiring Kraken-eater Mega-Gargant. Gamemaster advice on building exciting and memorable encounters, and how to use Doom to give an extra edge to these conflicts. Detailed descriptions of each creature and faction, including advice on using them in your game, their tactics in combat, and rumours reflecting what the people of the Mortal Realms know of them, some of which may be less than reliable!

    Warhammer Age Of Sigmar RPG: Soulbound Champions Of Death

    Warhammer Age Of Sigmar RPG: Soulbound Champions Of Death

    Kneel before the Champions of Death! Champions of Death allows players to create tragic, damned, and twisted undead characters for Warhammer Age of Sigmar: Soulbound! The book features new undead Species, new Archetypes, new Talents, and devastating new spells and Miracles. Champions of Death Includes: Insight into the Great Necromancer Nagash, his history with the Soulbound, and why he may deign to forge a deathly Binding with his own skeletal hands.

    Rules to play as horrifying Ghouls, skeletal Wights, vindictive Soulblight Vampires, spectral Nighthaunts, or powerful Ossiarch Bonereapers, as well as advice on how and why your character became Soulbound and dozens of sample Short- and Long-term Goals. 20 new Death-focused Archetypes such as the Vampire Lord and Knight of Shrouds, as well as rules for playing sub-factions such as the Blisterskin of the Flesh-eater Courts, the Mortis Praetorians of the Ossiarch Bonereapers, the Vyrkos Dynasty of the Soulblight Gravelords, and many more! Over 50 new Talents, 10 powerful new Miracles of Nagash, and 50 new spells drawn from the twisted Lores of Magic wielded by the undead- including five terrifying new Endless Spells! Over 30 new Endeavours for undead characters to undertake, as well as new Dark Rituals to unleash on your foes- host a grand feast of the Flesh-eater Courts, bestow the Blood Kiss of the Soulblight Vampires, or raise a horde of zombies to do your bidding! Advice for Gamemasters and players on running Death-focused campaigns, as well as statistics for over a dozen servants of the Forces of Order for your Champions of Death to face!

    Warhammer Age Of Sigmar RPG: Soulbound Champions Of Destruction

    Warhammer Age Of Sigmar RPG: Soulbound Champions Of Destruction

    Champions of Destruction allows players to create the most brutally cunning - or cunningly brutal - characters for Warhammer Age of Sigmar: Soulbound! Become Da Boss, set out across the Mortal Realms in search of a good scrap, and face down the biggest, baddest, creatures in all of the realms! The book features new Destruction aligned Species, new Archetypes, new Talents, tooth splittingly destructive new spells, Miracles and more.

    Warhammer Age Of Sigmar RPG: Soulbound Champions Of Order

    Warhammer Age Of Sigmar RPG: Soulbound Champions Of Order

    Champions of Order gives players a wealth of new options for creating characters for Warhammer Age of Sigmar: Soulbound and features new Archetypes, new Talents, and devastating new spells. It?s packed with content and options to expand on your Soulbound game. The book includes:

  • An expanded look at the Soulbound and their history, details on the mysterious Binding ritual that links the heroes? souls together, and tables filled with sample Short- and Long-term Goals for your hero.
  • A brand new faction, complete with Archetypes ? The Lumineth Realm-Lords, Aelves from the Realm of Light!
  • New Archetypes, as well as rules for playing sub-factions such as the Anvils of the Heldenhammer of the Stormcast, the Ironwood Glade of the Sylvaneth, the Kraith of the Daughters of Khaine, and many more!
  • Almost 100 new Talents and 50 new Miracles to further customise and develop your hero!
  • Over 40 devastating new spells to unleash, including a brand new Lore of Magic ? the Lore of the High Peaks!
  • Over 30 new Endeavours to undertake between adventures, as well as over a dozen new contacts players can make, from Collegiate Scholars to Kharadron Endrineers.
  • Warhammer Age Of Sigmar RPG: Soulbound Collectors Edition

    Warhammer Age Of Sigmar RPG: Soulbound Collectors Edition

    The exclusive Collector?s Edition book is beautifully finished with a deep blue faux leather cover, featuring a Stormcast Eternal warhammer and the symbols of the Mortal Realms intricately detailed in gold foil. The 352 pages are wonderfully finished with gold gilt edges.

    The book is presented in a tastefully designed high-quality box featuring a magnetically sealed lid. On the front of the box our Knight-Questor Vel Arturious and the Soulbound logo are picked out with spot UV which reflects the light. On the back of the box, the Undying King Nagash glares at you, his crackling green eyes also detailed in spot UV.

