Aquileia Board Game
Aquileia, the second most important city of the Roman Empire, had been originally founded as an outpost against the Barbarian invaders. From its military origin comes the peculiar quadrilateral structure divided by the main streets. Later, the city developed to become an important political and cultural center and a prosperous trading city, especially for precious goods, thanks to its convenient and efficient river port. Important monuments such as the Gladiator Arena, the horse-racing Stadium, and the famous theater were built, as well as craftsmen's workshops, patrician villas which completed the architectural network of the city. In Aquileia, players want to become the most powerful figure in the city by trading and building. Each player, representing a wealthy Aquileian patrician, owns a certain number of henchmen (pawns) which he uses for these main activities: sports playing, culture, trading, and building. Each activity can bring expenses, earnings and sometimes victory points (VPs). Each round begins with a placement phase in which players take turns placing their henchmen on action spaces and their tiebreaker disc on the tiebreaker track. Placing the tiebreaker is mandatory; placing henchmen is not (but you probably want to place them). Once everyone has passed or placed all of their tokens, players resolve the action spaces in numerical order: The Mercatus allows players to buy weapons, arms and slave cards, collect money through a die roll, claim four blue dice for use with the Arena and Stadium, and trade one currency for another. (This is the only way to make change, and some actions require specific currencies; if you must pay bronze and have only silver and gold, then you cannot take that action!)At the Arena, players compare fighting strength, with that number determined by the starting strength on the action space claimed, the roll of three dice and the playing of slave and weapon cards. The winner gets three bronze coins and either double his strength in VPs or a slave card. The second and third best players receive lesser rewards.The Stadium is similar to the Arena, with the horse cards coming into play and the winner receiving gold or silver coins and his choice of two laurel cards; laurel cards deliver 3-10 VPs or are a multiplier for endgame scoring.The Theatrum brings a bid for a dual-colored laurel card, with players needing to ante and raise in particular currencies.In the Forum, players build villas and private banks, sometimes scoring points for doing so when they pay the specific costs with the proper coins.Finally, the Portus gives players a chance to activate their buildings, thereby earning them VPs or money.After six rounds, the game ends and players score VPs for their hidden point cards and the product of their villas' values times laurel cards of a matching color. (For example, a total of 8 points of blue villas and three blue villa cards equals 24 points.) The player with the most victory points wins.
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Bamboleo Game
The idea of the game is to remove wooden pieces from the plate resting on a cork ball, without causing the plate to slip and fall. The player who collects the most pieces wins.
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Bausack Game
Players take turns choosing blocks and giving them to each other to place on their structure. A player may pay a certain number of 'beans' to refuse a block and it gets passed to the next player. When a player's structure falls, they are out of the game. Last player standing wins.
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El Paso Board Game
Seven splendid towns “wait” to be looted by you. On each turn, you decide what target you’re aiming at. However, all of you too often get in each other’s way. The longer an outlaw stays in a town, the more stolen goods he can take with him to the next town and turn into money there. But he who takes his time could fall into the sheriff’s hands. You get rich not only if you make a fat haul, but turn it into cold cash. The one who leaves the seventh town with the most money is the bandit who can’t be beaten, and wins the game.
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Geistesblitz 2 Card Game
Geistesblitz 2.0 is the second witty reaction game with the extra splash of esprit that makes your brain cells dance. Now a tub, a brush, a towel, a frog and Balduin's spiritualized friend Babette gather in the middle of the table. You know the rules from GEISTESBLITZ. If a card shows a towel, however, you look for the item that last "dried itself off" with the towel, with the color of the towel being critical. Quakulius the frog demands that you call out the item. If this item appears in the original color, the frog understands only a foreign language. Try it out, by all means: In combination with GEISTESBLITZ, this results in an ecstatic playing experience that brings together both halves of the brain! And this could become really witty!
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Riff Raff Game
Neptune is raging! The rats are leaving the ship. The sailors are on the ropes and the cargo is shifting all over the deck lickety-split. Only your steady hand can calm all the waves! The players riskily stow away their cargo high up in the yardarms. Many a hardened sea dog turns out to be just an ordinary seaman who has trouble with his balance just halfway up the mast. Whoever will instinctively defy gravity – and catch even free-falling cargo as fast as lightning – will go down in the annals of the seven world oceans... Unique in its equipment and technical finesse, "Riff Raff" transforms any playing table into the ferocious seabed of a rolling galleon.
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Safranito Board Game
“Safranito” is an extraordinary action-filled game that challenges skillful tactics as well as tactical dexterity. Like no other game before, “Safranito” is a combination of dexterity and tactics providing the game with a new, superb playing experience. At an Indian spice booth, the players bargain for the precious ingredients they need for their exquisite meals. Thereby, everyone throws their Indian coins face-down onto the bowls depicted on the game board. The players may bluff and push the opponents’ coins aside. A clever coin thrower is able to arrange the coins on the game board in a way that allows him to do both: sell his spices at a high price and purchase cheap spices as well. Eventually, the first player wins who has been able to acquire the spices needed to serve the maharajah his desired meal.
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© Spiral Galaxy Games 2008 - 2013

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