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Cthulhu Wars Board Game (On Order)

Cthulhu Wars Board Game (On Order)

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20mm to nearly 180mm.

The game takes place on a map of Earth. Each player takes the part of one of four factions incuded in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor.

Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spellbooks. Each faction has a unique set of monsters, spellbooks, and special abilities, and has different requirements to acquire its spellbooks. All factions have multiple strategies open to them.

Cthulhu Wars Board Game: 6-8 Player Earth Map Expansion (On Order)

Cthulhu Wars Board Game: 6-8 Player Earth Map Expansion (On Order)

This Map Expansion includes the 6-8 player version of the Earth Map included in the Cthulhu Wars Core Game.

The expansions includes 2 boards, each printed on both sides, which can be combined to make a 6 player map, two versions of a 7 player map or an 8 player map depending on how the sections are combined. This expansion can be used with any combination of Cthulhu Wars factions.

Cthulhu Wars Board Game: 6-8 Player Shaggai Map Expansion

Cthulhu Wars Board Game: 6-8 Player Shaggai Map Expansion

This expansion includes the game board for Shaggai Map printed in a larger format to allow for 6-8 players. This does not include any of the Shaggai game components, so a copy of the regular (3-5 player) Shaggai Map expansion is required to use this.

Cthulhu Wars Board Game: Azathoth Neutral Faction Expansion

Cthulhu Wars Board Game: Azathoth Neutral Faction Expansion

The Azathoth expansion is a unique "neutral" expansion. When you awaken Azathoth, or are the first player to summon one of the four Monster types associated with this faction, you get that unit's Loyal Card. This lists the Monster's (or Azathoth's) stats, gives his special ability (all Azathoth monsters have these), and so forth. From then on, only YOU can summon that Monster type. At least, until all of that Monster type have been wiped off the map. For instance, if you are the first person to summon an Elder Thing, then no one else can do so. You can also summon all three available Elder Things, should you wish!

Azathoth is unusual in many ways. When he is summoned, you choose how much Power you want to spend, and place a special marker on your Power track. This is Azathoth's combat ability - so the more you spend, the more deadly he is. Of course, in some games, a person, fearing Azathoth's misuse, might summon it cheap and dirty just to keep it out of the hands of another player. That's all part of the fun.

Cthulhu Wars Board Game: Battle Dice Pack x 10

Cthulhu Wars Board Game: Battle Dice Pack x 10

This pack includes 10 sets of 20 engraved Cthulhu Wars dice. Each set is coloured to match each of the Cthulhu Wars:

  • Green = Cthulhu Faction
  • Red = Black Goat Faction
  • Yellow = Yellow Sign Faction
  • Blue = Crawling Chaos Faction
  • Orange = Sleeper Faction
  • Purple = Opener of the Way Faction
  • Light Blue = Windwalker
  • Pink = Tcho-Tcho Faction
  • Teal = The Ancients Faction
  • Silver = Azathoth/Neutral Faction
  • Cthulhu Wars Board Game: Beyond Time And Space Expansion

    Cthulhu Wars Board Game: Beyond Time And Space Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

    Beyond Time and Space Expansion adds more monsters and terror!

    Components:

  • 4 Wamp Miniatures
  • 2 Voonith Miniatures
  • Hound of Tindalos figure
  • 3 Loyalty Cards
  • Cthulhu Wars Board Game: Cosmic Terror Pack Expansion (On Order)

    Cthulhu Wars Board Game: Cosmic Terror Pack Expansion (On Order)

    The Cosmic Terrors are neutral, particularly powerful Monsters that may be added to any game of Cthulhu Wars and are available to any player on a first come, first served basis. You seize control of one by spending your Doom points, and it remains loyal thereafter. This pack includes the gigantic Dhole, destroyer of worlds; the Great Race of Yith, with the power to seize men's minds; and the demonic Quachil Uttaus entity, Treader of the Dust

    Cthulhu Wars Board Game: Dire Azathoth Expansion

    Cthulhu Wars Board Game: Dire Azathoth Expansion

    Dire Azathoth is a new Independent Great Old One expansion.

    Cthulhu Wars Board Game: Dire Cthulhu Expansion

    Cthulhu Wars Board Game: Dire Cthulhu Expansion

    As an independent Great Old One, his cosmic level psyche allows him to re-assign Battle results to Factions in a Battle Area that are now even participating in the Battle.

    Send your big army, including Dire Cthulhu, to an enemy?s area where he has lots of tasty victims. Then, conspire with a 3rd player to move a single Cultist into that Area, and Battle that one lone unit. It won?t roll anything against you. And all the dice you roll against him, you can simply re-assign to all those tasty victims who are merely bystanders. They can receive all your rolled Kills and Pains, but do not get to retaliate! Cthulhu is indeed?Dire!

    Also, if you replace the normal Cthulhu with Dire Cthulhu, you can use the ?classic? figure for the original Independent Cthulhu Great Old One if you like (rules are inside the master rulebook). Yes, this means you could, if you were insane, use BOTH figures as independent great old ones in the same game. Cthulhu vs. Cthulhu!

