For years you?ve been tracking Skelit's Revenge, the most notorious ship on the high seas, and now you?ve finally taken it. Your Captain has informed you that there are treasure chests hidden on board full of the most valuable treasure the world has ever seen. In spite of the raging inferno aboard the ship, your captain orders you and the rest of his crew to bring him every single one of those treasure chests or you?ll be taking a long walk off a short plank.
Dead Men Tell No Tales (DMTNT) is a cooperative game where players take on the role of a Pirate crew, boarding the doomed Skelit's Revenge for one purpose: to take the loot. You need to deal with the spreading fire and explosion potential as well as the enemies left on the ship. But what's a little risk for the plunder!
At first, all I could feel was vibrations in my feet, then, a low rumble that seemed to shake the entire ship. It grew louder until it was almost deafening. The ship lurched to one side, and I instinctively reached for the nearest post ? despite the flames that crawled up it. There was a screeching sound that seemed to come from everywhere? And then I was on my back. The wood splintered as it crashed around me. The room flooded with water. Then I saw it: a tentacle the size of a ship?s mast crashed through the room, obliterating everything in sight. But I was ready for this! I knew the Kraken was in these waters. So I took up my axe and pushed my way toward the treasure?
When playing with The Kraken, the gameplay remains the same as Dead Men Tell No Tales, with the following exceptions: A new threat has emerged from the sea! In order to win the game, in addition to getting the treasure and your pirates off the ship, you must ALSO kill the Kraken. If the Kraken destroys the ship or pulls it underwater, you lose the game.
The 7 pirates from the base game of Dead Men Tell No Tales come to life with this great add-on 28mm miniatures product.
Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles.
Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories:
In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.
The game ends after all of the scoring events have been completed. The player with the most points is the winner.
To help along the way, you will recruit 4 different kinds of workers:
You will also construct and operate 6 different kinds of buildings:
The 7-card Nations Expansion for The Manhattan Project allows each player to play the role of a real-world nation in the race to build the bomb!
Each card is essentially a "building" that is immune to Air Strikes and Espionage. This allows each nation to have its own unique ability throughout the game.
The Manhattan Project: Second Stage consists of four small expansions that can be added to the base game individually or together: