Darien ? a fight for survival! Based on a real event in the last days of the 17th Century when Scotland was desperate to assume a place on the world stage like her close neighbour and rival England - to become a Power and generate wealth way beyond her tiny size.
1698: The hopes of a Nation set sail for the Isthmus of Panama. The Gulf of Darien promised much for the Kingdom of Scotland. Independence from England and a chance to stand as equals with the great trading countries of Europe. However, the fate of this New Caledonia would be beset by famine, pestilence, war and death. In under 18 months this brave attempt to carve out a new frontier would end in disaster. The Four Horsemen of the Apocalypse turned their eyes to Darien and found it an affront to the order of nature. Mortal sinews and stamina would not prove sufficient to overcome the visitation of inhuman wrath and by early 1700 the only remnants of this outpost of humanity were overgrown graves and derelict huts. The Horsemen had triumphed.
Build a community that defies the Four Horsemen!
In this game you will take the role of the Head of one of the? families who made that arduous journey to Darien. You will attempt to survive all that the Four Horsemen can send against you. The game can be played cooperatively to stave off the Apocalypse that laid waste to Darien in reality or competitively to succeed against the Horsemen and your fellow adventurers ? you choose. It will be an important choice ? the fate of 2000 settlers rest in your hands!
The Romans traces the history of the Roman Empire from its inception as a small Italian Kingdom, through its development and expansion as a Republic and thence to the full blown Empire that dominated the classical world. Enemies mount challenges throughout the game and ultimately the barbarian invasions drive deep into the Empire with Rome itself as their target. But this is not just a game of conquest. Senators grapple for power in the buildings of the capital and players will score victory points by developments through the game.
Players start with four Senators and their number increases through the game as five buildings come into play. These Senators can be placed in the various buildings to gain promotions, recruit legions, take revenue and build cities, fortifications and fleets, gain victory points, and a whole lot more. Alternatively, the Senators flip to become Generals which the player then deploy with armies on their own map board to expand the Kingdom, Republic and Empire. Players make a range of decisions as there are multiple scoring opportunities and routes to victory. Game play is speedy and at time simultaneous. The fortune of dice rolling is mitigated by the sharing of many rolls and players who fall behind in the game will benefit from three recovery mechanisms that ensure the game remains tightly balanced until the dramatic climax of the game. This is the third quantum game from the Ragnar Brothers and gives players a unique opportunity for each to experience the thrilling rise of Roman power. The game also builds upon the auto-player mechanisms which have been a feature of the solo rules in their recent games.