    Warhammer Age Of Sigmar RPG: Soulbound Gamemaster's Screen

    Warhammer Age Of Sigmar RPG: Soulbound Gamemaster's Screen

    The Warhammer Age of Sigmar: Soulbound Gamemaster?s Screen is an indispensable addition to every GM?s arsenal! Regardless of playstyle or experience level, the GM screen contains a wealth of useful information, with incredible artwork by artist Johan Grenier.

  • The Gamemaster?s Screen: A three-panel landscape screen with stunning artwork depicting a group of Soulbound facing down an onslaught of Khorne Bloodbound and the Legions of Nagash.
  • The interior screen contains at-a-glance references for the most used rules, as well as NPC names and rumours for GMs to create adventures on the fly.
  • Cities of Flame: A 32-page booklet packed full of adventures set in some of the major cities in Aqshy: Anvilgard, Brightspear, Hallowheart, Hammerhal, and Tempest?s Eye.
  • Includes a short introduction to each city as well as five one-page adventures per city, for a total of 25 adventures!
  • Warhammer Age Of Sigmar RPG: Soulbound Shadows In The Mist

    Warhammer Age Of Sigmar RPG: Soulbound Shadows In The Mist

    There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city. Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard's society, and seeks to make the city their own. But the Coil is not all there is to worry about - an even greater threat lurks in the mist...

    Venture into the deadly mist-shrouded streets of Anvilgard in the first ever campaign for Warhammer Age of Sigmar: Soulbound. Shadows in the Mist is a sprawling six-part campaign set within the free city of Anvilgard and sees a group of Soulbound heroes tasked with rooting out corruption in the city and exposing the mysterious Blackscale Coil - an organisation made up of members of the Darkling Covens, Scourge Privateers, and other Aelven outcasts. The Coil has used coercion, bribery, and violence to gain a stranglehold on the city. Even the Grand Conclave that is supposed to govern Anvilgard seems to have been infiltrated by the Coil, making it impossible to know who to trust. But an even greater rot is growing in the heart of Anvilgard, one that could consume the city entirely if it is not stopped in time. This 256 page book contains: An epic campaign told across six exciting adventures. Explore the mist-shrouded streets of Anvilgard and venture into the deadly jungles and oceans beyond its walls! A comprehensive guide to the city of Anvilgard. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city - and what to do to stay out of their way! A beautifully illustrated map of the city of Anvilgard. New items to purchase in the city's black markets, and new Endeavours to undertake while in the city. 50 new terrifying monsters and deadly enemies for your Binding to face! A look into Anvilgard's future, its fall to Morathi and her Daughters of Khaine, and the rise of Har Kuron - the City of Khaine! 5 one-page adventures set after the events of Broken Realms: Morathi and the Fall of Anvilgard.

    Warhammer Age Of Sigmar RPG: Soulbound Starter Set

    Warhammer Age Of Sigmar RPG: Soulbound Starter Set

    The Warhammer Age of Sigmar: Soulbound Starter Set contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Age of Sigmar: Soulbound.

    The Starter Set includes:

  • Faltering Light, a 48-page adventure that sees the heroes venture into the ancient Agloraxian ruins beneath the city of Brightspear. The adventure teaches you and your friends how to play ? no prep required!
  • Brightspear City Guide, a 64-page guide to the city of Brightspear. Filled with strange and wonderful locations, unique characters, story hooks, and featuring eight one-page adventures set in Brightspear, this is the perfect way to continue your Soulbound campaign.
  • An introduction to the world of Warhammer Age of Sigmar
  • 5 gatefold characters sheets with pre-generated characters, each with their own goals, background, and connections.
  • Three two-sided rules reference sheets with rules for Tests, combat, and spellcasting.
  • A two-sided sheet with a map of Brightspear on one side and the lands of Aspiria on the other.
  • Tokens for tracking Mettle, Soulfire, and Doom.
  • A set of 8, six-sided dice.

  • Warhammer Age Of Sigmar RPG: Soulbound Steam And Steel

    Warhammer Age Of Sigmar RPG: Soulbound Steam And Steel

    Aether-powered Kharadron sky-ships soar through the clouds, Corsair wolf-ships cut through the waves armed with monster-hunting harpoons, and helblaster volley guns erupt from the walls of the Free Cities. The cogs of war are ever-turning, and the Mortal Realms are in need of talented smiths. Warhammer Age of Sigmar Steam and Steel presents everything you need to begin crafting your own weapons, armour, and machines of war.