    Cthulhu Wars Board Game: Dreamlands Map Expansion (Pre-Order)

    Cthulhu Wars Board Game: Dreamlands Map Expansion (Pre-Order)

    The Dreamlands expansion contains two separate maps (smaller than 40x20, but larger than half-size - together the two maps cover more area than a 40x20 map). One map is the Surface World, while the other is the Underworld. Certain Areas on the map are Portals between the two maps, and when you are at one of these sites, you can travel back and forth. For instance, the Tower of Koth (Underworld) and Sarkomand (Surface) are one linked pair.

    Both maps have certain areas that contain Citadels (for example: Kadath, or the Vaults of Zin). If you control all of the Citadels on a map, then you win immediately! This gives players a whole new way to win the game! You can be far behind on the Doom track, but pull off a victory by your effectiveness in the Dreamlands.

    The game comes with 6 plastic Zoog Monsters, and a Bhole. Both of these species are controlled by game rules - not the players. The Zoogs scuttle across the Surface World, interfering with your cultists and your Gates, as a pesky annoyance. The Bhole, on the other hand, is a fearsome predator who periodically rises from the depths of the Underworld and can demolish entire armies.

    Cthulhu Wars Board Game: Dreamlands Surface Monster Expansion (Pre-Order)

    Cthulhu Wars Board Game: Dreamlands Surface Monster Expansion (Pre-Order)

    The Dreamlands Surface Monster expansion consists of 2 Shantaks, 3 Gnorri, and 4 Moonbeasts.

    These Neutral Monsters can be used with ANY map expansion, they are not exclusive to the Dreamlands Map Expansion. By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Each monster has a special ability inherent to it, which is described on its loyalty card. Shantaks have the highly useful ability of carrying a Cultist with them when they move, so you can move two units for just 1 Power (as long as one is a Cultist, and the other a Shantak). Gnorri, Lovecraft's little-described amphibious horrors, give you a new boost towards victory. The Moonbeasts have a particularly obnoxious special power which makes them the bane of the other players.

    Cthulhu Wars Board Game: Dreamlands Underworld Monster Expansion (Pre-Order)

    Cthulhu Wars Board Game: Dreamlands Underworld Monster Expansion (Pre-Order)

    The Dreamlands Surface Monster expansion consists of 4 Ghasts, 3 Leng Spiders, and 2 Gugs

    These Neutral Monsters can be used with ANY map expansion, they are not exclusive to the Dreamlands Map Expansion. By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Each monster has a special ability inherent to it, which is described on its loyalty card.

    Cthulhu Wars Board Game: Eldritch Gate Pack

    Cthulhu Wars Board Game: Eldritch Gate Pack

    This expansion for Cthulhu Wars replaces the cardboard Gates Tokens from the core game 22 grey plastic Gates, featuring incredible detail and maing these important objectives more visible on the table.

    This pack also comes with 9 coloured Gates, 1 in the 9 Faction colours! These can be used to identify the players starting gates, or with the Color From Outer Space rules available in the Cthulhu Wars Omega MAster Rulebook.

    Cthulhu Wars Board Game: Great Old One Pack 1 (On Order)

    Cthulhu Wars Board Game: Great Old One Pack 1 (On Order)

    Cthulhu Wars Great Old One Expansions add neutral Great Old Ones and their spellbook, which can be used in any game of Cthulhu Wars. Each Great Old One's has a requirement listed upon it, and the first player that meets it may choose to summon it under their faction's control. No one else has access to it... unless they can kill her and reawaken her for themselves. Each also comes it's own spellbook that, once earned, counts towards your victory condition.

    Cthulhu Wars: Great Old One Pack One adds five new Great Old Ones to Cthulhu Wars:

  • Abhoth is the source of all uncleanness. When you awaken Abhoth, you gain the power to place Filth tokens around the map. The Filth tokens "fight", participating in battles in their areas, and any damage they inflict goes onto both sides of the battle. However, since the Filth itself is immune, it gradually makes the world a more and more polluted cesspool.
  • Chaugnar Faugn gives you the ability to alter the way the Elder Signs work (to your advantage). In addition, he provides you with a new action: Miri Nigri (cost 1) select an area in which you have units; a battle immediately begins there, and all your cultists in the area add +2 to their combat.
  • Cthugha is difficult to get as you have to sacrifice a Great Old One, but it changes the way battle results work, allowing you to transform your kills rolled into Elder Signs. Of course, this spares your opponent, but hey, Elder Sign! Also, his spellbook, Fire Vampires, earns you Power for damage inflicted on YOU.
  • Mother Hydra gives you the ability to sting your enemy out of the sea, reserving them for your own use. Her Zygote spellbook permits you to spawn multiple cultists at once at a low cost.
  • Yig makes your cultists poisonous, so if they're eaten by enemies, those enemies die. In addition, when he earns his spellbook, each turn your foes must decide whether to donate power to you or have you earn doom points.
  • Cthulhu Wars Board Game: Great Old One Pack 2 (Pre-Order)

