Cactus is a dexterity game that has players competing for flowers in the desert by stacking strange colored shapes onto cactus! Cactus shares around half of the pieces with tribe (plus many new), a desert re-theme, new color scheme, around a 50% size reduction, and new die.
Praise is a game about discovering who is giving you genuine versus fake compliments. In Japanese culture, many people praise others as a cultural norm, but your true friends have to be discovered by their honest praises!
This new version of the game has been translated and updated by Jordan Draper, with a bonus cool guy standee, giant custom die, and emotion cards that must be implemented when giving complements.
A game showcasing the wonderful experiences that can exist only from doing one's laundry at a coin laundry, TOKYO COIN LAUNDRY offers everything from role playing, to team games, to timed dexterity!
Just like TOKYO JIDOHANBAIKI, TOKYO COIN LAUNDRY features over twenty game rules out of the box from talented guest designers across the globe, using the same components.
In TOKYO GAME SHOW you will host 5 rounds of a Japanese game show, inviting up to 5 of your friends to put on colorful wrist bands and compete in your mini games! With over 50 included games from 10 categories, plus the option to use any of the other TOKYO SERIES titles as game show games, this party hit is perfect for any player count or skill level!
TOKYO JIDOHANBAIKI is a game about Japanese vending machines and drinks, with multiple 5-10 minute games inside. The core of the gameplay centers on a vending machine drink tower, into which miniature drinks are dropped. Some of the drinks will come out again, and others won't!
Included in the game are six drink types, with six different colors, that fit conveniently into six yellow drink crates. Each game has its own unique twist, offering a fun and easy to pick up experience for 1-6 players.
On top of the standalone games included, JIDOHANBAIKI comes with extra components and rules that are used specifically to integrate with both TOKYO METRO & TOKYO JUTAKU.
In TOKYO JUTAKU, you take on the role of a famous or emerging Japanese architect with the goal of building small homes on a strange or limited size property.
In this real-time dexterity game, players build with geometric pieces to stack up to certain building requirements, such as height and number of pieces allowed. You can build with only one piece at a time, and the harder your conceptual building, the more you make ? if you can complete it first! As soon as one player has claimed five site cards, the game ends, all players sum their total yen payments, and the richest architect will be declared the winner!
This re-implementation of the original highly acclaimed Jutaku includes scaled up pieces and site cards for easier building, high quality gloss finished wood pieces, and comes in the new standardized medium box.
In TOKYO METRO, players take on the role of private investors looking to build up stations across Tokyo, speculate on train lines, and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement, which opens up three possibilities:
Walking and riding trains across the Metro map, in order to build new stations at advantageous locations for income when trains pass through.
Investment into train lines, either by purchasing stock and becoming a shareholder in the line, or by speculating on a train line you do not own stock in, in order to potentially double your speculation.
Build up your available actions, by purchasing more action discs, purchasing discarded action cards for personal use, or gaining tokens for a specific use.
With route planning, investing, speculating, area control, and a real replication of the Tokyo area, TOKYO METRO brings a heavy economic twist to the TOKYO series!
In TOKYO TSUKIJI MARKET, players run a fishing company. Through the purchase of fishing licenses, they may take fishing actions to fish and put their catch for sale at a price they choose, which other players may purchase on their turn.
The core gameplay centers on an open player-driven economy, with central markets that have limited resources, trading, and unique rules. Each game uses only a fraction of the included game markets, adding endless replayability.
There are two types of currency in the game: yen and resource score. Resource score is equal to yen, with the exception that the player with the most resource at game end receives a yen bonus from the bank, and the player with the least must pay the bank a penalty.