    This book contains new aetheric equipment for the Kharadron, new Fyreslayer runes, new weapons and crafting rules, alchemy and potion making, and rules for vehicular combat along with dozens of example ships and war machines. Not only that, but Steam and Steel explores what crafting means to cultures across the Mortal Realms - for some it is simply a job, for others it reflects a lifelong devotion to their deity. Steam and Steel is perfect for players looking to create their own equipment, and for GMs who are looking to bring ship-to-ship combat and large-scale vehicular destruction to their game!

    Warhammer Fantasy RPG: 4th Edition Altdorf Crown Of The Empire

    Warhammer Fantasy RPG: 4th Edition Altdorf Crown Of The Empire

    Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World, and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that blow in off the Reik, venting gouts of sorcerous fire and fume. Altdorf has another side to it, in the teeming rookeries of the East End and the bustling Dockland to the north, gangland intimidation and revolutionary fervour are felt more keenly than the word of Sigmar's priests, or the rule of the Emperor's laws.

    Altdorf: Crown of the Empire is a fascinating and entertaining 224-page guidebook to the capital. Standing on the confluence of two of the greatest rivers in the Empire, Altdorf is a nexus of power: government, religion, magic and military. Each district is carefully detailed with a wide variety of locations, plot hooks, and NPCs. A beautifully illustrated map, provided with both GM and Player versions, shows off the expansive city in exquisite detail. Whether Players wish to explore the Street of a Hundred Taverns, involve themselves in intrigues at the Imperial Palace, seek to topple the established order alongside Altdorf's revolutionary factions, or dominate the city's underworld as part of the warring dockland gangs, the book has all you need. Altdorf: Crown of the Empire is extensively researched; combining details derived from over 30 years, including stories, sourcebooks, and roleplaying scenarios, with new material to create the ultimate sourcebook for thrilling adventures in the capital. Old favourites such as 'Filthy' Harald Kleindeinst and Rosanna Ophuls are updated to be used in the fourth edition of Warhammer Fantasy Roleplay. Characters from Warhammer Fantasy Battle with links to Altdorf, such as Reiksmarshal Kurt Helborg and Supreme Patriarch Thyrus Gormann, are described in detail. A host of new NPCs have been added to illustrate the vast diversity of folk who call the capital their home. Whilst Altdorf: Crown of the Empire contains enough plot hooks and interesting locations to be the site of hundreds of adventures, it is also a perfect complement to the Enemy Within campaign. The Characters may turn the fleeting visits to Altdorf described in Enemy in Shadows, Death on the Reik and Power Behind the Throne into detailed explorations. The capital will also play a pivotal role in the forthcoming fifth part of the campaign, Empire in Ruins.

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 1: Enemy In Shadows Collector's Edition

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 1: Enemy In Shadows Collector's Edition

    At the appointed time, we shall rise from our secret places and thrown down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr?thakh ?Lzimbarr Tzeentch!?

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 1: Enemy In Shadows Companion

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 1: Enemy In Shadows Companion

    The indispensable companion to the Enemy in Shadows and the first part of the epic Enemy Within campaign. The Enemy in Shadows Companion is the first of our 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any WFRP games set in the Empire.

    Enemy in Shadows Companion Includes: Guest Commentaries: Phil Gallagher and Graeme Davis, two of the original Enemy Within campaign writers, reflect on creating one of the greatest campaigns ever written. The Empire A deep examination of the Empire, the primary setting for the Enemy Within campaign. Ready-made Characters: A selection of 6 pre-generated Characters, with a variety of optional secrets and relationships to personalise them to taste. Road Travel: Full rules for travelling the roads of the Empire, and the road wardens who patrol them. Supporting Cast: A huge cast of incidental NPCs that can be added to any WFRP adventure, with hints and tips for how to use them. Bonus Content: A collection of short adventures and encounters that can be added to any WFRP game, including revised and updated versions of classics such as On the Road, The Affair of the Hidden Jewel, and The Pandemonium Carnival.

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 2: Death On The Reik Collector's Edition

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 2: Death On The Reik Collector's Edition

    At the appointed time, we shall rise from our secret places and thrown down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr??thakh ??Lzimbarr Tzeentch! The Enemy Within Collector??s Edition contains the revised and updated Director??s Cut of one of the most highly regarded roleplaying campaigns ever written. The beautifully finished, exclusive Collector??s Edition set includes Death on the Reik and the Companion presented in a slipcase featuring the artwork from the standard editions.