    Cthulhu Wars Board Game: Great Old One Pack 2 (Pre-Order)

    Cthulhu Wars: Great Old One Pack Two adds four new Great Old Ones to Cthulhu Wars, and all four are available to each faction on a first come, first served basis. If you awaken Father Dagon first, then no one else has access to her...unless they can kill her and reawaken her for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

  • Atlach-Nacha has a special ability that allows you to place one web token in the area where it is located, and if you have a complete chain of web tokens across the map, you receive its spellbook and win the game.
  • Bokrug doesn't vanish if killed, but instead demands that you place it on an area with no enemy units during the cleanup. The drawback is that one of your opponents removes one of your cultists from the map during cleanup as well. Thankfully, you can pass Bokrug to an opponent, thereby forcing the loss of a cultist onto that player instead of you.
  • Father Dagon gives you an action that washes enemy units from the shore into the sea depths, and once you have his spellbook in play, you must sacrifice a cultist each turn in exchange for 6 power.
  • Ghatanothoa mummifies enemy cultists, and his spellbook lets you do so even faster.

  • Cthulhu Wars Board Game: Great Old One Pack 3 (Gobogeg) (Pre-Order)

    Cthulhu Wars Board Game: Great Old One Pack 3 (Gobogeg) (Pre-Order)

    Cthulhu Wars: Great Old One Pack Three adds the Great Old One Gobogeg to Cthulhu Wars, which is available to each faction on a first come, first served basis. If you awaken Gobogeg first, then no one else has access to it...unless they can kill it and reawaken her for themselves. Gobogeg comes with its own unique power, plus if you can fulfill the requirement for its spellbook, you can enhance it even more.

  • Gobogeg, the Twice-Invoked, is an interpretation of the awful vision which Danforth received in the final scenes of Lovecraft?s ?At the Mountains of Madness?. Gobogeg is the embodiment of the Moon-Ladder ? the final destruction of all Earth existence, as a new moon bursts forth from our surface, and the continents and seas dissolve into seething magma. Naturally enough, his presence changes the rules for ALL the players in Cthulhu Wars in a huge way.
  • Cthulhu Wars Board Game: Great Old One Pack 4 (Pre-Order)

    Cthulhu Wars Board Game: Great Old One Pack 4 (Pre-Order)

    Cthulhu Wars: Great Old One Pack Two adds three new Great Old Ones to Cthulhu Wars, and all three are available to each faction on a first come, first served basis. If you awaken one first, then no one else has access to it...unless they can kill it and reawaken it for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

  • Byatis lures enemy cultists to their doom.
  • Tulszchasubverts the purpose of the Ritual track.
  • Nyogtha takes prisoners away to its lair.
  • Cthulhu Wars Board Game: High Priests Expansion (On Order)

    Cthulhu Wars Board Game: High Priests Expansion (On Order)

    The High Priest Expansion contains high priests for each of these factions: Great Cthulhu, Crawling Chaos, Black Goat, Yellow Sign, Opener of the Way, Sleeper, Windwalker, and the Ancients.

    High Priests will help you dynamize your strategy; their precise uses depend on which Great Old Ones they worship. Their powers enhance and stimulate your Factions, giving your new moves early in the game and greater flexibility in the late game.

    Contents:

  • 8 Loyalty Cards
  • 8 High Priest Figures
  • Cthulhu Wars Board Game: HP Lovecraft Bust

    Cthulhu Wars Board Game: HP Lovecraft Bust

    This First Player Marker was included in certain pledge levels for the second Kickstarter for Cthulhu Wars (Onslaught Two). It is a small bust of H.P. Lovecraft, whereas the earlier marker was a posed miniature.

    Replaces the cardboard first player marker included with the core game.

    Cthulhu Wars Board Game: Library At Celano Map Expansion (Pre-Order)

    Cthulhu Wars Board Game: Library At Celano Map Expansion (Pre-Order)

    The Library at Celaeno Map Expansion contains a new map with two figures, the Librarian and the Custodian. This map is inside the cyclopean alien facility in the Hyades, renowned in Lovecraft lore. This map includes Special Collections, where the first player to build a Gate can seize amazing new powers in the form of extra spellbooks. But beware! If you lose control of your Special Collection, your new spellbook becomes overdue, and the terrifying Librarian menaces you.

    The Custodian cleans up chambers by moving units in the Area to another Area termed the Oubliette. Over the course of the game, this Oubliette tends to get filled with units. Sometimes fights break out.

    The Librarian can only be activated if a player has an overdue Book, in which case it can wreak some real damage. Fortunately, you can mitigate the damage by returning the Book, though not necessarily eliminate all threat.

    The Library at Celaeno introduces a new mechanism in Cthulhu Wars: Silence tokens. These are used to trigger certain special actions including moving the Custodian, Librarian, and triggering some of the special Library books on this map.

