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Dungeon Heroes Board Game: Expansion Pack

Dungeon Heroes Board Game: Expansion Pack

This pack features two expansions for Dungeon Heroes. The Dragon & the Damsel expansion & the Lords of the Undead expansion. These are not stand alone games and require the Dungeon Heroes base game to play.

Beware of the trapped souls that linger in the dungeon. The Lords of the Undead expansion features the ghostly story of a lady long forgotten and a necromancer dabbling in dark magic. Amongst this angst, the Heroes come across an underground marketplace offering its help.

In The Dragon & The Damsel you will play out an exciting classic tale of rescuing a damsel in distress from an all powerful dragon. If you rescue the damsel, she joins the party as a 5th Hero and lends her aid to your quest for treasure. Be careful though, for while you are searching for her you may encounter the toughest monster yet, the Dragon!

Heroes Of Land Air And Sea Board Game

Heroes Of Land Air And Sea Board Game

Heroes of Land, Air, & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.

Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom - all through careful action selection, exploitation, war, and resource management.

As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.

Heroes Of Land Air And Sea Board Game: Mercenaries Pack 1

Heroes Of Land Air And Sea Board Game: Mercenaries Pack 1

An expansion consisting of mercenary miniatures and their cards.

Contains:

  • 4 Miniatures (Gamelyn the Warlord, Jowls the Minotaur, Gnocke the Hill Giant, and Betula the Treant)
  • 4 Mercenary cards
  • 1 Rule card
  • Heroes Of Land Air And Sea Board Game: Mercenaries Pack 2

    Heroes Of Land Air And Sea Board Game: Mercenaries Pack 2

    An expansion consisting of mercenary miniatures and their cards.

    Contains:

  • 2 Miniatures (Mechmaster Cyd the Harvester, Baaledor the Demon Lord)
  • 2 Mercenary cards
  • 1 Rule card
  • Heroes Of Land Air And Sea Board Game: Mercenaries Pack 3

    Heroes Of Land Air And Sea Board Game: Mercenaries Pack 3

    Power of your heroic army with these hungry mercenaries waiting to be hired into the battle.

    Includes 4 brand new figures to play with.

    Heroes Of Land Air And Sea Board Game: Nomads Mini-Expansion

    Heroes Of Land Air And Sea Board Game: Nomads Mini-Expansion

    An expansion consisting of "troll" nomad miniatures and their cards.

    Contains:

  • 10 Nomad miniatures
  • 1 Nomad mercenary card
  • 6 Nomad spell cards
  • 1 Rulesheet
  • Heroes Of Land Air And Sea Board Game: Order And Chaos Expansion

    Heroes Of Land Air And Sea Board Game: Order And Chaos Expansion

    Expands Heroes of Land, Air & Sea to support 5 and 6 players. Features a game board extension, components for the 5th and 6th player and 4 additional factions: the Undead, the Lionkin, the Lizardfolk and the Goblins.

    Heroes Of Land Air And Sea Board Game: Pestilence Booster Pack

    Heroes Of Land Air And Sea Board Game: Pestilence Booster Pack

    Expand the world of Pestilence even further with this booster pack. Includes more Spell cards, sleeves for the Pestilence expansion and 2 unique Mercenary vessels.

    Heroes Of Land Air And Sea Board Game: Pestilence Expansion

    Heroes Of Land Air And Sea Board Game: Pestilence Expansion

    Expands Heroes of Land, Air & Sea to support 7 players. Features a floating continent, held above the board with clear plastic stands, and a sunken continent, achieved by laying a transparent blue sheet over an existing island.

    Contains:

  • 2 new factions: the Birdfolk and the Merfolk
  • 20 new spell cards
  • 24 new exploration tokens
  • Components for a 7th player.
  • Tiny Epic Defenders Card Game: 2nd Edition

    Tiny Epic Defenders Card Game: 2nd Edition

    Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.

    Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art, new abilities, ITEMeeples and new rules making for more exciting gameplay than ever before!

    Tiny Epic Defenders Card Game: The Dark War Expansion

    Tiny Epic Defenders Card Game: The Dark War Expansion

    Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.

    Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats.

    These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans.

    Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe.

    Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals.

    The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign.

    The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.

    Tiny Epic Galaxies Card Game (On Order)

    Tiny Epic Galaxies Card Game (On Order)

    Tiny Epic Galaxies is driven by an exciting dice-rolling mechanic that rewards thoughtful programming of the results. Players control a home planet and a series of space ships within their own personal galaxy. As players upgrade their galaxies they gain access to more ships and more dice.

    Each turn, a player will roll a set of dice, how many dice are rolled is determined by the level of that player?s galaxy. Each side of the die (6 sided) represents a different type of action: Movement, Colony Action, Harvest from Culture Planets, Harvest from Energy Planets, Improve an Economic Influence, Improve a Diplomatic Influence.

    After the roll, the player then sorts the results of the roll (one selective re-roll is allowed) and organizes the dice in a desired activation order. Each die, in order, is then resolved and the results are immediate! This gets very exciting, as it allows the player to pull-off unseen combos and surprise other players. But don?t fret! Other players have the option to copy other player?s actions? at a cost!

    In addition to upgrading galaxies, effective resource management provides luck-mitigating options that can sway the game in a calculated player?s favor.

    As players expand their galaxy by colonizing other planets through economic and diplomatic influence, they gain victory points AND the special powers brought in by those planets!

    You are the ruler of your galaxy and there are no limits to your expansion!

    Tiny Epic Galaxies Card Game: Beyond The Black Expansion (On Order)

    Tiny Epic Galaxies Card Game: Beyond The Black Expansion (On Order)

    In Tiny Epic Galaxies: Beyond the Black, players have access to four new ships that they can upgrade their original ships to. To do this, they will need to hire specialized pilots. There are many pilots to hire, each possessing a unique special ability. Pilots are also specialized in what ships they are trained to use. Hiring the right pilot for a ship reduces that pilot's cost. The more ships a pilot is specialized in, the weaker their special ability is. Pilots are hired by spending unused dice that correspond with the four different ship types, and are worth victory points during play. Pilots are shuffled into a deck and splayed out like planets.

    Additionally, Tiny Epic Galaxies: Beyond the Black introduces a press-your-luck exploration option for players. This allows players to venture beyond the planets and into deep space where they might encounter dwarf planets worth victory points, or rare materials that yield resources... or they may encounter cosmic threats like solar storms, black holes, and even supernovas. Either way, exploring deep space provides a player with exploration badges. These badges are tallied up at the end of the game and players are rewarded bonus victory points based on who has the most of a certain badge type. They are four types of badges to collect.

    Tiny Epic Galaxies: Beyond the Black also comes with additional planets and new and exciting secret missions to explore!

    Tiny Epic Kingdoms Card Game: 2nd Edition: Heroes Call Expansion

    Tiny Epic Kingdoms Card Game: 2nd Edition: Heroes Call Expansion

    The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end?

    Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction.

    Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card.

    Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms!

    Tiny Epic Mechs Card Game

    Tiny Epic Mechs Card Game

    It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes.

    Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill.

    Tiny Epic Mechs Card Game: Play Mat

    Tiny Epic Mechs Card Game: Play Mat

    Tiny Epic Mechs Playmat 26" x 26" made of Slip Resistant Neoprene.

    Tiny Epic Quest Card Game (On Order)

    Tiny Epic Quest Card Game (On Order)

    A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk ? and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out...

    In Tiny Epic Quest, players embark on a sandbox adventure reminiscent of classic video games. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.

    Tiny Epic Western Card Game (On Order)

    Tiny Epic Western Card Game (On Order)

    The West is growing day by day, and you?re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you?re clever enough, you?ll be able to take claim over the buildings in the ever growing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.

    The game is played in a series of rounds. Each round, poker cards are dealt between the locations, which are laid out in a circle. Players place posse members on these location cards, which will both give an action and count as a bid for the location?s valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition, players must manage their resources of Law, Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end, you will be rewarded bonus points. Add these points to the points you?ve collected from buying buildings and determine the winner! Yippie kay yay a!