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Delta Green RPG: A Night At The Opera (On Order)

Delta Green RPG: A Night At The Opera (On Order)

They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a little beyond the world. It smells like surrender.

The house at 1206 Spooner Avenue is a place gone wrong. In the last 50 years, 18 people have died there, and you can feel it. Doors in 1206 Spooner Avenue stay shut, and no one ever hears a child?s laughter at night. In the hours that stretch like taffy after two, no one ever hears music from a darkened room.

Music From a Darkened Room is a scenario for Delta Green: The Role-Playing Game.

Delta Green RPG: A Victim Of The Art (Pre-Order)

Delta Green RPG: A Victim Of The Art (Pre-Order)

Grisly Deaths in a Seaside Town. A serial killer is at work in quiet Glenridge, Long Island. Bizarre mutilations mark the victims of the ?Glenridge Chiropractor,? as national news and the conspiracy theorists at Phenomen-X call the killer. Privately, the medical examiner is more troubled by residue found on the corpses: a pulpy, gray, organic substance that defies analysis. When the police ask the FBI for help, Delta Green agents answer the call. This is hardly the first serial-killer case where Delta Green has suspected unnatural forces. But it might be the most dangerous to body and soul.

?A Victim of the Art? first appeared in the award-winning sourcebook Delta Green: Countdown. This new version has been revised for the rules and updated setting of Delta Green: The Role-Playing Game, with new color illustrations by the author. ?A Victim of the Art? is playable with Delta Green: Need to Know or Delta Green: Agent?s Handbook, available from Arc Dream Publishing.

Delta Green RPG: Agent's Handbook (On Order)

Delta Green RPG: Agent's Handbook (On Order)

WELCOME TO THE APOCALYPSE

Born of the U.S. government?s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green?s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day?but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You?re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you?ve seen?or learn the terrible truths you?ve discovered.

The AGENT'S HANDBOOK is a players-only rulebook for Delta Green: The Role-Playing Game. This new incarnation of the award-winning DELTA GREEN game line includes:

  • Rules for creating agents of all types.
  • Rules for tense, fluid investigations. Players who use their agents' skills in clever ways have the best chance to succeed -- and survive.
  • Nerve-wracking rules for combat, where random disasters can undo the most careful planning.
  • Mind-melting Sanity rules that see agents gradually deteriorate -- and sometimes snap.
  • Rules for "home" scenes where players see what their agents are fighting for.
  • Quick, intuitive rules to determine equipment and assets.
  • Dossiers on the federal agencies most likely to be featured in play.
  • Delta Green RPG: Black Sites (On Order)

    Delta Green RPG: Black Sites (On Order)

    "It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests." -H.P. Lovecraft, "At the Mountains of Madness." Delta Green: Black Sites collects seven Delta Green operations that were previously published only in PDF or in standalone paperback modules.

    They lock bystanders and Agents alike in unlit rooms with the cosmic terrors of the unnatural. Unwanted survivals rise from death or slumber into the nightmarish life of humanity. PX POKER NIGHT: At an isolated Air Force base, discontented service members listen to the night sky and hear secrets not meant for human ears. Updated for Delta Green: The Role-Playing Game and featuring new illustrations by Dennis Detwiller. Written by Dennis Detwiller and Adam Scott Glancy. KALI GHATI: A Delta Green operative goes missing from a combat base in the Afghanistan war. A handful of agents in-country must learn what discovery lured him across the wire. Then they must bring him home. Written by Shane Ivey. THE LAST EQUATION: A gifted university student guns down a family of total strangers, leaving behind a string of numbers that fills Delta Green??s researchers with dread. Can your Agents stop the next horrific slaughter? Written by Dennis Detwiller. LOVER IN THE ICE: A bitter midwestern winter shuts down a city??and awakens a threat that is all too ready to spread. Featuring new illustrations by Dennis Detwiller. Written by Caleb Stokes. SWEETNESS: Vandalism on a family home makes the police fear a hate crime. Delta Green recognizes the symbol for something worse. What connections have these ordinary people made to bring such danger to their door? Written by Dennis Detwiller. HOURGLASS: A woman vanishes, screaming, in front of dozens of witnesses in a small Oregon town. Your Agents must find what killed her, stop the threat, and make sure no one else ever learns the truth. Written by Shane Ivey. EX OBLIVIONE: Vicious murders stain the Arizona desert. Crazed words scrawled at a crime scene hint at Y??ha-nthlei and the sea. A handful of Agents have a chance to claim vengeance for ancient wrongs- or suffer it. Written by Dennis Detwiller. An index helps Handlers build broader connections between horrors in their campaigns. Delta Green: Black Sites is full-color hardback, 208 pages. Its scenarios are playable with the Agent's Handbook and the Handler's Guide, or with the quickstart rules in Delta Green: Need to Know.

    Delta Green RPG: Hourglass (Pre-Order)

    Delta Green RPG: Hourglass (Pre-Order)

    Innocence Feeds Appalling Appetites. In an Internet video, already viral, a harried-looking woman stands on a park bench in a small-town park. She is crying and shouting at a handful of befuddled people. She says they live with a community that does awful things. They accept this community. They take its money. And it takes women and children. "It takes them and it-it-" Suddenly she vanishes, screaming in agony. ??Hourglass? is a horrifying scenario for Delta Green: The Role-Playing Game, available from Arc Dream Publishing. It reveals Hourglass, Oregon, and secrets that your Agents may wish they had never uncovered. But if they don??t seek the truth, who will?

    Delta Green RPG: Impossible Landscapes (On Order)

    Delta Green RPG: Impossible Landscapes (On Order)

    Fear Is a Fractal ...and your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shadows on clockwork limbs, cold metal seeking the warmth of blood and bone. Madness pursues at every turn, baring its teeth to speak your name, and you can??t escape because it??s inside you.

    But don??t despair. There is hope. A King waits for us. Beyond the tumbledown fa??ade of the world, through the twists and tunnels of the human imagination, past the edge of everything sane, the King waits in the country of Carcosa. The place all madmen go. There, and only there, is the answer to everything. The last answer. IMPOSSIBLE LANDSCAPES is the first campaign for Delta Green: The Role-Playing Game. Four operations sprawl across decades and the immeasurable stretches of nightmare. Harrowing investigations and the bitterest truths test the mettle of the most accomplished Agents.

    Delta Green RPG: Lover In The Ice (On Order)

    Delta Green RPG: Lover In The Ice (On Order)

    LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action, or will they doom everyone in the horror's path? Lafontaine, Missouri, is paralyzed by an ice storm. Delta Green has received a silent alarm from a storage unit in the city and needs eyes on the ground.

    "Lover in the ice" is playable with Delta Green: Need to Know or Delta Green: Agent's Handbook. (Content warning: body horror and sexual violence.)

    Delta Green RPG: Music From A Darkened Room (On Order)

    Delta Green RPG: Music From A Darkened Room (On Order)

    They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a little beyond the world. It smells like surrender.

    The house at 1206 Spooner Avenue is a place gone wrong. In the last 50 years, 18 people have died there, and you can feel it. Doors in 1206 Spooner Avenue stay shut, and no one ever hears a child?s laughter at night. In the hours that stretch like taffy after two, no one ever hears music from a darkened room.

    Music From a Darkened Room is a scenario for Delta Green: The Role-Playing Game.