    Cthulhu Wars Board Game: Opener Of The Way Faction Expansion (On Order)

    Cthulhu Wars Board Game: Opener Of The Way Faction Expansion (On Order)

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    Opener of the Way adds the cosmic horror of Yog-Sothoth. He changes the fundamental laws of reality. With his ability of the Million Favored Ones, his units are able to promote for free after combat. Cultists promote to Mutants, Mutants become Abominations, and Abominations become Children of Yog-Sothoth. (Children of Yog-Sothoth can fragment into as many Mutants as are in your unit pool.) He also has the Dragon Rising and Dragon Descending spellbooks, which can only be used once per game (they are flipped upside-down after use). These give him potent one-time boosts which are real game-changers. Other spellbooks let him rain death from the sky; summon monsters from enemy-held gates; and channel raw Power into a Battle. And of course, Yog-Sothoth gives you the ability to move from Gate to Gate without passing through intervening Areas.

    Yog-Sothoth has proven to be an extremely powerful faction, as befits the status of the One-in-All. Other players have learned to keep one eye cocked at the Opener of the Way, because he has powers that produce sudden upsets and reversals of fortune.

    Cthulhu Wars Board Game: Oversized 3-5 Player Earth Map (On Order)

    Cthulhu Wars Board Game: Oversized 3-5 Player Earth Map (On Order)

    This pack inlcudes the 3-5 Player Earth Map, but printed at the same size as the 6-8 player maps.

    This allows more space for the Cthulhu Wars miniatures to be placed and stops bases overlapping into neighbouring territories when a large force is summoned.

    Cthulhu Wars Board Game: Primeval Earth Map Expansion (Pre-Order)

    Cthulhu Wars Board Game: Primeval Earth Map Expansion (Pre-Order)

    The Primeval Map expansion includes a map of the ancient earth. Like the normal game map, it is double-sided and can be assembled into four different maps.

    Each turn, a Glacier piece appears in one of the polar areas, freezing any gates in the area and making them permenantly uncontrolled. As the game progresses, the glaciers begin constraining the actions and movements of the players, as only the territories near the equator remain able to support gates.

    The 'shrinking' map leads to more confrontation as players grapple over the few remaining gates on the map.

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 1 (Pre-Order)

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 1 (Pre-Order)

    The Horror packs bring creations of Ramsey Campbell to Cthulhu Wars. Horror Pack 1 introduces 2 neutral Great Old Ones, Eihort and Gla'aki, and 3 bases of the Neutral Monster "Insects from Shaggai", that may be added to any game of Cthulhu Wars.

    Neutral Great Old Ones are available to each faction on a first come, first served basis. If you awaken them first, then no one else has access to them...unless they can kill them and reawaken them for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

    By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 2 (Pre-Order)

    Cthulhu Wars Board Game: Ramsey Campbell Horrors 2 (Pre-Order)

    The Horror packs bring creations of Ramsey Campbell to Cthulhu Wars. Horror Pack 1 introduces 2 neutral Great Old Ones, Daoloth and Y'Golonac, and 3 of the Satyr Neutral Monster, that may be added to any game of Cthulhu Wars.

    Neutral Great Old Ones are available to each faction on a first come, first served basis. If you awaken them first, then no one else has access to them...unless they can kill them and reawaken them for themselves. Each Great Old One has its own special ability, plus its own unique spellbook, which is earned separately from your own.

    By paying doom points in the doom phase, a player faction can permenantly gain control of a Neutral Monster and summon them alongside their other units. Neutral Monsters add new strategic options to factions, allowing players to overcome any weaknesses or disadvantages their particular faction may have.

    Cthulhu Wars Board Game: Shaggai Map Expansion

    Cthulhu Wars Board Game: Shaggai Map Expansion

    This new map represents the planet of Shaggai, annihilated centuries ago. It is, of course, the original home of the Insects from Shaggai (who made their appearance in Onslaught Two). In those days, the horrendous hellworld Ghroth wandered too near Shaggai, and initiated the process that resulted in Shaggai?s complete destruction. The map of course is set during the time of Shaggai?s eradication, which is represented by the Worms of Ghroth ? horrendous tools of woe which spread across the surface, leaving oblivion in their wake.

    The map is divided into hex-shaped areas, representing the insectile nature of the world?s native inhabitants. Some are oceans, other land, and the game starts with a single Worm of Ghroth ? a harbinger of ruin. As the game progresses, each Doom phase existing Worms of Ghroth tend to annihilate the areas they are on, and new Worms are spawned. Eradicated areas actually generate power, and can even benefit the players. For example, if your controlled gate gets eradicated, you earn an Elder Sign. For each unit that is eradicated, you earn 1 Power. The Power gain may not be enough to make up for losing a big monster or Great Old One, but at least it helps. And, after all, the destruction has been telegraphed by the presence of a Worm ? so you had your chance to escape!

    The Shaggai map has other fun elements. For example, you can ?jump over? Eradicated areas, and thus access the map more easily. This does cost a unit though, so be sure to include someone cheap to sacrifice to the hungry void. Also, if the map deteriorates too far, the game can end regardless of whether anyone has 30 Doom yet. In such a case, all players add up their Doom and Elder Signs and see who is victorious.

    Cthulhu Wars Board Game: Shining Trapezohedron Upgrade Kit (On Order)

    Cthulhu Wars Board Game: Shining Trapezohedron Upgrade Kit (On Order)

    This pack includes plastic upgrades for a variety of cardboard components from the Cthulhu Wars core game and expansions.

    Contents:

  • 36 plastic elder sign tokens (18x 1VP, 12x 2VP & 6x 3VP)
  • 12 Desecration Markers for the Yellow Sign Faction
  • Custom Sand Timer for Black Goat and Nyarlothotep Factions
  • 1 Ritual Of Annihilation Marker
  • 6 Brood Tokens for Eihort (Ramsey Campbell Horros Pack 1)
  • 6 Web Markers for Atlach Nacha (Great Old Ones Pack 2)
  • 36 Brain Cylinders: 4 each for Great Cthulhu, Crawling Chaos, Black Goat, Yellow Sign, Windwalker, Opener Of The Way, The Sleeper, Tcho Tcho and The Ancients
  • Cthulhu Wars Board Game: Sleeper Faction Expansion

    Cthulhu Wars Board Game: Sleeper Faction Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Sleeper turns indolence into a virtue, as the greed-crazed God of Entropy, Tsathoggua, emerges from the depths to turn the world upside-down. The Sleeper can force enemy factions to make sacrifices to him, and he is able to capture and sacrifice enemy monsters. He can bring out ancient sorceries, make monsters monsters that appear for free on-map, and wizards who are able to steal opponents special abilities.

    With many other abilities that allow the Sleeper player to do more for less this is the most Power-efficient faction around.

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion

    Cthulhu Wars Board Game: Tcho-Tcho Faction Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Tcho-Tchos are a human-based faction with the ability to interfere with other players by worshipping their Great Old Ones! Your own Great Old One, Ubbo-Sathla, is a tool and slave, not an object of worship!

    Unique among Cthulhu Wars factions, the Tcho-Tchos have access to three high priests. In addition to the standard power generation and pacing benefits granted by recruiting additional high priests, the Tcho-Tchos exploit this advantage through two spellbooks (Hierophants and Martydom) based around high priests. The other distinction of the Tcho-Tchos is the way they interact with other factions; the spellbooks Tablet of the Gods and Idolotry enable the Tcho-Tcho faction to leech off other players, and Soulless makes your cultists less attractive to capture.

    The Tcho-Tchos are generally weak defensively at first, but enemies are typically reluctant to attack an Area containing your High Priests (due to Martyrdom). If they don?t send in Great Old Ones, the riff-raff can often be handled with Proto-Shoggoths--particularly with the Terror spellbook. The Tcho-Tchos have a major power advantage in the early game, because you normally spend 0 Power on your Great Old One. This power can be used not only to capture or build Gates, but to place units in enemy Start Areas to harass them with Tablets of the Gods.

    Cthulhu Wars Board Game: The Alternate Faction Acolytes Expansion

    Cthulhu Wars Board Game: The Alternate Faction Acolytes Expansion

    Cthulhu Wars: Alternate Faction Acolytes. Includes 6 new acolyte figures for all 9 factions in Cthulhu Wars (Ancients, Black Goat, Crawling Chaos, Cthulhu, Opener of the Way, Sleeper, Tcho Tcho, Sleeper, Yellow Sign).

    Cthulhu Wars Board Game: The Ancients Expansion

    Cthulhu Wars Board Game: The Ancients Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game

    The Ancients Faction are a human-oriented faction, and are particularly unusual, because they don?t have their own Great Old One. They have to be extremely sensitive to the other players, and must engage in diplomacy and negotations to an extent previously unknown in Cthulhu Wars.

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion

    Cthulhu Wars Board Game: The Masks Of Nyarlathotep Expansion

    As is well-known to aficionados of the Mythos, Nyarlathotep is fabled for having a thousand forms. But in the standard game, he has only one (his most famous Howler shape). This pack adds four new shapes, but they can be awakened by any player, not just the Crawling Chaos. However, the Crawling Chaos does have a special relationship with these creatures, which is reflected in their awakening rules.

    The first is the Dark Demon, which is actually a new type of cultist. When recruited, all players get a Dark Demon in their color, but this proves to be a burden and weakness to them, rather than an advantage. The second is the Shadow Pharaoh, a new Terror. It ruins the gate structure of players and wreaks trouble as it moves, but also requires skill and cunning to take advantage of. The Masks pack also has two actual Great Old Ones - the Bloated Woman, who seduces away other players' units; and the Haunter of the Dark, a terrifying force in combat who is yet a double-edged sword for the owner.

    Cthulhu Wars Board Game: Windwalker Faction Expansion

    Cthulhu Wars Board Game: Windwalker Faction Expansion

    Cthulhu Wars Faction Expansions add a new force to the area control miniature game. The expansion comes with all the models, spellbooks and other components needed to play the faction which can be played with any combination of other factions from the base game or other expansions, or can be used to increase the number of players able to play in a single game.

