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Vikings Gone Wild Board Game

Vikings Gone Wild Board Game

Vikings Gone Wild is a deck-building, resource management game based on the online real-time strategy game. Players can buy production cards that sit in front of them, tableau-style, and produce resources each round. They can also buy storage cards to store excess resources for subsequent rounds.

Alternatively, they can buy attack or defence cards that enter their discard pile like a normal deck builder to be drawn in subsequent rounds. Attack cards can be played against opponents tableau cards, if the attack value beats the defence value of the card you score victory points! If a player has defence cards in their hand, they can play them to increase the defence of their building. If they successfully defend then they will score points!

Unusually for a deck builder, at the end of your turn you do not discard the cards you played or still have in your hand until all players have had their turn. By keeping cards in hand, you can bluff you opponents into thinking you have defence cards to play, discouraging attacks against you. Certain cards also allow you to copy a card played by an opponent this round.

Vikings Gone Wild Board Game: Guild War Expansion

Vikings Gone Wild Board Game: Guild War Expansion

Vikings Gone Wild: Guild Wars introduces a new team play game mode to the core game, as well as 110 new cards (including new card types):

  • 4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder)
  • 3 new types of Units (Fairies, Wall Breakers, and Bear Riders)
  • 1 new Defense Tower (Pig Anti Air)
  • 8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter)
  • 1 new Divine Favor (Ragnar)
  • 4 Guild War markers
  • 2 new end-game bonuses
  • 5 new Missions
  • Vikings Gone Wild Board Game: It's A Kind Of Magic Expansion

    Vikings Gone Wild Board Game: It's A Kind Of Magic Expansion

    It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both.

  • 1 new Building (Sorceress Tower)
  • 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs)
  • 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch)
  • 1 new Divine Favor (Hel)
  • 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap)
  • 2 new end-game bonuses
  • 5 new Missions
  • Vikings Gone Wild Board Game: Master Of Elements Expansion

    Vikings Gone Wild Board Game: Master Of Elements Expansion

    In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artefacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild ? Master of Elements expansion.

    This expansion introduces a new type of resource: Elements; All cards from Units, Odin's Path and the newly introduced Artefacts, provide alternative effects triggered with these Elements.

    This expansion offers a completely asymetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.

    Vikings Gone Wild Board Game: Ragnarok Solo Coop Expansion

    Vikings Gone Wild Board Game: Ragnarok Solo Coop Expansion

    Vikings Gone Wild: Ragnarok introduces cards that allow the game to be played solo, or co-operatively with other players, against the undead horde. It includes:

  • 18 undead units card
  • 15 undead buildings
  • 5 bosses
  • 6 tasks
  • 8 objectives
  • 1 Ragnarok!
  • 1 helper card