The idea of the game is to remove wooden pieces from the plate resting on a cork ball, without causing the plate to slip and fall. The player who collects the most pieces wins.
Rendezvous at midnight. Who will await you at the full moon: the monk, the maiden, or the vampire? In this action-packed game, you need to grab quickly. You try to secretly set the objectives that fit with the tiles you have grabbed. But what happens if you bite off more than you can chew? ? Happy is the player who has stocked up on garlic!
Dreams is a game of perception and intuition with 72 large cards illustrated by eight different artists.
In each round, four pictures are revealed. The players are gods who transfer one of these images onto the night sky as a new constellation of stars. Which one is transferred is determined in such a way that all players but one know the picture in question. The one who doesn't know which picture was chosen tries to remain undetected during the round.
Star by star, the players now transfer the picture onto the night sky (i.e., the central mat) until all stars are placed. There is a good chance that different players will emphasize different aspects of the picture in question. After the placement phase, the "Gods" try to detect the "ignorant" player, while the ignorant player tries to name the picture that was chosen. The right balance between keeping the imposter in the dark and not giving the regular players cause for suspicion has to be struck...
Mea Culpa is a paradise-and-pandemonium gamer's game that?s all about sins and sinners. Be it at the brothel or at the market, men such as the Pope or the Emperor can be seen hard at work at any time of the day. Even the most miserable miser, though, would be well advised to also strive to get hold of enough precious stones and wine to make sufficient donations towards the Lord's cathedrals. After all, it is through pious generosity that a poor soul can gain the all-important letters of indulgence and be pardoned for a life of greed and lust. When all is said done, what matters is to have sinned just enough to have achieved all goals and gotten away with it, while others took the fall.
To win, players have to end the game with their "poor souls" closer to heaven's gate than their opponents. Alas, throughout the game these poor souls pretty much exclusively move in the opposite direction, i.e., towards Hell. Only at the very end of the game might players climb back towards heaven, depending on the letters of indulgence that they managed to collect up to that point.
The accumulation of these letters of indulgence is each player's primary goal. To this end, they take on the roles of different people: the Pope, the Emperor, the Merchant, or the Little Sinner. Each round, these roles in turn grant them access to different special actions. On their turn, players buy or sell goods on the market, visit the brothel to benefit from personal connections, or secretly donate money and goods to the church. Meanwhile, the construction of the game's three cathedrals proceeds. As soon as a cathedral is fully erected, the church will hand out the all-important letters of indulgence. However, only those who have donated the most in either of three categories will actually receive anything.
Many perks that can be used during the game require the players to "sin". Sins are tracked by means of a tally stick and will move the player's poor soul closer to hell. The player who strikes the right balance and picks the right roles at the right time will be able to collect the most valuable letters of indulgence and might stand chance at winning the game. If a player has burdened themselves with too much sin, though, all will ultimately be for naught.