    The Windwalker features a new and unusual faction, with Ithaqua, the god of Outer Space. His faction is most powerful in the late game, when his mighty army, fueled by his Sweeping Winds, Howl, and Ice Age spellbooks and abilities, dominates play. He also features the dread Gnoph-Kehs, strong monsters whose cost lessens the more numerous they become, setting up a feedback loop that forces other players to take note.

    Great Cthulhu is traditionally the most powerful faction in Battle. But a late-game Ithaqua has proven equal or greater than Cthulhu's wrecking squad. Players, knowing this, sometimes try to weaken Windwalker in the early game, but he has proven extremely resilient. His cultists are immune to capture, his Wendigos appear for free anywhere a unit is killed in battle, and his lesser Great Old One, Rhan-Tegoth is Eternal, and almost impossible to kill.

    Ithaqua himself is usually the last Great One One to be awakened, but before that time, Rhan-Tegoth's proves a useful and durable ally. If you are more interested in late-game prowess than early building, this is the expansion for you.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 1: Voyage To Farzeen

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 1: Voyage To Farzeen

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The first act, Voyage to Farzeen, will take PCs from 1st level to 5th. It begins with a mutiny and ends in the underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago! Ghoul Island can easily be introduced into any 5E fantasy campaign and setting!

    Each act is 50+ full color pages in hardcover.

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 2: Ghoulocracy

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The epic story of Ghoul Island continues with Ghoulocracy in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.

    The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers the act closes with the Battle for Farzeen!

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 3: Clean Up Crew

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    The time has come to press their advantage and drive the foul cult of Ghatanothoa from idyllic Farzeen. In act 3, Clean Up Crew, the adventurers do just that and in their investigations learn that their fight has just begun.

    Gaining entrance to the hastily constructed citadel proves to be a near insurmountable challenge, and the adventurers turn to the lava tubes riddling Farzeen for an answer. The subterranean path has its own host of challenges, but they fight through, learning more of the island?s true history in the process. When faced with the power of Ghatanothoa they experience their first taste of bitter defeat at the hands of its mummifying gaze. Fortuitously, a previously unknown ally provides the opportunity to escape, and they are able to warn their allies that the battle is far from over.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 4: Ghatanothoa Awakens

    Dungeons And Dragons RPG: Cthulhu Mythos Saga: Ghoul Island Act 4: Ghatanothoa Awakens

    Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.

    Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many?

    The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other?s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.

    Each act is 50+ full color pages in hardcover with new monsters to fight and new locations to explore!

    Dungeons And Dragons RPG: Sandy Petersen's Cthulhu Mythos

    Dungeons And Dragons RPG: Sandy Petersen's Cthulhu Mythos

    Sandy Petersen?s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by the author of the groundbreaking Call of Cthulhu role-playing game, and developed primarily by James Jacobs (creative director of Paizo) and David N. Ross. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described for Pathfinder or Dungeons and Dragons 5e ? including new rules for interacting with 25 different Great Old Ones and Outer Gods (they are much more than a simple encounter!).

    This is much more than a mere bestiary, however. Inside you will find new rules for Insanity and Dreams; 40 new spells and 30 Rituals ? a new magic ruleset; dozens of mythos items and artifacts; dozens of Mythos cults detailed; and four new player races from Lovecraft?s universe ? Dreamlands Cats, Mythos Ghouls, Gnorri, and Zoogs ? as well as new character options, professions, feats, and race options for them. The 5e Fantasy edition is well over 400 pages long, it is not merely a conversion from the Pathfinder edition, but rather a reimagining. It also contains new features, including: Over 70 new illustrations not seen in the Pathfinder edition!, A new avatar of Nyarlathotep, the Dark Demon, as well as more former-human horrors, Dozens more monsters, Two new backgrounds (cultist and visionary), More Dreamlands denizens, New character options and more!

    Evil High Priest Board Game

    Evil High Priest Board Game

    Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One, but they are emphatically not allies. When they awaken their Great Old One, he will decide which among them is the best (based on VPs) and appoint that priest, and that priest only, to be the High Priest, who wins.

    The game contains cards, cardboard tokens, and multiple different boards - each player has an inner sanctum, plus a priest board to manage his sect. In addition there is a town board, representing Lovecraft country; a ritual board, representing magic spells; and a cult board, representing the Great Old One you seek to release.

    Evil High Priest Board Game: Blood Ceremony Expansion

    Evil High Priest Board Game: Blood Ceremony Expansion

    The Blood Ceremony, the first Expansion for Evil High Priest expands game play by adding:

  • 4 new Cult boards (Tcho-Tcho, Sleeper, Opener of the Way and Crawling Chaos)
  • 1 Tcho-Tcho Growth Counter
  • 4 Crawling Chaos Avatar Cards
  • 12 Monster Cards
  • 10 Investigator Cards and
  • 10 Priest Cards
  • Glorantha: The Gods War Board Game

    Glorantha: The Gods War Board Game

    Designed by Sandy Petersen and set in the mythic universe of Glorantha, The Gods War is a fast moving multiplayer strategy game set in a universe on the brink of disaster. In The Gods War, you take the part of powerful elemental forces, battling to determine the fate of the cosmos. The Gods War has been in development for more than three years. It is highly asymmetric featuring wildly different factions. Fight over territory, perform miracles, and command monsters and gods. Storm the gates of heaven itself or watch the world collapse into the Chaos Rift.

