Bathed in the corrupt light of the Great Rift, the Gilead System is rife with peril. Vile xenos assail humanity from all sides, internecine strife between the factions of the Imperium threaten a catastrophic civil war, and daemonic entities penetrate reality from Cicatrix Maledictum. Discover devious plots and unravel murderous mysteries amongst feuding faiths on the agri world of Ostia. Investigate tech heresy, mechanical misdemeanours, and arcane rituals amongst the manufactora of the forge world Avachrus. Protect the holy shrine world of Enoch from enemies without, and traitors within.
Litanies of the Lost contains four exciting scenarios suitable for Wrath & Glory characters of Tiers 1 and 2. These can be played as entertaining stand-alone adventures, or combined into a perilous planet-hopping campaign that highlights the political strife and myriad dangers present in the Gilead System. Litanies of the Lost includes: Duty Beyond Death: something has gone nightmarishly wrong at the Pakthertius Servitor Manufactorum - investigate to discover its arcane technological secrets, and try to be the first to emerge alive! Dark Bidding: a clandestine contract to procure a stolen stasis coffin with mysterious contents leads the party deep into the mechanical bowels of the Adeptus Mechanicus' underworld. Grim Harvest: a spate of strange deaths at an agri world mega-acreage threatens its crucial crops, but the source may be more sinister than the frictions between the competing Imperial factions in the area. Vow of Silence: an investigation of potential heretical activity at a silent monastery goes awry when some unexpected - and murderous - guests arrive.
Explore the space hulks of the Gilead System - huge, drifting masses of ships welded together by gravity and the flames of the Warp, and home to hazard and opportunity in equal measure. Redacted Records I takes Wrath & Glory games away from the relative safety of the Gilead System's planets and out into the depths of the Void to face unimaginable danger.
This magazine-style collection of articles uncovers numerous secrets of the Gilead System, opening up new settings and antagonists for players to explore and confront, and new character options to increase Agents' chance of surviving these new and perilous situations. Redacted Records includes: Insight into the diverse and terrifying space hulks of the Gilead System, from the Chaos-touched Caveat Emptor to the Genestealer-infested Dominus Vobiscum and the Orkish battleground designated Wrath of Janus. Rules and tables to generate your own space hulk, including areas, occupants, events, and salvage. New Frameworks for Agents from all branches of the Imperium, including the elite Adeptus Astra Telepathica. Dozens of new Talents to enrich your Wrath & Glory games. Reports on the strange Servitor patterns of the Gilead System, including the corrupted butcher-servitors of the Abattoir of the Luminous Emperor. Dossiers on some of the sinister cults of Avachrus and Nethreus, to further imperil your Agents.
As Sigmar?s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back.
But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms?
Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer : Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.
Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including:
The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe.
The Mortal Realms are filled with countless strange creatures and monstrous beasts. The Warhammer Age of Sigmar Soulbound Bestiary provides a vast collection of these great and terrible foes to use in your Warhammer Age of Sigmar: Soulbound adventures, and gives GMs advice on how best to build exciting encounters with these monstrous and maniacal foes. The Soulbound Bestiary contains: Over 180 terrifying new foes to use in your Soulbound campaign, including some of the most iconic creatures from Warhammer Age of Sigmar - from the reality-warping Tzeentchian Lord of Change, to the merciless Knight of Shrouds, to the awe-inspiring Kraken-eater Mega-Gargant. Gamemaster advice on building exciting and memorable encounters, and how to use Doom to give an extra edge to these conflicts. Detailed descriptions of each creature and faction, including advice on using them in your game, their tactics in combat, and rumours reflecting what the people of the Mortal Realms know of them, some of which may be less than reliable!
Champions of Order gives players a wealth of new options for creating characters for Warhammer Age of Sigmar: Soulbound and features new Archetypes, new Talents, and devastating new spells. It?s packed with content and options to expand on your Soulbound game. The book includes:
The exclusive Collector?s Edition book is beautifully finished with a deep blue faux leather cover, featuring a Stormcast Eternal warhammer and the symbols of the Mortal Realms intricately detailed in gold foil. The 352 pages are wonderfully finished with gold gilt edges.
