Aquileia Board Game
Aquileia, the second most important city of the Roman Empire, had been originally founded as an outpost against the Barbarian invaders. From its military origin comes the peculiar quadrilateral structure divided by the main streets. Later, the city developed to become an important political and cultural center and a prosperous trading city, especially for precious goods, thanks to its convenient and efficient river port. Important monuments such as the Gladiator Arena, the horse-racing Stadium, and the famous theater were built, as well as craftsmen's workshops, patrician villas which completed the architectural network of the city. In Aquileia, players want to become the most powerful figure in the city by trading and building. Each player, representing a wealthy Aquileian patrician, owns a certain number of henchmen (pawns) which he uses for these main activities: sports playing, culture, trading, and building. Each activity can bring expenses, earnings and sometimes victory points (VPs). Each round begins with a placement phase in which players take turns placing their henchmen on action spaces and their tiebreaker disc on the tiebreaker track. Placing the tiebreaker is mandatory; placing henchmen is not (but you probably want to place them). Once everyone has passed or placed all of their tokens, players resolve the action spaces in numerical order: The Mercatus allows players to buy weapons, arms and slave cards, collect money through a die roll, claim four blue dice for use with the Arena and Stadium, and trade one currency for another. (This is the only way to make change, and some actions require specific currencies; if you must pay bronze and have only silver and gold, then you cannot take that action!)At the Arena, players compare fighting strength, with that number determined by the starting strength on the action space claimed, the roll of three dice and the playing of slave and weapon cards. The winner gets three bronze coins and either double his strength in VPs or a slave card. The second and third best players receive lesser rewards.The Stadium is similar to the Arena, with the horse cards coming into play and the winner receiving gold or silver coins and his choice of two laurel cards; laurel cards deliver 3-10 VPs or are a multiplier for endgame scoring.The Theatrum brings a bid for a dual-colored laurel card, with players needing to ante and raise in particular currencies.In the Forum, players build villas and private banks, sometimes scoring points for doing so when they pay the specific costs with the proper coins.Finally, the Portus gives players a chance to activate their buildings, thereby earning them VPs or money.After six rounds, the game ends and players score VPs for their hidden point cards and the product of their villas' values times laurel cards of a matching color. (For example, a total of 8 points of blue villas and three blue villa cards equals 24 points.) The player with the most victory points wins.
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Bamboleo Game
The idea of the game is to remove wooden pieces from the plate resting on a cork ball, without causing the plate to slip and fall. The player who collects the most pieces wins.
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Bausack Game
Players take turns choosing blocks and giving them to each other to place on their structure. A player may pay a certain number of 'beans' to refuse a block and it gets passed to the next player. When a player's structure falls, they are out of the game. Last player standing wins.
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El Paso Board Game
Seven splendid towns “wait” to be looted by you. On each turn, you decide what target you’re aiming at. However, all of you too often get in each other’s way. The longer an outlaw stays in a town, the more stolen goods he can take with him to the next town and turn into money there. But he who takes his time could fall into the sheriff’s hands. You get rich not only if you make a fat haul, but turn it into cold cash. The one who leaves the seventh town with the most money is the bandit who can’t be beaten, and wins the game.
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Fuchs and Fertig Card Game
Fuchs & Fertig is a combination of memory and playing the odds. Each player starts with a deck of twelve face-down cards, with each card showing one of seven animals on its face, but since those cards are face-down, you don't know which animals you have – at least not at first. The remaining cards are placed face up in the center of the table so that everyone can see the critter on the top card; the face of each card also shows a "size chart" of how the animals relate to one another in size: the ant is the smallest, followed by the snail, the frog, the hedgehog, the fox, the deer and the bear. On a turn, you state whether you think the card on top your deck features an animal that's larger, smaller, or the same size as the animal on top of the deck, then you reveal that card. If you're wrong, you place the card face down on the bottom of your deck and end your turn. If you're correct, you can stop or decide to take another guess, but this time you'll compare the hidden animal on top of your deck with the animal that you just revealed. Anytime you're wrong, you bury all revealed cards in the same order face down under your deck. But if you stop after one or more correct answers, you then place all of those cards (in the order guessed) on top of the central deck. The first player to play all the cards in his deck wins.
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Geistesblitz Card Game
A reaction game as fast as lightning for 2 to 8 bright minds, 8 years and up Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting … including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, other times it‘s blue. Looking at the photos, Balduin doesn’t really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself?If you grab the right items quickly, you have good chances to win … Five wooden pieces on the table are waiting to be cached: A white ghost, a green bottle, a cute grey mouse, a blue book and a comfortable red chair. The cards show pictures with two objects that are not shown in the right color, for example a green ghost and a red mouse: Here you have four details combined in a wrong way, green, red, ghost and mouse. The only object or color not shown is the blue book. So the first to grab the blue book gets the card as a reward.But be careful! Here is the twist: sometimes one of the items on a card shows a right combination of color and object, i.e. a green bottle and a red mouse. The green bottle is a true object. So the first who grabs this item gets the card.Everybody else who cached a wrong object loses one of his collected cards. The game ends when the card pile has been used up. Whoever possesses the most cards wins.
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Safranito Board Game
“Safranito” is an extraordinary action-filled game that challenges skillful tactics as well as tactical dexterity. Like no other game before, “Safranito” is a combination of dexterity and tactics providing the game with a new, superb playing experience. At an Indian spice booth, the players bargain for the precious ingredients they need for their exquisite meals. Thereby, everyone throws their Indian coins face-down onto the bowls depicted on the game board. The players may bluff and push the opponents’ coins aside. A clever coin thrower is able to arrange the coins on the game board in a way that allows him to do both: sell his spices at a high price and purchase cheap spices as well. Eventually, the first player wins who has been able to acquire the spices needed to serve the maharajah his desired meal.
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Tobago Board Game
This is where the adventure begins! Chests full of gold are buried in the jungle – rumors have it that one of them is hidden next to a hut near the island’s largest mountain. Another is hidden where the roar of an untamed river can be heard, it is said. Through the fronds of a palm tree, the proud gaze of a mysteriously scrunching statue casts its spell on the unwary treasure hunter … Welcome to Tobago! The attractive, top-quality game pieces on the lovingly illustrated game board give the impression of a true mysterious treasure island. Each player contributes valuable clues, which determine where the treasures are located. The excitement mounts as the adventurers strive to be the first to arrive at the treasure sites. The 3-piece game board with its innovative design can be set up with 32 different scenarios, each providing fun and a new challenge.
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© Spiral Galaxy Games 2008 - 2012

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