    The core game. Contains 36 huge plastic figures in four empire colors, with everything needed for 3-4 players.

    Glorantha: The Gods War Board Game: Chaos Monsters Expansion

    Glorantha: The Gods War Board Game: Chaos Monsters Expansion

    Add The Chaos Monsters to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Chaos Monsters do not enter the game until the Spike explodes and the Chaos Rift enters play. They aren?t ANYONE?s friend (not even the Chaos Empire?s!), but can be used to thwart others, and by killing them you can gain unique rewards. Included are Cwim, the Sky Terror, the Mother of Monsters and 6 Spawn, and all cards, rewards, and everything needed to add them to your Gods War game.

    Glorantha: The Gods War Board Game: Cosmic Monsters Expansion

    Glorantha: The Gods War Board Game: Cosmic Monsters Expansion

    Add The Cosmic Monsters to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Cosmic Monsters do not enter the game until the Great Compromise has been initiated. They aren?t ANYONE?s friend, but can be used to thwart others, and by killing them you can gain unique rewards. Included are Androgeus, the Juggernaut, and Leviathan, as well as all cards, rewards, and everything needed to add them to your Gods War game.

    Glorantha: The Gods War Board Game: Dragons Expansion

    Glorantha: The Gods War Board Game: Dragons Expansion

    Add The Dragons to your game of The Gods War. These enormous, cosmic beings change the game dramatically. The Dragons begin on the map, but they aren?t ANYONE?s friend, and can be used to thwart others, and by killing them you can gain unique rewards. Included are the Black Dragon, Red Dragon, and Brown Dragon, along with cards, rewards, and everything needed to add them to your Gods War game.

    Glorantha: The Gods War Board Game: Elder Races Expansion

    Glorantha: The Gods War Board Game: Elder Races Expansion

    Add twelve amazing Elder Races to your game of The Gods War. These can be recruited via diplomacy and then add their weird abilities and even mythic Gifts to your empire. Includes the Dragonewts, Dwarfs, Vadeli Raiders, Elves, Giants, Waertagi Dragonships, Ducks, Boggles, Maidstone Archers, Slarge reptile folk, Luathan Demigods, and the Scorpion Folk, all with figures, loyalty cards and everything needed.

    This expansion comes with 31 figures split into 12 new races.

    Glorantha: The Gods War Board Game: Empires Expansion

    Glorantha: The Gods War Board Game: Empires Expansion

    An expansion to Glorantha: The Gods' War containing 44 High Quality Figures, Empires gives you everything you need to increase the player count of your games, or new factions to swap out the core game factions with for more variety:

  • Earth: 4x Axe Maidens, 7x Earth Queens, The Behemoth and The Titans, Pamalt & Genert.
  • Invisible God: 4x Knights, 4x Wizards and 4x Specters.
  • Sea: 4x Mermaids, 3x Sea Serpents, The Kraken and The Churner, Magasta.
  • Moon: 4x Assassins, 3x Selenes, The Crimson Bat and The Red Goddess, Sedenya.

    Each faction comes with their Empire sheet, Ziggurat tile, Temples tile, 6 Shrine tile, 6 Gift tiles. The invisible God faction having different buildings and more gifts.

    This expansion also comes with an oversized 6-8 Players Map to host up to 8 players at once.

  • Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Pathfinder RPG: Sandy Petersen's Cthulhu Mythos

    Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring H.P. Lovecraft?s work to the gaming world. He now proudly presents the definitive and ultimate guide to bringing Lovecraft to the high fantasy, sword and sorcery worlds played using the Pathfinder rule system.

    Here, your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works! This core rulebook features a bestiary with over 100 creatures, monstrosities, and Mythos Entities authoritatively revised and updated for use with Pathfinder, plus Plot Hooks and Campaign starters, information on Mythos Alien and Bizarre Technology, new expansive Insanity Rules, and details on Cults of Cthulhu and the Necronomicon and other blasphemous Tomes, as well as new Rituals, Spells, Archetypes, and Class Options.

    Content Includes:

  • A bestiary with over 100 entries, almost half never before seen in a Pathfinder book before.
  • Over 25 Mythos Entities: Creatures in the Paizo?s Pathfinder Bestiaries now authoritatively revised & updated in this book. Additionally, the original entries as found in the Bestiaries are also included for easy reference and comparison.
  • Over 50 NEW Mythos Entries: Creatures from the Cthulhu Mythos that have never before been published in any Pathfinder Bestiary.
  • Over 40 ?Unusual Suspects?: Creatures that could (and maybe should) be in the Cthulhu Mythos, found in the pages of the current Pathfinder Bestiaries. Some have been updated to reflect our new rules.
  • Adventures: Plot Hooks and Campaign starters by Sandy Petersen and others.
  • How to run horror in a heroic sword and sorcery setting by Sandy Petersen.
  • Mythos Alien and Bizarre Technology
  • New Expansive Insanity Rules
  • The Necronomicon and other Tomes
  • New Rituals and Spells
  • Archetypes and Class Options for Base Classes
  • Cults of Cthulhu and Other Great Old Ones
  • Mythos Magic Items and Artifacts
  • Aklo Language Essay
  • Mythos Ghouls as Player Characters
  • Mythos Eidolons, Familiars and Animal Companions
  • Tcho-Tchos
  • Gnorri as Player Characters
  • Advanced Adversaries
  • Zoogs as Player Characters
  • Mythos Cats and Mythos Cats as Player Characters
  • Killing that which is not dead is the little mentioned fourth thing that?s best in life.
  • Planet Apocalypse Board Game (On Order)

    Planet Apocalypse Board Game (On Order)

    Planet apocalypse is an exciting cooperative game for 1?5 players. You are post-apocalypse heroes confronting the hordes of hell! Every game is different, and every game is tense, as you battle demons from the circles of hell, and in the end, strive to take down their demon lord!

    This game features an upending variety of game play, with strategies and tactics changing every time. The demon figures in this game are huge, with miniatures a true 28mm scale, and demons up to 104mm.

    Planet Apocalypse Board Game: Dragon Pack Expansion (On Order)

    Planet Apocalypse Board Game: Dragon Pack Expansion (On Order)

    If you ever wanted to fight demons on the back and on the inside of a giant dragon now is your chance. The two new maps for this expansion are the dragon back and dragon guts map. This expansion adds 2 new heroes; Victor and Bernice. It also adds 3 demons; the Elemental, Cendiary, and the Nuckelavee. The 2 lords included in this pack are Chthon and Stroma.

    Planet Apocalypse Board Game: Pack Of The Pit Expansion (On Order)

    Planet Apocalypse Board Game: Pack Of The Pit Expansion (On Order)

    This expansion adds another 7 epic figures for the game; the two heroes Penrod and Amelia, the demons Gadarene, Raparee and Hortor, and the two lords Orobas and Humbaba. Protect two major landmarks of humanity with the Washington Mall map and St. Peters Square map.

    Planet Apocalypse Board Game: Power Pack Expansion (On Order)

    Planet Apocalypse Board Game: Power Pack Expansion (On Order)

    This Power Pack contains all the Stretch Goals from the Kickstarter campaign.

    Contains:

  • Maps: Purgatory, Final Battle
  • Heroes: John Dark miniature, Doc Hunter and Cissy Salem
  • Fourth Circle Demons: Catoblepas, Bellatrix, Tardigrade and Philter
  • Lords: Lord Geryon, Argus
  • Cards: 2 Legion cards (Annwn and Sheol), 5 Gift cards (2x Rapid Fire, 3x Sergeant, 2x Registered Nurse, 3x Spear of the Spirit), Region: Japan, Region: Japan, Region: Australia, 30+ Trooper cards
  • Planet Apocalypse Board Game: Void Pack Expansion (On Order)

    Planet Apocalypse Board Game: Void Pack Expansion (On Order)

    This pack adds the heroes Dorothy and Moose to the game alongside three demons; Magdalene, Secutor, and Mandrake. The two lords included are Stheno and the Tarasque. Two additional maps are also added for you to fight back the forces of hell; the launch pad and the moon base!

    Theomachy Card Game: The Ancients

    Theomachy Card Game: The Ancients

    Theomachy is a mythic deck-building strategy game. Take the mantle of a god, gambling the souls of your followers.

    When gods fight, human blood flows. Theomachy: The Ancients lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Theomachy: The Ancients is a card game for 2-4 players and it contains four pantheons: Egyptian, Greek, Sumerian and the Outer Gods from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Warrior Gods. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!

    Theomachy Card Game: The Warrior Gods

    Theomachy Card Game: The Warrior Gods

    When gods fight, human blood flows. Theomachy: The Warrior Gods lets you take the place of a high god ? lord of a group of devoted followers. You have one goal and one goal only: annihilate your foes? believers and seize absolute power.

    Achieve this task by staking the souls of your followers, using the same bluff, psychology, and tactics that have made Texas Hold ?em Poker the world?s premier card game. Once you seize victory, you can rest, and listen to the cheerful song of your people. You have won the clash of the gods. You have won Theomachy.

    Theomachy: The Warrior Gods is a card game for 2-4 players and it contains four pantheons: Celtic, Norse, Slavonic, and the Great Old Ones from Howard Phillips Lovecraft?s Cthulhu Mythos. It is completely compatible with the other Theomachy game, Theomachy: The Ancients. You can freely mix and match cards, Gods, and myth items form the two games ? plus with both of them you can play with up to 8 people at the same time!

    Unlocking Insanity: Dice Vermiis Mysteriis Dice Game

    Unlocking Insanity: Dice Vermiis Mysteriis Dice Game

    You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. You might go insane, or perhaps just gain a touch of the madness, but as long as you prove that you have the most mastery, you will be welcomed as the newest neophyte of Cthulhu.

    In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.