    Death in the Reik includes: A selection of ??Grognard Boxes?? that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Death on the Reik new and exciting. A complete guide to ??River Life of the Empire??, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire.

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 2: Death On The Reik Companion

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 2: Death On The Reik Companion

    The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire??s rivers and canals.

    Death on the Reik Companion includes: Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik. A GM??s Guide including: a complete breakdown of the Red Crown, one of the Empire??s most dangerous Tzeentch cults. Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ??The Vengeance of The Gravelord??, part 1 of an adventure thread that can be woven throughout The Enemy Within. A selection of new herbs from ??Hortensia Puddlefoot??s General Concordance of Herbs??. An examination of life on the Reik with details on settlements and trade. A Bestiary of monsters that haunt the river, and a list of waterborne diseases. A wide range of riverfolk NPCs with hints and tips for how to incorporate them. The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire??s rivers.

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 3: Power Behind The Throne Director's Cut

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 3: Power Behind The Throne Director's Cut

    Welcome to part 3 of the revised and updated Director's Cut of the Enemy Within one of the most highly regarded roleplaying campaigns ever written!

    Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city?state in the north of the Empire where trouble brews and a play for power is made.

    Power Behind the Throne Includes:

  • The next adventure of the Enemy Within campaign: Power Behind the Throne, which is revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign. This adventure is significantly expanded, making it the largest adventure so far in the Enemy Within campaign, and an unmissable experience for any roleplaying fan.
  • A wide selection of 'Grognard Boxes' that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Power Behind the Throne fresh and new.
  • The Enemy Within is the campaign all roleplayers should play at least once in their lives, making Power Behind the Throne an essential purchase for all gamers.
  • Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 4: The Horned Rat Collector's Edition

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 4: The Horned Rat Collector's Edition

    The Enemy Within Collector's Edition contains the revised and updated Director's Cut of one of the most highly regarded roleplaying campaigns ever written. This beautifully finished, exclusive Collector's Edition set includes The Horned Rat and the Companion presented in a slipcase featuring the artwork from the standard editions. Beautifully finished in Silver foil and a lustrous Spot UV finish, the Collector's Editions covers depict a great Tower central to many myths of the Skaven, and the looming presence of The Keep, a corrupt fastness at the heart of the Empire.

    As with previous volumes in this series, the books are case bound, and come with an exclusive envelope of player handouts and maps. We love creating these Collector's Editions, and know that they'll take pride of place on bookshelves for years to come. The Horned Rat is the fourth volume of the revised and updated Director's Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue. In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet. The Horned Rat Includes: The fourth part of the Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers. A toolkit to exploring Middenheim's complex undercity, a vast environment filled with hazards and intrigues. A series of investigations dealing with the implications of the action in Power Behind the Throne and leading to the realisation of a new threat, far greater than anything the Characters have faced in their previous adventures. Descriptions of an ongoing and deepening crisis in the Empire, to be resolved in the final instalment of the Enemy Within campaign.

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 4: The Horned Rat Director's Cut

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 4: The Horned Rat Director's Cut

    'My Friends in Change, we have sown glorious chaos but to bring the Time of Changes we must act as one under a Champion In Shadows.' The Horned Rat is the fourth volume of the revised and updated Director's Cut of the Enemy Within, building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue.

    In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet. The Horned Rat Includes: The fourth part of the Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers. A toolkit to exploring Middenheim's complex undercity, a vast environment filled with hazards and intrigues. A series of investigations dealing with the implications of the action in Power Behind the Throne and leading to the realisation of a new threat, far greater than anything the Characters have faced in their previous adventures. Descriptions of an ongoing and deepening crisis in the Empire, to be resolved in the final instalment of the Enemy Within campaign.

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 5: Empire In Ruins

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 5: Empire In Ruins

    Empire in Ruins is the fifth volume of the revised and updated Director's Cut of The Enemy Within. After the events of The Horned Rat the heroes have won the respect and trust of many in Middenheim, but before they can capitalise on their renown the Empire descends into the turmoil of civil strife. In the final part of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, a number of threats that the Characters may have thought far behind them reassert their influence.

    Icons of authority and leadership are found wanting, and the greatest nation in the Old World appears destined to shake itself to pieces. Only by undertaking a dangerous journey can the Characters prevent the ruination of all they hold dear. The schemes of the Altdorf cell of the Purple Hand, whose plots place those of Karl-Heinz Wasmeier and the Middenheim cell in the shade. The ambitions of a certain Magister Impedimentae, how they coincide with the grand designs of the Purple Hand, and how they diverge. A culmination of controversies that have featured in adventures over the past few years. The true architect of the Ubersreik takeover, the rouser of Beastmen and mutants, the inspiration of Daemonologists and heretics, shall be revealed. Memorable villains such as the Madcraw tribe, the Threshers, and the multifarious departments of the remaining Purple Hand.

