In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.
Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players.
Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played.
If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.
The first expansion to the card game Flip City, Reuse adds 2 more card stacks to buy from for a total of 4 new buildings: Plumber Shop - Flipped side: Renewal Agency and Flea Market - Flipped side: Recycling Bin
The Plumber Shop allows you to force each opponent to discard the top card (which is public knowledge) or the bottom card (which you do not get to look at beforehand) of their deck. You chose top or bottom and the effect is applied to all opponents. The Renewal Agency provides 3 cash which can only be spent towards the flip cost portion of Flip and Develop actions. The Flea Market can be voluntarily left in your discard pile when shuffling. Furthermore, it has the 'recycle' symbol on the starting side which means it can be recycled (turned over while in your discard pile) to provide 1 additional cash. Remember that you can only recycle during the "Play Cards" phase. The Recycling Bin has no effect when played. However, when you pay its flip cost to turn it back into a Flea Market, you may flip an additional card that turn.
The citizens of Flip City want to get away from it all. It's up to you to develop the perfect retreat for your citizens. But be careful, develop too quickly and it will feel too much like home! In this deck-building game, you have no hand at all; instead, you play cards directly from the top of your deck. Winning the game requires delicate strategies...and some luck as well!! Flip City: Wilderness is a standalone sequel to the hit mircrodeckbuilding game, Flip City. It can be played by itself, or combined with the original for more variety.
A turn consists of two phases: card playing and building. Players play cards directly from the top of their deck and may choose to continue unless they have three "frown-face" icons in play, which ends their turn immediately. When they choose to stop, they move to the building phase. During the building phase, a player can use the coins gained from their previously played cards to buy a new card or to upgrade a card in their personal discard pile. To upgrade a card, pay the cost and flip it over; upgraded cards remain in the discard pile. Since all cards in this game are double-sided, be careful not to flip them over accidentally when placing cards into your discard pile or when shuffling your deck. It works best when you hold your deck in your hand while playing. Whenever a player gains eight or more VP during a single card playing phase, the player wins immediately!
Technology is a double-edged sword. We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction. Will you focus on civil developments to speed up production, or will you build powerful armies to lay waste to your enemies? Do you build wonders that leaves a permanent heritage for mankind, or do you want to seize it from those who are not worthy?
Guns & Steel combines the variety of hand building with a unique card flipping mechanism, and enables 2-4 players to compete throughout the ages, struggling to build the greatest empire of the world. Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn, and experience the rise & fall of nations in just an hour's time.
Scoville: Labs has few components, but is an expansion that adds significant depth to Scoville. Every player receives a 3x3 lab on which they can additionally "plant" peppers. You collect cross-bred peppers based on what is next to a new pepper when you place it into your lab. Nobody else can play on your personal lab board, and no one can walk through it to produce peppers either. With more planting to do, each player starts with a second "plant 1 extra pepper" token.
Scoville: Labs also comes with additional wooden peppers, new recipe cards, and pepper multiplier tokens.