The book is presented in a tastefully designed high-quality box featuring a magnetically sealed lid. On the front of the box our Knight-Questor Vel Arturious and the Soulbound logo are picked out with spot UV which reflects the light. On the back of the box, the Undying King Nagash glares at you, his crackling green eyes also detailed in spot UV.
The Warhammer Age of Sigmar: Soulbound Gamemaster?s Screen is an indispensable addition to every GM?s arsenal! Regardless of playstyle or experience level, the GM screen contains a wealth of useful information, with incredible artwork by artist Johan Grenier.
There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city. Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard's society, and seeks to make the city their own. But the Coil is not all there is to worry about - an even greater threat lurks in the mist...
Venture into the deadly mist-shrouded streets of Anvilgard in the first ever campaign for Warhammer Age of Sigmar: Soulbound. Shadows in the Mist is a sprawling six-part campaign set within the free city of Anvilgard and sees a group of Soulbound heroes tasked with rooting out corruption in the city and exposing the mysterious Blackscale Coil - an organisation made up of members of the Darkling Covens, Scourge Privateers, and other Aelven outcasts. The Coil has used coercion, bribery, and violence to gain a stranglehold on the city. Even the Grand Conclave that is supposed to govern Anvilgard seems to have been infiltrated by the Coil, making it impossible to know who to trust. But an even greater rot is growing in the heart of Anvilgard, one that could consume the city entirely if it is not stopped in time. This 256 page book contains: An epic campaign told across six exciting adventures. Explore the mist-shrouded streets of Anvilgard and venture into the deadly jungles and oceans beyond its walls! A comprehensive guide to the city of Anvilgard. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city - and what to do to stay out of their way! A beautifully illustrated map of the city of Anvilgard. New items to purchase in the city's black markets, and new Endeavours to undertake while in the city. 50 new terrifying monsters and deadly enemies for your Binding to face! A look into Anvilgard's future, its fall to Morathi and her Daughters of Khaine, and the rise of Har Kuron - the City of Khaine! 5 one-page adventures set after the events of Broken Realms: Morathi and the Fall of Anvilgard.
The Warhammer Age of Sigmar: Soulbound Starter Set contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Age of Sigmar: Soulbound.
The Starter Set includes:
Aether-powered Kharadron sky-ships soar through the clouds, Corsair wolf-ships cut through the waves armed with monster-hunting harpoons, and helblaster volley guns erupt from the walls of the Free Cities. The cogs of war are ever-turning, and the Mortal Realms are in need of talented smiths. Warhammer Age of Sigmar Steam and Steel presents everything you need to begin crafting your own weapons, armour, and machines of war.
This book contains new aetheric equipment for the Kharadron, new Fyreslayer runes, new weapons and crafting rules, alchemy and potion making, and rules for vehicular combat along with dozens of example ships and war machines. Not only that, but Steam and Steel explores what crafting means to cultures across the Mortal Realms - for some it is simply a job, for others it reflects a lifelong devotion to their deity. Steam and Steel is perfect for players looking to create their own equipment, and for GMs who are looking to bring ship-to-ship combat and large-scale vehicular destruction to their game!
The old Emperor is dead, and his successor is anything but clear. In the halls of the powerful, diplomacy has failed, civil strife is rampant, and the trumpets of war ring loud and clear!
The box contains a set of English rules, 112 game cards, a set of tokens and a player aid card. Designed to mimic the card games enjoyed by ruffians, gamblers and adventurers in inns and taverns across the Empire, Elector Counts is the perfect companion game to enjoy between your adventures in the Old World. The cards are gloriously illustrated in art new and old, with iconic pieces joining novel depictions of the loyal soldiers, iconic locations and famous personages of the Empire. Fight for control of The Empire, securing your holdings with faith, steel, and gunpowder. Who among the Elector Counts is worthy of ascending to Sigmar's throne?
At the appointed time, we shall rise from our secret places and thrown down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! NjawrrŸ??thakh Ÿ??Lzimbarr Tzeentch! The Enemy Within CollectorŸ??s Edition contains the revised and updated DirectorŸ??s Cut of one of the most highly regarded roleplaying campaigns ever written. The beautifully finished, exclusive CollectorŸ??s Edition set includes Death on the Reik and the Companion presented in a slipcase featuring the artwork from the standard editions.