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 5: Empire In Ruins Collector's Edition

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 5: Empire In Ruins Collector's Edition

    The Enemy Within Collector's Edition contains the revised and updated Director's Cut of one of the most highly regarded roleplaying campaigns ever written. This beautifully finished, exclusive Collector's Edition set includes The Empire in Ruins and the Companion presented in a slipcase featuring the artwork from the standard editions. Beautifully finished in Silver foil and a lustrous Spot UV finish, the Collector's Editions covers depict the image of Sigmar Heldenhammer and a manipulative servant of Tzeentch. As with previous volumes in this series, the books are case bound, and come with an exclusive envelope of player handouts and maps.

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 5: Empire In Ruins Companion

    Warhammer Fantasy RPG: 4th Edition Enemy Within Campaign 5: Empire In Ruins Companion

    The Empire in Ruins Companion is the fifth and final of our five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation.

    Empire in Ruins Companion includes: Alternative Empires, features the ramifications of the fulfilment of the ambitions of Yann Zuntermein, Karl-Heinz Wasmeier, or the late Kastor Lieberung. More Madcraw, the Night Goblins and their depredations return with more details on this extraordinary remote tribe, including several new tribe members that might trouble any adventurers who stray into their territory. The Place of the Shining Rock, more details and fascinating lore on this sacred site holy to both Sigmar and Ulric, its storied past and geography. Altdorf in Chaos, highlights the several unusual phenomena that could occur in the Crown of the Empire as the Enemy Within nears its thrilling climax. The Imperial Ostlanders, who are these brave frontier folk, ably commanded by Reikhardt Mathis Sievers, and what part might they play in Empire in Ruins? The Nordland Question, during the Turmoil that shakes the Empire, many provincial areas make a play for greatness at this time. Nordland's history and notable personalities show rebellion was inevitable sooner or later. The Siege of Diesdorf, under the looming threat of the Red Crown, can the Diesdorf Council keep their town in good order? The Bigger They Are... An Ogre as a judicial champion means most trials are decided before they begin. The Triumph of the Gravelord: Will the Gravelord (everyone's favourite self-obsessed Necromancer) who has stalked the Characters since Death on the Reik, achieve supremacy?

    Warhammer Fantasy RPG: 4th Edition Gamemaster Screen

    Warhammer Fantasy RPG: 4th Edition Gamemaster Screen

    Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of useful Gamemaster tools. It is accompanied by a Gamemaster's Guide full to bursting with tips, tricks, and optional rules to expand your campaigns in new and exciting directions.

    With breathtaking artwork of the Old World's festering cities to one side, and all the tables, rules, and references a GM could want on the other, the Gamemaster's Screen is the perfect accessory to keep all of your nefarious plans secret from the prying eyes of your players. Accompanying the screen is the Gamemaster's Guide, a 32-page booklet crammed full with indispensable articles for GMs both new and old.

    Warhammer Fantasy RPG: 4th Edition Middenheim - City Of The White Wolf

    Warhammer Fantasy RPG: 4th Edition Middenheim - City Of The White Wolf

    Famed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric?s fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme.

    The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chance.

    Middenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, and drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire?s Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and Player versions, shows off the city in exquisite detail. Need an Inn in the Altmarket? A Pawnbroker in The Kleinmoot? Details on the Kisvilite Embassy? Middenheim has everything you require.

    Middenheim: City of the White Wolf distils the best of previous writing on the chosen city of Ulric, and combines it with new creatures, new NPCs, new locations, and rules to create the ultimate sourcebook for groups wishing to adventure in Middenheim and its surrounds. Full rules for creating Middenheimer, Middenlander and Nordlander Characters are included, along with a new career for true devotees of Ulric.

    A stand-alone book, Middenheim: City of the White Wolf also makes an excellent supplement for those intending to run Power Behind the Throne, part three of The Enemy Within campaign. While the companion content is very focused on the events of Power Behind the Throne, this book provides more details on the city for GMs who are happy to let their groups explore more widely. It details Middenheim around 2512 IC, prior to the events of The Enemy Within, but includes an appendix with updates on how future events are set to alter the city.

