Field of Glory: the Card Game, in co-operation with Slitherine. Field of Glory is the best selling ancient miniature rules set as designed by Richard Bodley Scott. The card game takes its inspiration from these rules to create a quick-playing ancients game for two players.
The game is split into two parts. You first decide which units you will fight with, constructing a deck of twenty-four unit cards. You then fight out a battle across a battlefield made up of five terrain cards. To win the game you must take control of three of these terrain cards. The army cards represent the main troop types of the period, such as heavy infantry, light cavalry and elephants., each having its own strengths and weaknesses. To be able to play units on to the battlefield you must discard other cards to pay the movement costs involved, giving you a number of difficult decisions to make.
It's just another day, get up, wash, go to work. What's different is that today the Earth has been invaded by aliens ? it's just that nobody knows it yet. Deep underground mad scientists are raising monsters from the planet Moongha. Once fully formed they will emerge to spread terror and destruction. Cities will be laid waste to, and the human race will be hunted to extinction.
Mythotopia is a deck-building game set in a medieval fantasy world. You customise your deck by drafting cards and expanding into provinces.
In theory no two games should ever be the same. The board is made up of forty provinces, each of which has its own card. You are randomly dealt a number of provinces at the beginning of the game, which determines your initial positions, which you mark with town pieces. There are twenty-seven Improvement cards in all, of which sixteen are drawn and placed on display. These are the only cards that can be drafted during the game. Each player also has a set of five Initial cards. You shuffle your Province cards in with your Initial cards to make your starting deck. You then draw a hand of five cards.
There are three fixed Victory Point cards and nine variable ones. Four variable cards are drawn randomly and placed on display with the three fixed ones. A number of Victory Point counters are then placed on each card. The fixed cards give points for building cities, roads and castles. The variable cards may change the board situation by adding in dragons, runestones and citadels. They also grant victory points for controlling a certain number of sea areas, for successfully attacking other players and bonus points for building cities/roads. As these vary from game to game they alter the balance between developmental and aggressive play.