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Dice Flick Game

Dice Flick Game

Well flicked is half-way won in Dice Flick: In the game 2 to 4 players compete to score the most points in ten rounds. To do so, they draw dice from a bag each turn and flick two of them onto the playing area, which is mounted inside the game box. Three adjacent dice of the same color can be scored and are returned into the bag. Dice landing in the middle of the board grant double the points and can even be scored by themselves. While white dice serve as jokers, the pink, glittering dice trigger a special scoring. Players who make best use of the dice's abilities and have good aim are bound to win the game.

Open the box and start playing ?Dice Flick plays just as quickly as it is set up. That leaves more time to play: Draw some dice and flick your way to victory with a little bit of luck and a lot of dexterity. Even if the dice did not fly right ? a game lasts 15 to 25 minutes, so there is always time for a rematch.

Contents:

  • 1 play arena
  • 20 dice
  • 4 flick bases
  • 1 cloth bag
  • 1 notepad
  • 1 pencil
  • 1 sticker sheet
  • 2 rulebooks (English, German)

  • Doodle Dungeon Board Game

    Doodle Dungeon Board Game

    A visit to the dungeon can be quite the tormenting affair on the hero side of life, so why not switch sides and become a certified dungeon architect instead?

    In Doodle Dungeon, each player works on their own dungeon blueprint. Drafted cards determine which elements - monsters, traps, and treasures - they have to add immediately. After fourteen cards have been drafted, the blueprint is passed to the next player, who then draws the route an anthropomorphic test hero will take because these days, even in the dungeon business, nothing works without quality inspection. The players receive their own blueprints back and try to keep the dummy hero from killing their monsters, stealing their treasures, and - obviously - making it out alive. They can use the drafted cards to fight off the hero or to support the heroes in their opponent's dungeons. In the end, only the creator of the most devious dungeon will triumph. Doodle Dungeon combines the rewarding elements of creating, then defending one's own dungeon, and mixes it with engaging draft-and-draw gameplay.

    Spy Connection Board Game

    Spy Connection Board Game

    In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection, which was originally announced as Web of Spies, players travel Europe to fulfill their missions as quickly as possible.

    To fulfill mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfill future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfill seven missions first wins. There has never been an easier way of becoming an international spy than Spy Connection. The right mix of planning and improvisation is key to winning this network building family game for 2 to 4 players aged 8 and up.

    Talisman Adventures RPG: Core Rulebook

    Talisman Adventures RPG: Core Rulebook

    Begin your exploration of the Realm with the Core Rulebook for the Talisman Adventures Fantasy Roleplaying Game! Magical forests, treacherous mountains, deadly dungeons, and more await you between these pages. Begin your adventures as any of ten classes (assassin, druid, minstrel, priest, prophet, scout, sorcerer, thief, warrior, or wizard) and seven ancestries (elf, dwarf, human, ghoul, leywalker, troll, and sprite).

    The Talisman Adventures Fantasy Roleplaying Game is a hardcover book divided into two sections: the Player?s Guide and the Game Master?s Guide. In the back of the book, you?ll find Light and Dark Fate tokens, character sheets, and six pre-gen characters. It also includes a short, starting adventure, Death?s Messenger, so that you can jump right into the action.

    The Talisman Adventures Fantasy Roleplaying Game rules are fast-paced, easy to learn, and feature the new 3D6 Adventures rules set. With these rules, the players take the lead and determine the action as their characters explore magical new lands, encounter enigmatic strangers, and do battle against terrible monsters. This book provides a multitude of enemies, strangers, followers, mysterious locations, and magic items to include in your adventures. Forbidden knowledge and fabulous treasures ? perhaps even the fabled Talisman of the Great Wizard ? await the daring and heroic.

    To play this game, you?ll need a few friends, three six-sided dice, 2?4 hours, and your imagination.

    Talisman Adventures RPG: Core Rulebook Limited Edition

    Talisman Adventures RPG: Core Rulebook Limited Edition

    Begin your exploration of the Realm with the Core Rulebook for the Talisman Adventures Fantasy Roleplaying Game! Magical forests, treacherous mountains, deadly dungeons, and more await you between these pages. Begin your adventures as any of ten classes (assassin, druid, minstrel, priest, prophet, scout, sorcerer, thief, warrior, or wizard) and seven ancestries (elf, dwarf, human, ghoul, leywalker, troll, and sprite).

    The Talisman Adventures Fantasy Roleplaying Game is a hardcover book divided into two sections: the Player?s Guide and the Game Master?s Guide. In the back of the book, you?ll find Light and Dark Fate tokens, character sheets, and six pre-gen characters. It also includes a short, starting adventure, Death?s Messenger, so that you can jump right into the action.

    The Talisman Adventures Fantasy Roleplaying Game rules are fast-paced, easy to learn, and feature the new 3D6 Adventures rules set. With these rules, the players take the lead and determine the action as their characters explore magical new lands, encounter enigmatic strangers, and do battle against terrible monsters. This book provides a multitude of enemies, strangers, followers, mysterious locations, and magic items to include in your adventures. Forbidden knowledge and fabulous treasures ? perhaps even the fabled Talisman of the Great Wizard ? await the daring and heroic.

    To play this game, you?ll need a few friends, three six-sided dice, 2?4 hours, and your imagination.