    Middenheim: City of the White Wolf includes:

  • A History of Middenheim: A timeline of events leading up to the present day, detailing the cities past as a stronghold of the Ulrican faith and one time home to the usurper Wolf Emperors.
  • A Visitors Guide: Eighty pages of detailed locations, NPCs and plot hooks set throughout the city?s many districts.
  • Dark Cults of Middenheim: A run down on the cults and conspiracies that make Middenheim their home, any one of which could threaten the very fabric of political, cultural, or religious life in the city.
  • The Duchy of Middenheim: Middenheim is more than just a city ? it also commands the territories that surround it, as far away as coastal Nordland. The Duchy of Middenheim provides details on regions directly within ambit of the city, as well as the often fractious nobility that control them.
  • Bestiary, Characters and more: Additional beasts, new Character options for creating local adventurers, and the Wolf Kin career for those willing to embody the spirit of Ulric in all things.
  • Middenheim: City of the White Wolf is an excellent and entertaining addition to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, it will kickstart your next adventure in Warhammer Fantasy Roleplay!

    Warhammer Fantasy RPG: 4th Edition Rough Nights And Hard Days

    Warhammer Fantasy RPG: 4th Edition Rough Nights And Hard Days

    Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire?s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse players.

    Rough Nights & Hard Days Includes: A Rough Night at the Three Feathers: a quiet evening at the riverside inn becomes very eventful indeed. A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons. A Night at The Opera: an evening of cultured opera descends into farce and horror. Nastassia?s Wedding: a celebrated society wedding does not go according to plan. Lord of Ubersreik: competing factions gather for a ball that quickly becomes a battlefield. Pub Games: one learns of the many pleasant pastimes of which one can partake in the local tavern. Gnomes: a mysterious, new playable-species is added to Warhammer Fantasy Roleplay. Rough Nights & Hard Days is the perfect addition to any game of Warhammer Fantasy Roleplay as it can be used to start a new campaign, to support the design of exciting locations, or to enhance an ongoing story with exciting new adventures and rules.

    Warhammer Fantasy RPG: 4th Edition Rulebook

    Warhammer Fantasy RPG: 4th Edition Rulebook

    Can?t put it down, can you? You know what?s in here. You?ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you?d like to walk away and life be all cake and daisies, but you know you?re going here instead. You?ll try to convince yourself it?s because you?re greedy for the loot, or can?t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog ? he might be small but he?s unreasonably vicious.

    Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 pages, hard cover and full colour

    Warhammer Fantasy RPG: 4th Edition The Horned Rat Games Master's Journal

    Warhammer Fantasy RPG: 4th Edition The Horned Rat Games Master's Journal

    The Council of Thirteen has spoken and through conniving, betrayal, and simple malice their plans grind ominously into motion. However, no Skaven plan could ever be described as simple, and the GM's Journal is the perfect place for the GM to plan their next step. The GM's Journal contains lined pages, dotted grids for mapping and combat, and NPC trackers to make running complicated encounters seem like a breeze.

    A Horned Rat evidence tracker ties specifically into the campaign, allowing you to keep an eye on your players' progress as they seek to uncover the truth about the Skaven. Which of Middenheim's prominent NPCs will be swayed by the weight of evidence, and which will think the talk of human-sized ratmen little more than wild ravings? The GM's Journal is exquisitely designed and printed, casebound with a deep brown faux leather finish, full colour end papers, including a map of Middenheim, 128 pages with a mixture of NPC notes, grid paper for quick maps, initiative and advantage trackers for combats, and plenty of lined pages for your devious notes, plots, and wild schemes. Take Note: Keep your eyes peeled, your wits about you, and never reveal your sources!

    Warhammer Fantasy RPG: 4th Edition The Horned Rat Player's Journal

    Warhammer Fantasy RPG: 4th Edition The Horned Rat Player's Journal

    Attention: Calling all skilful sleuths! Urgent: Investigators needed to piece together and uncover the intent of those who would see Middenhiem brought low. Middenheim may be the jewel of the North, but beneath the crowded cobbled street lies labyrinthine tunnels filled with intriguing mysteries, deadly threats, and worse. The Komission of Inquiry into Threats Unknown to Middenheim tasks its skilled agents with complex investigations. With meticulous note-taking and shrewd observations, many mysteries can be solved, and dangers and threats confronted and averted.

    The Investigators Journal is the perfect accompaniment for players making their way through The Horned Rat. It contains Character Sheets, space for notes, dotted pages for diagrams and maps, and an unmarked map of the City of Middenheim for players to annotate with whatever hints and clues they can glean from the city's depths. The Investigators Journal is exquisitely designed and printed, casebound with a black faux leather finish and a foiled and debossed cover print. It includes full colour end papers, including a player safe map of Middenheim, 128 pages with a mixture of Character Sheets and notepaper for character background, equipment, and notes on the investigation.

    Warhammer Fantasy RPG: 4th Edition Ubersreik Adventures 2

    Warhammer Fantasy RPG: 4th Edition Ubersreik Adventures 2

    Ubersreik is a city in turmoil, riven with divided loyalties. Even those who support the rule of Altdorf know that the current situation cannot last. As rumours of Empire-shaking events filter in from Middenheim, Altdorf, and beyond, the case for a consolidation of power in Ubersreik grows stronger. In the midst of vying merchants, entitled nobles, callous spies, and outright thugs, a small group of adventurers and mercenaries have made a name for themselves. They have been arrested, enlisted, applauded as saviours, reviled as traitors, and dismissed as fools. But if they can also be ruthless, they may just be able to tip the machinations that will determine the fate of Ubersreik.

    Ubersreik Adventures II contains five all new adventures, along with a chapter expanding on events in the City of Ubersreik, the setting established in the WFRP Starter Set. It explores the fate of the city, as it teters between direct Imperial control, the influence of the Jungfrueds, and perhaps a glimpse of a more independent future. This section introduces new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.

    Warhammer Fantasy RPG: 4th Edition Up In Arms

    Warhammer Fantasy RPG: 4th Edition Up In Arms

    The Old World is a dangerous place. With the Empire fractured within and threatened by enemies without, it is only wise to learn the skills of a soldier, or to employ those who already have. Some may say that to live by the sword is to die by the sword, and there is truth to this. But in the wilds of the Empire, to refuse to live by the sword is to die by the sword even sooner. Up in Arms provides options and guidance for Warhammer Fantasy Roleplay Characters who follow warrior careers. It focuses on abilities that players and GMs can make use of to add variety and expertise to the fighting folk of the Old World.

    Warhammer Fantasy RPG: 4th Edition: Archives Of The Empire 3

    Warhammer Fantasy RPG: 4th Edition: Archives Of The Empire 3

    Isabella, inmate of the Great Hospice and, if she is to be believed, sister to the Emperor, has compiled a new treatise on diverse matters of import and interest to the folk of the Empire. It seems Isabella has turned her mind to the concerns of business and the practice of obscure religions (or, in the case of the cult of Handrich, a bit of both!). Her research into ancient beliefs has led her to ruminate on the similarities and distinctions between the cult of the Old Faith, the worship of Rhya, and the practice of hedge witchery, including updated material on the background of such traditions, and the techniques used by their priests and practitioners.

    She ruminates on how adventurers with a bit of cash to spare might branch out into legitimate business, and how such decisions may lead to further adventures in turn. She has also turned her attention to the trade of the armourer, and considers the problems and benefits involved in a suit of armour. She also turns her attention back to matters in Ubersreik, detailing the personality and attributes of one Lord Adalbert Knopp-Itzel, a semi-retired knight of the Reiksguard who seems set on restoring the reputation of the Jungfreuds. Archives of the Empire: Volume III is a diverse collection of fascinating articles. This time Isabella turns her attention to the activities of merchants, and the folk worship common to many rural corners of the Empire. Several minor faiths are explored in new detail, and forgotten beliefs brought under scrutiny.

    Warhammer Fantasy RPG: 4th Edition: Salzenmund: City Of Salt

    Warhammer Fantasy RPG: 4th Edition: Salzenmund: City Of Salt

    Whilst the chaos of the Turmoil subsides, an invigorated Empire seeks to leave civil strife behind and look towards the future. All eyes turn to Salzenmund in hope that it may provide opportunity and secure the Empire's coastline. It is a city of significant riches, for the nearby Silver Hills are abundant in precious metal and trade flows in from the Sea of Claws to the north. Cosmopolitan and vibrant, the cults of Sigmar, Manann and Ulric flourish here in relative harmony.

    Salzenmund promises opportunity and excitement to adventurous souls. Explorers depart from the city to trade with fur-clad Norscans or brave the wide sea to Lustria. But the ruling Gausser family, newly installed and ambitious, threaten the stability of the Empire. The head of the family talks of a reconquest of the Wasteland and defiance of their old masters in Middenheim. In the taverns by the docks, vicious and crooked folk conspire in smuggling and piracy. Worse still, the honeyed whispers of forbidden cults entice the truly desperate into the worship of Chaos.

