In the far future, long after humanity has become extinct, the universe is led by the 'Galactic Council of Eldars' who maintain the fragile peace between the various races who each seek to overthrow the others.
Now long range sensors have detected an ancient shipwreck bearing the name 'Andromeda' entering the system, containing the technology of The Ancients that could provide one race the edge it needs to rule unchallenged. The Galactic Council has granted permission to explore the Andromeda to a team of scientists composed of all races. They will all go there together but their interests and goals couldn't be further apart.
Andromeda is a board game with an interesting action selection system. Dice are rolled each turn to determine the actions available to all players that round. The first player from the previous round then assigns 2 or more of these dice to a card numbered 1 to 4, and 'offers' it to the player on his left. That player may choose to accept the dice which will grant them the use of those actions this round, while the card will determine their position in the turn order. If they refuse, the offering passes to the next player. Should it return to the first player, they must accept the offering!
When it turned out that faster-than-light travel was deadly for every lifeform, humans sent their inventions out instead to explore the galaxy ? colossal factory ships capable of building and deploying automated Extractors. Those ships drilled, mined and transported raw minerals from faraway planetary systems back to Earth. Soon hundreds upon hundreds of star systems were visited and their planets were drilled down to their cores and stripped of valuable resources. After the ships moved on to the next system, the leftover excavation installations still lingered as a grim sign of past mining operations. In no time, two corporations monopolized the galaxy mining business, but with myriad systems to exploit they remained in a state of uneasy peace ? a peace about to be broken due to an automated analysis of reports from a system mined many decades ago that yielded something weird, that led to a discovery of...Metallum.
This new substance, which seems to carry a promise for interstellar travel for living organisms, is bound to stir conflict. The Earth Government immediately steps in and claims ownership of the system in the name of the "good of mankind", but it's clear that one of the two corporations will be afforded the exclusive rights to extract Metallum ? and the huge profits that come with it. The tension raises instantly. Outright corporate war is avoided only thanks to a promise to grant the mining rights to the corporation that will develop more efficient mining infrastructure on the planets. Incidents are bound to happen with old installations used to destroy enemy Extractors since it's clear that the Earth Government will be handing their grants based on Metallum extraction rates of each corporation before finally awarding exclusive mining rights to one of them. The best pilots from each corporation sit down behind their consoles as their factory ships approach the system with production of Extractors set to maximum.
Metallum is a strategy game for two players who take on roles of corporate pilots charged with the task of directing their factory ships in order to construct a more efficient mining network on the system's planets than their opponent does. Each round consists of three main phases:
After nine rounds, the pilot who's earned the most credits for his corporation is declared the winner. Will you be able to cover the planets of the system with a network of your Extractors and at the same time disturb the plans of your opponent? Although the conflict is officially only an economic one, the successful pilot needs to know when to strike at a rival's mining infrastructure or make "slight modification" to it. When all is said and done, nobody will remember the details of the struggle ? only the name of the greatest pilot in the history of the galaxy.