Once places of healing and refuge, the hospitals and FEMA camps were possibly hit the worst. People with injuries and illnesses were unable to defend themselves from either the virus or the biters. They became a sea of undead almost instantly.These locations are red zones, off limits to everyone except the most desperate and the most adventurous. Those who dare to navigate them will find medicine and equipment. But will the zombies stay dormant? Or will your squad awaken their fury?
Where Zpocalypse introduced the mechanics of Quick Play Rules with the "Day Zero" scenario, Zmergency masters the Quick Play mechanic. The Quick Play scenario is a Combat Phase only game. These scenarios provide a shortened game play experience for those looking for some quick and dirty combat. Additionally, in Zmergency the map expands differently than in the Main Game. You start with a single tile determined by the scenario you choose. On your turn you may "walk off" of the board and place a new tile. Unlike Zpocalypse, where players roll to determine how many zombies spawn on that tile, Zmergency rules use the Encounter Cards deck.
Contents:1 rule book12 double sided tiles9 armory cards16 encounter cards1 item card1 survivor card4 goal cards6 scenario cards1 bunker entrance token6 door tokens6 barricade tokens6 obstacle tokens11 loot tokens11 sneak tokens4 survivor tokens