Project Dreamscape is a game for 1-4 players and takes about 30 minutes. Your turn starts by choosing whether or not to take a facedown card, called a Z card--these Z cards are currency in the game, but also count against you when it comes time to tally up the scores. Z cards are used to purchase cards from the Dreamscape, which are then placed in your REM stack. You must choose one of the two abilities on a card to activate when you collect it, but the real fun of the game comes from chaining these abilities together.
Any one of the eight dream abilities in Project Dreamscape, by itself, produces only a minor effect--take a card, flip a card, rearrange some cards, and so on. But with some clever card play, one dream ability can lead to another until you've collected several cards or even cleared the entire Dreamscape. This continues until there are not enough cards to fully refill the Dreamscape after a player?s turn. At that point, the game is over and it's time to score.
Scoring is simple. Just lay out your faceup cards in the order they were stacked, and then find matching abilities that appear on adjacent cards (the orientation of the cards does not affect scoring, but you may wish to rotate the cards to find these chains). Wherever two or more copies of an ability are next to one another, you score points as shown on the score chart. After scoring all of your chains, subtract points equal to the amount of Z cards you have, and that?s your final score.