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Dead Men Tell No Tales Board Game

Dead Men Tell No Tales Board Game

For years you?ve been tracking Skelit's Revenge, the most notorious ship on the high seas, and now you?ve finally taken it. Your Captain has informed you that there are treasure chests hidden on board full of the most valuable treasure the world has ever seen. In spite of the raging inferno aboard the ship, your captain orders you and the rest of his crew to bring him every single one of those treasure chests or you?ll be taking a long walk off a short plank.

Dead Men Tell No Tales (DMTNT) is a cooperative game where players take on the role of a Pirate crew, boarding the doomed Skelit's Revenge for one purpose: to take the loot. You need to deal with the spreading fire and explosion potential as well as the enemies left on the ship. But what's a little risk for the plunder!

Contents:

  • 1 Starting Tile (T shaped) with Explosion tracker
  • 20 Room Tiles
  • 7 Pirate Meeples
  • 5 Player Boards with Fatigue Dial and Battle Track
  • 30 Crew markers (wood skulls)
  • 24 Fire Dice (12 red & 12 yellow)
  • 1 Battle Die
  • 20 Double Sided Tokens (6 Treasure/Guard, 5 Enemy/Swords, 3 Enemy/Rum, 6 Smoke)
  • 26 Action Tokens
  • 39 Cards (7 Character, 7 Items, 1 Dinghy, 19 Revenge, and 5 Player Aids)
  • 1 Explosion Marker
  • 2 Fire Tiles
  • 1 Cloth Bag
  • 5 Dial hand and axles.
  • Boss Token

  • Manhattan Project: Chain Reaction Card Game

    Manhattan Project: Chain Reaction Card Game

    The world is again threatened with war! As the War Minister of your small nation, you have been tasked with confronting aggression by developing atomic bombs for your country. Your spies have stolen the needed technology, but you need to acquire the materials and personnel to get the job done before your rival nations do. Once someone has built 10 kilotons of bombs, the final round will finish, and the player with the most bomb points will win, their nation?s survival assured!

    To do this, you will be playing cards representing the training and use of teams of laborers, scientists, and engineers to complete various plans, until you have assembled enough bombs to win!

    The Manhattan Project Board Game

    The Manhattan Project Board Game

    A power struggle at the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal and become the world's dominant superpower?

    The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.

    The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).

    An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.

    The Manhattan Project Board Game: Nations Expansion

    The Manhattan Project Board Game: Nations Expansion

    The 7-card Nations Expansion for The Manhattan Project allows each player to play the role of a real-world nation in the race to build the bomb!

    Each card is essentially a "building" that is immune to Air Strikes and Espionage. This allows each nation to have its own unique ability throughout the game.

    The Manhattan Project Board Game: Second Stage Expansion

    The Manhattan Project Board Game: Second Stage Expansion

    The Manhattan Project: Second Stage consists of four small expansions that can be added to the base game individually or together:

  • Nations 2 works like the previous Nations expansion, with each player getting one card to represent a country and gain a special power. Seven new countries and powers are represented.
  • Rocket Technology allows you to build a rocket factory when taking the "Design Bomb" action. Rockets work exactly like bombers - but fighters provide no defense against them.
  • H-Bomb Technology upgrades the "Design Bomb" action, allowing a player to return an available bomb to the bottom of the deck in order to acquire an H-Bomb card. To build an H-Bomb, however, the player needs Lithium Deuteride, which comes from new cards that work similar to Mines.
  • Personalities adds seven roles to the game based on real individuals who contributed to the Manhattan Project. Each time you retrieve your workers you will select a different role. Each role will grant you persistent benefits until the next time you retrieve.

  • The Manhattan Project: Energy Empire Board Game

    The Manhattan Project: Energy Empire Board Game

    From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation?s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. Energy Empire is set in the same universe as The Manhattan Project, but is a stand-alone game, not an expansion.

    The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.

    Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either WORK or GENERATE. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a Generate turn, players get to renew their supply of energy by rolling ?energy dice? that represent nuclear, coal, oil, solar, and other forms of energy.




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