Death in the Reik includes: A selection of Ÿ??Grognard BoxesŸ?? that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Death on the Reik new and exciting. A complete guide to Ÿ??River Life of the EmpireŸ??, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire.
Welcome to Power Behind the Throne, part three of the revised and updated Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Created by legendary WFRP writer, Graeme Davis, one of the original writers of the campaign, the Director's Cut provides additional material to create an enhanced experience that maintains all the mood and paranoia of the original.
The beautifully finished, exclusive Collector's Edition set includes Power Behind the Throne and the Companion presented in a slipcase. The printed elements have been kept to a minimum tonal palette in keeping with WFRP's distinct style, and will have a Spot UV finish layered over them and silver foil highlights. As with Volume 1 and 2, the books are case bound, with a few extra little surprises tucked in that we won't spoil here!
Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city-state in the north of the Empire where trouble brews and a play for power is made.
The Power Behind the Throne Companion is the third of our 5-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any Warhammer Fantasy Roleplay games set in the Empire.
The Power Behind the Throne Companion is the third of our 5-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WFRP games set in the Empire.
Power Behind the Throne Companion Includes:
The Enemy Within Collector's Edition contains the revised and updated Director's Cut of one of the most highly regarded roleplaying campaigns ever written. This beautifully finished, exclusive Collector's Edition set includes The Horned Rat and the Companion presented in a slipcase featuring the artwork from the standard editions. Beautifully finished in Silver foil and a lustrous Spot UV finish, the Collector's Editions covers depict a great Tower central to many myths of the Skaven, and the looming presence of The Keep, a corrupt fastness at the heart of the Empire.
As with previous volumes in this series, the books are case bound, and come with an exclusive envelope of player handouts and maps. We love creating these Collector's Editions, and know that they'll take pride of place on bookshelves for years to come. The Horned Rat is the fourth volume of the revised and updated Director's Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue. In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet. The Horned Rat Includes: The fourth part of the Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers. A toolkit to exploring Middenheim's complex undercity, a vast environment filled with hazards and intrigues. A series of investigations dealing with the implications of the action in Power Behind the Throne and leading to the realisation of a new threat, far greater than anything the Characters have faced in their previous adventures. Descriptions of an ongoing and deepening crisis in the Empire, to be resolved in the final instalment of the Enemy Within campaign.
The Horned Rat Companion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe.
The Horned Rat Companion Includes: More lore and information on the Skaven, their history and society, and the terrible God to which they give praise. A huge selection of new equipment, spells, weapons, and contraptions to outfit your Skaven NPCs with. New encounters in the city of Middenheim and the Middle Mountains, perfect to drop into The Horned Rat, or any Skaven focused campaign. A GM's guide to The Yellow Fang, an insidious cult that both worships the Skaven and seeks to outdo them. A new career, the Dwarf Ironbreak, perfect for a stout dwarf seeking to face down the loathsome ratmen in the tunnels beneath the Old World. Two classic adventures, revised and updated for WFRP 4th Edition - Horror in the Dark, featuring a terrible encounter in a twisting mine, and A Little Help From My Friends, a kidnapping case beyond any but the greatest, shortest detective in all of Middenheim. The Return of the Gravelord: Everyone's favourite self-obsessed Necromancer returns to harry the Characters throughout the events of The Horned Rat. Is it paranoia if everyone really is out to get you?
'My Friends in Change, we have sown glorious chaos but to bring the Time of Changes we must act as one under a Champion In Shadows.' The Horned Rat is the fourth volume of the revised and updated Director's Cut of the Enemy Within, building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue.
In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet. The Horned Rat Includes: The fourth part of the Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers. A toolkit to exploring Middenheim's complex undercity, a vast environment filled with hazards and intrigues. A series of investigations dealing with the implications of the action in Power Behind the Throne and leading to the realisation of a new threat, far greater than anything the Characters have faced in their previous adventures. Descriptions of an ongoing and deepening crisis in the Empire, to be resolved in the final instalment of the Enemy Within campaign.
Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire?s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse players.
Rough Nights & Hard Days Includes: A Rough Night at the Three Feathers: a quiet evening at the riverside inn becomes very eventful indeed. A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons. A Night at The Opera: an evening of cultured opera descends into farce and horror. Nastassia?s Wedding: a celebrated society wedding does not go according to plan. Lord of Ubersreik: competing factions gather for a ball that quickly becomes a battlefield. Pub Games: one learns of the many pleasant pastimes of which one can partake in the local tavern. Gnomes: a mysterious, new playable-species is added to Warhammer Fantasy Roleplay. Rough Nights & Hard Days is the perfect addition to any game of Warhammer Fantasy Roleplay as it can be used to start a new campaign, to support the design of exciting locations, or to enhance an ongoing story with exciting new adventures and rules.
Can?t put it down, can you? You know what?s in here. You?ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you?d like to walk away and life be all cake and daisies, but you know you?re going here instead. You?ll try to convince yourself it?s because you?re greedy for the loot, or can?t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog ? he might be small but he?s unreasonably vicious.
Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 pages, hard cover and full colour
The Council of Thirteen has spoken and through conniving, betrayal, and simple malice their plans grind ominously into motion. However, no Skaven plan could ever be described as simple, and the GM's Journal is the perfect place for the GM to plan their next step. The GM's Journal contains lined pages, dotted grids for mapping and combat, and NPC trackers to make running complicated encounters seem like a breeze.
A Horned Rat evidence tracker ties specifically into the campaign, allowing you to keep an eye on your players' progress as they seek to uncover the truth about the Skaven. Which of Middenheim's prominent NPCs will be swayed by the weight of evidence, and which will think the talk of human-sized ratmen little more than wild ravings? The GM's Journal is exquisitely designed and printed, casebound with a deep brown faux leather finish, full colour end papers, including a map of Middenheim, 128 pages with a mixture of NPC notes, grid paper for quick maps, initiative and advantage trackers for combats, and plenty of lined pages for your devious notes, plots, and wild schemes. Take Note: Keep your eyes peeled, your wits about you, and never reveal your sources!
Attention: Calling all skilful sleuths! Urgent: Investigators needed to piece together and uncover the intent of those who would see Middenhiem brought low. Middenheim may be the jewel of the North, but beneath the crowded cobbled street lies labyrinthine tunnels filled with intriguing mysteries, deadly threats, and worse. The Komission of Inquiry into Threats Unknown to Middenheim tasks its skilled agents with complex investigations. With meticulous note-taking and shrewd observations, many mysteries can be solved, and dangers and threats confronted and averted.
The Investigators Journal is the perfect accompaniment for players making their way through The Horned Rat. It contains Character Sheets, space for notes, dotted pages for diagrams and maps, and an unmarked map of the City of Middenheim for players to annotate with whatever hints and clues they can glean from the city's depths. The Investigators Journal is exquisitely designed and printed, casebound with a black faux leather finish and a foiled and debossed cover print. It includes full colour end papers, including a player safe map of Middenheim, 128 pages with a mixture of Character Sheets and notepaper for character background, equipment, and notes on the investigation.
Ubersreik is a city in turmoil, riven with divided loyalties. Even those who support the rule of Altdorf know that the current situation cannot last. As rumours of Empire-shaking events filter in from Middenheim, Altdorf, and beyond, the case for a consolidation of power in Ubersreik grows stronger. In the midst of vying merchants, entitled nobles, callous spies, and outright thugs, a small group of adventurers and mercenaries have made a name for themselves. They have been arrested, enlisted, applauded as saviours, reviled as traitors, and dismissed as fools. But if they can also be ruthless, they may just be able to tip the machinations that will determine the fate of Ubersreik.
Ubersreik Adventures II contains five all new adventures, along with a chapter expanding on events in the City of Ubersreik, the setting established in the WFRP Starter Set. It explores the fate of the city, as it teters between direct Imperial control, the influence of the Jungfrueds, and perhaps a glimpse of a more independent future. This section introduces new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.