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Bad Medicine 2nd Edition Second Opinion Expansion

Bad Medicine 2nd Edition Second Opinion Expansion

Bad Medicine: Second Opinion will include 100-150 new cards for Bad Medicine and a new mechanism that can add "surprise" cards to your pitch.

High Rise Board Game

High Rise Board Game

High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players, and everyone loses VP for Corruption at the end of the game.

You'll perform all your actions ? like collecting resources, constructing buildings, and repaying favors ? on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.

The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You'll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds, players lose points for Corruption, and the player with most VP wins.

High Rise Board Game: Extra Tenants

High Rise Board Game: Extra Tenants

5 extra Tenants to play High Rise with! This will bring the number of Tenants in your game from 45 to 50. These Tenants were included in the original High Rise Kickstarter and pre-order campaigns.

Requires the base High Rise game to play.

High Rise Board Game: Fancy Bits

High Rise Board Game: Fancy Bits

Make your game look sleeker with these Fancy Bits! This product replaces all Floor and UltraPlastic Tiles with wood and plastic bits, respectively.

Requires the base High Rise game to play.

High Rise Board Game: Wooden Bases

High Rise Board Game: Wooden Bases

Are you not a fan of the plastic bases included in the original version of High Rise? Up your game with these wooden bases! They feel great, have a nice weight to them, and fit your Building Tiles perfectly.

Requires the base High Rise game to play.

The Networks Board Game

The Networks Board Game

In The Networks, you and your opponents are new television networks, and you need new programming. For this, you?ll need Shows, Stars, and Ads.

Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You?ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents.

Some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot.

Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game.

If you need a special push, Network Cards can give you special powers ? but will a Network Card be better than another action? You'll have to make that call.

The player with the most viewers after five seasons wins!

The Networks Board Game: Executives Expansion

The Networks Board Game: Executives Expansion

So you've proven your worth in the past. We know you can run an ordinary TV network. Big deal. We have a bigger challenge for you. Here are 12 unique Network Executives, each with their own weird characteristics. Every Executive has powers, but they also have significant liabilities. Can you master each executive's idiosyncrasies, draft the best Season 0 cards, claim your true status as a Mogul, and come out on top?

The Networks: Executives, a full expansion for The Networks, changes the gameplay in a few ways. First, the players all choose a Network Executive at the start of the game. Each Network Executive has their own advantages and drawbacks. Second, there is a new deck of Show Cards with a different mix of Genres. Each Genre now has an equal chance of appearing, unlike in the base game where Reality and Sports shows were less common. However, Sports Shows now have a higher upkeep, and Reality Shows don't get you as many Viewers on average as another Show with a bunch of Stars. Third, players no longer automatically get starting Public Access Shows, Stars, or Ads. Instead there is a starting "Pilot Season" draft in which players pick their starting TV shows. These starting Shows determine a player's starting resources, like Stars, Ads, and extra money. Fourth, you now get a Mogul Card when you get your first 5-Show Genre Bonus or your second 3-Show Genre Bonus. These Mogul Cards act like supercharged Network Cards, so they're worth picking up!

The Networks Board Game: Fancy Bits

The Networks Board Game: Fancy Bits

A bunch of sweet wooden tokens that replace the bits from the base game! You get little televisions and remote controls for the turn order and score markers, a TV antenna for the Season Marker, and 20 clear plastic cubes.

This expansion contains half of the stretch goals from the Executives Kickstarter campaign in 2017.

Requires the base Networks game to play.

The Networks Board Game: More Executives Expansion

The Networks Board Game: More Executives Expansion

A mini-expansion for The Networks, to be played with the Networks: Executives expansion. These are two additional Executives: Continuum, who has a time machine and can take extra turns (but causes anomalies in the process), and Gorilla, who can choose to go last every turn (getting extra money) or first every turn (sacrificing any money or viewers they get when they Drop and Budget).

This mini-expansion also includes new Pilot Season cards that re-introduce some of the beloved Shows, Stars, and Ads from the base game.

The Networks Board Game: On The Air Expansion

The Networks Board Game: On The Air Expansion

Please note that the card backs are slightly darker than the base game and may be noticable during play.

A mini-expansion for The Networks, consisting of cards unlocked by Kickstarter stretch goals.

Contents:

  • 7 new Season 4-5 Shows
  • 7 new Stars
  • 8 new Network Cards (2 copies of 4 cards)
  • 2 new Ads
  • 6 blank Season 2-3 Shows
  • 1 blank Star
  • 1 sticker sheet with stickers for the turn order and score markers.
  • The Networks Board Game: Replacement Network Cards

    The Networks Board Game: Replacement Network Cards

    The 2018 printing of The Networks features a few tweaks to some Network Cards. This is a pack of replacement cards so players with an older edition of the game can enjoy the most-up-to-date cards.

    Requires the base Networks game to play.