Every year at the Summer Solstice, all the adults of Zura take their teenagers on a journey of initiation into their long standing heritage of guardians of the balance. This journey is arduous and lasts for many days. Their destination is the mystical oasis called Tzerzura, in the heart of the desert that lies beyond the mountains. Back home the village elders, too wary to travel, watch over the children. One night though, the elder notice that the stars stopped shining, without the stars in the firmament, their sons and daughters cannot hope to find their way back across the desert. So the elders tell their grandchildren about the legend of the Tzerzurians. Now they must ask the young children to embark on a journey to find these legendary Tzerzurians. In Zura, players are the children that venture into the far reaches of the land to find the Tzerzurians, that will make the stars shine once again for their parents to find the way back from the desert.
To do so, players will play as many travel cards of the same type as they can from their hand of 6 cards. The game includes 3 suits featuring beautiful full bleed art. The more cards they play, the better are the chances they will find the Tzerzurians; face down cards set up in the middle of the table. Any Tzerzurians they find matching the suit of the cards they played they can keep, granting them victory points and new abilities in game. Any that are not are flipped back over, giving other players extra information as long as they can remember it. If players manage to play 4 or more cards of a suit, they will have the opportunity to secretly look at some of the face down cards before flipping.
This game takes less than a minute to explain and gets people involved and engaged right from the first round, you'll want to play again and again!