    Warhammer Fantasy RPG: 4th Edition: Sea Of Claws

    Warhammer Fantasy RPG: 4th Edition: Sea Of Claws

    To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers, pirates, and wreckers all rub their hands in thought of the wealth to be won - but whilst a life on the ocean waves can reap great rewards, the risks are greater still. Sea of Claws is a guide to adventuring on the seas of the Old World.

    Warhammer Fantasy RPG: 4th Edition: The Imperial Zoo

    Warhammer Fantasy RPG: 4th Edition: The Imperial Zoo

    The Imperial Zoo is a bestiary and travelogue of three daring expeditions into the Old World, ranging from the heights of Karak Kadrin to the city of Miragliano in the southern land of Tilea. It includes profiles for over 60 unique creatures, beasts and monsters of the Old World perfect to challenge even the most competent of adventurers. Also included are six new pregenerated Characters, each with their own skills, talents, and shady past, perfect to pick up and dive into a campaign focused on the truly mammoth threats that stalk the Old World.

    The Imperial Zoo includes: A thrilling narrative following the exploits of a group of adventurers as they make their way across the Old World in search of knowledge, and less savoury glories. Dozens of creatures, including unique named beasts that threaten any who cross their paths, from the unusual but lethal Preyton to the devastating dragon Caledir, the Scythe of Fire. New creature traits to ensure every group finds a challenge in these pages. Rules for preserving and selling alchemical ingredients harvested from creatures, especially those touched by the winds of magic. A quick reference chart of creature traits, to keep gameplay flowing during combat. Six pregenerated characters, giving you everything you need to kick off your adventures right away.

    Warhammer Fantasy RPG: 4th Edition: The Imperial Zoo Collectors Edition

    Warhammer Fantasy RPG: 4th Edition: The Imperial Zoo Collectors Edition

    Collectors Edition is designed to be as in-universe as possible, with a faux leather cover, embossed details, Spot UV to highlight even more detail and texture, and a gold foil stamp that would make the finest print presses in Altdorf proud. The spine of the book is rounded with raised hubs, and the paper edges are deckled, giving them a distressed look reminiscent of the sort of dusty tomes one might hide in the attic from prowling witch hunters.

    The Imperial Zoo is a bestiary and travelogue of three daring expeditions into the Old World, ranging from the heights of Karak Kadrin to the city of Miragliano in the southern land of Tilea. It includes profiles for over 60 unique creatures, beasts and monsters of the Old World perfect to challenge even the most competent of adventurers. Also included are six new pregenerated Characters, each with their own skills, talents, and shady past, perfect to pick up and dive into a campaign focused on the truly mammoth threats that stalk the Old World. The Imperial Zoo includes: A thrilling narrative following the exploits of a group of adventurers as they make their way across the Old World in search of knowledge, and less savoury glories. Dozens of creatures, including unique named beasts that threaten any who cross their paths, from the unusual but lethal Preyton to the devastating dragon Caledir, the Scythe of Fire. New creature traits to ensure every group finds a challenge in these pages. Rules for preserving and selling alchemical ingredients harvested from creatures, especially those touched by the winds of magic. A quick reference chart of creature traits, to keep gameplay flowing during combat. Six pregenerated characters, giving you everything you need to kick off your adventures right away.

    Warhammer Fantasy RPG: 4th Edition: Winds Of Magic

    Warhammer Fantasy RPG: 4th Edition: Winds Of Magic

    From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but still capable of feats of vast power. These isolated strands of raw magical energy are known as the Winds of Magic.

    Winds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. As well as providing background to the development of magic in the Empire it includes details of a multitude of magic practices, creatures, and places.

    Warhammer Fantasy RPG: 4th Edition: Winds Of Magic Collectors Edition

    Warhammer Fantasy RPG: 4th Edition: Winds Of Magic Collectors Edition

    From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but still capable of feats of vast power. These isolated strands of raw magical energy are known as the Winds of Magic.

    The Winds of Magic Collector's Edition is a veritable Grimoire, with a faux leather cover embossed with the details of Paranoth's Wheel and the symbols of the Colleges of Magic, Spot UV to highlight even more detail and texture, and a gold foil stamp that would make the finest print presses in Altdorf proud. The spine of the book is rounded with raised hubs, and the book is reminiscent of the sort of dusty tomes one might hide in the attic from prowling witch hunters. Winds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. As well as providing background to the development of magic in the Empire it includes details of a multitude of magic practices, creatures, and places.